mirror of
https://github.com/1j01/textual-paint.git
synced 2024-12-22 06:11:37 +03:00
356 lines
12 KiB
Python
356 lines
12 KiB
Python
from enum import Enum
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from rich.segment import Segment
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from rich.style import Style
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from textual import events
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from textual.message import Message, MessageTarget
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.geometry import Size
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from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.strip import Strip
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from textual.widget import Widget
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from textual.widgets import Button, Static
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class Tool(Enum):
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"""The tools available in the Paint app."""
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free_form_select = 1
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select = 2
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eraser = 3
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fill = 4
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pick_color = 5
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magnifier = 6
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pencil = 7
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brush = 8
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airbrush = 9
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text = 10
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line = 11
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curve = 12
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rectangle = 13
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polygon = 14
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ellipse = 15
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rounded_rectangle = 16
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def get_icon(self) -> str:
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"""Get the icon for this tool."""
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# Alternatives considered:
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# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
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# - Rectangular Select: ⬚▧🔲
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# - Eraser: 🧼🧽🧹🚫👋🗑️
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# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
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# - Pick Color: 🎨💉
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# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️♂️🕵️♀️
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# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
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# - Brush: 🖌️🖌👨🎨🧑🎨💅
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# - Airbrush: 💨ᖜ╔🧴🥤🫠
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# - Text: 🆎📝📄📃🔤📜A
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# - Line: 📏📉📈⟍𝈏⧹
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# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
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# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
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# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔳🔲🔷🔶🔴🔵🟠🟡
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# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
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# - Rounded Rectangle: ▢⬜⬛
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return {
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Tool.free_form_select: "⚝",
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Tool.select: "⬚",
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Tool.eraser: "🧼",
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Tool.fill: "🫗",
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Tool.pick_color: "💉",
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Tool.magnifier: "🔍",
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Tool.pencil: "✏️",
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Tool.brush: "🖌️",
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Tool.airbrush: "💨",
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Tool.text: "A",
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Tool.line: "⟍",
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Tool.curve: "~",
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Tool.rectangle: "▭",
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Tool.polygon: "𝙇",
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Tool.ellipse: "⬭",
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Tool.rounded_rectangle: "▢",
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}[self]
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def get_name(self) -> str:
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"""Get the name of this tool."""
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return {
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Tool.free_form_select: "Free-Form Select",
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Tool.select: "Rectangular Select",
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Tool.eraser: "Eraser",
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Tool.fill: "Fill Bucket",
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Tool.pick_color: "Pick Color",
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Tool.magnifier: "Magnifier",
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Tool.pencil: "Pencil",
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Tool.brush: "Brush",
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Tool.airbrush: "Airbrush",
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Tool.text: "Text",
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Tool.line: "Line",
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Tool.curve: "Curve",
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Tool.rectangle: "Rectangle",
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Tool.polygon: "Polygon",
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Tool.ellipse: "Ellipse",
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Tool.rounded_rectangle: "Rounded Rectangle",
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}[self]
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palette = [
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"rgb(0,0,0)", # Black
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"rgb(128,128,128)", # Dark Gray
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"rgb(128,0,0)", # Dark Red
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"rgb(128,128,0)", # Pea Green
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"rgb(0,128,0)", # Dark Green
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"rgb(0,128,128)", # Slate
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"rgb(0,0,128)", # Dark Blue
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"rgb(128,0,128)", # Lavender
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"rgb(128,128,64)",
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"rgb(0,64,64)",
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"rgb(0,128,255)",
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"rgb(0,64,128)",
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"rgb(64,0,255)",
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"rgb(128,64,0)",
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"rgb(255,255,255)", # White
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"rgb(192,192,192)", # Light Gray
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"rgb(255,0,0)", # Bright Red
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"rgb(255,255,0)", # Yellow
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"rgb(0,255,0)", # Bright Green
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"rgb(0,255,255)", # Cyan
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"rgb(0,0,255)", # Bright Blue
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"rgb(255,0,255)", # Magenta
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"rgb(255,255,128)",
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"rgb(0,255,128)",
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"rgb(128,255,255)",
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"rgb(128,128,255)",
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"rgb(255,0,128)",
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"rgb(255,128,64)",
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]
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class ToolsBox(Container):
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"""Widget containing tool buttons"""
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def compose(self) -> ComposeResult:
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"""Add our buttons."""
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with Container(id="tools_box"):
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# tool buttons
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for tool in Tool:
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yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class ColorsBox(Container):
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"""Color palette widget."""
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def compose(self) -> ComposeResult:
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"""Add our selected color and color well buttons."""
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with Container(id="colors_box"):
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with Container(id="selected_colors"):
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yield Static(id="selected_color")
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with Container(id="available_colors"):
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for color in palette:
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button = Button("", id="color_well_" + color)
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button.styles.background = color
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yield button
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class AnsiArtDocument:
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"""A document that can be rendered as ANSI."""
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def __init__(self, width: int, height: int) -> None:
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"""Initialize the document."""
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self.width = width
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self.height = height
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self.ch = [[" " for _ in range(width)] for _ in range(height)]
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self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
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self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
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def get_ansi(self) -> str:
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"""Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
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ansi = ""
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for y in range(self.height):
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for x in range(self.width):
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if x == 0:
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ansi += "\033[0m"
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ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x]
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ansi += "\033[0m\r"
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return ansi
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def bresenham_walk(x0: int, y0: int, x1: int, y1: int, callback) -> None:
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"""Bresenham's line algorithm"""
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dx = abs(x1 - x0)
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dy = abs(y1 - y0)
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sx = 1 if x0 < x1 else -1
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sy = 1 if y0 < y1 else -1
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err = dx - dy
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while True:
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callback(x0, y0)
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if x0 == x1 and y0 == y1:
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break
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e2 = 2 * err
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if e2 > -dy:
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err = err - dy
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x0 = x0 + sx
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if e2 < dx:
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err = err + dx
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y0 = y0 + sy
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class Canvas(Widget):
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"""The image document widget."""
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# Is it kosher to include an event in a message?
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# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
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# Or would it be better to just have Canvas own duplicate state for all tool parameters?
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# That's what I was refactoring to avoid. So far I've made things more complicated,
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# but I'm betting it will be good when implementing different tools.
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class ToolStart(Message):
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"""Message when starting drawing."""
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def __init__(self, mouse_down_event: events.MouseDown) -> None:
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self.mouse_down_event = mouse_down_event
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super().__init__()
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class ToolUpdate(Message):
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"""Message when dragging on the canvas."""
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def __init__(self, mouse_move_event: events.MouseMove) -> None:
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self.mouse_move_event = mouse_move_event
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super().__init__()
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def __init__(self, **kwargs) -> None:
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"""Initialize the canvas."""
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super().__init__(**kwargs)
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self.image = None
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self.pointer_active = False
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def on_mount(self) -> None:
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self.refresh()
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def on_mouse_down(self, event) -> None:
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self.post_message(self.ToolStart(event))
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self.pointer_active = True
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self.capture_mouse(True)
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def on_mouse_move(self, event) -> None:
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# Hack to fix mouse coordinates, not needed for mouse down.
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# This seems like a bug.
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event.x += int(self.parent.scroll_x)
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event.y += int(self.parent.scroll_y)
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if self.pointer_active:
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self.post_message(self.ToolUpdate(event))
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def on_mouse_up(self, event) -> None:
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self.pointer_active = False
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self.capture_mouse(False)
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def get_content_width(self, container: Size, viewport: Size) -> int:
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return self.image.width
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def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
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return self.image.height
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def render_line(self, y: int) -> Strip:
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"""Render a line of the widget. y is relative to the top of the widget."""
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if y >= self.image.height:
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return Strip.blank(self.size.width)
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segments = []
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for x in range(self.image.width):
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bg = self.image.bg[y][x]
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fg = self.image.fg[y][x]
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ch = self.image.ch[y][x]
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segments.append(Segment(ch, Style.parse(fg+" on "+bg)))
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return Strip(segments, self.size.width)
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class PaintApp(App):
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"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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# show_tools_box = var(True)
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selected_tool = var(Tool.pencil)
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selected_color = var(palette[0])
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selected_char = var(" ")
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NAME_MAP = {
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# key to button id
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}
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# def watch_show_tools_box(self, show_tools_box: bool) -> None:
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# """Called when show_tools_box changes."""
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# self.query_one("#tools_box").display = not show_tools_box
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
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"""Called when selected_tool changes."""
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self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
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self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
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def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
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"""Called when selected_color changes."""
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self.query_one("#selected_color").styles.background = selected_color
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def draw_dot(self, x: int, y: int) -> None:
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if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
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self.image.ch[y][x] = self.selected_char
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self.image.bg[y][x] = self.selected_color
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def compose(self) -> ComposeResult:
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"""Add our widgets."""
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with Container(id="paint"):
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yield Container(
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ToolsBox(),
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Container(
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Canvas(id="canvas"),
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id="editing-area",
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),
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id="main-horizontal-split",
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)
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yield ColorsBox()
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def on_mount(self) -> None:
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"""Called when the app is mounted."""
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self.image = AnsiArtDocument(80, 24)
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self.canvas = self.query_one("#canvas")
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self.canvas.image = self.image
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def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None:
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"""Called when the user starts drawing on the canvas."""
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self.draw_dot(event.mouse_down_event.x, event.mouse_down_event.y)
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self.canvas.refresh()
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event.stop()
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def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None:
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"""Called when the user is drawing on the canvas."""
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mm = event.mouse_move_event
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bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y, lambda x, y: self.draw_dot(x, y))
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self.canvas.refresh()
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event.stop()
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def on_key(self, event: events.Key) -> None:
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"""Called when the user presses a key."""
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def press(button_id: str) -> None:
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try:
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self.query_one(f"#{button_id}", Button).press()
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except NoMatches:
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pass
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key = event.key
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button_id = self.NAME_MAP.get(key)
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if button_id is not None:
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press(self.NAME_MAP.get(key, key))
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elif key == "ctrl+q" or key == "meta+q":
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self.exit()
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def on_button_pressed(self, event: Button.Pressed) -> None:
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"""Called when a button is pressed."""
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button_id = event.button.id
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assert button_id is not None
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if button_id.startswith("tool_button_"):
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self.selected_tool = Tool[button_id[len("tool_button_") :]]
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elif button_id.startswith("color_well_"):
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self.selected_color = button_id[len("color_well_") :]
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if __name__ == "__main__":
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PaintApp().run()
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