mirror of
https://github.com/1j01/textual-paint.git
synced 2024-12-22 06:11:37 +03:00
422 lines
18 KiB
Python
422 lines
18 KiB
Python
from typing import Any, Union, Optional, Callable
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from textual import events
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from textual.message import Message
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from textual.app import ComposeResult
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from textual.containers import Container
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from textual.geometry import Offset
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from textual.reactive import var
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from textual.widget import Widget
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from textual.widgets import Button, Static, DataTable
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from textual.containers import Container, Horizontal, Vertical
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from textual.css.query import NoMatches
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from localization.i18n import get as _
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class WindowTitleBar(Container):
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"""A title bar widget."""
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title = var("")
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def __init__(self, title: str = "", **kwargs: Any) -> None:
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"""Initialize a title bar."""
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super().__init__(**kwargs)
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self.title = title
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def compose(self) -> ComposeResult:
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"""Add our widgets."""
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yield Static(self.title, classes="window_title")
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yield Button("🗙", classes="window_close")
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# yield Button("🗕", classes="window_minimize")
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# yield Button("🗖", classes="window_maximize")
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# 🗗 for restore
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id_counter = 0
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class Window(Container):
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"""A draggable window widget."""
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class CloseRequest(Message):
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"""Message when the user clicks the close button. Can be prevented."""
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def __init__(self, **kwargs: Any) -> None:
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"""Initialize a close request."""
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super().__init__(**kwargs)
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self.prevent_close = False
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class Closed(Message):
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"""Message when the window is really closed."""
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title = var([])
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BINDINGS = [
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# Binding("tab", "focus_next", "Focus Next", show=False),
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# Binding("shift+tab", "focus_previous", "Focus Previous", show=False),
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("tab", "focus_next", "Focus Next"),
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("shift+tab", "focus_previous", "Focus Previous"),
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("right,down", "focus_next_button", "Focus Next Button"),
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("left,up", "focus_previous_button", "Focus Previous Button"),
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]
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def __init__(self, *children: Widget, title: str = "", **kwargs: Any) -> None:
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"""Initialize a window."""
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super().__init__(*children, **kwargs)
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self.mouse_at_drag_start = None
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self.offset_at_drag_start = None
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self.title_bar = WindowTitleBar(title=title)
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self.content = Container(classes="window_content")
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# must be after title_bar is defined
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self.title = title
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self.can_focus = True
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if not self.id:
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# ID is needed for focus cycling
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global id_counter
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self.id = f"window_auto_id_{id_counter}"
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id_counter += 1
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def action_focus_next(self) -> None:
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"""Override action to focus the next widget only within the window."""
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self.screen.focus_next(f"#{self.id} .window_content *")
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def action_focus_previous(self) -> None:
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"""Override action to focus the previous widget only within the window."""
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self.screen.focus_previous(f"#{self.id} .window_content *")
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def within_buttons(self, widget: Widget|None) -> bool:
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"""Returns True if widget exists and is within .buttons."""
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if not widget:
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return False
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node = widget
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while node:
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if node.has_class("buttons"):
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return True
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node = node.parent
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return False
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def action_focus_next_button(self) -> None:
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"""Action to focus the next button within .buttons IF a button is focused within .buttons."""
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if self.within_buttons(self.screen.focused):
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self.screen.focus_next(f"#{self.id} .buttons *")
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def action_focus_previous_button(self) -> None:
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"""Action to focus the previous button within .buttons IF a button is focused within .buttons."""
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if self.within_buttons(self.screen.focused):
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self.screen.focus_previous(f"#{self.id} .buttons *")
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def on_mount(self) -> None:
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"""Called when the widget is mounted."""
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self.mount(self.title_bar)
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self.mount(self.content)
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# Set focus. (In the future, some windows will not want default focus...)
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self.focus()
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# Fix for incorrect layout that would only resolve on mouse over
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# (I peaked into mouse over handling and it calls update_styles.)
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# This can still briefly show the incorrect layout, since it relies on a timer.
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self.set_timer(0.01, lambda: self.app.update_styles(self))
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def on_focus(self, event: events.Focus) -> None:
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"""Called when the window is focused."""
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# TODO: focus last focused widget if re-focusing
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controls = self.content.query(".submit, Input, Button")
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if controls:
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controls[0].focus()
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# def compose(self) -> ComposeResult:
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# """Add our widgets."""
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# self.title_bar = yield WindowTitleBar(title=self.title)
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# self.content = yield Container(classes="window_content")
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# def compose_add_child(self, widget):
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# """When using the context manager compose syntax, we want to attach nodes to the content container."""
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# self.content.mount(widget)
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def watch_title(self, new_title: str) -> None:
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"""Called when title is changed."""
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self.title_bar.title = new_title
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def on_button_pressed(self, event: Button.Pressed) -> None:
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"""Called when a button is clicked or activated with the keyboard."""
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if event.button.has_class("window_close"):
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self.request_close()
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def on_mouse_down(self, event: events.MouseDown) -> None:
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"""Called when the user presses the mouse button."""
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# detect if the mouse is over the title bar,
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# and not window content or title bar buttons
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if not self.parent:
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# I got NoScreen error accessing self.screen once while closing a window,
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# so I added this check.
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return
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widget, _ = self.screen.get_widget_at(*event.screen_offset)
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if widget not in [self.title_bar, self.title_bar.query_one(".window_title")]:
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return
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if event.button != 1:
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return
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self.mouse_at_drag_start = event.screen_offset
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self.offset_at_drag_start = Offset(int(self.styles.offset.x.value), int(self.styles.offset.y.value))
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self.capture_mouse()
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"""
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Work around a bug in textual where the MouseUp event
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is not sent to this widget if another widget gets focus,
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and thus, release_mouse() is not called,
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and you can never release the drag or click anything else.
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An excerpt from Screen._forward_event:
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if isinstance(event, events.MouseUp) and widget.focusable:
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if self.focused is not widget:
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self.set_focus(widget)
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event.stop()
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return
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event.style = self.get_style_at(event.screen_x, event.screen_y)
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if widget is self:
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event._set_forwarded()
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self.post_message(event)
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else:
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widget._forward_event(event._apply_offset(-region.x, -region.y))
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Note the return statement.
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I don't know what this special case is for,
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but for this work around, I can make widget.focusable False,
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so that the special case doesn't apply.
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(`focusable` is a getter that uses can_focus and checks ancestors are enabled)
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"""
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self.can_focus = False
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def on_mouse_move(self, event: events.MouseMove) -> None:
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"""Called when the user moves the mouse."""
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if self.mouse_at_drag_start and self.offset_at_drag_start:
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self.styles.offset = (
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self.offset_at_drag_start.x + event.screen_x - self.mouse_at_drag_start.x,
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self.offset_at_drag_start.y + event.screen_y - self.mouse_at_drag_start.y,
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)
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def on_mouse_up(self, event: events.MouseUp) -> None:
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"""Called when the user releases the mouse button."""
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self.mouse_at_drag_start = None
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self.offset_at_drag_start = None
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self.release_mouse()
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# Part of the workaround for the bug mentioned in on_mouse_down
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self.can_focus = True
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def close(self) -> None:
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"""Force close the window."""
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self.remove()
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self.post_message(self.Closed())
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def request_close(self) -> None:
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"""Request to close the window."""
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close_request = self.CloseRequest()
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self.post_message(close_request)
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if not close_request.prevent_close:
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self.close()
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class DialogWindow(Window):
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"""A window that can be submitted like a form."""
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def __init__(self, *children: Widget, handle_button: Callable[[Button], None], **kwargs: Any) -> None:
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"""Initialize a dialog window."""
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super().__init__(*children, **kwargs)
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self.handle_button = handle_button
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def on_key(self, event: events.Key) -> None:
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"""Called when a key is pressed."""
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# submit with enter, but not if a button has focus
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# (not even if it's a submit button, because that would double submit)
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# TODO: Use on_input_submitted instead
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if event.key == "enter" and self.app.focused not in self.query("Button").nodes:
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try:
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submit_button = self.query_one(".submit", Button)
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except NoMatches:
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return
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self.handle_button(submit_button)
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elif event.key == "escape":
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# Like the title bar close button,
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# this doesn't call handle_button...
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self.request_close()
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def on_button_pressed(self, event: Button.Pressed) -> None:
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"""Called when a button is clicked or activated with the keyboard."""
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# Make sure the button is in the window content
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if event.button in self.content.query("Button").nodes:
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self.handle_button(event.button)
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# def on_input_submitted(self, event: Input.Submitted) -> None:
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# """Called when a the enter key is pressed in an Input."""
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class CharacterSelectorDialogWindow(DialogWindow):
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"""A dialog window that lets the user select a character."""
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# class CharacterSelected(Message):
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# """Sent when a character is selected."""
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# def __init__(self, character: str) -> None:
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# """Initialize the message."""
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# self.character = character
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# TODO: fact check this string
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# spell-checker: disable
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code_page_437 = "☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▀▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■ "
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# spell-checker: enable
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char_list = [char for char in code_page_437]
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# char_list = ["A", "b", "c"] * 4
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def __init__(self, *children: Widget, selected_character: str|None, handle_selected_character: Callable[[str], None], **kwargs: Any) -> None:
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"""Initialize the dialog window."""
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super().__init__(handle_button=self.handle_button, *children, **kwargs)
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self._selected_character = selected_character
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self.handle_selected_character = handle_selected_character
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def handle_button(self, button: Button) -> None:
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"""Called when a button is clicked or activated with the keyboard."""
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if button.has_class("cancel"):
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self.request_close()
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else:
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# self.post_message(self.CharacterSelected(self._char_by_button[button]))
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# self.close()
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self.handle_selected_character(self._selected_character)
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def on_data_table_cell_highlighted(self, event: DataTable.CellHighlighted) -> None:
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"""Called when a cell is highlighted."""
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assert isinstance(event.value, str)
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self._selected_character = event.value
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def on_mount(self) -> None:
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"""Called when the window is mounted."""
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data_table: DataTable[str] = DataTable()
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column_count = 16
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data_table.add_columns(*([" "] * column_count))
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data_table.show_header = False
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for i in range(0, len(self.char_list), column_count):
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data_table.add_row(*self.char_list[i:i+column_count])
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self.content.mount(data_table)
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self.content.mount(Button(_("OK"), classes="ok submit"))
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self.content.mount(Button(_("Cancel"), classes="cancel"))
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# ASCII line art version:
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# get_warning_icon = lambda: Static("""[#ffff00]
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# _
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# / \\
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# / | \\
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# / . \\
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# /_______\\
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# [/]""", classes="warning_icon message_box_icon")
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# Unicode solid version 1:
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# get_warning_icon = lambda: Static("""[#ffff00 on #000000]
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# _
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# ◢█◣
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# ◢[#000000 on #ffff00] ▼ [/]◣
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# ◢[#000000 on #ffff00] ● [/]◣
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# ◢███████◣
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# [/]""", classes="warning_icon message_box_icon")
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# Unicode line art version (' might be a better than ╰/╯):
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# get_warning_icon = lambda: Static("""[#ffff00]
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# _
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# ╱ ╲
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# ╱ │ ╲
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# ╱ . ╲
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# ╰───────╯
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# """, classes="warning_icon message_box_icon")
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# Unicode solid version 2:
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# get_warning_icon = lambda: Static("""[#ffff00 on #000000]
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# 🭯
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# 🭅[#000000 on #ffff00]🭯[/]🭐
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# 🭅[#000000 on #ffff00] ▼ [/]🭐
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# 🭅[#000000 on #ffff00] ● [/]🭐
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# 🭅███████🭐
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# [/]""", classes="warning_icon message_box_icon")
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# Unicode solid version 3, now with a border:
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# VS Code's terminal seems unsure of the width of these characters (like it's rendering 2 wide but advancing by 1), and has gaps/seams.
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# Ubuntu's terminal looks better, and the graphics have less gaps, but the overall shape is worse.
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# I guess a lot of this comes down to the font as well.
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# get_warning_icon = lambda: Static("""
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# [#000000]🭋[#ffff00 on #000000]🭯[/]🭀[/]
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# [#000000]🭋[#ffff00 on #000000]🭅█🭐[/]🭀[/]
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# [#000000]🭋[#ffff00 on #000000]🭅[#000000 on #ffff00] ▼ [/]🭐[/]🭀[/]
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# [#000000]🭋[#ffff00 on #000000]🭅[#000000 on #ffff00] ● [/]🭐[/]🭀[/]
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# [#000000]🭋[#ffff00 on #000000]🭅███████🭐[/]🭀[/]
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# [#000000]🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃[/]
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# """, classes="warning_icon message_box_icon")
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# Unicode solid version 4:
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# This now looks great in Ubuntu's terminal.
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# In VS Code's terminal, all the gaps make it look like it's under frosted glass,
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# but it's acceptable. Alternatively, you may see it as looking "spiky",
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# which is sensible for a warning icon, if not particularly attractive.
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# get_warning_icon = lambda: Static("""
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# [#000000]◢[#ffff00 on #000000]🭯[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢█◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] ▼ [/]◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] ● [/]◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢███████◣[/]◣[/]
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# [#000000]🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃[/]
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# """, classes="warning_icon message_box_icon")
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# Unicode solid version 5, rounder exclamation mark:
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# get_warning_icon = lambda: Static("""
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# [#000000]◢[#ffff00 on #000000]🭯[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢█◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] ⬮ [/]◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] • [/]◣[/]◣[/]
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# [#000000]◢[#ffff00 on #000000]◢███████◣[/]◣[/]
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# [#000000]🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃[/]
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# """, classes="warning_icon message_box_icon")
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# Unicode solid version 6, smaller overall:
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get_warning_icon = lambda: Static("""
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[#000000]◢[#ffff00 on #000000]🭯[/]◣[/]
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[#000000]◢[#ffff00 on #000000]◢█◣[/]◣[/]
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[#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] ⬮ [/]◣[/]◣[/]
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[#000000]◢[#ffff00 on #000000]◢[#000000 on #ffff00] • [/]◣[/]◣[/]
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[#000000]🮃🮃🮃🮃🮃🮃🮃🮃🮃[/]
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""", classes="warning_icon message_box_icon")
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class MessageBox(DialogWindow):
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"""A simple dialog window that displays a message, a group of buttons, and an optional icon."""
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def __init__(self,
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*children: Widget,
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message_widget: Union[Widget, str],
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button_types: str = "ok",
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icon_widget: Optional[Widget],
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handle_button: Callable[[Button], None],
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**kwargs: Any,
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) -> None:
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"""Initialize the message box."""
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super().__init__(*children, handle_button=handle_button, **kwargs)
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if isinstance(message_widget, str):
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message_widget = Static(message_widget, markup=False)
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if not icon_widget:
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icon_widget = Static("")
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self.message_widget = message_widget
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self.icon_widget = icon_widget
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self.button_types = button_types
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def on_mount(self):
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"""Called when the window is mounted."""
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if self.button_types == "ok":
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buttons = [Button(_("OK"), classes="ok submit", variant="primary")]
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elif self.button_types == "yes/no":
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buttons = [
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Button(_("Yes"), classes="yes submit"), #, variant="primary"),
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Button(_("No"), classes="no"),
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]
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elif self.button_types == "yes/no/cancel":
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buttons = [
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Button(_("Yes"), classes="yes submit", variant="primary"),
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Button(_("No"), classes="no"),
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Button(_("Cancel"), classes="cancel"),
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]
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else:
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raise ValueError("Invalid button_types: " + repr(self.button_types))
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self.content.mount(
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Horizontal(
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self.icon_widget,
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Vertical(
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self.message_widget,
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# Window class provides arrow key navigation within .buttons
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Horizontal(*buttons, classes="buttons"),
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classes="main_content"
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)
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)
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)
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