// Functions inputs in leo are pass-by-value. // // Program execution: // line 15: variable `a` is defined with value `1`. // line 16: value `1` is copied and passed into function `bad_mutate()`. // line 10: variable `x` is defined with value `1`. // line 11: variable `x` is set to value `0`. // line 18: program returns the value of `a`. function bad_mutate(mut x: u32) { x = 0; // <- does not change `a` } function main() -> u32 { let a = 1u32; bad_mutate(a); return a // <- returns 1 }