mirror of
https://github.com/Anuken/Mindustry.git
synced 2024-09-21 21:38:29 +03:00
New shaders, remake of Android placement partially done
This commit is contained in:
parent
b434c37f01
commit
0f09a0b152
@ -4,6 +4,7 @@ precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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@ -12,7 +13,7 @@ void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(1.0, 1.0, 1.0, c.a), v_color.a);
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c = mix(c, vec4(v_color.r, v_color.g, v_color.b, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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19
core/assets/shaders/mix.fragment
Normal file
19
core/assets/shaders/mix.fragment
Normal file
@ -0,0 +1,19 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(u_color.r, u_color.g, u_color.b, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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@ -161,14 +161,15 @@ public class Vars{
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unitGroups[team.ordinal()] = Entities.addGroup(BaseUnit.class).enableMapping();
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}
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mobile = (Gdx.app.getType() == ApplicationType.Android) ||
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Gdx.app.getType() == ApplicationType.iOS || testMobile;
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mobile = Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS || testMobile;
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ios = Gdx.app.getType() == ApplicationType.iOS;
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android = Gdx.app.getType() == ApplicationType.Android;
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gwt = Gdx.app.getType() == ApplicationType.WebGL;
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customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
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saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
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if(!gwt) {
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customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
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saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
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}
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fontScale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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baseCameraScale = Math.round(Unit.dp.scl(4));
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@ -12,7 +12,7 @@ import io.anuke.ucore.util.Angles;
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import static io.anuke.mindustry.Vars.tilesize;
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public class Fx implements ContentList {
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public static Effect none, placeBlock, breakBlock, smoke, spawn;
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public static Effect none, placeBlock, breakBlock, smoke, spawn, tapBlock;
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@Override
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public void load() {
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@ -23,19 +23,24 @@ public class Fx implements ContentList {
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placeBlock = new Effect(16, e -> {
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Draw.color(Palette.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.square(e.x, e.y, tilesize / 2f * (float) (e.data) + e.fin() * 3f);
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Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
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Draw.reset();
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});
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tapBlock = new Effect(12, e -> {
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Draw.color(Palette.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.circle(e.x, e.y, 4f + (tilesize/1.5f * e.rotation) * e.fin());
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Draw.reset();
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});
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breakBlock = new Effect(12, e -> {
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float data = (float) (e.data);
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Draw.color(Palette.remove);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.square(e.x, e.y, tilesize / 2f * data + e.fin() * 3f);
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Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
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Angles.randLenVectors(e.id, 3 + (int) (data * 3), data * 2f + (tilesize * data) * e.finpow(), (x, y) -> {
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Fill.square(e.x + x, e.y + y, 1f + e.fout() * (3f + data));
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Angles.randLenVectors(e.id, 3 + (int) (e.rotation * 3), e.rotation * 2f + (tilesize * e.rotation) * e.finpow(), (x, y) -> {
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Fill.square(e.x + x, e.y + y, 1f + e.fout() * (3f + e.rotation));
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});
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Draw.reset();
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});
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@ -25,12 +25,6 @@ public class ContentLoader {
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//liquids
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new Liquids(),
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//ammotypes
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new AmmoTypes(),
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//mechs
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new Mechs(),
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//bullets
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new ArtilleryBullets(),
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new FlakBullets(),
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@ -39,6 +33,12 @@ public class ContentLoader {
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new StandardBullets(),
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new TurretBullets(),
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//ammotypes
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new AmmoTypes(),
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//mechs
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new Mechs(),
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//units
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new UnitTypes(),
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@ -225,6 +225,8 @@ public class Renderer extends RendererModule{
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blocks.skipLayer(Layer.turret);
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blocks.drawBlocks(Layer.laser);
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overlays.drawBottom();
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Entities.drawWith(playerGroup, p -> true, Player::drawBuildRequests);
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drawAllTeams(true);
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@ -233,7 +235,7 @@ public class Renderer extends RendererModule{
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Entities.draw(airItemGroup);
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Entities.draw(effectGroup);
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overlays.draw();
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overlays.drawTop();
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if(pixelate)
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Graphics.flushSurface();
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@ -257,7 +259,7 @@ public class Renderer extends RendererModule{
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Shaders.outline.color.set(team.color);
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Graphics.beginShaders(Shaders.outline);
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Graphics.shader(Shaders.hit, false);
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Graphics.shader(Shaders.mix, false);
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Entities.draw(unitGroups[team.ordinal()], u -> u.isFlying() == flying);
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Entities.draw(playerGroup, p -> p.isFlying() == flying && p.team == team);
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Graphics.shader();
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@ -30,6 +30,20 @@ public interface BlockBuilder {
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/**Returns the queue for storing build requests.*/
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Queue<BuildRequest> getPlaceQueue();
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/**If a place request matching this signature is present, it is removed.
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* Otherwise, a new place request is added to the queue.*/
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default void replaceBuilding(int x, int y, int rotation, Recipe recipe){
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for(BuildRequest request : getPlaceQueue()){
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if(request.x == x && request.y == y){
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clearBuilding();
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addBuildRequest(request);
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return;
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}
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}
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addBuildRequest(new BuildRequest(x, y, rotation, recipe));
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}
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/**Clears the placement queue.*/
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default void clearBuilding(){
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getPlaceQueue().clear();
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@ -245,9 +245,12 @@ public class Player extends Unit implements BlockBuilder {
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Draw.tscl(fontScale);
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}
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/**Draw all current build requests. Does not draw the beam effect, only the positions.*/
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public void drawBuildRequests(){
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for (BuildRequest request : getPlaceQueue()) {
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if(request.remove){
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//draw removal request
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Draw.color(Palette.remove);
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Draw.alpha(0.4f);
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Lines.stroke(1f);
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@ -270,11 +273,17 @@ public class Player extends Unit implements BlockBuilder {
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Lines.poly(tile.drawx(), tile.drawy(),
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4, tile.block().size * tilesize /2f * (1f-progress) + Mathf.absin(Timers.time(), 3f, 1f));
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}else{
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//draw place request
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Draw.color(Palette.accent);
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Lines.stroke((1f-request.progress));
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Lines.poly(request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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4, request.recipe.result.size * tilesize /2f + Mathf.absin(Timers.time(), 3f, 1f));
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Lines.poly(request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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4, request.recipe.result.size * tilesize /2f + 2f, 45 + 15);
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}
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}
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@ -15,17 +15,27 @@ import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.CapStyle;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.graphics.*;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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public class OverlayRenderer {
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public void draw(){
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public void drawBottom(){
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for(Player player : players) {
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InputHandler input = control.input(player.playerIndex);
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Shaders.outline.color.set(Palette.accent);
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Graphics.beginShaders(Shaders.outline);
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input.drawBottom();
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Graphics.endShaders();
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}
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}
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public void drawTop(){
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for(Player player : players) {
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@ -37,7 +47,7 @@ public class OverlayRenderer {
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tile.block().drawConfigure(tile);
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}
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input.draw();
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input.drawTop();
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Draw.reset();
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@ -43,7 +43,7 @@ public class Palette {
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public static final Color place = Color.valueOf("6335f8");
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public static final Color remove = Color.valueOf("e55454");
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public static final Color placeRotate = Color.ORANGE;
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public static final Color breakInvalid = Color.SCARLET;
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public static final Color breakInvalid = Color.valueOf("d44b3d");
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public static final Color range = Color.valueOf("f4ba6e");
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public static final Color power = Color.valueOf("fbd367");
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}
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@ -22,7 +22,8 @@ public class Shaders{
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public static SurfaceShader oil;
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public static Space space;
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public static UnitBuild build;
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public static Shader hit;
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public static MixShader mix;
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public static Shader fullMix;
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public static void init(){
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outline = new Outline();
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@ -34,7 +35,22 @@ public class Shaders{
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oil = new SurfaceShader("oil");
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space = new Space();
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build = new UnitBuild();
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hit = new Shader("hit", "default");
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mix = new MixShader();
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fullMix = new Shader("fullmix", "default");
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}
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public static class MixShader extends Shader{
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public Color color = new Color(Color.WHITE);
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public MixShader(){
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super("mix", "default");
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}
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@Override
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public void apply() {
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super.apply();
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shader.setUniformf("u_color", color);
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}
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}
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public static class Space extends SurfaceShader{
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@ -1,17 +1,27 @@
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package io.anuke.mindustry.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.input.GestureDetector.GestureListener;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.BuildBlock;
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import io.anuke.mindustry.world.blocks.types.BuildBlock.BuildEntity;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.graphics.Draw;
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@ -27,20 +37,37 @@ import static io.anuke.mindustry.Vars.*;
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public class AndroidInput extends InputHandler implements GestureListener{
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private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
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/**Maximum line length.*/
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private static final int maxLength = 100;
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/**Maximum speed the player can pan.*/
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private static final float maxPanSpeed = 1.3f;
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/**Distance to edge of screen to start panning.*/
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private final float edgePan = Unit.dp.scl(60f);
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//gesture data
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private Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
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private Vector2 vector = new Vector2();
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private float initzoom = -1;
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private boolean zoomed = false;
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/**Position where the player started dragging a line.*/
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private int lineStartX, lineStartY;
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/**Animation scale for line.*/
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private float lineScale;
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/**List of currently selected tiles to place.*/
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private Array<PlaceRequest> placement = new Array<>();
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/**Place requests to be removed.*/
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private Array<PlaceRequest> removals = new Array<>();
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/**Whether or not the player is currently shifting all placed tiles.*/
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private boolean selecting;
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/**Whether the player is currently in line-place mode.*/
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private boolean lineMode;
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public AndroidInput(Player player){
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super(player);
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Inputs.addProcessor(new GestureDetector(20, 0.5f, 2, 0.15f, this));
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Inputs.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
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}
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/**Returns whether this tile is in the list of requests, or at least colliding with one.*/
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@ -88,6 +115,32 @@ public class AndroidInput extends InputHandler implements GestureListener{
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return null;
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}
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Tile tileAt(float x, float y){
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Vector2 vec = Graphics.world(x, y);
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return world.tileWorld(vec.x, vec.y);
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}
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void removeRequest(PlaceRequest request){
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placement.removeValue(request, true);
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removals.add(request);
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}
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void drawRequest(PlaceRequest request){
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Tile tile = request.tile();
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float offset = request.recipe.result.offset();
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TextureRegion[] regions = request.recipe.result.getBlockIcon();
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Draw.alpha(Mathf.clamp((1f - request.scale) / 0.5f));
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Draw.tint(Color.WHITE, Palette.breakInvalid, request.redness);
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for(TextureRegion region : regions){
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Draw.rect(region, tile.worldx() + offset, tile.worldy() + offset,
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region.getRegionWidth() * request.scale, region.getRegionHeight() * request.scale,
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request.recipe.result.rotate ? request.rotation * 90 : 0);
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}
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}
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@Override
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public void buildUI(Group group) {
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@ -97,10 +150,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
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defaults().size(60f);
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//Add a cancel button, which clears the selection.
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new imagebutton("icon-cancel", 14*2f, () -> {
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placement.clear();
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selecting = false;
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});
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new imagebutton("icon-cancel", 14*2f, () -> recipe = null);
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//Add an accept button, which places everything.
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new imagebutton("icon-check", 14*2f, () -> {
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@ -114,22 +164,83 @@ public class AndroidInput extends InputHandler implements GestureListener{
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}
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}
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removals.addAll(placement);
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placement.clear();
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selecting = false;
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});
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}}.visible(this::isPlacing).end();
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}}.visible(() -> isPlacing() && placement.size > 0).end();
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}
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@Override
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public void draw(){
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Draw.color(Palette.accent);
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public void drawBottom(){
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//Draw all placement requests as squares
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Shaders.mix.color.set(Palette.accent);
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Graphics.shader(Shaders.mix);
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//draw removals
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for(PlaceRequest request : removals){
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Tile tile = request.tile();
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if(tile == null) continue;
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request.scale = Mathf.lerpDelta(request.scale, 0f, 0.2f);
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request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
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drawRequest(request);
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}
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//draw normals
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for(PlaceRequest request : placement){
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Tile tile = request.tile();
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if(tile == null) continue;
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Lines.square(tile.worldx() + request.recipe.result.offset(), tile.worldy() + request.recipe.result.offset(),
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request.recipe.result.size * tilesize/2f);
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if(validPlace(tile.x, tile.y, request.recipe.result)){
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request.scale = Mathf.lerpDelta(request.scale, 1f, 0.2f);
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request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
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}else{
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request.scale = Mathf.lerpDelta(request.scale, 0.5f, 0.1f);
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request.redness = Mathf.lerpDelta(request.redness, 1f, 0.2f);
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}
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drawRequest(request);
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}
|
||||
|
||||
Graphics.shader();
|
||||
|
||||
Draw.color(Palette.accent);
|
||||
|
||||
//Draw lines
|
||||
if(lineMode){
|
||||
Tile tile = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
|
||||
|
||||
if(tile != null){
|
||||
NormalizeDrawResult dresult = PlaceUtils.normalizeDrawArea(recipe.result, lineStartX, lineStartY, tile.x, tile.y, true, maxLength, lineScale);
|
||||
|
||||
Lines.rect(dresult.x, dresult.y, dresult.x2 - dresult.x, dresult.y2 - dresult.y);
|
||||
|
||||
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, maxLength);
|
||||
|
||||
//go through each cell and draw the block to place if valid
|
||||
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
|
||||
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
|
||||
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
|
||||
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
|
||||
Draw.color();
|
||||
|
||||
TextureRegion[] regions = recipe.result.getBlockIcon();
|
||||
|
||||
for(TextureRegion region : regions){
|
||||
Draw.rect(region, x *tilesize + recipe.result.offset(), y * tilesize + recipe.result.offset(),
|
||||
region.getRegionWidth() * lineScale, region.getRegionHeight() * lineScale, recipe.result.rotate ? rotation * 90 : 0);
|
||||
}
|
||||
}else{
|
||||
Draw.color(Palette.breakInvalid);
|
||||
Lines.square(x*tilesize + recipe.result.offset(), y*tilesize + recipe.result.offset(), recipe.result.size * tilesize/2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
@ -140,13 +251,13 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
if(state.is(State.menu)) return false;
|
||||
|
||||
//get tile on cursor
|
||||
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
|
||||
Tile cursor = tileAt(screenX, screenY);
|
||||
|
||||
//ignore off-screen taps
|
||||
if(cursor == null || ui.hasMouse(screenX, screenY)) return false;
|
||||
|
||||
//only begin selecting if the tapped block is a request
|
||||
selecting = hasRequest(cursor);
|
||||
selecting = hasRequest(cursor) && isPlacing();
|
||||
|
||||
Tile linked = cursor.target();
|
||||
|
||||
@ -157,6 +268,13 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
frag.config.hideConfig();
|
||||
}
|
||||
|
||||
//when tapping a build block, select it
|
||||
if(linked.block() instanceof BuildBlock){
|
||||
BuildEntity entity = linked.entity();
|
||||
|
||||
player.replaceBuilding(linked.x, linked.y, linked.getRotation(), entity.recipe);
|
||||
}
|
||||
|
||||
//call tapped() event
|
||||
//TODO net event for block tapped
|
||||
linked.block().tapped(linked, player);
|
||||
@ -164,36 +282,73 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchUp(int screenX, int screenY, int pointer, int button){
|
||||
|
||||
//place down a line if in line mode
|
||||
if(lineMode) {
|
||||
Tile tile = tileAt(screenX, screenY);
|
||||
|
||||
if(tile == null) return false;
|
||||
|
||||
//normalize area
|
||||
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, 100);
|
||||
|
||||
rotation = result.rotation;
|
||||
|
||||
//place blocks on line
|
||||
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
|
||||
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
|
||||
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
|
||||
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
|
||||
PlaceRequest request = new PlaceRequest(x * tilesize, y * tilesize, recipe, result.rotation);
|
||||
request.scale = 1f;
|
||||
placement.add(request);
|
||||
}
|
||||
}
|
||||
|
||||
lineMode = false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean longPress(float x, float y) {
|
||||
if(state.is(State.menu)) return false;
|
||||
|
||||
//get tile on cursor
|
||||
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
|
||||
Tile cursor = tileAt(x, y);
|
||||
|
||||
//ignore off-screen taps
|
||||
if(cursor == null || ui.hasMouse(x, y)) return false;
|
||||
|
||||
//remove request if it's there
|
||||
if(hasRequest(cursor)){
|
||||
placement.removeValue(getRequest(cursor), true);
|
||||
}
|
||||
//long pressing enables line mode otherwise
|
||||
lineStartX = cursor.x;
|
||||
lineStartY = cursor.y;
|
||||
lineMode = true;
|
||||
|
||||
Effects.effect(Fx.tapBlock, cursor.worldx() + recipe.result.offset(), cursor.worldy() + recipe.result.offset(), recipe.result.size);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean tap(float x, float y, int count, int button) {
|
||||
if(state.is(State.menu)) return false;
|
||||
if(state.is(State.menu) || lineMode) return false;
|
||||
|
||||
//get tile on cursor
|
||||
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
|
||||
Tile cursor = tileAt(x, y);
|
||||
|
||||
//ignore off-screen taps
|
||||
if(cursor == null || ui.hasMouse(x, y)) return false;
|
||||
|
||||
//add to placement queue if it's a valid place position
|
||||
if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
|
||||
//remove if request present
|
||||
if(hasRequest(cursor)) {
|
||||
removeRequest(getRequest(cursor));
|
||||
}else if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
|
||||
//add to placement queue if it's a valid place position
|
||||
placement.add(new PlaceRequest(cursor.worldx(), cursor.worldy(), recipe, rotation));
|
||||
}
|
||||
|
||||
@ -203,14 +358,68 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
@Override
|
||||
public void update(){
|
||||
|
||||
//reset state when not placing
|
||||
if(!isPlacing()){
|
||||
selecting = false;
|
||||
lineMode = false;
|
||||
removals.addAll(placement);
|
||||
placement.clear();
|
||||
}
|
||||
|
||||
if(lineMode){
|
||||
lineScale = Mathf.lerpDelta(lineScale, 1f, 0.1f);
|
||||
|
||||
//When in line mode, pan when near screen edges automatically
|
||||
if(Gdx.input.isTouched(0) && lineMode){
|
||||
float screenX = Graphics.mouse().x, screenY = Graphics.mouse().y;
|
||||
|
||||
float panX = 0, panY = 0;
|
||||
|
||||
if(screenX <= edgePan){
|
||||
panX = -(edgePan - screenX);
|
||||
}
|
||||
|
||||
if(screenX >= Gdx.graphics.getWidth() - edgePan){
|
||||
panX = (screenX - Gdx.graphics.getWidth()) + edgePan;
|
||||
}
|
||||
|
||||
if(screenY <= edgePan){
|
||||
panY = -(edgePan - screenY);
|
||||
}
|
||||
|
||||
if(screenY >= Gdx.graphics.getHeight() - edgePan){
|
||||
panY = (screenY - Gdx.graphics.getHeight()) + edgePan;
|
||||
}
|
||||
|
||||
vector.set(panX, panY).scl((Core.camera.viewportWidth * Core.camera.zoom) / Gdx.graphics.getWidth());
|
||||
vector.limit(maxPanSpeed);
|
||||
|
||||
player.x += vector.x;
|
||||
player.y += vector.y;
|
||||
player.targetAngle = vector.angle();
|
||||
}
|
||||
}else{
|
||||
lineScale = 0f;
|
||||
}
|
||||
|
||||
//remove place requests that have disappeared
|
||||
for(int i = removals.size - 1; i >= 0; i --){
|
||||
PlaceRequest request = removals.get(i);
|
||||
|
||||
if(request.scale <= 0.0001f){
|
||||
removals.removeIndex(i);
|
||||
i --;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean pan(float x, float y, float deltaX, float deltaY){
|
||||
//can't pan in line mode with one finger!
|
||||
if(lineMode && !Gdx.input.isTouched(1)){
|
||||
return false;
|
||||
}
|
||||
|
||||
float dx = deltaX * Core.camera.zoom / Core.cameraScale, dy = deltaY * Core.camera.zoom / Core.cameraScale;
|
||||
|
||||
if(selecting){
|
||||
@ -282,6 +491,10 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
Recipe recipe;
|
||||
int rotation;
|
||||
|
||||
//animation variables
|
||||
float scale;
|
||||
float redness;
|
||||
|
||||
PlaceRequest(float x, float y, Recipe recipe, int rotation) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
@ -1,6 +1,5 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.entities.BlockBuilder.BuildRequest;
|
||||
@ -25,11 +24,9 @@ import io.anuke.ucore.util.Translator;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public abstract class InputHandler extends InputAdapter{
|
||||
float playerSelectRange = Unit.dp.scl(60f);
|
||||
float playerSelectRange = Unit.dp.scl(80f);
|
||||
Translator stackTrns = new Translator();
|
||||
|
||||
private float mx, my;
|
||||
|
||||
public final Player player;
|
||||
public final OverlayFragment frag = new OverlayFragment(this);
|
||||
|
||||
@ -50,11 +47,11 @@ public abstract class InputHandler extends InputAdapter{
|
||||
}
|
||||
|
||||
public float getMouseX(){
|
||||
return mx;
|
||||
return control.gdxInput().getX();
|
||||
}
|
||||
|
||||
public float getMouseY(){
|
||||
return my;
|
||||
return control.gdxInput().getY();
|
||||
}
|
||||
|
||||
public void resetCursor(){
|
||||
@ -65,16 +62,19 @@ public abstract class InputHandler extends InputAdapter{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void updateController(){
|
||||
mx = Gdx.input.getX();
|
||||
my = Gdx.input.getY();
|
||||
}
|
||||
|
||||
public void buildUI(Group group){
|
||||
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
public void updateController(){
|
||||
|
||||
}
|
||||
|
||||
public void drawBottom(){
|
||||
|
||||
}
|
||||
|
||||
public void drawTop(){
|
||||
|
||||
}
|
||||
|
||||
|
@ -158,12 +158,12 @@ public enum PlaceMode{
|
||||
|
||||
void process(int tilex, int tiley, int endx, int endy){
|
||||
/*
|
||||
if(Math.abs(endx - tilex) > maxlen){
|
||||
endx = Mathf.sign(endx - tilex) * maxlen + tilex;
|
||||
if(Math.abs(x2 - tilex) > maxlen){
|
||||
x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(endy - tiley) > maxlen){
|
||||
endy = Mathf.sign(endy - tiley) * maxlen + tiley;
|
||||
if(Math.abs(y2 - tiley) > maxlen){
|
||||
y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
|
||||
}*/
|
||||
|
||||
if(endx < tilex){
|
||||
@ -289,18 +289,18 @@ public enum PlaceMode{
|
||||
|
||||
//todo hold shift to snap
|
||||
/*
|
||||
if(Math.abs(tilex - endx) > Math.abs(tiley - endy)){
|
||||
endy = tiley;
|
||||
if(Math.abs(tilex - x2) > Math.abs(tiley - y2)){
|
||||
y2 = tiley;
|
||||
}else{
|
||||
endx = tilex;
|
||||
x2 = tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(endx - tilex) > maxlen){
|
||||
endx = Mathf.sign(endx - tilex) * maxlen + tilex;
|
||||
if(Math.abs(x2 - tilex) > maxlen){
|
||||
x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(endy - tiley) > maxlen){
|
||||
endy = Mathf.sign(endy - tiley) * maxlen + tiley;
|
||||
if(Math.abs(y2 - tiley) > maxlen){
|
||||
y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
|
||||
}*/
|
||||
|
||||
int dx = endx - tilex, dy = endy - tiley;
|
||||
|
139
core/src/io/anuke/mindustry/input/PlaceUtils.java
Normal file
139
core/src/io/anuke/mindustry/input/PlaceUtils.java
Normal file
@ -0,0 +1,139 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class PlaceUtils {
|
||||
private static final NormalizeResult result = new NormalizeResult();
|
||||
private static final NormalizeDrawResult drawResult = new NormalizeDrawResult();
|
||||
|
||||
/**Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
|
||||
* Returned x2 and y2 will <i>always</i> be greater than x and y.
|
||||
*
|
||||
* @param block block that will be drawn
|
||||
* @param startx starting X coordinate
|
||||
* @param starty starting Y coordinate
|
||||
* @param endx ending X coordinate
|
||||
* @param endy ending Y coordinate
|
||||
* @param snap whether to snap to a line
|
||||
* @param maxLength maximum length of area
|
||||
*/
|
||||
public static NormalizeDrawResult normalizeDrawArea(Block block, int startx, int starty, int endx, int endy, boolean snap, int maxLength, float scaling){
|
||||
normalizeArea(startx, starty, endx, endy, 0, snap, maxLength);
|
||||
|
||||
float offset = block.offset();
|
||||
|
||||
drawResult.x = result.x * tilesize;
|
||||
drawResult.y = result.y * tilesize;
|
||||
drawResult.x2 = result.x2 * tilesize;
|
||||
drawResult.y2 = result.y2 * tilesize;
|
||||
|
||||
drawResult.x -= block.size * scaling * tilesize/2;
|
||||
drawResult.x2 += block.size * scaling * tilesize/2;
|
||||
|
||||
|
||||
drawResult.y -= block.size * scaling * tilesize/2;
|
||||
drawResult.y2 += block.size * scaling * tilesize/2;
|
||||
|
||||
drawResult.x += offset;
|
||||
drawResult.y += offset;
|
||||
drawResult.x2 += offset;
|
||||
drawResult.y2 += offset;
|
||||
|
||||
return drawResult;
|
||||
}
|
||||
|
||||
/**Normalizes a placement area and returns the result.
|
||||
* Returned x2 and y2 will <i>always</i> be greater than x and y.
|
||||
*
|
||||
* @param tilex starting X coordinate
|
||||
* @param tiley starting Y coordinate
|
||||
* @param endx ending X coordinate
|
||||
* @param endy ending Y coordinate
|
||||
* @param snap whether to snap to a line
|
||||
* @param rotation placement rotation
|
||||
* @param maxLength maximum length of area
|
||||
*/
|
||||
public static NormalizeResult normalizeArea(int tilex, int tiley, int endx, int endy, int rotation, boolean snap, int maxLength){
|
||||
|
||||
if(snap) {
|
||||
if (Math.abs(tilex - endx) > Math.abs(tiley - endy)) {
|
||||
endy = tiley;
|
||||
} else {
|
||||
endx = tilex;
|
||||
}
|
||||
|
||||
if (Math.abs(endx - tilex) > maxLength) {
|
||||
endx = Mathf.sign(endx - tilex) * maxLength + tilex;
|
||||
}
|
||||
|
||||
if (Math.abs(endy - tiley) > maxLength) {
|
||||
endy = Mathf.sign(endy - tiley) * maxLength + tiley;
|
||||
}
|
||||
}
|
||||
|
||||
int dx = endx - tilex, dy = endy - tiley;
|
||||
|
||||
if(Math.abs(dx) > Math.abs(dy)){
|
||||
if(dx >= 0){
|
||||
rotation = 0;
|
||||
}else{
|
||||
rotation = 2;
|
||||
}
|
||||
}else if(Math.abs(dx) < Math.abs(dy)){
|
||||
if(dy >= 0){
|
||||
rotation = 1;
|
||||
}else{
|
||||
rotation = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if(endx < tilex){
|
||||
int t = endx;
|
||||
endx = tilex;
|
||||
tilex = t;
|
||||
}
|
||||
if(endy < tiley){
|
||||
int t = endy;
|
||||
endy = tiley;
|
||||
tiley = t;
|
||||
}
|
||||
|
||||
result.x2 = endx;
|
||||
result.y2 = endy;
|
||||
result.x = tilex;
|
||||
result.y = tiley;
|
||||
result.rotation = rotation;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static class NormalizeDrawResult {
|
||||
float x, y, x2, y2;
|
||||
}
|
||||
|
||||
static class NormalizeResult{
|
||||
int x, y, x2, y2, rotation;
|
||||
|
||||
boolean isX(){
|
||||
return Math.abs(x2 - x) > Math.abs(y2 - y);
|
||||
}
|
||||
|
||||
/**Returns length of greater edge of the selection.*/
|
||||
int getLength(){
|
||||
return Math.max(x2 - x, y2 - y);
|
||||
}
|
||||
|
||||
/**Returns the X position of a specific index along this area as a line.*/
|
||||
int getScaledX(int i){
|
||||
return x + (x2 - x > y2 - y ? i : 0);
|
||||
}
|
||||
|
||||
/**Returns the Y position of a specific index along this area as a line.*/
|
||||
int getScaledY(int i){
|
||||
return y + (x2 - x > y2 - y ? 0 : i);
|
||||
}
|
||||
}
|
||||
}
|
@ -29,7 +29,7 @@ public class Build {
|
||||
//todo add break results to core inventory
|
||||
|
||||
if(sound) Effects.sound("break", x * tilesize, y * tilesize);
|
||||
if(effect) Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), 0f, (float)block.size);
|
||||
if(effect) Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
|
||||
|
||||
if(!tile.block().isMultiblock() && !tile.isLinked()){
|
||||
tile.setBlock(Blocks.air);
|
||||
|
@ -107,7 +107,7 @@ public class BuildBlock extends Block {
|
||||
Team team = tile.getTeam();
|
||||
tile.setBlock(entity.recipe.result);
|
||||
tile.setTeam(team);
|
||||
Effects.effect(Fx.placeBlock, tile.drawx(), tile.drawy(), 0f, (float)size);
|
||||
Effects.effect(Fx.placeBlock, tile.drawx(), tile.drawy(), size);
|
||||
}else if(entity.progress < 0f){
|
||||
entity.damage(entity.health + 1);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ import io.anuke.mindustry.core.Platform;
|
||||
import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.util.OS;
|
||||
import io.anuke.ucore.util.Strings;
|
||||
|
||||
import java.net.NetworkInterface;
|
||||
@ -24,7 +25,7 @@ import java.util.Random;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class DesktopPlatform extends Platform {
|
||||
final static boolean useDiscord = false;//OS.getPropertyNotNull("sun.arch.data.model").equals("64");
|
||||
final static boolean useDiscord = !OS.is64Bit;
|
||||
final static String applicationId = "398246104468291591";
|
||||
final static DateFormat format = SimpleDateFormat.getDateTimeInstance();
|
||||
String[] args;
|
||||
@ -32,6 +33,8 @@ public class DesktopPlatform extends Platform {
|
||||
public DesktopPlatform(String[] args){
|
||||
this.args = args;
|
||||
|
||||
|
||||
|
||||
if(useDiscord) {
|
||||
DiscordEventHandlers handlers = new DiscordEventHandlers();
|
||||
DiscordRPC.INSTANCE.Discord_Initialize(applicationId, handlers, true, "");
|
||||
|
Loading…
Reference in New Issue
Block a user