Refactor expand_directory_tree and make it a method

This commit is contained in:
Isaiah Odhner 2023-04-15 20:39:00 -04:00
parent ce2fbe44bb
commit 7d433cc27b

View File

@ -718,50 +718,50 @@ class PaintApp(App):
Button("Cancel", id="save_as_cancel_button"), Button("Cancel", id="save_as_cancel_button"),
) )
self.mount(window) self.mount(window)
def expand_directory_tree(): self.expand_directory_tree(window.content.query_one("#save_as_directory_tree"))
"""Expand the directory tree to the target directory, either the folder of the open file or the current working directory."""
target_dirs = (self.filename or os.getcwd()).split(os.path.sep)
tree = window.content.query_one("#save_as_directory_tree")
node = tree.root
def get_node_name(node):
return os.path.basename(node.data.path.rstrip(os.path.sep))
for dir_name in target_dirs:
# Find the child node with the right name.
for child in node.children:
if get_node_name(child) == dir_name:
node = child
break
if get_node_name(node) == dir_name:
if node.data.is_dir:
if not node.is_expanded and not node.data.loaded:
# load_directory also calls node.expand()
tree.load_directory(node)
else:
# Found file.
break
else:
# Directory or file not found.
break
# Timer is needed to wait for the new nodes to mount, I think.
# tree.select_node(node)
self.set_timer(0.01, lambda: tree.select_node(node))
# widget.scroll_to_region supports a `top` argument,
# but tree.scroll_to_node doesn't.
# A simple workaround is to scroll to the bottom first.
# tree.scroll_to_line(tree.last_line)
# tree.scroll_to_node(node)
# That would work if scroll_to_node and scroll_to_line didn't animate,
# but the animations conflicts with each other and it ends up in the wrong spot.
# They don't support widget.scroll_to_region's `animate` argument either.
# Oh but I can use scroll_visible instead.
# node.scroll_visible(animate=False, top=True)
# That is, if node was a widget!
# Ugh. OK, I'm going to use some internals, and replicate how scroll_to_node works.
# tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True)
# Timer is needed to wait for the new nodes to mount, I think.
self.set_timer(0.01, lambda: tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True))
expand_directory_tree() def expand_directory_tree(self, tree: DirectoryTree) -> None:
"""Expand the directory tree to the target directory, either the folder of the open file or the current working directory."""
# TODO: os.path.normcase, and maybe os.path.samefile check
target_dir = (self.filename or os.getcwd()).rstrip(os.path.sep)
node = tree.root
def get_node_name(node):
return os.path.basename(node.data.path.rstrip(os.path.sep))
for dir_name in target_dir.split(os.path.sep):
# Find the child node with the right name.
for child in node.children:
if get_node_name(child) == dir_name:
node = child
break
if get_node_name(node) == dir_name:
if node.data.is_dir:
if not node.is_expanded and not node.data.loaded:
# load_directory also calls node.expand()
tree.load_directory(node)
else:
# Found a file.
break
else:
# Directory or file not found.
break
# Timer is needed to wait for the new nodes to mount, I think.
# tree.select_node(node)
self.set_timer(0.01, lambda: tree.select_node(node))
# widget.scroll_to_region supports a `top` argument,
# but tree.scroll_to_node doesn't.
# A simple workaround is to scroll to the bottom first.
# tree.scroll_to_line(tree.last_line)
# tree.scroll_to_node(node)
# That would work if scroll_to_node and scroll_to_line didn't animate,
# but the animations conflicts with each other and it ends up in the wrong spot.
# They don't support widget.scroll_to_region's `animate` argument either.
# Oh but I can use scroll_visible instead.
# node.scroll_visible(animate=False, top=True)
# That is, if node was a widget!
# Ugh. OK, I'm going to use some internals, and replicate how scroll_to_node works.
# tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True)
# Timer is needed to wait for the new nodes to mount, I think.
self.set_timer(0.01, lambda: tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True))
def confirm_overwrite(self, filename: str, callback) -> None: def confirm_overwrite(self, filename: str, callback) -> None:
for old_window in self.query("#overwrite_dialog").nodes: for old_window in self.query("#overwrite_dialog").nodes: