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Refactor expand_directory_tree and make it a method
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parent
ce2fbe44bb
commit
7d433cc27b
88
paint.py
88
paint.py
@ -718,51 +718,51 @@ class PaintApp(App):
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Button("Cancel", id="save_as_cancel_button"),
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)
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self.mount(window)
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def expand_directory_tree():
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"""Expand the directory tree to the target directory, either the folder of the open file or the current working directory."""
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target_dirs = (self.filename or os.getcwd()).split(os.path.sep)
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tree = window.content.query_one("#save_as_directory_tree")
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node = tree.root
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def get_node_name(node):
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return os.path.basename(node.data.path.rstrip(os.path.sep))
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for dir_name in target_dirs:
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# Find the child node with the right name.
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for child in node.children:
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if get_node_name(child) == dir_name:
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node = child
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break
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if get_node_name(node) == dir_name:
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if node.data.is_dir:
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if not node.is_expanded and not node.data.loaded:
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# load_directory also calls node.expand()
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tree.load_directory(node)
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else:
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# Found file.
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break
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else:
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# Directory or file not found.
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break
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# Timer is needed to wait for the new nodes to mount, I think.
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# tree.select_node(node)
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self.set_timer(0.01, lambda: tree.select_node(node))
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# widget.scroll_to_region supports a `top` argument,
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# but tree.scroll_to_node doesn't.
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# A simple workaround is to scroll to the bottom first.
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# tree.scroll_to_line(tree.last_line)
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# tree.scroll_to_node(node)
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# That would work if scroll_to_node and scroll_to_line didn't animate,
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# but the animations conflicts with each other and it ends up in the wrong spot.
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# They don't support widget.scroll_to_region's `animate` argument either.
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# Oh but I can use scroll_visible instead.
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# node.scroll_visible(animate=False, top=True)
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# That is, if node was a widget!
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# Ugh. OK, I'm going to use some internals, and replicate how scroll_to_node works.
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# tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True)
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# Timer is needed to wait for the new nodes to mount, I think.
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self.set_timer(0.01, lambda: tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True))
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self.expand_directory_tree(window.content.query_one("#save_as_directory_tree"))
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def expand_directory_tree(self, tree: DirectoryTree) -> None:
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"""Expand the directory tree to the target directory, either the folder of the open file or the current working directory."""
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# TODO: os.path.normcase, and maybe os.path.samefile check
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target_dir = (self.filename or os.getcwd()).rstrip(os.path.sep)
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node = tree.root
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def get_node_name(node):
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return os.path.basename(node.data.path.rstrip(os.path.sep))
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for dir_name in target_dir.split(os.path.sep):
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# Find the child node with the right name.
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for child in node.children:
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if get_node_name(child) == dir_name:
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node = child
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break
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if get_node_name(node) == dir_name:
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if node.data.is_dir:
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if not node.is_expanded and not node.data.loaded:
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# load_directory also calls node.expand()
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tree.load_directory(node)
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else:
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# Found a file.
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break
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else:
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# Directory or file not found.
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break
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# Timer is needed to wait for the new nodes to mount, I think.
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# tree.select_node(node)
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self.set_timer(0.01, lambda: tree.select_node(node))
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# widget.scroll_to_region supports a `top` argument,
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# but tree.scroll_to_node doesn't.
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# A simple workaround is to scroll to the bottom first.
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# tree.scroll_to_line(tree.last_line)
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# tree.scroll_to_node(node)
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# That would work if scroll_to_node and scroll_to_line didn't animate,
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# but the animations conflicts with each other and it ends up in the wrong spot.
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# They don't support widget.scroll_to_region's `animate` argument either.
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# Oh but I can use scroll_visible instead.
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# node.scroll_visible(animate=False, top=True)
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# That is, if node was a widget!
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# Ugh. OK, I'm going to use some internals, and replicate how scroll_to_node works.
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# tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True)
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# Timer is needed to wait for the new nodes to mount, I think.
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self.set_timer(0.01, lambda: tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True))
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expand_directory_tree()
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def confirm_overwrite(self, filename: str, callback) -> None:
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for old_window in self.query("#overwrite_dialog").nodes:
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old_window.close()
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