mirror of
https://github.com/1j01/textual-paint.git
synced 2024-12-22 06:11:37 +03:00
633 lines
24 KiB
Python
633 lines
24 KiB
Python
import re
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import sys
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from enum import Enum
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from random import randint
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import stransi
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from rich.segment import Segment
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from rich.style import Style
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from textual import events
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from textual.message import Message, MessageTarget
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.geometry import Offset, Region, Size
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from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.strip import Strip
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from textual.widget import Widget
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from textual.widgets import Button, Static
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class Tool(Enum):
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"""The tools available in the Paint app."""
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free_form_select = 1
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select = 2
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eraser = 3
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fill = 4
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pick_color = 5
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magnifier = 6
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pencil = 7
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brush = 8
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airbrush = 9
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text = 10
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line = 11
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curve = 12
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rectangle = 13
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polygon = 14
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ellipse = 15
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rounded_rectangle = 16
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def get_icon(self) -> str:
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"""Get the icon for this tool."""
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# Alternatives considered:
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# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
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# - Rectangular Select: ⬚▧🔲
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# - Eraser: 🧼🧽🧹🚫👋🗑️
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# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
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# - Pick Color: 🎨💉
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# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️♂️🕵️♀️
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# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
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# - Brush: 🖌️🖌👨🎨🧑🎨💅
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# - Airbrush: 💨ᖜ╔🧴🥤🫠
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# - Text: 🆎📝📄📃🔤📜A
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# - Line: 📏📉📈⟍𝈏⧹
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# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
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# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
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# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔷🔶
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# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
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# - Rounded Rectangle: ▢⬜⬛
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return {
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Tool.free_form_select: "⚝",
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Tool.select: "⬚",
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Tool.eraser: "🧼",
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Tool.fill: "🫗",
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Tool.pick_color: "💉",
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Tool.magnifier: "🔍",
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Tool.pencil: "✏️",
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Tool.brush: "🖌️",
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Tool.airbrush: "💨",
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Tool.text: "A",
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Tool.line: "⟍",
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Tool.curve: "~",
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Tool.rectangle: "▭",
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Tool.polygon: "𝙇",
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Tool.ellipse: "⬭",
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Tool.rounded_rectangle: "▢",
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}[self]
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def get_name(self) -> str:
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"""Get the name of this tool."""
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return {
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Tool.free_form_select: "Free-Form Select",
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Tool.select: "Rectangular Select",
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Tool.eraser: "Eraser",
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Tool.fill: "Fill Bucket",
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Tool.pick_color: "Pick Color",
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Tool.magnifier: "Magnifier",
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Tool.pencil: "Pencil",
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Tool.brush: "Brush",
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Tool.airbrush: "Airbrush",
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Tool.text: "Text",
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Tool.line: "Line",
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Tool.curve: "Curve",
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Tool.rectangle: "Rectangle",
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Tool.polygon: "Polygon",
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Tool.ellipse: "Ellipse",
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Tool.rounded_rectangle: "Rounded Rectangle",
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}[self]
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palette = [
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"rgb(0,0,0)", # Black
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"rgb(128,128,128)", # Dark Gray
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"rgb(128,0,0)", # Dark Red
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"rgb(128,128,0)", # Pea Green
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"rgb(0,128,0)", # Dark Green
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"rgb(0,128,128)", # Slate
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"rgb(0,0,128)", # Dark Blue
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"rgb(128,0,128)", # Lavender
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"rgb(128,128,64)",
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"rgb(0,64,64)",
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"rgb(0,128,255)",
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"rgb(0,64,128)",
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"rgb(64,0,255)",
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"rgb(128,64,0)",
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"rgb(255,255,255)", # White
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"rgb(192,192,192)", # Light Gray
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"rgb(255,0,0)", # Bright Red
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"rgb(255,255,0)", # Yellow
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"rgb(0,255,0)", # Bright Green
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"rgb(0,255,255)", # Cyan
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"rgb(0,0,255)", # Bright Blue
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"rgb(255,0,255)", # Magenta
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"rgb(255,255,128)",
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"rgb(0,255,128)",
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"rgb(128,255,255)",
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"rgb(128,128,255)",
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"rgb(255,0,128)",
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"rgb(255,128,64)",
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]
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class ToolsBox(Container):
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"""Widget containing tool buttons"""
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def compose(self) -> ComposeResult:
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"""Add our buttons."""
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with Container(id="tools_box"):
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# tool buttons
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for tool in Tool:
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yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class ColorsBox(Container):
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"""Color palette widget."""
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def compose(self) -> ComposeResult:
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"""Add our selected color and color well buttons."""
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with Container(id="colors_box"):
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with Container(id="selected_colors"):
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yield Static(id="selected_color")
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with Container(id="available_colors"):
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for color in palette:
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button = Button("", id="color_well_" + color)
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button.styles.background = color
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yield button
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debug_region_updates = False
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ansi_escape_pattern = re.compile(r"(\N{ESC}\[[\d;]*[a-zA-Z])")
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class AnsiArtDocument:
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"""A document that can be rendered as ANSI."""
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def __init__(self, width: int, height: int) -> None:
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"""Initialize the document."""
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self.width = width
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self.height = height
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self.ch = [[" " for _ in range(width)] for _ in range(height)]
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self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
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self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
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def copy_region(self, source, source_region: Region = None, target_region: Region = None):
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if source_region is None:
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source_region = Region(0, 0, source.width, source.height)
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if target_region is None:
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target_region = Region(0, 0, source_region.width, source_region.height)
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source_offset = source_region.offset
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target_offset = target_region.offset
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if debug_region_updates:
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random_color = "rgb(" + str(randint(0, 255)) + "," + str(randint(0, 255)) + "," + str(randint(0, 255)) + ")"
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for y in range(target_region.height):
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for x in range(target_region.width):
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if source_region.contains(x + source_offset.x, y + source_offset.y):
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self.ch[y + target_offset.y][x + target_offset.x] = source.ch[y + source_offset.y][x + source_offset.x]
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self.bg[y + target_offset.y][x + target_offset.x] = source.bg[y + source_offset.y][x + source_offset.x]
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self.fg[y + target_offset.y][x + target_offset.x] = source.fg[y + source_offset.y][x + source_offset.x]
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if debug_region_updates:
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# self.bg[y + target_offset.y][x + target_offset.x] = "rgb(" + str((x + source_offset.x) * 255 // self.width) + "," + str((y + source_offset.y) * 255 // self.height) + ",0)"
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self.bg[y + target_offset.y][x + target_offset.x] = random_color
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else:
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if debug_region_updates:
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self.ch[y + target_offset.y][x + target_offset.x] = "?"
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self.bg[y + target_offset.y][x + target_offset.x] = "#ff00ff"
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self.fg[y + target_offset.y][x + target_offset.x] = "#000000"
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def get_ansi(self) -> str:
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"""Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
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def color_to_rgb(color_code: str) -> str:
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"""Convert a color code to the RGB values format used for ANSI escape codes."""
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if color_code.startswith('#'):
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# Convert hex code to RGB values
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color_code = color_code.lstrip('#')
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rgb = tuple(int(color_code[i:i+2], 16) for i in (0, 2, 4))
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elif color_code.startswith('rgb(') and color_code.endswith(')'):
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# Convert "rgb(r,g,b)" style to RGB values
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rgb_str = color_code[4:-1]
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rgb = tuple(int(x.strip()) for x in rgb_str.split(','))
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else:
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raise ValueError("Invalid color code")
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return f"{rgb[0]};{rgb[1]};{rgb[2]}"
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ansi = ""
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for y in range(self.height):
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for x in range(self.width):
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if x == 0:
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ansi += "\033[0m"
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ansi += "\033[48;2;" + color_to_rgb(self.bg[y][x]) + ";38;2;" + color_to_rgb(self.fg[y][x]) + "m" + self.ch[y][x]
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ansi += "\033[0m\r\n"
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return ansi
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def get_html(self) -> str:
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"""Get the HTML representation of the document."""
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html = ""
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for y in range(self.height):
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for x in range(self.width):
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html += "<span style='background-color:" + self.bg[y][x] + ";color:" + self.fg[y][x] + "'>" + self.ch[y][x] + "</span>"
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html += "<br>"
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return html
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@staticmethod
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def from_ascii(text: str) -> 'AnsiArtDocument':
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"""Creates a document from the given ASCII plain text."""
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lines = text.splitlines()
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width = 0
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for line in lines:
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width = max(len(line), width)
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height = len(lines)
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document = AnsiArtDocument(width, height)
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for y, line in enumerate(lines):
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for x, char in enumerate(line):
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document.ch[y][x] = char
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return document
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@staticmethod
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def from_ansi(text: str) -> 'AnsiArtDocument':
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"""Creates a document from the given ANSI text."""
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ansi = stransi.Ansi(text)
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document = AnsiArtDocument(1, 1)
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width = 1
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height = 1
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x = 0
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y = 0
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bg_color = "#000000"
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fg_color = "#ffffff"
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for instruction in ansi.instructions():
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if isinstance(instruction, str):
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# Text
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for char in instruction:
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if char == '\r':
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x = 0
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elif char == '\n':
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x = 0
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y += 1
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height = max(y, height)
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if len(document.ch) <= y:
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document.ch.append([])
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document.bg.append([])
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document.fg.append([])
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else:
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x += 1
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width = max(x, width)
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document.ch[y].append(char)
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document.bg[y].append(bg_color)
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document.fg[y].append(fg_color)
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elif isinstance(instruction, stransi.SetColor):
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# Color
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if instruction.role == stransi.color.ColorRole.FOREGROUND:
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rgb = instruction.color.rgb
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fg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
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elif instruction.role == stransi.color.ColorRole.BACKGROUND:
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rgb = instruction.color.rgb
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bg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
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elif isinstance(instruction, stransi.SetAttribute):
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# Attribute
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pass
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else:
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raise ValueError("Unknown instruction type")
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document.width = width
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document.height = height
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# Fill in the rest of the lines
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# just using the last color, not sure if that's correct...
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for y in range(document.height):
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for x in range(document.width - len(document.ch[y])):
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document.ch[y].append(' ')
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document.bg[y].append(bg_color)
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document.fg[y].append(fg_color)
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return document
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@staticmethod
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def from_text(text: str) -> 'AnsiArtDocument':
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"""Creates a document from the given text, detecting if uses ANSI or not."""
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if ansi_escape_pattern.search(text):
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return AnsiArtDocument.from_ansi(text)
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else:
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return AnsiArtDocument.from_ascii(text)
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class Action:
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"""An action that can be undone efficiently using a region update."""
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def __init__(self, name, document: AnsiArtDocument, region: Region = None) -> None:
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"""Initialize the action using the document state before modification."""
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if region is None:
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region = Region(0, 0, document.width, document.height)
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self.name = name
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self.live_document = document # only for undoing; TODO: move to parameter of undo()
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self.region = region
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self.update(document)
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def update(self, document: AnsiArtDocument) -> None:
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"""Grabs the image data from the current region of the document."""
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self.sub_image_before = AnsiArtDocument(self.region.width, self.region.height)
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self.sub_image_before.copy_region(document, self.region)
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def undo(self) -> None:
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"""Undo this action. Note that a canvas refresh is not performed here."""
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self.live_document.copy_region(self.sub_image_before, target_region=self.region)
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def bresenham_walk(x0: int, y0: int, x1: int, y1: int) -> None:
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"""Bresenham's line algorithm"""
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dx = abs(x1 - x0)
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dy = abs(y1 - y0)
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sx = 1 if x0 < x1 else -1
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sy = 1 if y0 < y1 else -1
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err = dx - dy
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while True:
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yield x0, y0
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if x0 == x1 and y0 == y1:
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break
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e2 = 2 * err
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if e2 > -dy:
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err = err - dy
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x0 = x0 + sx
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if e2 < dx:
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err = err + dx
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y0 = y0 + sy
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class Canvas(Widget):
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"""The image document widget."""
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# Is it kosher to include an event in a message?
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# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
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# Or would it be better to just have Canvas own duplicate state for all tool parameters?
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# That's what I was refactoring to avoid. So far I've made things more complicated,
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# but I'm betting it will be good when implementing different tools.
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# Maybe the PaintApp widget can capture the mouse events instead?
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# Not sure if that would work as nicely when implementing selections.
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# I'd have to think about it.
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# But it would make the Canvas just be a widget for rendering, which seems good.
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class ToolStart(Message):
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"""Message when starting drawing."""
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def __init__(self, mouse_down_event: events.MouseDown) -> None:
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self.mouse_down_event = mouse_down_event
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super().__init__()
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class ToolUpdate(Message):
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"""Message when dragging on the canvas."""
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def __init__(self, mouse_move_event: events.MouseMove) -> None:
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self.mouse_move_event = mouse_move_event
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super().__init__()
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def __init__(self, **kwargs) -> None:
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"""Initialize the canvas."""
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super().__init__(**kwargs)
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self.image = None
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self.pointer_active = False
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def on_mouse_down(self, event) -> None:
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self.post_message(self.ToolStart(event))
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self.pointer_active = True
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self.capture_mouse(True)
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def on_mouse_move(self, event) -> None:
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# Hack to fix mouse coordinates, not needed for mouse down.
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# This seems like a bug.
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event.x += int(self.parent.scroll_x)
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event.y += int(self.parent.scroll_y)
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if self.pointer_active:
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self.post_message(self.ToolUpdate(event))
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def on_mouse_up(self, event) -> None:
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self.pointer_active = False
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self.capture_mouse(False)
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def get_content_width(self, container: Size, viewport: Size) -> int:
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return self.image.width
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def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
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return self.image.height
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def render_line(self, y: int) -> Strip:
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"""Render a line of the widget. y is relative to the top of the widget."""
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if y >= self.image.height:
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return Strip.blank(self.size.width)
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segments = []
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for x in range(self.image.width):
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bg = self.image.bg[y][x]
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fg = self.image.fg[y][x]
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ch = self.image.ch[y][x]
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segments.append(Segment(ch, Style.parse(fg+" on "+bg)))
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return Strip(segments, self.size.width)
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class PaintApp(App):
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"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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show_tools_box = var(True)
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show_colors_box = var(True)
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selected_tool = var(Tool.pencil)
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selected_color = var(palette[0])
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selected_char = var(" ")
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filename = var(None)
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image = var(None)
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undos = []
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redos = []
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NAME_MAP = {
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# key to button id
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}
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def watch_show_tools_box(self, show_tools_box: bool) -> None:
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"""Called when show_tools_box changes."""
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self.query_one("#tools_box").display = show_tools_box
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if self.has_class("show_tools_box"):
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self.remove_class("show_tools_box")
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else:
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self.add_class("show_tools_box")
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def watch_show_colors_box(self, show_colors_box: bool) -> None:
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"""Called when show_colors_box changes."""
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self.query_one("#colors_box").display = show_colors_box
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if self.has_class("show_colors_box"):
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self.remove_class("show_colors_box")
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else:
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self.add_class("show_colors_box")
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
|
||
"""Called when selected_tool changes."""
|
||
self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
|
||
self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
|
||
|
||
def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
|
||
"""Called when selected_color changes."""
|
||
self.query_one("#selected_color").styles.background = selected_color
|
||
|
||
def stamp_brush(self, x: int, y: int, affected_region: Region) -> Region:
|
||
brush_diameter = 1
|
||
if self.selected_tool == Tool.brush:
|
||
brush_diameter = 3
|
||
if brush_diameter == 1:
|
||
self.stamp_char(x, y)
|
||
else:
|
||
# plot points within a circle
|
||
for i in range(brush_diameter):
|
||
for j in range(brush_diameter):
|
||
if (i - brush_diameter // 2) ** 2 + (j - brush_diameter // 2) ** 2 <= (brush_diameter // 2) ** 2:
|
||
self.stamp_char(x + i - brush_diameter // 2, y + j - brush_diameter // 2)
|
||
# expand the affected region to include the brush
|
||
brush_diameter += 2 # safety margin
|
||
return affected_region.union(Region(x - brush_diameter // 2, y - brush_diameter // 2, brush_diameter, brush_diameter))
|
||
|
||
def stamp_char(self, x: int, y: int) -> None:
|
||
if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
|
||
self.image.ch[y][x] = self.selected_char
|
||
self.image.bg[y][x] = self.selected_color
|
||
|
||
def undo(self) -> None:
|
||
if len(self.undos) > 0:
|
||
action = self.undos.pop()
|
||
redo_action = Action("Undo " + action.name, self.image, action.region)
|
||
action.undo()
|
||
self.redos.append(redo_action)
|
||
self.canvas.refresh()
|
||
|
||
def redo(self) -> None:
|
||
if len(self.redos) > 0:
|
||
action = self.redos.pop()
|
||
undo_action = Action("Undo " + action.name, self.image, action.region)
|
||
action.undo()
|
||
self.undos.append(undo_action)
|
||
self.canvas.refresh()
|
||
|
||
def file_save(self) -> None:
|
||
"""Save the image to a file."""
|
||
if self.filename:
|
||
ansi = self.image.get_ansi()
|
||
with open(self.filename, "w") as f:
|
||
f.write(ansi)
|
||
# else:
|
||
# self.file_save_as()
|
||
|
||
def file_save_as(self) -> None:
|
||
"""Save the image as a new file."""
|
||
raise NotImplementedError
|
||
|
||
# def file_open(self) -> None:
|
||
# """Open an image from a file."""
|
||
# filename = self.query_one("#file_open").value
|
||
# if filename:
|
||
# with open(filename, "r") as f:
|
||
# self.image = AnsiArtDocument.from_ansi(f.read())
|
||
# self.canvas.image = self.image
|
||
|
||
def compose(self) -> ComposeResult:
|
||
"""Add our widgets."""
|
||
with Container(id="paint"):
|
||
yield Container(
|
||
ToolsBox(),
|
||
Container(
|
||
Canvas(id="canvas"),
|
||
id="editing-area",
|
||
),
|
||
id="main-horizontal-split",
|
||
)
|
||
yield ColorsBox()
|
||
|
||
def on_mount(self) -> None:
|
||
"""Called when the app is mounted."""
|
||
# Image can be set from the outside, via CLI
|
||
if self.image is None:
|
||
self.image = AnsiArtDocument(80, 24)
|
||
self.canvas = self.query_one("#canvas")
|
||
self.canvas.image = self.image
|
||
|
||
def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None:
|
||
"""Called when the user starts drawing on the canvas."""
|
||
if self.selected_tool != Tool.pencil and self.selected_tool != Tool.brush:
|
||
self.selected_tool = Tool.pencil
|
||
# TODO: support other tools
|
||
self.image_at_start = AnsiArtDocument(self.image.width, self.image.height)
|
||
self.image_at_start.copy_region(self.image)
|
||
region = Region(event.mouse_down_event.x, event.mouse_down_event.y, 1, 1)
|
||
if len(self.redos) > 0:
|
||
self.redos = []
|
||
action = Action(self.selected_tool.get_name(), self.image)
|
||
self.undos.append(action)
|
||
region = self.stamp_brush(event.mouse_down_event.x, event.mouse_down_event.y, region)
|
||
action.region = region
|
||
action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
|
||
action.update(self.image_at_start)
|
||
self.canvas.refresh(region)
|
||
event.stop()
|
||
|
||
def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None:
|
||
"""Called when the user is drawing on the canvas."""
|
||
mm = event.mouse_move_event
|
||
action = self.undos[-1]
|
||
affected_region = Region(mm.x, mm.y, 1, 1)
|
||
for x, y in bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y):
|
||
affected_region = self.stamp_brush(x, y, affected_region)
|
||
|
||
# Update action region and image data
|
||
action.region = action.region.union(affected_region)
|
||
action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
|
||
action.update(self.image_at_start)
|
||
|
||
self.canvas.refresh(affected_region)
|
||
event.stop()
|
||
|
||
def on_key(self, event: events.Key) -> None:
|
||
"""Called when the user presses a key."""
|
||
|
||
def press(button_id: str) -> None:
|
||
try:
|
||
self.query_one(f"#{button_id}", Button).press()
|
||
except NoMatches:
|
||
pass
|
||
|
||
key = event.key
|
||
|
||
button_id = self.NAME_MAP.get(key)
|
||
if button_id is not None:
|
||
press(self.NAME_MAP.get(key, key))
|
||
elif key == "ctrl+q" or key == "meta+q":
|
||
self.exit()
|
||
elif key == "ctrl+s":
|
||
self.file_save()
|
||
elif key == "ctrl+shift+s":
|
||
self.file_save_as()
|
||
# elif key == "ctrl+o":
|
||
# self.file_open()
|
||
# elif key == "ctrl+n":
|
||
# self.file_new()
|
||
# elif key == "ctrl+shift+n":
|
||
# self.clear_image()
|
||
elif key == "ctrl+t":
|
||
self.show_tools_box = not self.show_tools_box
|
||
elif key == "ctrl+w":
|
||
self.show_colors_box = not self.show_colors_box
|
||
elif key == "ctrl+z":
|
||
self.undo()
|
||
# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
|
||
elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4":
|
||
self.redo()
|
||
# elif key == "ctrl+d":
|
||
# self.action_toggle_dark()
|
||
|
||
def on_button_pressed(self, event: Button.Pressed) -> None:
|
||
"""Called when a button is clicked or activated with the keyboard."""
|
||
|
||
button_id = event.button.id
|
||
assert button_id is not None
|
||
|
||
if button_id.startswith("tool_button_"):
|
||
self.selected_tool = Tool[button_id[len("tool_button_") :]]
|
||
elif button_id.startswith("color_well_"):
|
||
self.selected_color = button_id[len("color_well_") :]
|
||
|
||
|
||
if __name__ == "__main__":
|
||
app = PaintApp()
|
||
if len(sys.argv) > 1:
|
||
with open(sys.argv[1], 'r') as my_file:
|
||
app.image = AnsiArtDocument.from_text(my_file.read())
|
||
app.filename = sys.argv[1]
|
||
app.run()
|