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Fix Python rocket icon showing in dock on macOS after Set As Wallpaper
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@ -224,8 +224,6 @@ GNOME Terminal works best, with crisp triangles used for icons in dialogs, emoji
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### macOS
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For **Set As Wallpaper**, it works better if you install tkinter, with `brew install python-tk`, so it can use your monitor's resolution. (This dependency could be removed in the future.)
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Tested on OSX 10.14 (Mojave), with iTerm2, and VS Code's integrated terminal.
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iTerm2 mostly works, but two tool icons are missing (Free-Form Select and Fill With Color).
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@ -51,6 +51,7 @@
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"getpid",
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"getpixel",
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"goland",
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"gsettings",
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"gvim",
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"hackily",
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"Haha",
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@ -75,6 +76,7 @@
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"Nemo",
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"Noto",
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"Odhner",
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"osascript",
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"pagedown",
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"pageup",
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"palettized",
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@ -88,6 +90,7 @@
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"pycache",
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"pyfiglet",
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"Pylance",
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"pyobjc",
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"pyperclip",
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"pypixelart",
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"pyright",
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@ -1,4 +1,5 @@
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appscript==1.2.2; sys_platform == 'darwin'
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appscript==1.2.2; sys_platform == 'darwin' # for setting the wallpaper on macOS; optional, falls back to osascript CLI
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pyobjc-framework-Quartz==9.2; sys_platform == 'darwin' # for getting the screen resolution on macOS; optional, falls back to 1920x1080
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Pillow==9.5.0
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# psutil==5.9.0 # for cleaning up open files when auto-restarting on changes in development; optional
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pyfiglet==0.8.post1
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@ -11,6 +11,7 @@ import argparse
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import asyncio
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from enum import Enum
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from random import randint, random
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import sys
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from typing import Any, Coroutine, NamedTuple, Optional, Callable, Iterator
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from uuid import uuid4
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@ -3604,6 +3605,19 @@ Columns: {len(palette) // 2}
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"""Get the screen size."""
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# TODO: test DPI scaling
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try:
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# special macOS handling to avoid a Python rocket icon bouncing in the dock
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# (with screeninfo module it bounced; with tkinter it didn't, but still it stayed there indefinitely)
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if sys.platform == "darwin":
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# from AppKit import NSScreen
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# screen = NSScreen.mainScreen() # Shows rocket icon in dock...
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# size = screen.frame().size.width, screen.frame().size.height
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# return size
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from Quartz import CGDisplayBounds
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from Quartz import CGMainDisplayID
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main_monitor = CGDisplayBounds(CGMainDisplayID())
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return (int(main_monitor.size.width), int(main_monitor.size.height))
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# from screeninfo import get_monitors
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# largest_area = 0
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# largest_monitor = None
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