Fix dragging windows

This was broken in "Fix a type checker error" e62064a307 
where I just added `and self.offset_at_drag_start`.
The problem is that Offset defines __bool__ and are falsy when (0,0),
and the windows, despite starting out in the center, initially have an
offset of (0,0) FROM this center position.
This commit is contained in:
Isaiah Odhner 2023-04-25 14:22:54 -04:00
parent 769c7af339
commit bf2b5ec94e
2 changed files with 1 additions and 2 deletions

View File

@ -141,7 +141,6 @@ cat file.ans
- Large files can make the program very slow, as can magnifying the canvas.
- The program sometimes crashes or freezes randomly, and there's no auto-save feature.
- Saving/loading an ANSI file ends up with a white cell at the top left, which pushes the top row to the right. The top right cell gets pushed off and deleted.
- Dragging windows is broken; it used to work, but now does nothing.
- The Polygon/Curve tools aren't finalized when you switch tools.
- Saved ANSI files are unnecessarily large, because they include escape sequences for every cell, even if the colors match the previous cell.

View File

@ -184,7 +184,7 @@ class Window(Container):
def on_mouse_move(self, event: events.MouseMove) -> None:
"""Called when the user moves the mouse."""
if self.mouse_at_drag_start and self.offset_at_drag_start:
if self.mouse_at_drag_start is not None and self.offset_at_drag_start is not None:
self.styles.offset = (
self.offset_at_drag_start.x + event.screen_x - self.mouse_at_drag_start.x,
self.offset_at_drag_start.y + event.screen_y - self.mouse_at_drag_start.y,