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Dynamically theme message box icons
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@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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- Made radio buttons rounder in `--ascii-only` mode, using parentheses instead of square brackets.
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- Improved the appearance of the warning icon and question icon in `--ascii-only` mode with the dark theme, and made it update when toggling dark mode with <kbd>Ctrl+D</kbd>. (The question icon is used only when pasting content larger than the canvas.)
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- Split up code files (especially the huge `paint.py`) into lots of smaller modules, and refactored a bunch of things.
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### Added
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@ -16,15 +16,76 @@ Two nice things about embedding it are:
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2. it's easier to dynamically modify them to remove the background color.
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TODO: unify formats/authoring workflow?
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TODO: dynamic dark mode (I already have alternate versions of some icons)
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"""
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from rich.console import RenderableType
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from rich.protocol import is_renderable
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from rich.text import Text
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from textual.errors import RenderError
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from textual.widgets import Static
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from textual_paint.args import args
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from textual_paint.localization.i18n import get as _
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def _check_renderable(renderable: object):
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"""Check if a renderable conforms to the Rich Console protocol
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(https://rich.readthedocs.io/en/latest/protocol.html)
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Args:
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renderable: A potentially renderable object.
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Raises:
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RenderError: If the object can not be rendered.
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"""
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if not is_renderable(renderable):
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raise RenderError(
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f"unable to render {renderable!r}; a string, Text, or other Rich renderable is required"
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)
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class ThemedIcon(Static):
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"""A Static widget that changes its content based on the theme.
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Args:
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light_renderable: A Rich renderable, or string containing console markup, for the light theme.
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dark_renderable: A Rich renderable, or string containing console markup, for the dark theme.
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name: Name of widget.
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id: ID of Widget.
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classes: Space separated list of class names.
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disabled: Whether the static is disabled or not.
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"""
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def __init__(
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self,
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light_renderable: RenderableType,
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dark_renderable: RenderableType,
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*,
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name: str | None = None,
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id: str | None = None,
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classes: str | None = None,
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disabled: bool = False,
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):
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"""Initialize the icon."""
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super().__init__("",
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name=name,
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id=id,
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classes=classes,
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disabled=disabled,
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)
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self.light_renderable = light_renderable
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self.dark_renderable = dark_renderable
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_check_renderable(light_renderable)
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_check_renderable(dark_renderable)
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self.watch(self.app, "dark", self._on_dark_changed, init=False)
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self._on_dark_changed(False, self.app.dark)
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def _on_dark_changed(self, old_value: bool, dark: bool) -> None:
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if dark:
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self.update(self.dark_renderable)
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else:
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self.update(self.light_renderable)
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# ASCII line art version:
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# get_warning_icon = lambda: Static("""[#ffff00]
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# _
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@ -133,9 +194,10 @@ warning_icon_markup_ascii_dark_mode = """[#ffff00]
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[/]"""
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def get_warning_icon() -> Static:
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markup = warning_icon_markup_ascii if args.ascii_only else warning_icon_markup_unicode
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# TODO: Use warning_icon_markup_ascii_dark_mode for a less blocky looking outline in dark mode.
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return Static(markup, classes="warning_icon message_box_icon")
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if args.ascii_only:
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return ThemedIcon(warning_icon_markup_ascii, warning_icon_markup_ascii_dark_mode, classes="warning_icon message_box_icon")
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else:
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return Static(warning_icon_markup_unicode, classes="warning_icon message_box_icon")
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# question_icon_ansi = ""
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@ -156,32 +218,6 @@ question_icon_console_markup = """
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"""
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# make background transparent
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question_icon_console_markup = question_icon_console_markup.replace(" on rgb(128,128,128)", "")
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# class QuestionIcon(Static):
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# """A question mark icon."""
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#
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# def __init__(self) -> None:
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# """Initialize the icon."""
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# super().__init__("", classes="question_icon message_box_icon")
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# # This assertion fails.
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# # > type(self.app)
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# # <class '<run_path>.PaintApp'>
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# # > type(PaintApp())
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# # <class 'paint.PaintApp'>
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# # from paint import PaintApp
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# # assert isinstance(self.app, PaintApp), "QuestionIcon should be used in PaintApp, but got: " + repr(self.app)
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# self.watch(self.app, "dark", self._on_dark_changed, init=False)
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# self._on_dark_changed(False, self.app.dark)
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#
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# def _on_dark_changed(self, old_value: bool, dark: bool) -> None:
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# # tweak colors according to the theme
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# if dark:
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# # Never happens?
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# self.update(question_icon_console_markup.replace("rgb(0,0,0)", "rgb(255,0,255)"))
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# else:
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# self.update(question_icon_console_markup.replace("rgb(0,0,0)", "rgb(128,128,128)"))
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#
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# def get_question_icon() -> QuestionIcon:
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# return QuestionIcon()
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# also the shadow is normally gray, I just drew it black because I was using gray as the background
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@ -201,9 +237,18 @@ question_icon_console_markup_ascii = question_icon_console_markup_ascii.replace(
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# bold question mark
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question_icon_console_markup_ascii = question_icon_console_markup_ascii.replace("?", "[b]?[/b]")
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# swap white and black, and brighten blue to cyan
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question_icon_console_markup_ascii_dark_mode = question_icon_console_markup_ascii.replace("rgb(0,0,0)", "rgb(255,0,255)").replace("rgb(255,255,255)", "rgb(0,0,0)").replace("rgb(255,0,255)", "rgb(255,255,255)").replace("rgb(0,0,255)", "rgb(0,255,255)")
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def get_question_icon() -> Static:
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markup = question_icon_console_markup_ascii if args.ascii_only else question_icon_console_markup
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return Static(markup, classes="question_icon message_box_icon")
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if args.ascii_only:
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return ThemedIcon(
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question_icon_console_markup_ascii,
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question_icon_console_markup_ascii_dark_mode,
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classes="question_icon message_box_icon",
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)
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else:
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return Static(question_icon_console_markup, classes="question_icon message_box_icon")
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paint_icon_console_markup = """
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