from enum import Enum from random import randint from rich.segment import Segment from rich.style import Style from textual import events from textual.message import Message, MessageTarget from textual.app import App, ComposeResult from textual.containers import Container, Horizontal, Vertical from textual.geometry import Offset, Region, Size from textual.css.query import NoMatches from textual.reactive import var, reactive from textual.strip import Strip from textual.widget import Widget from textual.widgets import Button, Static class Tool(Enum): """The tools available in the Paint app.""" free_form_select = 1 select = 2 eraser = 3 fill = 4 pick_color = 5 magnifier = 6 pencil = 7 brush = 8 airbrush = 9 text = 10 line = 11 curve = 12 rectangle = 13 polygon = 14 ellipse = 15 rounded_rectangle = 16 def get_icon(self) -> str: """Get the icon for this tool.""" # Alternatives considered: # - Free-Form Select: โœ‚๏ธ๐Ÿ“๐Ÿ†“๐Ÿ•ธโœจโš๐Ÿซฅ๐Ÿ‡ซ/๐Ÿ‡ธโ—Œ # - Rectangular Select: โฌšโ–ง๐Ÿ”ฒ # - Eraser: ๐Ÿงผ๐Ÿงฝ๐Ÿงน๐Ÿšซ๐Ÿ‘‹๐Ÿ—‘๏ธ # - Fill Bucket (Flood Fill): ๐ŸŒŠ๐Ÿ’ฆ๐Ÿ’ง๐ŸŒˆ๐ŸŽ‰๐ŸŽŠ๐Ÿชฃ๐Ÿซ— # - Pick Color: ๐ŸŽจ๐Ÿ’‰ # - Magnifier: ๐Ÿ”๐Ÿ”Ž๐Ÿ‘€๐Ÿ”ฌ๐Ÿ”ญ๐Ÿง๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ•ต๏ธโ€โ™€๏ธ # - Pencil: โœ๏ธโœ๏ธ๐Ÿ–Ž๐Ÿ–Š๏ธ๐Ÿ–‹๏ธโœ’๏ธ๐Ÿ–†๐Ÿ“๐Ÿ–๏ธ # - Brush: ๐Ÿ–Œ๏ธ๐Ÿ–Œ๐Ÿ‘จโ€๐ŸŽจ๐Ÿง‘โ€๐ŸŽจ๐Ÿ’… # - Airbrush: ๐Ÿ’จแ–œโ•”๐Ÿงด๐Ÿฅค๐Ÿซ  # - Text: ๐Ÿ†Ž๐Ÿ“๐Ÿ“„๐Ÿ“ƒ๐Ÿ”ค๐Ÿ“œA # - Line: ๐Ÿ“๐Ÿ“‰๐Ÿ“ˆโŸ๐ˆโงน # - Curve: โ†ช๏ธ๐Ÿช๐ŸŒ™ใ€ฐ๏ธโ—กโ— ~โˆผโ‰ˆโˆฝโˆฟใ€œใ€ฐ๏น‹๏นโ‰ˆโ‰‹๏ฝž # - Rectangle: โ–ญโ–ฌโ–ฎโ–ฏโ—ผ๏ธโ—ป๏ธโฌœโฌ›๐ŸŸง๐ŸŸฉ # - Polygon: โ–™๐—Ÿ๐™‡โฌฃโฌŸโ–ณโ–ฒ๐Ÿ”บ๐Ÿ”ป๐Ÿ”ท๐Ÿ”ถ # - Ellipse: โฌญ๐Ÿ”ด๐Ÿ”ต๐Ÿ”ถ๐Ÿ”ท๐Ÿ”ธ๐Ÿ”น๐ŸŸ ๐ŸŸก๐ŸŸข๐ŸŸฃ๐Ÿซง # - Rounded Rectangle: โ–ขโฌœโฌ› return { Tool.free_form_select: "โš", Tool.select: "โฌš", Tool.eraser: "๐Ÿงผ", Tool.fill: "๐Ÿซ—", Tool.pick_color: "๐Ÿ’‰", Tool.magnifier: "๐Ÿ”", Tool.pencil: "โœ๏ธ", Tool.brush: "๐Ÿ–Œ๏ธ", Tool.airbrush: "๐Ÿ’จ", Tool.text: "A", Tool.line: "โŸ", Tool.curve: "๏ฝž", Tool.rectangle: "โ–ญ", Tool.polygon: "๐™‡", Tool.ellipse: "โฌญ", Tool.rounded_rectangle: "โ–ข", }[self] def get_name(self) -> str: """Get the name of this tool.""" return { Tool.free_form_select: "Free-Form Select", Tool.select: "Rectangular Select", Tool.eraser: "Eraser", Tool.fill: "Fill Bucket", Tool.pick_color: "Pick Color", Tool.magnifier: "Magnifier", Tool.pencil: "Pencil", Tool.brush: "Brush", Tool.airbrush: "Airbrush", Tool.text: "Text", Tool.line: "Line", Tool.curve: "Curve", Tool.rectangle: "Rectangle", Tool.polygon: "Polygon", Tool.ellipse: "Ellipse", Tool.rounded_rectangle: "Rounded Rectangle", }[self] palette = [ "rgb(0,0,0)", # Black "rgb(128,128,128)", # Dark Gray "rgb(128,0,0)", # Dark Red "rgb(128,128,0)", # Pea Green "rgb(0,128,0)", # Dark Green "rgb(0,128,128)", # Slate "rgb(0,0,128)", # Dark Blue "rgb(128,0,128)", # Lavender "rgb(128,128,64)", "rgb(0,64,64)", "rgb(0,128,255)", "rgb(0,64,128)", "rgb(64,0,255)", "rgb(128,64,0)", "rgb(255,255,255)", # White "rgb(192,192,192)", # Light Gray "rgb(255,0,0)", # Bright Red "rgb(255,255,0)", # Yellow "rgb(0,255,0)", # Bright Green "rgb(0,255,255)", # Cyan "rgb(0,0,255)", # Bright Blue "rgb(255,0,255)", # Magenta "rgb(255,255,128)", "rgb(0,255,128)", "rgb(128,255,255)", "rgb(128,128,255)", "rgb(255,0,128)", "rgb(255,128,64)", ] class ToolsBox(Container): """Widget containing tool buttons""" def compose(self) -> ComposeResult: """Add our buttons.""" with Container(id="tools_box"): # tool buttons for tool in Tool: yield Button(tool.get_icon(), id="tool_button_" + tool.name) class ColorsBox(Container): """Color palette widget.""" def compose(self) -> ComposeResult: """Add our selected color and color well buttons.""" with Container(id="colors_box"): with Container(id="selected_colors"): yield Static(id="selected_color") with Container(id="available_colors"): for color in palette: button = Button("", id="color_well_" + color) button.styles.background = color yield button class AnsiArtDocument: """A document that can be rendered as ANSI.""" def __init__(self, width: int, height: int) -> None: """Initialize the document.""" self.width = width self.height = height self.ch = [[" " for _ in range(width)] for _ in range(height)] self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)] self.fg = [["#000000" for _ in range(width)] for _ in range(height)] def copy_region(self, source, source_region: Region = None, target_region: Region = None): if source_region is None: source_region = Region(0, 0, source.width, source.height) if target_region is None: target_region = Region(0, 0, source_region.width, source_region.height) source_offset = source_region.offset target_offset = target_region.offset random_color = "rgb(" + str(randint(0, 255)) + "," + str(randint(0, 255)) + "," + str(randint(0, 255)) + ")" for y in range(target_region.height): for x in range(target_region.width): if source_region.contains(x + source_offset.x, y + source_offset.y): self.ch[y + target_offset.y][x + target_offset.x] = source.ch[y + source_offset.y][x + source_offset.x] self.bg[y + target_offset.y][x + target_offset.x] = source.bg[y + source_offset.y][x + source_offset.x] self.fg[y + target_offset.y][x + target_offset.x] = source.fg[y + source_offset.y][x + source_offset.x] # debug # self.bg[y + target_offset.y][x + target_offset.x] = "rgb(" + str((x + source_offset.x) * 255 // self.width) + "," + str((y + source_offset.y) * 255 // self.height) + ",0)" self.bg[y + target_offset.y][x + target_offset.x] = random_color else: # debug self.ch[y + target_offset.y][x + target_offset.x] = "?" self.bg[y + target_offset.y][x + target_offset.x] = "#ff00ff" self.fg[y + target_offset.y][x + target_offset.x] = "#000000" def get_ansi(self) -> str: """Get the ANSI representation of the document. Untested. This is a freebie from the AI.""" ansi = "" for y in range(self.height): for x in range(self.width): if x == 0: ansi += "\033[0m" ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x] ansi += "\033[0m\r" return ansi class Action: """An action that can be undone efficiently using a region update.""" def __init__(self, name, document: AnsiArtDocument, region: Region = None) -> None: """Initialize the action using the document state before modification.""" if region is None: region = Region(0, 0, document.width, document.height) self.name = name self.live_document = document # only for undoing; TODO: move to parameter of undo() self.region = region self.update(document) def update(self, document: AnsiArtDocument) -> None: """Grabs the image data from the current region of the document.""" self.sub_image_before = AnsiArtDocument(self.region.width, self.region.height) self.sub_image_before.copy_region(document, self.region) def undo(self) -> None: """Undo this action. Note that a canvas refresh is not performed here.""" self.live_document.copy_region(self.sub_image_before, target_region=self.region) def bresenham_walk(x0: int, y0: int, x1: int, y1: int) -> None: """Bresenham's line algorithm""" dx = abs(x1 - x0) dy = abs(y1 - y0) sx = 1 if x0 < x1 else -1 sy = 1 if y0 < y1 else -1 err = dx - dy while True: yield x0, y0 if x0 == x1 and y0 == y1: break e2 = 2 * err if e2 > -dy: err = err - dy x0 = x0 + sx if e2 < dx: err = err + dx y0 = y0 + sy class Canvas(Widget): """The image document widget.""" # Is it kosher to include an event in a message? # Is it better (and possible) to bubble up the event, even though I'm capturing the mouse? # Or would it be better to just have Canvas own duplicate state for all tool parameters? # That's what I was refactoring to avoid. So far I've made things more complicated, # but I'm betting it will be good when implementing different tools. # Maybe the PaintApp widget can capture the mouse events instead? # Not sure if that would work as nicely when implementing selections. # I'd have to think about it. # But it would make the Canvas just be a widget for rendering, which seems good. class ToolStart(Message): """Message when starting drawing.""" def __init__(self, mouse_down_event: events.MouseDown) -> None: self.mouse_down_event = mouse_down_event super().__init__() class ToolUpdate(Message): """Message when dragging on the canvas.""" def __init__(self, mouse_move_event: events.MouseMove) -> None: self.mouse_move_event = mouse_move_event super().__init__() def __init__(self, **kwargs) -> None: """Initialize the canvas.""" super().__init__(**kwargs) self.image = None self.pointer_active = False def on_mouse_down(self, event) -> None: self.post_message(self.ToolStart(event)) self.pointer_active = True self.capture_mouse(True) def on_mouse_move(self, event) -> None: # Hack to fix mouse coordinates, not needed for mouse down. # This seems like a bug. event.x += int(self.parent.scroll_x) event.y += int(self.parent.scroll_y) if self.pointer_active: self.post_message(self.ToolUpdate(event)) def on_mouse_up(self, event) -> None: self.pointer_active = False self.capture_mouse(False) def get_content_width(self, container: Size, viewport: Size) -> int: return self.image.width def get_content_height(self, container: Size, viewport: Size, width: int) -> int: return self.image.height def render_line(self, y: int) -> Strip: """Render a line of the widget. y is relative to the top of the widget.""" if y >= self.image.height: return Strip.blank(self.size.width) segments = [] for x in range(self.image.width): bg = self.image.bg[y][x] fg = self.image.fg[y][x] ch = self.image.ch[y][x] segments.append(Segment(ch, Style.parse(fg+" on "+bg))) return Strip(segments, self.size.width) class PaintApp(App): """MS Paint like image editor in the terminal.""" CSS_PATH = "paint.css" show_tools_box = var(True) show_colors_box = var(True) selected_tool = var(Tool.pencil) selected_color = var(palette[0]) selected_char = var("#") undos = [] redos = [] NAME_MAP = { # key to button id } def watch_show_tools_box(self, show_tools_box: bool) -> None: """Called when show_tools_box changes.""" self.query_one("#tools_box").display = show_tools_box if self.has_class("show_tools_box"): self.remove_class("show_tools_box") else: self.add_class("show_tools_box") def watch_show_colors_box(self, show_colors_box: bool) -> None: """Called when show_colors_box changes.""" self.query_one("#colors_box").display = show_colors_box if self.has_class("show_colors_box"): self.remove_class("show_colors_box") else: self.add_class("show_colors_box") def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None: """Called when selected_tool changes.""" self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button" self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected" def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None: """Called when selected_color changes.""" self.query_one("#selected_color").styles.background = selected_color def stamp_brush(self, x: int, y: int, affected_region: Region) -> Region: brush_diameter = 1 if self.selected_tool == Tool.brush: brush_diameter = 3 if brush_diameter == 1: self.stamp_char(x, y) else: # plot points within a circle for i in range(brush_diameter): for j in range(brush_diameter): if (i - brush_diameter // 2) ** 2 + (j - brush_diameter // 2) ** 2 <= (brush_diameter // 2) ** 2: self.stamp_char(x + i - brush_diameter // 2, y + j - brush_diameter // 2) # expand the affected region to include the brush brush_diameter += 2 # safety margin return affected_region.union(Region(x - brush_diameter // 2, y - brush_diameter // 2, brush_diameter, brush_diameter)) def stamp_char(self, x: int, y: int) -> None: if x < self.image.width and y < self.image.height and x >= 0 and y >= 0: self.image.ch[y][x] = self.selected_char self.image.bg[y][x] = self.selected_color def undo(self) -> None: if len(self.undos) > 0: action = self.undos.pop() redo_action = Action("Undo " + action.name, self.image, action.region) action.undo() self.redos.append(redo_action) self.canvas.refresh() def redo(self) -> None: if len(self.redos) > 0: action = self.redos.pop() undo_action = Action("Undo " + action.name, self.image, action.region) action.undo() self.undos.append(undo_action) self.canvas.refresh() def compose(self) -> ComposeResult: """Add our widgets.""" with Container(id="paint"): yield Container( ToolsBox(), Container( Canvas(id="canvas"), id="editing-area", ), id="main-horizontal-split", ) yield ColorsBox() def on_mount(self) -> None: """Called when the app is mounted.""" self.image = AnsiArtDocument(80, 24) self.canvas = self.query_one("#canvas") self.canvas.image = self.image def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None: """Called when the user starts drawing on the canvas.""" if self.selected_tool != Tool.pencil and self.selected_tool != Tool.brush: self.selected_tool = Tool.pencil # TODO: support other tools self.image_at_start = AnsiArtDocument(self.image.width, self.image.height) self.image_at_start.copy_region(self.image) region = Region(event.mouse_down_event.x, event.mouse_down_event.y, 1, 1) if len(self.redos) > 0: self.redos = [] action = Action(self.selected_tool.get_name(), self.image) self.undos.append(action) region = self.stamp_brush(event.mouse_down_event.x, event.mouse_down_event.y, region) action.region = region action.update(self.image_at_start) self.canvas.refresh(region) event.stop() def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None: """Called when the user is drawing on the canvas.""" mm = event.mouse_move_event action = self.undos[-1] affected_region = Region(mm.x, mm.y, 1, 1) for x, y in bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y): affected_region = self.stamp_brush(x, y, affected_region) # Update action region and image data action.region = action.region.union(affected_region) action.update(self.image_at_start) self.canvas.refresh(affected_region) event.stop() def on_key(self, event: events.Key) -> None: """Called when the user presses a key.""" def press(button_id: str) -> None: try: self.query_one(f"#{button_id}", Button).press() except NoMatches: pass key = event.key button_id = self.NAME_MAP.get(key) if button_id is not None: press(self.NAME_MAP.get(key, key)) elif key == "ctrl+q" or key == "meta+q": self.exit() elif key == "ctrl+t": self.show_tools_box = not self.show_tools_box elif key == "ctrl+w": self.show_colors_box = not self.show_colors_box elif key == "ctrl+z": self.undo() # Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4": self.redo() def on_button_pressed(self, event: Button.Pressed) -> None: """Called when a button is clicked or activated with the keyboard.""" button_id = event.button.id assert button_id is not None if button_id.startswith("tool_button_"): self.selected_tool = Tool[button_id[len("tool_button_") :]] elif button_id.startswith("color_well_"): self.selected_color = button_id[len("color_well_") :] if __name__ == "__main__": PaintApp().run()