textual-paint/menus.py
2023-04-23 01:43:54 -04:00

221 lines
9.0 KiB
Python

import re
from typing import Any, Callable
from textual import events
from textual.containers import Container
from textual.reactive import var
from textual.widgets import Button, Static
from rich.text import Text
from localization.i18n import markup_hotkey, get_hotkey, get_direction
def to_snake_case(name: str) -> str:
name = re.sub('(.)([A-Z][a-z]+)', r'\1_\2', name)
name = re.sub('__([A-Z])', r'_\1', name)
name = re.sub('([a-z0-9])([A-Z])', r'\1_\2', name)
return name.lower()
class Menu(Container):
"""A menu widget. Note that menus can't be reused in multiple places."""
items = var([])
focus_index = var(0)
def __init__(self, items: list['MenuItem|Separator'], **kwargs: Any) -> None:
"""Initialize a menu."""
super().__init__(**kwargs)
self.items = items
# These are set when opening a submenu
self.parent_menu: Menu | None = None
self.parent_menu_item: MenuItem | None = None
def watch_items(self, old_items: list['MenuItem|Separator'], new_items: list['MenuItem|Separator']) -> None:
"""Update the menu items."""
for item in old_items:
item.remove()
for item in new_items:
self.mount(item)
if item.submenu:
self.app.mount(item.submenu)
item.submenu.close()
def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
if event.key == "up":
self.focus_index -= 1
if self.focus_index < 0:
self.focus_index = len(self.items) - 1
elif event.key == "down":
self.focus_index += 1
if self.focus_index >= len(self.items):
self.focus_index = 0
elif event.key == "escape":
self.close()
if self.parent_menu:
self.parent_menu.focus()
elif event.is_printable:
# TODO: alt+hotkey for top level menus, globally.
# This is pretty useless when you have to click a menu first.
for item in self.items:
if isinstance(item, MenuItem) and item.hotkey and event.character:
if item.hotkey.lower() == event.character.lower():
item.press()
break
def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is clicked or activated with the keyboard."""
if isinstance(event.button, MenuItem):
if event.button.action:
event.button.action()
root_menu = self
while root_menu.parent_menu:
root_menu = root_menu.parent_menu
root_menu.close()
elif event.button.submenu:
was_open = event.button.submenu.display
for item in self.items:
if item.submenu:
item.submenu.close()
if not was_open:
event.button.submenu.open(self, event.button)
def open(self, parent_menu: 'Menu', parent_menu_item: 'MenuItem') -> None:
self.display = True
if len(self.items) > 0:
self.items[0].focus()
self.parent_menu = parent_menu
self.parent_menu_item = parent_menu_item
self.add_class("menu_popup")
if isinstance(parent_menu, MenuBar):
self.styles.offset = (parent_menu_item.region.x, parent_menu_item.region.y + parent_menu_item.region.height)
else:
# JS code for reference
# https://github.com/1j01/os-gui/blob/bb4df0f0c26969c089858118130975cd137cdac8/MenuBar.js#L618-L644
# submenu_popup_el corresponds to self
# submenu_popup_rect corresponds to self.region
# rect corresponds to parent_menu_item.region
# scroll offset doesn't apply here
# const rect = item_el.getBoundingClientRect();
# let submenu_popup_rect = submenu_popup_el.getBoundingClientRect();
# submenu_popup_el.style.left = `${(get_direction() === "rtl" ? rect.left - submenu_popup_rect.width : rect.right) + window.scrollX}px`;
# submenu_popup_el.style.top = `${rect.top + window.scrollY}px`;
# submenu_popup_rect = submenu_popup_el.getBoundingClientRect();
# if (get_direction() === "rtl") {
# if (submenu_popup_rect.left < 0) {
# submenu_popup_el.style.left = `${rect.right}px`;
# submenu_popup_rect = submenu_popup_el.getBoundingClientRect();
# if (submenu_popup_rect.right > innerWidth) {
# submenu_popup_el.style.left = `${innerWidth - submenu_popup_rect.width}px`;
# }
# }
# } else {
# if (submenu_popup_rect.right > innerWidth) {
# submenu_popup_el.style.left = `${rect.left - submenu_popup_rect.width}px`;
# submenu_popup_rect = submenu_popup_el.getBoundingClientRect();
# if (submenu_popup_rect.left < 0) {
# submenu_popup_el.style.left = "0";
# }
# }
# }
rect = parent_menu_item.region
self.styles.offset = (
rect.x - self.region.width if get_direction() == "rtl" else rect.x + rect.width,
rect.y
)
if get_direction() == "rtl":
if self.region.x < 0:
self.styles.offset = (rect.x + rect.width, rect.y)
if self.region.x + self.region.width > self.screen.size.width:
self.styles.offset = (self.screen.size.width - self.region.width, rect.y)
else:
if self.region.x + self.region.width > self.screen.size.width:
self.styles.offset = (rect.x - self.region.width, rect.y)
if self.region.x < 0:
self.styles.offset = (0, rect.y)
# Find the widest label
max_width = 0
# any_submenus = False
for item in self.items:
if isinstance(item, MenuItem):
assert isinstance(item.label, Text)
if len(item.label.plain) > max_width:
max_width = len(item.label.plain)
if item.submenu:
# any_submenus = True
# Add a right pointing triangle to the label
# TODO: Make this work generally. Right now I've just spaced it for View > Zoom in English.
# Also, all this layout stuff should ideally use the width, not the length, of text.
# And it's stupid that this code applies multiple times to the same menu,
# and has to be idempotent.
# Basically I should rewrite this whole thing.
# I'd like to try using the built-in ListView widget for menus.
if not item.label.plain.endswith(""):
item.label = item.label.markup + "\t"
# Split on tab character and align the shortcuts
for item in self.items:
if isinstance(item, MenuItem):
assert isinstance(item.label, Text)
markup_parts = item.label.markup.split("\t")
plain_parts = item.label.plain.split("\t")
if len(markup_parts) > 1:
item.label = markup_parts[0] + " " * (max_width - len(plain_parts[0])) + markup_parts[1]
def close(self):
for item in self.items:
if item.submenu:
item.submenu.close()
if not isinstance(self, MenuBar):
self.display = False
class MenuBar(Menu):
"""A menu bar widget."""
def __init__(self, items: list['MenuItem|Separator'], **kwargs: Any) -> None:
"""Initialize a menu bar."""
super().__init__(items, **kwargs)
class MenuItem(Button):
"""A menu item widget."""
def __init__(self,
name: str,
action: Callable[[], None] | None = None,
id: str | int | None = None,
submenu: Menu | None = None,
grayed: bool = False,
**kwargs: Any
) -> None:
"""Initialize a menu item."""
super().__init__(markup_hotkey(name), **kwargs)
self.hotkey: str|None = get_hotkey(name)
self.disabled = grayed
self.action = action
self.submenu = submenu
if isinstance(id, str):
self.id = id
elif id:
self.id = "rc_" + str(id)
else:
self.id = "menu_item_" + to_snake_case(name)
mid_line = "" * 100
class Separator(Static):
"""A menu separator widget."""
def __init__(self, **kwargs: Any) -> None:
"""Initialize a separator."""
super().__init__(mid_line, **kwargs)
self.hotkey = None
# self.disabled = True # This breaks scroll wheel over the separator, as of Textual 0.20.1
self.disabled = False
self.action = None
self.submenu = None