From 0db786c3e106d5e9371e3dd248f6777206558902 Mon Sep 17 00:00:00 2001 From: evan-schott <53463459+evan-schott@users.noreply.github.com> Date: Tue, 16 Apr 2024 11:53:19 -0700 Subject: [PATCH] Remove `.record` --- examples/battleship/src/main.leo | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/examples/battleship/src/main.leo b/examples/battleship/src/main.leo index d5766318fc..d6ffe01e7f 100644 --- a/examples/battleship/src/main.leo +++ b/examples/battleship/src/main.leo @@ -16,7 +16,7 @@ program battleship.aleo { destroyer: u64, // The address of the opponent. player: address, - ) -> board.aleo/board_state.record { + ) -> board.aleo/board_state { // Verify that each individual ship placement bitstring is valid. let valid_carrier: bool = verify.aleo/validate_ship(carrier, 5u64, 31u64, 4311810305u64); assert(valid_carrier); @@ -44,22 +44,22 @@ program battleship.aleo { // This function commits a given board to a game with an opponent and creates the initial dummy move. transition offer_battleship( // The board record to start a game with. - board: board.aleo/board_state.record, - ) -> (board.aleo/board_state.record, move.aleo/move.record) { + board: board.aleo/board_state, + ) -> (board.aleo/board_state, move.aleo/move) { let state: board.aleo/board_state = board.aleo/start_board(board); let dummy: move.aleo/move = move.aleo/start_game(board.player_2); return (state, dummy); } - // Returns updated board_state.record that has been started and can no longer be used to join or start new games. + // Returns updated board_state that has been started and can no longer be used to join or start new games. // Returns dummy move record owned by the opponent. transition start_battleship( // The board record to play the game with. - board: board.aleo/board_state.record, + board: board.aleo/board_state, // The move record to play to begin the game. This should be the dummy move record created from offer_battleship. - move_start: move.aleo/move.record, - ) -> (board.aleo/board_state.record, move.aleo/move.record) { + move_start: move.aleo/move, + ) -> (board.aleo/board_state, move.aleo/move) { // Validate that the move players and board players match each other. assert_eq(board.player_1, move_start.player_2); assert_eq(board.player_2, move_start.player_1); @@ -74,12 +74,12 @@ program battleship.aleo { // Returns new move record owned by opponent. transition play( // The board record to update. - board: board.aleo/board_state.record, + board: board.aleo/board_state, // The incoming move from the opponent. - move_incoming: move.aleo/move.record, + move_incoming: move.aleo/move, // The u64 equivalent of the bitwise representation of the next coordinate to play on the opponent's board. shoot: u64, - ) -> (board.aleo/board_state.record, move.aleo/move.record) { + ) -> (board.aleo/board_state, move.aleo/move) { // Verify the board has been started. This prevents players from starting a game and then creating // a brand new board to play with. assert(board.game_started);