textual-paint/paint.py

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Python
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from enum import Enum
from random import randint
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from rich.segment import Segment
from rich.style import Style
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from textual import events
from textual.message import Message, MessageTarget
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.geometry import Offset, Region, Size
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from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.strip import Strip
from textual.widget import Widget
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from textual.widgets import Button, Static
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class Tool(Enum):
"""The tools available in the Paint app."""
free_form_select = 1
select = 2
eraser = 3
fill = 4
pick_color = 5
magnifier = 6
pencil = 7
brush = 8
airbrush = 9
text = 10
line = 11
curve = 12
rectangle = 13
polygon = 14
ellipse = 15
rounded_rectangle = 16
def get_icon(self) -> str:
"""Get the icon for this tool."""
# Alternatives considered:
# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
# - Rectangular Select: ⬚▧🔲
# - Eraser: 🧼🧽🧹🚫👋🗑️
# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
# - Pick Color: 🎨💉
# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️‍♂️🕵️‍♀️
# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
# - Brush: 🖌️🖌👨‍🎨🧑‍🎨💅
# - Airbrush: 💨ᖜ╔🧴🥤🫠
# - Text: 🆎📝📄📃🔤📜A
# - Line: 📏📉📈⟍𝈏⧹
# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔷🔶
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# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
# - Rounded Rectangle: ▢⬜⬛
return {
Tool.free_form_select: "",
Tool.select: "",
Tool.eraser: "🧼",
Tool.fill: "🫗",
Tool.pick_color: "💉",
Tool.magnifier: "🔍",
Tool.pencil: "✏️",
Tool.brush: "🖌️",
Tool.airbrush: "💨",
Tool.text: "A",
Tool.line: "",
Tool.curve: "",
Tool.rectangle: "",
Tool.polygon: "𝙇",
Tool.ellipse: "",
Tool.rounded_rectangle: "",
}[self]
def get_name(self) -> str:
"""Get the name of this tool."""
return {
Tool.free_form_select: "Free-Form Select",
Tool.select: "Rectangular Select",
Tool.eraser: "Eraser",
Tool.fill: "Fill Bucket",
Tool.pick_color: "Pick Color",
Tool.magnifier: "Magnifier",
Tool.pencil: "Pencil",
Tool.brush: "Brush",
Tool.airbrush: "Airbrush",
Tool.text: "Text",
Tool.line: "Line",
Tool.curve: "Curve",
Tool.rectangle: "Rectangle",
Tool.polygon: "Polygon",
Tool.ellipse: "Ellipse",
Tool.rounded_rectangle: "Rounded Rectangle",
}[self]
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palette = [
"rgb(0,0,0)", # Black
"rgb(128,128,128)", # Dark Gray
"rgb(128,0,0)", # Dark Red
"rgb(128,128,0)", # Pea Green
"rgb(0,128,0)", # Dark Green
"rgb(0,128,128)", # Slate
"rgb(0,0,128)", # Dark Blue
"rgb(128,0,128)", # Lavender
"rgb(128,128,64)",
"rgb(0,64,64)",
"rgb(0,128,255)",
"rgb(0,64,128)",
"rgb(64,0,255)",
"rgb(128,64,0)",
"rgb(255,255,255)", # White
"rgb(192,192,192)", # Light Gray
"rgb(255,0,0)", # Bright Red
"rgb(255,255,0)", # Yellow
"rgb(0,255,0)", # Bright Green
"rgb(0,255,255)", # Cyan
"rgb(0,0,255)", # Bright Blue
"rgb(255,0,255)", # Magenta
"rgb(255,255,128)",
"rgb(0,255,128)",
"rgb(128,255,255)",
"rgb(128,128,255)",
"rgb(255,0,128)",
"rgb(255,128,64)",
]
class ToolsBox(Container):
"""Widget containing tool buttons"""
def compose(self) -> ComposeResult:
"""Add our buttons."""
with Container(id="tools_box"):
# tool buttons
for tool in Tool:
yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class ColorsBox(Container):
"""Color palette widget."""
def compose(self) -> ComposeResult:
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"""Add our selected color and color well buttons."""
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with Container(id="colors_box"):
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with Container(id="selected_colors"):
yield Static(id="selected_color")
with Container(id="available_colors"):
for color in palette:
button = Button("", id="color_well_" + color)
button.styles.background = color
yield button
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debug_region_updates = False
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class AnsiArtDocument:
"""A document that can be rendered as ANSI."""
def __init__(self, width: int, height: int) -> None:
"""Initialize the document."""
self.width = width
self.height = height
self.ch = [[" " for _ in range(width)] for _ in range(height)]
self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
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def copy_region(self, source, source_region: Region = None, target_region: Region = None):
if source_region is None:
source_region = Region(0, 0, source.width, source.height)
if target_region is None:
target_region = Region(0, 0, source_region.width, source_region.height)
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source_offset = source_region.offset
target_offset = target_region.offset
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if debug_region_updates:
random_color = "rgb(" + str(randint(0, 255)) + "," + str(randint(0, 255)) + "," + str(randint(0, 255)) + ")"
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for y in range(target_region.height):
for x in range(target_region.width):
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if source_region.contains(x + source_offset.x, y + source_offset.y):
self.ch[y + target_offset.y][x + target_offset.x] = source.ch[y + source_offset.y][x + source_offset.x]
self.bg[y + target_offset.y][x + target_offset.x] = source.bg[y + source_offset.y][x + source_offset.x]
self.fg[y + target_offset.y][x + target_offset.x] = source.fg[y + source_offset.y][x + source_offset.x]
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if debug_region_updates:
# self.bg[y + target_offset.y][x + target_offset.x] = "rgb(" + str((x + source_offset.x) * 255 // self.width) + "," + str((y + source_offset.y) * 255 // self.height) + ",0)"
self.bg[y + target_offset.y][x + target_offset.x] = random_color
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else:
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if debug_region_updates:
self.ch[y + target_offset.y][x + target_offset.x] = "?"
self.bg[y + target_offset.y][x + target_offset.x] = "#ff00ff"
self.fg[y + target_offset.y][x + target_offset.x] = "#000000"
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def get_ansi(self) -> str:
"""Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
ansi = ""
for y in range(self.height):
for x in range(self.width):
if x == 0:
ansi += "\033[0m"
ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x]
ansi += "\033[0m\r"
return ansi
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class Action:
"""An action that can be undone efficiently using a region update."""
def __init__(self, name, document: AnsiArtDocument, region: Region = None) -> None:
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"""Initialize the action using the document state before modification."""
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if region is None:
region = Region(0, 0, document.width, document.height)
self.name = name
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self.live_document = document # only for undoing; TODO: move to parameter of undo()
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self.region = region
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self.update(document)
def update(self, document: AnsiArtDocument) -> None:
"""Grabs the image data from the current region of the document."""
self.sub_image_before = AnsiArtDocument(self.region.width, self.region.height)
self.sub_image_before.copy_region(document, self.region)
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def undo(self) -> None:
"""Undo this action. Note that a canvas refresh is not performed here."""
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self.live_document.copy_region(self.sub_image_before, target_region=self.region)
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def bresenham_walk(x0: int, y0: int, x1: int, y1: int) -> None:
"""Bresenham's line algorithm"""
dx = abs(x1 - x0)
dy = abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx - dy
while True:
yield x0, y0
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 > -dy:
err = err - dy
x0 = x0 + sx
if e2 < dx:
err = err + dx
y0 = y0 + sy
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class Canvas(Widget):
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"""The image document widget."""
# Is it kosher to include an event in a message?
# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
# Or would it be better to just have Canvas own duplicate state for all tool parameters?
# That's what I was refactoring to avoid. So far I've made things more complicated,
# but I'm betting it will be good when implementing different tools.
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# Maybe the PaintApp widget can capture the mouse events instead?
# Not sure if that would work as nicely when implementing selections.
# I'd have to think about it.
# But it would make the Canvas just be a widget for rendering, which seems good.
class ToolStart(Message):
"""Message when starting drawing."""
def __init__(self, mouse_down_event: events.MouseDown) -> None:
self.mouse_down_event = mouse_down_event
super().__init__()
class ToolUpdate(Message):
"""Message when dragging on the canvas."""
def __init__(self, mouse_move_event: events.MouseMove) -> None:
self.mouse_move_event = mouse_move_event
super().__init__()
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def __init__(self, **kwargs) -> None:
"""Initialize the canvas."""
super().__init__(**kwargs)
self.image = None
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self.pointer_active = False
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def on_mouse_down(self, event) -> None:
self.post_message(self.ToolStart(event))
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self.pointer_active = True
self.capture_mouse(True)
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def on_mouse_move(self, event) -> None:
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# Hack to fix mouse coordinates, not needed for mouse down.
# This seems like a bug.
event.x += int(self.parent.scroll_x)
event.y += int(self.parent.scroll_y)
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if self.pointer_active:
self.post_message(self.ToolUpdate(event))
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def on_mouse_up(self, event) -> None:
self.pointer_active = False
self.capture_mouse(False)
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def get_content_width(self, container: Size, viewport: Size) -> int:
return self.image.width
def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
return self.image.height
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def render_line(self, y: int) -> Strip:
"""Render a line of the widget. y is relative to the top of the widget."""
if y >= self.image.height:
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return Strip.blank(self.size.width)
segments = []
for x in range(self.image.width):
bg = self.image.bg[y][x]
fg = self.image.fg[y][x]
ch = self.image.ch[y][x]
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segments.append(Segment(ch, Style.parse(fg+" on "+bg)))
return Strip(segments, self.size.width)
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class PaintApp(App):
"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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show_tools_box = var(True)
show_colors_box = var(True)
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selected_tool = var(Tool.pencil)
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selected_color = var(palette[0])
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selected_char = var(" ")
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undos = []
redos = []
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NAME_MAP = {
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# key to button id
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}
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def watch_show_tools_box(self, show_tools_box: bool) -> None:
"""Called when show_tools_box changes."""
self.query_one("#tools_box").display = show_tools_box
if self.has_class("show_tools_box"):
self.remove_class("show_tools_box")
else:
self.add_class("show_tools_box")
def watch_show_colors_box(self, show_colors_box: bool) -> None:
"""Called when show_colors_box changes."""
self.query_one("#colors_box").display = show_colors_box
if self.has_class("show_colors_box"):
self.remove_class("show_colors_box")
else:
self.add_class("show_colors_box")
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
"""Called when selected_tool changes."""
self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
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def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
"""Called when selected_color changes."""
self.query_one("#selected_color").styles.background = selected_color
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def stamp_brush(self, x: int, y: int, affected_region: Region) -> Region:
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brush_diameter = 1
if self.selected_tool == Tool.brush:
brush_diameter = 3
if brush_diameter == 1:
self.stamp_char(x, y)
else:
# plot points within a circle
for i in range(brush_diameter):
for j in range(brush_diameter):
if (i - brush_diameter // 2) ** 2 + (j - brush_diameter // 2) ** 2 <= (brush_diameter // 2) ** 2:
self.stamp_char(x + i - brush_diameter // 2, y + j - brush_diameter // 2)
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# expand the affected region to include the brush
brush_diameter += 2 # safety margin
return affected_region.union(Region(x - brush_diameter // 2, y - brush_diameter // 2, brush_diameter, brush_diameter))
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def stamp_char(self, x: int, y: int) -> None:
if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
self.image.ch[y][x] = self.selected_char
self.image.bg[y][x] = self.selected_color
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def undo(self) -> None:
if len(self.undos) > 0:
action = self.undos.pop()
redo_action = Action("Undo " + action.name, self.image, action.region)
action.undo()
self.redos.append(redo_action)
self.canvas.refresh()
def redo(self) -> None:
if len(self.redos) > 0:
action = self.redos.pop()
undo_action = Action("Undo " + action.name, self.image, action.region)
action.undo()
self.undos.append(undo_action)
self.canvas.refresh()
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def compose(self) -> ComposeResult:
"""Add our widgets."""
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with Container(id="paint"):
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yield Container(
ToolsBox(),
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Container(
Canvas(id="canvas"),
id="editing-area",
),
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id="main-horizontal-split",
)
yield ColorsBox()
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def on_mount(self) -> None:
"""Called when the app is mounted."""
self.image = AnsiArtDocument(80, 24)
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self.canvas = self.query_one("#canvas")
self.canvas.image = self.image
def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None:
"""Called when the user starts drawing on the canvas."""
if self.selected_tool != Tool.pencil and self.selected_tool != Tool.brush:
self.selected_tool = Tool.pencil
# TODO: support other tools
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self.image_at_start = AnsiArtDocument(self.image.width, self.image.height)
self.image_at_start.copy_region(self.image)
region = Region(event.mouse_down_event.x, event.mouse_down_event.y, 1, 1)
if len(self.redos) > 0:
self.redos = []
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action = Action(self.selected_tool.get_name(), self.image)
self.undos.append(action)
region = self.stamp_brush(event.mouse_down_event.x, event.mouse_down_event.y, region)
action.region = region
action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
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action.update(self.image_at_start)
self.canvas.refresh(region)
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event.stop()
def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None:
"""Called when the user is drawing on the canvas."""
mm = event.mouse_move_event
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action = self.undos[-1]
affected_region = Region(mm.x, mm.y, 1, 1)
for x, y in bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y):
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affected_region = self.stamp_brush(x, y, affected_region)
# Update action region and image data
action.region = action.region.union(affected_region)
action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
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action.update(self.image_at_start)
self.canvas.refresh(affected_region)
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event.stop()
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def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
def press(button_id: str) -> None:
try:
self.query_one(f"#{button_id}", Button).press()
except NoMatches:
pass
key = event.key
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button_id = self.NAME_MAP.get(key)
if button_id is not None:
press(self.NAME_MAP.get(key, key))
elif key == "ctrl+q" or key == "meta+q":
self.exit()
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elif key == "ctrl+t":
self.show_tools_box = not self.show_tools_box
elif key == "ctrl+w":
self.show_colors_box = not self.show_colors_box
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elif key == "ctrl+z":
self.undo()
# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4":
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self.redo()
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def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is clicked or activated with the keyboard."""
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button_id = event.button.id
assert button_id is not None
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if button_id.startswith("tool_button_"):
self.selected_tool = Tool[button_id[len("tool_button_") :]]
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elif button_id.startswith("color_well_"):
self.selected_color = button_id[len("color_well_") :]
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if __name__ == "__main__":
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PaintApp().run()