from textual import events from textual.message import Message from textual.app import ComposeResult from textual.containers import Container from textual.geometry import Offset, Region, Size from textual.reactive import var, reactive from textual.widgets import Button, Static from textual.css.query import NoMatches class WindowTitleBar(Container): """A title bar widget.""" title = var([]) def __init__(self, title: str = "", **kwargs) -> None: """Initialize a title bar.""" super().__init__(**kwargs) self.add_class("window_title_bar") self.title = title def compose(self) -> ComposeResult: """Add our widgets.""" yield Static(self.title, classes="window_title") yield Button("🗙", classes="window_close") # yield Button("🗕", classes="window_minimize") # yield Button("🗖", classes="window_maximize") # 🗗 for restore class Window(Container): """A draggable window widget.""" class CloseRequest(Message): """Message when the user clicks the close button. Can be prevented.""" def __init__(self, **kwargs) -> None: """Initialize a close request.""" super().__init__(**kwargs) self.prevent_close = False class Closed(Message): """Message when the window is really closed.""" title = var([]) def __init__(self, *children, title: str = "", **kwargs) -> None: """Initialize a window.""" super().__init__(*children, **kwargs) self.add_class("window") self.mouse_at_drag_start = None self.offset_at_drag_start = None self.title_bar = WindowTitleBar(title=title) self.content = Container(classes="window_content") # must be after title_bar is defined self.title = title self.can_focus = True def on_mount(self) -> None: """Called when the widget is mounted.""" self.mount(self.title_bar) self.mount(self.content) # Set focus. (In the future, some windows will not want default focus...) self.focus() # Fix for incorrect layout that would only resolve on mouse over # (I peaked into mouse over handling and it calls update_styles.) # This can still briefly show the incorrect layout, since it relies on a timer. self.set_timer(0.01, lambda: self.app.update_styles(self)) def on_focus(self, event: events.Focus) -> None: """Called when the window is focused.""" # TODO: focus last focused widget if re-focusing controls = self.content.query(".submit, Input, Button") if controls: controls[0].focus() # def compose(self) -> ComposeResult: # """Add our widgets.""" # self.title_bar = yield WindowTitleBar(title=self.title) # self.content = yield Container(classes="window_content") # def compose_add_child(self, widget): # """When using the context manager compose syntax, we want to attach nodes to the content container.""" # self.content.mount(widget) def watch_title(self, old_title, new_title: str) -> None: """Called when title is changed.""" self.title_bar.title = new_title def on_button_pressed(self, event: Button.Pressed) -> None: """Called when a button is clicked or activated with the keyboard.""" if event.button.has_class("window_close"): self.request_close() def on_mouse_down(self, event: events.MouseDown) -> None: """Called when the user presses the mouse button.""" # detect if the mouse is over the title bar, # and not window content or title bar buttons if not self.parent: # I got NoScreen error accessing self.screen once while closing a window, # so I added this check. return widget, _ = self.screen.get_widget_at(*event.screen_offset) if widget not in [self.title_bar, self.title_bar.query_one(".window_title")]: return if event.button != 1: return self.mouse_at_drag_start = event.screen_offset self.offset_at_drag_start = Offset(self.styles.offset.x.value, self.styles.offset.y.value) self.capture_mouse() def on_mouse_move(self, event: events.MouseMove) -> None: """Called when the user moves the mouse.""" if self.mouse_at_drag_start: self.styles.offset = ( self.offset_at_drag_start.x + event.screen_x - self.mouse_at_drag_start.x, self.offset_at_drag_start.y + event.screen_y - self.mouse_at_drag_start.y, ) def on_mouse_up(self, event: events.MouseUp) -> None: """Called when the user releases the mouse button.""" self.mouse_at_drag_start = None self.offset_at_drag_start = None self.release_mouse() def close(self) -> None: """Force close the window.""" self.remove() self.post_message(self.Closed()) def request_close(self) -> None: """Request to close the window.""" close_request = self.CloseRequest() self.post_message(close_request) if not close_request.prevent_close: self.close() class DialogWindow(Window): """A window that can be submitted like a form.""" def __init__(self, *children, handle_button, **kwargs) -> None: """Initialize a dialog window.""" super().__init__(*children, **kwargs) self.add_class("dialog_window") self.handle_button = handle_button def on_key(self, event: events.Key) -> None: """Called when a key is pressed.""" # submit with enter, but not if a button has focus # (not even if it's a submit button, because that would double submit) # TODO: Use on_input_submitted instead if event.key == "enter" and self.app.focused not in self.query("Button").nodes: try: submit_button = self.query_one(".submit", Button) except NoMatches: return self.handle_button(submit_button) elif event.key == "escape": # Like the title bar close button, # this doesn't call handle_button... self.request_close() def on_button_pressed(self, event: Button.Pressed) -> None: """Called when a button is clicked or activated with the keyboard.""" # Make sure the button is in the window content if event.button in self.content.query("Button").nodes: self.handle_button(event.button) # def on_input_submitted(self, event: Input.Submitted) -> None: # """Called when a the enter key is pressed in an Input.""" class CharacterSelectorDialog(DialogWindow): """A dialog window that lets the user select a character.""" # class CharacterSelected(Message): # """Sent when a character is selected.""" # def __init__(self, character: str) -> None: # """Initialize the message.""" # self.character = character # TODO: fact check this string # spell-checker: disable code_page_437 = "☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▀▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ " # spell-checker: enable char_list = [char for char in code_page_437] # char_list = ["A", "b", "c"] * 4 def __init__(self, *args, selected_character=None, handle_selected_character=None, **kwargs) -> None: """Initialize the dialog window.""" super().__init__(handle_button=self.handle_button, *args, **kwargs) self.add_class("character_selector_dialog") # TODO: can't I ditch the class names and just use the python class names in selectors? self._char_to_highlight = selected_character self.handle_selected_character = handle_selected_character def handle_button(self, button: Button) -> None: """Called when a button is clicked or activated with the keyboard.""" if button.id == "cancel": self.request_close() else: # self.post_message(self.CharacterSelected(button.char)) # self.close() self.handle_selected_character(button.char) # def compose(self) -> ComposeResult: # """Add our buttons.""" # with Container(classes="character_buttons"): # for char in self.char_list: # button = Button(char, variant="primary" if char is self._char_to_highlight else "default") # button.char = char # # if char is self._char_to_highlight: # # button.add_class("selected") # yield button # yield Button("Cancel", id="cancel") def on_mount(self) -> None: """Called when the window is mounted.""" container = Container(classes="character_buttons") for char in self.char_list: button = Button(char, variant="primary" if char is self._char_to_highlight else "default") button.char = char # if char is self._char_to_highlight: # button.add_class("selected") container.mount(button) self.content.mount(container) self.content.mount(Button("Cancel", classes="cancel"))