textual-paint/paint.py
2023-04-11 08:46:57 -04:00

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from enum import Enum
from rich.segment import Segment
from rich.style import Style
from textual import events
from textual.app import App, ComposeResult
from textual.containers import Container, Horizontal, Vertical
from textual.geometry import Size
from textual.css.query import NoMatches
from textual.reactive import var, reactive
from textual.strip import Strip
from textual.widget import Widget
from textual.widgets import Button, Static
class Tool(Enum):
"""The tools available in the Paint app."""
free_form_select = 1
select = 2
eraser = 3
fill = 4
pick_color = 5
magnifier = 6
pencil = 7
brush = 8
airbrush = 9
text = 10
line = 11
curve = 12
rectangle = 13
polygon = 14
ellipse = 15
rounded_rectangle = 16
def get_icon(self) -> str:
"""Get the icon for this tool."""
# Alternatives considered:
# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
# - Rectangular Select: ⬚▧🔲
# - Eraser: 🧼🧽🧹🚫👋🗑️
# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
# - Pick Color: 🎨💉
# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️‍♂️🕵️‍♀️
# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
# - Brush: 🖌️🖌👨‍🎨🧑‍🎨💅
# - Airbrush: 💨ᖜ╔🧴🥤🫠
# - Text: 🆎📝📄📃🔤📜A
# - Line: 📏📉📈⟍𝈏⧹
# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔳🔲🔷🔶🔴🔵🟠🟡
# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
# - Rounded Rectangle: ▢⬜⬛
return {
Tool.free_form_select: "",
Tool.select: "",
Tool.eraser: "🧼",
Tool.fill: "🫗",
Tool.pick_color: "💉",
Tool.magnifier: "🔍",
Tool.pencil: "✏️",
Tool.brush: "🖌️",
Tool.airbrush: "💨",
Tool.text: "A",
Tool.line: "",
Tool.curve: "",
Tool.rectangle: "",
Tool.polygon: "𝙇",
Tool.ellipse: "",
Tool.rounded_rectangle: "",
}[self]
def get_name(self) -> str:
"""Get the name of this tool."""
return {
Tool.free_form_select: "Free-Form Select",
Tool.select: "Rectangular Select",
Tool.eraser: "Eraser",
Tool.fill: "Fill Bucket",
Tool.pick_color: "Pick Color",
Tool.magnifier: "Magnifier",
Tool.pencil: "Pencil",
Tool.brush: "Brush",
Tool.airbrush: "Airbrush",
Tool.text: "Text",
Tool.line: "Line",
Tool.curve: "Curve",
Tool.rectangle: "Rectangle",
Tool.polygon: "Polygon",
Tool.ellipse: "Ellipse",
Tool.rounded_rectangle: "Rounded Rectangle",
}[self]
palette = [
"rgb(0,0,0)", # Black
"rgb(128,128,128)", # Dark Gray
"rgb(128,0,0)", # Dark Red
"rgb(128,128,0)", # Pea Green
"rgb(0,128,0)", # Dark Green
"rgb(0,128,128)", # Slate
"rgb(0,0,128)", # Dark Blue
"rgb(128,0,128)", # Lavender
"rgb(128,128,64)",
"rgb(0,64,64)",
"rgb(0,128,255)",
"rgb(0,64,128)",
"rgb(64,0,255)",
"rgb(128,64,0)",
"rgb(255,255,255)", # White
"rgb(192,192,192)", # Light Gray
"rgb(255,0,0)", # Bright Red
"rgb(255,255,0)", # Yellow
"rgb(0,255,0)", # Bright Green
"rgb(0,255,255)", # Cyan
"rgb(0,0,255)", # Bright Blue
"rgb(255,0,255)", # Magenta
"rgb(255,255,128)",
"rgb(0,255,128)",
"rgb(128,255,255)",
"rgb(128,128,255)",
"rgb(255,0,128)",
"rgb(255,128,64)",
]
class ToolsBox(Container):
"""Widget containing tool buttons"""
def compose(self) -> ComposeResult:
"""Add our buttons."""
with Container(id="tools_box"):
# tool buttons
for tool in Tool:
yield Button(tool.get_icon(), id="tool_button_" + tool.name)
class ColorsBox(Container):
"""Color palette widget."""
def compose(self) -> ComposeResult:
"""Add our selected color and color well buttons."""
with Container(id="colors_box"):
with Container(id="selected_colors"):
yield Static(id="selected_color")
with Container(id="available_colors"):
for color in palette:
button = Button("", id="color_well_" + color)
button.styles.background = color
yield button
class AnsiArtDocument:
"""A document that can be rendered as ANSI."""
def __init__(self, width: int, height: int) -> None:
"""Initialize the document."""
self.width = width
self.height = height
self.ch = [[" " for _ in range(width)] for _ in range(height)]
self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
def get_ansi(self) -> str:
"""Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
ansi = ""
for y in range(self.height):
for x in range(self.width):
if x == 0:
ansi += "\033[0m"
ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x]
ansi += "\033[0m\r"
return ansi
class Canvas(Widget):
"""The image document widget."""
def __init__(self, **kwargs) -> None:
"""Initialize the canvas."""
super().__init__(**kwargs)
self.image = AnsiArtDocument(80, 24)
self.pointer_active = False
self.selected_color = "#000000"
self.selected_char = " "
def on_mount(self) -> None:
self.refresh()
def on_mouse_down(self, event) -> None:
self.draw_dot(event.x, event.y)
self.pointer_active = True
self.capture_mouse(True)
self.refresh()
def on_mouse_move(self, event) -> None:
if self.pointer_active:
self.bresenham_walk(event.x - event.delta_x, event.y - event.delta_y, event.x, event.y, lambda x, y: self.draw_dot(x, y))
self.refresh()
def bresenham_walk(self, x0: int, y0: int, x1: int, y1: int, callback) -> None:
"""Bresenham's line algorithm"""
dx = abs(x1 - x0)
dy = abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx - dy
while True:
callback(x0, y0)
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 > -dy:
err = err - dy
x0 = x0 + sx
if e2 < dx:
err = err + dx
y0 = y0 + sy
def draw_dot(self, x: int, y: int) -> None:
if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
self.image.ch[y][x] = self.selected_char
self.image.bg[y][x] = self.selected_color
def on_mouse_up(self, event) -> None:
self.pointer_active = False
self.capture_mouse(False)
def get_content_width(self, container: Size, viewport: Size) -> int:
return self.image.width
def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
return self.image.height
def render_line(self, y: int) -> Strip:
"""Render a line of the widget. y is relative to the top of the widget."""
if y >= self.image.height:
return Strip.blank(self.size.width)
segments = []
for x in range(self.image.width):
bg = self.image.bg[y][x]
fg = self.image.fg[y][x]
ch = self.image.ch[y][x]
segments.append(Segment(ch, Style.parse(fg+" on "+bg)))
return Strip(segments, self.size.width)
class PaintApp(App):
"""MS Paint like image editor in the terminal."""
CSS_PATH = "paint.css"
# show_tools_box = var(True)
selected_tool = var(Tool.pencil)
selected_color = var(palette[0])
NAME_MAP = {
# key to button id
}
# def watch_show_tools_box(self, show_tools_box: bool) -> None:
# """Called when show_tools_box changes."""
# self.query_one("#tools_box").display = not show_tools_box
def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
"""Called when selected_tool changes."""
self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
"""Called when selected_color changes."""
self.query_one("#selected_color").styles.background = selected_color
self.query_one("#canvas").selected_color = selected_color
def compose(self) -> ComposeResult:
"""Add our widgets."""
with Container(id="paint"):
yield Container(
ToolsBox(),
Container(Canvas(id="canvas")),
id="main-horizontal-split",
)
yield ColorsBox()
def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
def press(button_id: str) -> None:
try:
self.query_one(f"#{button_id}", Button).press()
except NoMatches:
pass
key = event.key
button_id = self.NAME_MAP.get(key)
if button_id is not None:
press(self.NAME_MAP.get(key, key))
elif key == "ctrl+q" or key == "meta+q":
self.exit()
def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is pressed."""
button_id = event.button.id
assert button_id is not None
if button_id.startswith("tool_button_"):
self.selected_tool = Tool[button_id[len("tool_button_") :]]
elif button_id.startswith("color_well_"):
self.selected_color = button_id[len("color_well_") :]
if __name__ == "__main__":
PaintApp().run()