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WIP on test recorder click offsets
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@ -2,6 +2,7 @@ import os
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from textual.css.query import NoMatches, TooManyMatches
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from textual.dom import DOMNode
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from textual.events import Event, Key, MouseDown, MouseMove, MouseUp
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from textual.geometry import Offset
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from textual.screen import Screen
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from textual_paint.paint import PaintApp
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@ -18,7 +19,7 @@ def unique_file(path: str) -> str:
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OUTPUT_FILE = unique_file("tests/test_paint_something.py")
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steps: list[tuple[Event, str, int|None]] = []
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steps: list[tuple[Event, Offset, str, int|None]] = []
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def get_selector(target: DOMNode) -> tuple[str, int|None]:
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"""Return a selector that can be used to find the widget."""
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@ -52,8 +53,13 @@ original_on_event = PaintApp.on_event
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async def on_event(self: PaintApp, event: Event) -> None:
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await original_on_event(self, event)
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if isinstance(event, (MouseDown, MouseMove, MouseUp)):
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widget, _ = self.get_widget_at(event.x, event.y)
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steps.append((event, *get_selector(widget)))
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widget, _ = self.get_widget_at(*event.screen_offset)
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offset = event.screen_offset - widget.region.offset
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steps.append((event, offset, *get_selector(widget)))
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# This doesn't hold:
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# assert event.x == event.screen_x - widget.region.x, f"event.x ({event.x}) should be event.screen_x ({event.screen_x}) - widget ({widget!r}).region.x ({widget.region.x})"
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# assert event.y == event.screen_y - widget.region.y, f"event.y ({event.y}) should be event.screen_y ({event.screen_y}) - widget ({widget!r}).region.y ({widget.region.y})"
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# I think the offset == screen_offset once it's bubbled up to the app?
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elif isinstance(event, Key):
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if event.key == "ctrl+z":
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steps.pop()
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@ -71,7 +77,7 @@ def replay() -> None:
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app.on_event = on_event.__get__(app)
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async def replay_steps() -> None:
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assert app is not None, "app should be set by now"
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for event, selector, index in steps:
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for event, offset, selector, index in steps:
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await app.on_event(event)
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app.call_later(replay_steps)
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app.run() # blocking
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@ -83,14 +89,14 @@ def save_replay() -> None:
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assert app is not None, "app should be set by now"
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helpers_code = ""
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steps_code = ""
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for event, selector, index in steps:
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for event, offset, selector, index in steps:
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if isinstance(event, MouseDown):
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if index is None:
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steps_code += f"await pilot.click({selector!r}, offset=Offset({event.x}, {event.y}))\n"
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steps_code += f"await pilot.click({selector!r}, offset=Offset({offset.x}, {offset.y}))\n"
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else:
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steps_code += f"widget = pilot.app.query({selector!r})[{index!r}]\n"
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# steps_code += f"await pilot.click(widget, offset=Offset({event.x}, {event.y}))\n" # would be nice
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steps_code += f"await pilot.click(offset=Offset({event.x}, {event.y}) + widget.region.offset)\n"
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# can't pass a widget to pilot.click, only a selector, or None
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steps_code += f"await pilot.click(offset=Offset({offset.x}, {offset.y}) + widget.region.offset)\n"
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script = f"""\
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