mirror of
https://github.com/1j01/textual-paint.git
synced 2024-12-22 06:11:37 +03:00
454 lines
16 KiB
Python
454 lines
16 KiB
Python
from enum import Enum
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from random import randint
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from rich.segment import Segment
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from rich.style import Style
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from textual import events
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from textual.message import Message, MessageTarget
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.geometry import Offset, Region, Size
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from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.strip import Strip
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from textual.widget import Widget
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from textual.widgets import Button, Static
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class Tool(Enum):
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"""The tools available in the Paint app."""
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free_form_select = 1
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select = 2
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eraser = 3
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fill = 4
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pick_color = 5
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magnifier = 6
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pencil = 7
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brush = 8
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airbrush = 9
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text = 10
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line = 11
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curve = 12
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rectangle = 13
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polygon = 14
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ellipse = 15
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rounded_rectangle = 16
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def get_icon(self) -> str:
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"""Get the icon for this tool."""
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# Alternatives considered:
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# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
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# - Rectangular Select: ⬚▧🔲
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# - Eraser: 🧼🧽🧹🚫👋🗑️
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# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
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# - Pick Color: 🎨💉
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# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️♂️🕵️♀️
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# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
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# - Brush: 🖌️🖌👨🎨🧑🎨💅
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# - Airbrush: 💨ᖜ╔🧴🥤🫠
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# - Text: 🆎📝📄📃🔤📜A
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# - Line: 📏📉📈⟍𝈏⧹
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# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
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# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
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# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔷🔶
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# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
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# - Rounded Rectangle: ▢⬜⬛
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return {
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Tool.free_form_select: "⚝",
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Tool.select: "⬚",
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Tool.eraser: "🧼",
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Tool.fill: "🫗",
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Tool.pick_color: "💉",
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Tool.magnifier: "🔍",
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Tool.pencil: "✏️",
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Tool.brush: "🖌️",
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Tool.airbrush: "💨",
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Tool.text: "A",
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Tool.line: "⟍",
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Tool.curve: "~",
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Tool.rectangle: "▭",
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Tool.polygon: "𝙇",
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Tool.ellipse: "⬭",
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Tool.rounded_rectangle: "▢",
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}[self]
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def get_name(self) -> str:
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"""Get the name of this tool."""
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return {
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Tool.free_form_select: "Free-Form Select",
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Tool.select: "Rectangular Select",
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Tool.eraser: "Eraser",
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Tool.fill: "Fill Bucket",
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Tool.pick_color: "Pick Color",
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Tool.magnifier: "Magnifier",
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Tool.pencil: "Pencil",
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Tool.brush: "Brush",
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Tool.airbrush: "Airbrush",
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Tool.text: "Text",
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Tool.line: "Line",
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Tool.curve: "Curve",
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Tool.rectangle: "Rectangle",
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Tool.polygon: "Polygon",
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Tool.ellipse: "Ellipse",
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Tool.rounded_rectangle: "Rounded Rectangle",
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}[self]
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palette = [
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"rgb(0,0,0)", # Black
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"rgb(128,128,128)", # Dark Gray
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"rgb(128,0,0)", # Dark Red
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"rgb(128,128,0)", # Pea Green
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"rgb(0,128,0)", # Dark Green
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"rgb(0,128,128)", # Slate
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"rgb(0,0,128)", # Dark Blue
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"rgb(128,0,128)", # Lavender
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"rgb(128,128,64)",
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"rgb(0,64,64)",
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"rgb(0,128,255)",
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"rgb(0,64,128)",
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"rgb(64,0,255)",
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"rgb(128,64,0)",
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"rgb(255,255,255)", # White
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"rgb(192,192,192)", # Light Gray
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"rgb(255,0,0)", # Bright Red
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"rgb(255,255,0)", # Yellow
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"rgb(0,255,0)", # Bright Green
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"rgb(0,255,255)", # Cyan
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"rgb(0,0,255)", # Bright Blue
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"rgb(255,0,255)", # Magenta
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"rgb(255,255,128)",
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"rgb(0,255,128)",
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"rgb(128,255,255)",
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"rgb(128,128,255)",
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"rgb(255,0,128)",
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"rgb(255,128,64)",
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]
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class ToolsBox(Container):
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"""Widget containing tool buttons"""
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def compose(self) -> ComposeResult:
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"""Add our buttons."""
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with Container(id="tools_box"):
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# tool buttons
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for tool in Tool:
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yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class ColorsBox(Container):
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"""Color palette widget."""
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def compose(self) -> ComposeResult:
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"""Add our selected color and color well buttons."""
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with Container(id="colors_box"):
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with Container(id="selected_colors"):
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yield Static(id="selected_color")
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with Container(id="available_colors"):
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for color in palette:
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button = Button("", id="color_well_" + color)
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button.styles.background = color
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yield button
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class AnsiArtDocument:
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"""A document that can be rendered as ANSI."""
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def __init__(self, width: int, height: int) -> None:
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"""Initialize the document."""
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self.width = width
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self.height = height
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self.ch = [[" " for _ in range(width)] for _ in range(height)]
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self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
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self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
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def copy_region(self, source, source_region: Region = None, target_region: Region = None):
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if source_region is None:
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source_region = Region(0, 0, source.width, source.height)
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if target_region is None:
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target_region = Region(0, 0, source_region.width, source_region.height)
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offset = Offset(target_region.x - source_region.x, target_region.y - source_region.y)
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random_color = "rgb(" + str(randint(0, 255)) + "," + str(randint(0, 255)) + "," + str(randint(0, 255)) + ")"
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for y in range(target_region.height):
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for x in range(target_region.width):
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# for attr in ["ch", "bg", "fg"]:
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# self[attr][y + offset.y][x + offset.x] = source[attr][y - offset.y][x - offset.x]
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self.ch[y + offset.y][x + offset.x] = source.ch[y - offset.y][x - offset.x]
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self.bg[y + offset.y][x + offset.x] = source.bg[y - offset.y][x - offset.x]
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self.fg[y + offset.y][x + offset.x] = source.fg[y - offset.y][x - offset.x]
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# debug
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# self.bg[y + offset.y][x + offset.x] = "rgb(" + str((x + offset.x) * 255 // self.width) + "," + str((y + offset.y) * 255 // self.height) + ",0)"
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self.bg[y + offset.y][x + offset.x] = random_color
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def get_ansi(self) -> str:
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"""Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
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ansi = ""
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for y in range(self.height):
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for x in range(self.width):
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if x == 0:
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ansi += "\033[0m"
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ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x]
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ansi += "\033[0m\r"
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return ansi
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class Action:
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"""An action that can be undone efficiently using a region update."""
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def __init__(self, name, document: AnsiArtDocument, region: Region = None) -> None:
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"""Initialize the action."""
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if region is None:
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region = Region(0, 0, document.width, document.height)
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self.name = name
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self.document = document
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self.region = region
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self.sub_image_before = AnsiArtDocument(region.width, region.height)
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self.sub_image_before.copy_region(document, region)
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def undo(self) -> None:
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"""Undo this action. Note that a canvas refresh is not performed here."""
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self.document.copy_region(self.sub_image_before, target_region=self.region)
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def bresenham_walk(x0: int, y0: int, x1: int, y1: int) -> None:
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"""Bresenham's line algorithm"""
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dx = abs(x1 - x0)
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dy = abs(y1 - y0)
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sx = 1 if x0 < x1 else -1
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sy = 1 if y0 < y1 else -1
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err = dx - dy
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while True:
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yield x0, y0
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if x0 == x1 and y0 == y1:
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break
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e2 = 2 * err
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if e2 > -dy:
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err = err - dy
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x0 = x0 + sx
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if e2 < dx:
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err = err + dx
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y0 = y0 + sy
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class Canvas(Widget):
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"""The image document widget."""
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# Is it kosher to include an event in a message?
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# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
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# Or would it be better to just have Canvas own duplicate state for all tool parameters?
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# That's what I was refactoring to avoid. So far I've made things more complicated,
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# but I'm betting it will be good when implementing different tools.
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# Maybe the PaintApp widget can capture the mouse events instead?
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# Not sure if that would work as nicely when implementing selections.
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# I'd have to think about it.
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# But it would make the Canvas just be a widget for rendering, which seems good.
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class ToolStart(Message):
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"""Message when starting drawing."""
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def __init__(self, mouse_down_event: events.MouseDown) -> None:
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self.mouse_down_event = mouse_down_event
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super().__init__()
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class ToolUpdate(Message):
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"""Message when dragging on the canvas."""
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def __init__(self, mouse_move_event: events.MouseMove) -> None:
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self.mouse_move_event = mouse_move_event
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super().__init__()
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def __init__(self, **kwargs) -> None:
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"""Initialize the canvas."""
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super().__init__(**kwargs)
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self.image = None
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self.pointer_active = False
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def on_mouse_down(self, event) -> None:
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self.post_message(self.ToolStart(event))
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self.pointer_active = True
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self.capture_mouse(True)
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def on_mouse_move(self, event) -> None:
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# Hack to fix mouse coordinates, not needed for mouse down.
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# This seems like a bug.
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event.x += int(self.parent.scroll_x)
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event.y += int(self.parent.scroll_y)
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if self.pointer_active:
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self.post_message(self.ToolUpdate(event))
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def on_mouse_up(self, event) -> None:
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self.pointer_active = False
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self.capture_mouse(False)
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def get_content_width(self, container: Size, viewport: Size) -> int:
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return self.image.width
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def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
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return self.image.height
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def render_line(self, y: int) -> Strip:
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"""Render a line of the widget. y is relative to the top of the widget."""
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if y >= self.image.height:
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return Strip.blank(self.size.width)
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segments = []
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for x in range(self.image.width):
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bg = self.image.bg[y][x]
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fg = self.image.fg[y][x]
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ch = self.image.ch[y][x]
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segments.append(Segment(ch, Style.parse(fg+" on "+bg)))
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return Strip(segments, self.size.width)
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class PaintApp(App):
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"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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show_tools_box = var(True)
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show_colors_box = var(True)
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selected_tool = var(Tool.pencil)
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selected_color = var(palette[0])
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selected_char = var("#")
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undos = []
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redos = []
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NAME_MAP = {
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# key to button id
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}
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def watch_show_tools_box(self, show_tools_box: bool) -> None:
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"""Called when show_tools_box changes."""
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self.query_one("#tools_box").display = show_tools_box
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if self.has_class("show_tools_box"):
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self.remove_class("show_tools_box")
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else:
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self.add_class("show_tools_box")
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def watch_show_colors_box(self, show_colors_box: bool) -> None:
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"""Called when show_colors_box changes."""
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self.query_one("#colors_box").display = show_colors_box
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if self.has_class("show_colors_box"):
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self.remove_class("show_colors_box")
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else:
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self.add_class("show_colors_box")
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
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"""Called when selected_tool changes."""
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self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
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self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
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def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
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"""Called when selected_color changes."""
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self.query_one("#selected_color").styles.background = selected_color
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def stamp_brush(self, x: int, y: int) -> None:
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brush_diameter = 1
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if self.selected_tool == Tool.brush:
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brush_diameter = 3
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if brush_diameter == 1:
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self.stamp_char(x, y)
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else:
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# plot points within a circle
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for i in range(brush_diameter):
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for j in range(brush_diameter):
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if (i - brush_diameter // 2) ** 2 + (j - brush_diameter // 2) ** 2 <= (brush_diameter // 2) ** 2:
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self.stamp_char(x + i - brush_diameter // 2, y + j - brush_diameter // 2)
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def stamp_char(self, x: int, y: int) -> None:
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if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
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self.image.ch[y][x] = self.selected_char
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self.image.bg[y][x] = self.selected_color
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def undo(self) -> None:
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if len(self.undos) > 0:
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action = self.undos.pop()
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redo_action = Action("Undo " + action.name, self.image, action.region)
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action.undo()
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self.redos.append(redo_action)
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self.canvas.refresh()
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def redo(self) -> None:
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if len(self.redos) > 0:
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action = self.redos.pop()
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undo_action = Action("Undo " + action.name, self.image, action.region)
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action.undo()
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self.undos.append(undo_action)
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self.canvas.refresh()
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def compose(self) -> ComposeResult:
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"""Add our widgets."""
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with Container(id="paint"):
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yield Container(
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ToolsBox(),
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Container(
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Canvas(id="canvas"),
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id="editing-area",
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),
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id="main-horizontal-split",
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)
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yield ColorsBox()
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def on_mount(self) -> None:
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"""Called when the app is mounted."""
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self.image = AnsiArtDocument(80, 24)
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self.canvas = self.query_one("#canvas")
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self.canvas.image = self.image
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def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None:
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"""Called when the user starts drawing on the canvas."""
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if self.selected_tool != Tool.pencil and self.selected_tool != Tool.brush:
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self.selected_tool = Tool.pencil
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# TODO: support other tools
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# TODO: track region for undo state and only refresh same region
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if len(self.redos) > 0:
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self.redos = []
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self.undos.append(Action(self.selected_tool.get_name(), self.image))
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self.stamp_brush(event.mouse_down_event.x, event.mouse_down_event.y)
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self.canvas.refresh()
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event.stop()
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def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None:
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"""Called when the user is drawing on the canvas."""
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mm = event.mouse_move_event
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for x, y in bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y):
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self.stamp_brush(x, y)
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self.canvas.refresh()
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event.stop()
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def on_key(self, event: events.Key) -> None:
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"""Called when the user presses a key."""
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def press(button_id: str) -> None:
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try:
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self.query_one(f"#{button_id}", Button).press()
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except NoMatches:
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pass
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key = event.key
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button_id = self.NAME_MAP.get(key)
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if button_id is not None:
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press(self.NAME_MAP.get(key, key))
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elif key == "ctrl+q" or key == "meta+q":
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self.exit()
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elif key == "ctrl+t":
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self.show_tools_box = not self.show_tools_box
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elif key == "ctrl+w":
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self.show_colors_box = not self.show_colors_box
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elif key == "ctrl+z":
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self.undo()
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# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
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elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4":
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self.redo()
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def on_button_pressed(self, event: Button.Pressed) -> None:
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"""Called when a button is clicked or activated with the keyboard."""
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button_id = event.button.id
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assert button_id is not None
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if button_id.startswith("tool_button_"):
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self.selected_tool = Tool[button_id[len("tool_button_") :]]
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elif button_id.startswith("color_well_"):
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self.selected_color = button_id[len("color_well_") :]
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||
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if __name__ == "__main__":
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PaintApp().run()
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