2023-09-09 22:25:51 +03:00
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import os
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2023-09-10 04:27:23 +03:00
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from typing import Any, Callable
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from textual.css.query import NoMatches, TooManyMatches
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from textual.dom import DOMNode
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from textual.errors import NoWidget
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from textual.events import Event, Key, MouseDown, MouseMove, MouseUp
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from textual.geometry import Offset
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from textual.pilot import Pilot
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from textual.screen import Screen
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from textual_paint.paint import PaintApp
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def unique_file(path: str) -> str:
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filename, extension = os.path.splitext(path)
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counter = 1
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while os.path.exists(path):
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path = f"{filename}_{counter}{extension}"
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counter += 1
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return path
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def indent(text: str, spaces: int) -> str:
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return "\n".join(" " * spaces + line for line in text.splitlines())
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OUTPUT_FILE = unique_file("tests/test_paint_something.py")
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steps: list[tuple[Event, Offset, str, int|None]] = []
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replaying: bool = False
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def get_selector(target: DOMNode) -> tuple[str, int|None]:
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"""Return a selector that can be used to find the widget."""
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assert app is not None, "app should be set by now"
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widget = target
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if widget.id:
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return f"#{widget.id}", None
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selector = widget.css_identifier
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while widget.parent and not isinstance(widget.parent, Screen):
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widget = widget.parent
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if widget.id:
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selector = f"#{widget.id} {selector}"
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break
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else:
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selector = f"{widget.css_identifier} {selector}"
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try:
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query_result = app.query_one(selector)
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except TooManyMatches:
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# FIXME: I think this can fail due to a race condition,
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# when clicking a button that closes a dialog, removing the button from the DOM.
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# Maybe intercept events differently, like by overriding post_message?
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return selector, app.query(selector).nodes.index(target)
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# smarter differentiators would be nice, like tooltip or text content,
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# but at least with indices, you'll know when you changed the tab order
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except NoMatches:
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raise Exception(f"Selector {selector!r} didn't match the target widget ({target!r})")
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if query_result is not target:
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raise Exception(f"Selector {selector!r} matched a different widget than the target ({query_result!r} rather than {target!r})")
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return selector, None
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original_on_event = PaintApp.on_event
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async def on_event(self: PaintApp, event: Event) -> None:
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await original_on_event(self, event)
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if replaying:
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return
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if isinstance(event, (MouseDown, MouseMove, MouseUp)):
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try:
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widget, _ = self.get_widget_at(*event.screen_offset)
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except NoWidget:
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return
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offset = event.screen_offset - widget.region.offset
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steps.append((event, offset, *get_selector(widget)))
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elif isinstance(event, Key):
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if event.key == "ctrl+z" and steps:
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steps.pop()
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run() # restart the app to replay up to this point
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elif event.key == "ctrl+c":
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save_replay()
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app: PaintApp | None = None
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next_after_exit: Callable[[], None] | None = None
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async def async_exec(code: str, **kwargs: object) -> object:
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# This dict will be used for passing variables to the `exec`ed code
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# as well as retrieving the function defined by the code.
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scope = kwargs
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# Make an async function with the code and `exec` it
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exec(f"async def async_exec_code():\n{indent(code, 4)}", scope)
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# Get `async_exec_code` from the scope, call it and return the result
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return await scope['async_exec_code']()
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async def replay_steps(pilot: Pilot[Any]) -> None:
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global app, replaying
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assert app is not None, "app should be set by now"
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# for event, offset, selector, index in steps:
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# ...
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if not steps:
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return
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# pilot = Pilot(app)
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# await pilot._wait_for_screen()
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replaying = True
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await async_exec(get_replay_code(), pilot=pilot, Offset=Offset)
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replaying = False
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# def clear_replaying_flag() -> None:
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# global replaying
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# replaying = False
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# app.set_timer(1.0, clear_replaying_flag)
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def run() -> None:
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global app, next_after_exit
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def startup_and_replay() -> None:
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global app, next_after_exit
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next_after_exit = None # important to allowing you to exit; don't keep launching the app
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app = PaintApp()
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app.on_event = on_event.__get__(app)
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# app.call_later(replay_steps)
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# app.run()
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app.run(auto_pilot=replay_steps)
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# run is blocking, so this will happen after the app exits
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if next_after_exit:
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next_after_exit()
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if app is not None:
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# exit can't be awaited, because it stops the whole event loop (eventually)
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# but we need to wait for the event loop to stop before we can start a new app
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next_after_exit = startup_and_replay
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app.exit()
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else:
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startup_and_replay()
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def get_replay_code() -> str:
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steps_code = ""
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for event, offset, selector, index in steps:
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if isinstance(event, MouseDown):
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if index is None:
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steps_code += f"await pilot.click({selector!r}, offset=Offset({offset.x}, {offset.y}))\n"
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else:
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steps_code += f"widget = pilot.app.query({selector!r})[{index!r}]\n"
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# can't pass a widget to pilot.click, only a selector, or None
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steps_code += f"await pilot.click(offset=Offset({offset.x}, {offset.y}) + widget.region.offset)\n"
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elif isinstance(event, MouseMove):
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# TODO: generate code for drags (but not extraneous mouse movement)
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pass
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elif isinstance(event, MouseUp):
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pass
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elif isinstance(event, Key):
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steps_code += f"await pilot.press({event.key!r})\n"
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else:
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raise Exception(f"Unexpected event type {type(event)}")
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return steps_code or "pass"
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def save_replay() -> None:
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assert app is not None, "app should be set by now"
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script = f"""\
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from pathlib import Path, PurePath
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from typing import Awaitable, Callable, Iterable, Protocol
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import pytest
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from textual.geometry import Offset
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from textual.pilot import Pilot
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from textual.widgets import Input
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class SnapCompareType(Protocol):
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\"\"\"Type of the function returned by the snap_compare fixture.\"\"\"
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def __call__(
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self,
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app_path: str | PurePath,
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press: Iterable[str] = (),
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terminal_size: tuple[int, int] = (80, 24),
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run_before: Callable[[Pilot], Awaitable[None] | None] | None = None, # type: ignore
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) -> bool:
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...
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# Relative paths are treated as relative to this file, when using snap_compare.
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PAINT = Path("../src/textual_paint/paint.py")
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# Prevent flaky tests due to timing issues.
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Input.cursor_blink = False # type: ignore
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def test_paint_something(snap_compare: SnapCompareType):
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async def test_paint_something_steps(pilot: Pilot[None]):
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{indent(get_replay_code(), 8)}
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assert snap_compare(PAINT, run_before=test_paint_something_steps, terminal_size=({app.size.width}, {app.size.height}))
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"""
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with open(OUTPUT_FILE, "w") as f:
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f.write(script)
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# app.exit(None, Text(f"Saved replay to {OUTPUT_FILE}"))
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if __name__ == "__main__":
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run()
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