1
0
mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-11 08:15:35 +03:00

The on-going consumer disaster

This commit is contained in:
Anuken 2022-02-20 23:00:25 -05:00
parent 8b916d03af
commit 19828410a9
68 changed files with 371 additions and 451 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 316 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 559 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 603 B

After

Width:  |  Height:  |  Size: 1.3 KiB

View File

@ -545,3 +545,5 @@
63158=fabricator|block-fabricator-ui
63157=stell|unit-stell-ui
63156=ore-beryllium|block-ore-beryllium-ui
63155=locus|unit-locus-ui
63154=avert|unit-avert-ui

Binary file not shown.

View File

@ -996,10 +996,9 @@ public class Blocks{
consumeItems(with(Items.copper, 3, Items.lead, 4, Items.titanium, 2, Items.silicon, 3));
}};
cryofluidMixer = new LiquidConverter("cryofluid-mixer"){{
cryofluidMixer = new GenericCrafter("cryofluid-mixer"){{
requirements(Category.crafting, with(Items.lead, 65, Items.silicon, 40, Items.titanium, 60));
outputLiquid = new LiquidStack(Liquids.cryofluid, 0.2f);
craftTime = 120f;
outputLiquid = new LiquidStack(Liquids.cryofluid, 12f / 60f);
size = 2;
hasPower = true;
hasItems = true;
@ -1012,7 +1011,7 @@ public class Blocks{
consumePower(1f);
consumeItem(Items.titanium);
consumeLiquid(Liquids.water, 0.2f);
consumeLiquid(Liquids.water, 12f / 60f);
}};
pyratiteMixer = new GenericCrafter("pyratite-mixer"){{
@ -1043,8 +1042,8 @@ public class Blocks{
melter = new GenericCrafter("melter"){{
requirements(Category.crafting, with(Items.copper, 30, Items.lead, 35, Items.graphite, 45));
health = 200;
outputLiquid = new LiquidStack(Liquids.slag, 2f);
craftTime = 10f;
outputLiquid = new LiquidStack(Liquids.slag, 12f / 60f);
craftTime = 1f;
hasLiquids = hasPower = true;
drawer = new DrawLiquid(){{
liquidDrawn = Liquids.slag;
@ -1091,8 +1090,7 @@ public class Blocks{
sporePress = new GenericCrafter("spore-press"){{
requirements(Category.crafting, with(Items.lead, 35, Items.silicon, 30));
liquidCapacity = 60f;
craftTime = 20f;
outputLiquid = new LiquidStack(Liquids.oil, 6f);
outputLiquid = new LiquidStack(Liquids.oil, 18f / 60f);
size = 2;
health = 320;
hasLiquids = true;
@ -1177,7 +1175,6 @@ public class Blocks{
drawer.iconOverride = new String[]{"-bottom", ""};
regionRotated1 = 3;
continuousLiquidOutput = true;
outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
liquidOutputDirections = new int[]{1, 3};
}};
@ -1185,7 +1182,6 @@ public class Blocks{
atmosphericConcentrator = new HeatCrafter("atmospheric-concentrator"){{
requirements(Category.crafting, with(Items.oxide, 60, Items.beryllium, 180, Items.silicon, 150));
size = 3;
continuousLiquidOutput = true;
hasLiquids = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.nitrogen, 4.1f), new DrawBlock(), new DrawHeatInput(),
@ -1318,7 +1314,6 @@ public class Blocks{
craftTime = 60f * 2f;
continuousLiquidOutput = true;
outputLiquid = new LiquidStack(Liquids.gallium, 1f / 60f);
outputItem = new ItemStack(Items.scrap, 1);
}};
@ -1385,8 +1380,7 @@ public class Blocks{
size = 3;
liquidCapacity = 40f;
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f);
craftTime = 60f * 1f;
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 3f / 60f, Liquids.nitrogen, 2f / 60f));
consumeItem(Items.graphite);
@ -2185,13 +2179,18 @@ public class Blocks{
scaledHealth = 130;
}};
combustionGenerator = new BurnerGenerator("combustion-generator"){{
combustionGenerator = new ConsumeGenerator("combustion-generator"){{
requirements(Category.power, with(Items.copper, 25, Items.lead, 15));
powerProduction = 1f;
itemDuration = 120f;
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.03f;
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion());
}};
thermalGenerator = new ThermalGenerator("thermal-generator"){{
@ -2205,7 +2204,7 @@ public class Blocks{
ambientSoundVolume = 0.06f;
}};
steamGenerator = new BurnerGenerator("steam-generator"){{
steamGenerator = new ConsumeGenerator("steam-generator"){{
requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
powerProduction = 5.5f;
itemDuration = 90f;
@ -2216,6 +2215,11 @@ public class Blocks{
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.06f;
consume(new ConsumeItemFlammable());
consume(new ConsumeItemExplode());
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion(), new DrawTurbines());
}};
differentialGenerator = new ConsumeGenerator("differential-generator"){{
@ -2234,11 +2238,15 @@ public class Blocks{
consumeLiquid(Liquids.cryofluid, 0.1f);
}};
rtgGenerator = new DecayGenerator("rtg-generator"){{
rtgGenerator = new ConsumeGenerator("rtg-generator"){{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2;
powerProduction = 4.5f;
itemDuration = 60 * 14f;
envEnabled = Env.any;
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion());
consume(new ConsumeItemRadioactive());
}};
solarPanel = new SolarGenerator("solar-panel"){{
@ -2260,8 +2268,10 @@ public class Blocks{
health = 700;
itemDuration = 360f;
powerProduction = 15f;
consumeItem(Items.thorium);
heating = 0.02f;
consumeItem(Items.thorium);
//TODO how to non update
consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
}};
@ -2479,7 +2489,6 @@ public class Blocks{
ambientSound = Sounds.hum;
ambientSoundVolume = 0.06f;
hasLiquids = true;
continuousLiquidOutput = true;
boostScale = 1f / 9f;
outputLiquid = new LiquidStack(Liquids.water, 30f / 60f);
consumePower(0.5f);

View File

@ -73,7 +73,7 @@ public class UnitTypes{
public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone, effectDrone;
//tank
public static @EntityDef({Unitc.class, Tankc.class}) UnitType stell, vanquish, conquer;
public static @EntityDef({Unitc.class, Tankc.class}) UnitType stell, locus, vanquish, conquer;
//endregion
@ -2457,6 +2457,47 @@ public class UnitTypes{
}});
}};
locus = new TankUnitType("locus"){{
hitSize = 18f;
treadPullOffset = 5;
speed = 0.7f;
rotateSpeed = 3f;
health = 800;
armor = 7f;
areaDamage = 8f;
treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
researchCostMultiplier = 0f;
weapons.add(new Weapon("locus-weapon"){{
layerOffset = 0.0001f;
reload = 70f;
shootY = 8f;
recoil = 1f;
rotate = true;
rotateSpeed = 1.4f;
mirror = false;
x = 0f;
y = 0f;
heatColor = Color.valueOf("f9350f");
cooldownTime = 30f;
bullet = new BasicBulletType(5f, 50){{
sprite = "missile-large";
smokeEffect = Fx.shootBigSmoke;
shootEffect = Fx.shootBigColor;
width = 5f;
height = 7f;
lifetime = 40f;
hitSize = 4f;
hitColor = backColor = trailColor = Color.valueOf("feb380");
frontColor = Color.white;
trailWidth = 1.7f;
trailLength = 5;
despawnEffect = hitEffect = Fx.hitBulletColor;
}};
}});
}};
vanquish = new TankUnitType("vanquish"){{
hitSize = 28f;
treadPullOffset = 4;

View File

@ -80,7 +80,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public transient float healSuppressionTime = -1f;
public transient float lastHealTime = -120f * 10f;
private transient boolean consValid, consOptionalValid;
private transient boolean consValid;
private transient float timeScale = 1f, timeScaleDuration;
private transient float dumpAccum;
@ -460,10 +460,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return consValid && enabled && shouldConsume();
}
public boolean consOptionalValid(){
return consValid() && consOptionalValid;
}
public void consume(){
for(Consume cons : block.consumers){
cons.trigger(self());
@ -1621,18 +1617,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void updateConsumption(){
//everything is valid when cheating
if(cheating()){
consValid = consOptionalValid = true;
consValid = true;
return;
}
boolean prevValid = consValid();
consValid = true;
consOptionalValid = true;
boolean docons = shouldConsume() && productionValid();
for(Consume cons : block.consumers){
if(cons.optional) continue;
for(Consume cons : block.nonOptionalConsumers){
if(docons && cons.update && prevValid && cons.valid(self())){
cons.update(self());
}
@ -1644,8 +1637,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(docons && cons.update && prevValid && cons.valid(self())){
cons.update(self());
}
consOptionalValid &= cons.valid(self());
}
}

View File

@ -297,17 +297,12 @@ public class ClassMap{
classes.put("BatteryBuild", mindustry.world.blocks.power.Battery.BatteryBuild.class);
classes.put("BeamNode", mindustry.world.blocks.power.BeamNode.class);
classes.put("BeamNodeBuild", mindustry.world.blocks.power.BeamNode.BeamNodeBuild.class);
classes.put("BurnerGenerator", mindustry.world.blocks.power.BurnerGenerator.class);
classes.put("BurnerGeneratorBuild", mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild.class);
classes.put("ConditionalConsumePower", ConsumePowerCondition.class);
classes.put("ConsumeGenerator", mindustry.world.blocks.power.ConsumeGenerator.class);
classes.put("ConsumeGeneratorBuild", mindustry.world.blocks.power.ConsumeGenerator.ConsumeGeneratorBuild.class);
classes.put("DecayGenerator", mindustry.world.blocks.power.DecayGenerator.class);
classes.put("DynamicConsumePower", ConsumePowerDynamic.class);
classes.put("ImpactReactor", mindustry.world.blocks.power.ImpactReactor.class);
classes.put("ImpactReactorBuild", mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild.class);
classes.put("ItemLiquidGenerator", mindustry.world.blocks.power.ItemLiquidGenerator.class);
classes.put("ItemLiquidGeneratorBuild", mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild.class);
classes.put("LightBlock", mindustry.world.blocks.power.LightBlock.class);
classes.put("LightBuild", mindustry.world.blocks.power.LightBlock.LightBuild.class);
classes.put("LongPowerNode", mindustry.world.blocks.power.LongPowerNode.class);

View File

@ -119,6 +119,8 @@ public class Weapon implements Cloneable{
public TextureRegion region;
/** heat region, must be same size as region (optional) */
public TextureRegion heatRegion;
/** cell region, must be same size as region (optional) */
public TextureRegion cellRegion;
/** outline region to display if top is false */
public TextureRegion outlineRegion;
/** heat region tint */
@ -209,6 +211,12 @@ public class Weapon implements Cloneable{
Draw.rect(region, wx, wy, weaponRotation);
if(cellRegion.found()){
Draw.color(unit.type.cellColor(unit));
Draw.rect(cellRegion, wx, wy, weaponRotation);
Draw.color();
}
if(heatRegion.found() && mount.heat > 0){
Draw.color(heatColor, mount.heat);
Draw.blend(Blending.additive);
@ -475,6 +483,7 @@ public class Weapon implements Cloneable{
public void load(){
region = Core.atlas.find(name);
heatRegion = Core.atlas.find(name + "-heat");
cellRegion = Core.atlas.find(name + "-cell");
outlineRegion = Core.atlas.find(name + "-outline");
//TODO outlinedRegions

View File

@ -303,7 +303,7 @@ public class Block extends UnlockableContent implements Senseable{
/** Consumption filters. */
public boolean[] itemFilter, liquidFilter;
/** Array of consumers used by this block. Only populated after init(). */
public Consume[] consumers = {}, optionalConsumers = {};
public Consume[] consumers = {}, optionalConsumers = {}, nonOptionalConsumers = {};
/** Set to true if this block has any consumers in its array. */
public boolean hasConsumers;
/** The single power consumer, if applicable. */
@ -1090,7 +1090,8 @@ public class Block extends UnlockableContent implements Senseable{
buildCost *= buildCostMultiplier;
consumers = consumeBuilder.toArray(Consume.class);
optionalConsumers = consumeBuilder.filter(consume -> consume.optional).toArray(Consume.class);
optionalConsumers = consumeBuilder.select(consume -> consume.optional).toArray(Consume.class);
nonOptionalConsumers = consumeBuilder.select(consume -> !consume.optional).toArray(Consume.class);
hasConsumers = consumers.length > 0;
itemFilter = new boolean[content.items().size];
liquidFilter = new boolean[content.liquids().size];

View File

@ -187,13 +187,13 @@ public class RegenProjector extends Block{
@Override
public void draw(){
drawer.drawBase(this);
drawer.draw(this);
}
@Override
public void drawLight(){
super.drawLight();
drawer.drawLights(this);
drawer.drawLight(this);
}
}
}

View File

@ -43,6 +43,7 @@ public class BaseTurret extends Block{
public void init(){
//just makes things a little more convenient
if(coolant != null){
//TODO coolant fix
coolant.update = false;
coolant.booster = true;
coolant.optional = true;

View File

@ -315,7 +315,7 @@ public class Turret extends ReloadTurret{
@Override
public void draw(){
draw.drawBase(this);
draw.draw(this);
}
@Override

View File

@ -54,13 +54,13 @@ public class HeatConductor extends Block{
@Override
public void draw(){
drawer.drawBase(this);
drawer.draw(this);
}
@Override
public void drawLight(){
super.drawLight();
drawer.drawLights(this);
drawer.drawLight(this);
}
@Override

View File

@ -1,28 +0,0 @@
package mindustry.world.blocks.power;
import mindustry.type.*;
import mindustry.world.draw.*;
//TODO deprecate this whole class?
public class BurnerGenerator extends ItemLiquidGenerator{
public BurnerGenerator(String name){
super(true, false, name);
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion(), new DrawTurbines());
}
@Override
protected float getLiquidEfficiency(Liquid liquid){
return liquid.flammability;
}
@Override
protected float getItemEfficiency(Item item){
return item.flammability;
}
public class BurnerGeneratorBuild extends ItemLiquidGeneratorBuild{
}
}

View File

@ -7,6 +7,7 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
/**
@ -22,6 +23,9 @@ public class ConsumeGenerator extends PowerGenerator{
public @Nullable LiquidStack liquidOutput;
public @Nullable ConsumeItemFilter filterItem;
public @Nullable ConsumeLiquidFilter filterLiquid;
public ConsumeGenerator(String name){
super(name);
}
@ -37,10 +41,15 @@ public class ConsumeGenerator extends PowerGenerator{
@Override
public void init(){
filterItem = findConsumer(c -> c instanceof ConsumeItemFilter);
filterLiquid = findConsumer(c -> c instanceof ConsumeLiquidFilter);
if(liquidOutput != null){
outputsLiquid = true;
hasLiquids = true;
}
//TODO hardcoded
emitLight = true;
lightRadius = 65f * size;
super.init();
@ -61,6 +70,7 @@ public class ConsumeGenerator extends PowerGenerator{
public class ConsumeGeneratorBuild extends GeneratorBuild{
public float warmup, totalTime;
public float itemMultiplier = 1f;
@Override
public void updateTile(){
@ -68,7 +78,17 @@ public class ConsumeGenerator extends PowerGenerator{
warmup = Mathf.lerpDelta(warmup, enabled && valid ? 1f : 0f, 0.05f);
productionEfficiency = valid ? 1f : 0f;
float multiplier = 1f;
if(valid){
if(filterItem != null && filterItem.getConsumed(this) != null){
itemMultiplier = filterItem.getEfficiency(this);
}
//efficiency is added together
multiplier *= itemMultiplier + (filterLiquid == null ? 0f : filterLiquid.getEfficiency(this));
}
productionEfficiency = (valid ? 1f : 0f) * multiplier;
totalTime += warmup * Time.delta;
//randomly produce the effect
@ -93,10 +113,6 @@ public class ConsumeGenerator extends PowerGenerator{
generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
}
public float getEfficiencyMultiplier(){
return 1f;
}
@Override
public boolean consumeTriggerValid(){
return generateTime > 0;
@ -114,7 +130,9 @@ public class ConsumeGenerator extends PowerGenerator{
@Override
public void drawLight(){
//TODO
//???
drawer.drawLight(this);
//TODO hard coded
Drawf.light(team, x, y, (60f + Mathf.absin(10f, 5f)) * size, Color.orange, 0.5f * warmup);
}
}

View File

@ -1,19 +0,0 @@
package mindustry.world.blocks.power;
import mindustry.type.*;
import mindustry.world.meta.*;
public class DecayGenerator extends ItemLiquidGenerator{
public DecayGenerator(String name){
super(true, false, name);
hasItems = true;
hasLiquids = false;
envEnabled = Env.any;
}
@Override
protected float getItemEfficiency(Item item){
return item.radioactivity;
}
}

View File

@ -1,173 +0,0 @@
package mindustry.world.blocks.power;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.draw.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
/**
* Power generation block which can use items, liquids or both as input sources for power production.
* Liquids will take priority over items.
*/
//TODO remove
@Deprecated
public class ItemLiquidGenerator extends PowerGenerator{
public float minItemEfficiency = 0.2f;
/** The time in number of ticks during which a single item will produce power. */
public float itemDuration = 70f;
/** Minimum liquid efficiency for a generator to accept it. */
public float minLiquidEfficiency = 0.2f;
/** Maximum liquid used per frame. */
public float maxLiquidGenerate = 0.4f;
public Effect generateEffect = Fx.generatespark;
public float generateEffectRnd = 3f;
public Effect explodeEffect = Fx.generatespark;
public boolean randomlyExplode = true;
public boolean defaults = false;
public ItemLiquidGenerator(boolean hasItems, boolean hasLiquids, String name){
this(name);
this.hasItems = hasItems;
this.hasLiquids = hasLiquids;
setDefaults();
}
public ItemLiquidGenerator(String name){
super(name);
drawer = new DrawMulti(new DrawBlock(), new DrawWarmupRegion());
}
protected void setDefaults(){
if(hasItems){
consume(new ConsumeItemFilter(item -> getItemEfficiency(item) >= minItemEfficiency)).update(false).optional(true, false);
}
if(hasLiquids){
consume(new ConsumeLiquidFilter(liquid -> getLiquidEfficiency(liquid) >= minLiquidEfficiency, maxLiquidGenerate)).update(false).optional(true, false);
}
defaults = true;
}
@Override
public void init(){
emitLight = true;
lightRadius = 65f * size;
if(!defaults){
setDefaults();
}
super.init();
}
@Override
public void setStats(){
super.setStats();
if(hasItems){
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
}
}
protected float getItemEfficiency(Item item){
return 0.0f;
}
protected float getLiquidEfficiency(Liquid liquid){
return 0.0f;
}
public class ItemLiquidGeneratorBuild extends GeneratorBuild{
protected Boolf<Liquid> liquidFilter = other -> liquids.get(other) >= 0.001f && getLiquidEfficiency(other) >= minLiquidEfficiency;
public float explosiveness, heat, totalTime;
@Override
public boolean productionValid(){
return generateTime > 0;
}
@Override
public void updateTile(){
//Note: Do not use this delta when calculating the amount of power or the power efficiency, but use it for resource consumption if necessary.
//Power amount is delta'd by PowerGraph class already.
float calculationDelta = delta();
boolean cons = consValid();
heat = Mathf.lerpDelta(heat, generateTime >= 0.001f && enabled && cons ? 1f : 0f, 0.05f);
if(!cons){
productionEfficiency = 0.0f;
return;
}
Liquid liquid = hasLiquids ? content.liquids().find(liquidFilter) : null;
totalTime += heat * Time.delta;
//liquid takes priority over solids
//TODO several issues with this! - it does not work correctly, consumption should not be handled here, why am I re-implementing consumes
//TODO what an awful class
if(hasLiquids && liquid != null && liquids.get(liquid) >= 0.001f){
float baseLiquidEfficiency = getLiquidEfficiency(liquid);
float maximumPossible = maxLiquidGenerate * calculationDelta;
float used = Math.min(liquids.get(liquid) * calculationDelta, maximumPossible);
liquids.remove(liquid, used);
productionEfficiency = baseLiquidEfficiency * used / maximumPossible;
//TODO this aggressively spams the generate effect why would anyone want this why is this here
if(used > 0.001f && (generateTime -= delta()) <= 0f){
generateEffect.at(x + Mathf.range(generateEffectRnd), y + Mathf.range(generateEffectRnd));
generateTime = 1f;
}
}else if(hasItems){
// No liquids accepted or none supplied, try using items if accepted
if(generateTime <= 0f && items.total() > 0){
generateEffect.at(x + Mathf.range(generateEffectRnd), y + Mathf.range(generateEffectRnd));
Item item = items.take();
productionEfficiency = getItemEfficiency(item);
explosiveness = item.explosiveness;
generateTime = 1f;
}
if(generateTime > 0f){
generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
if(randomlyExplode && state.rules.reactorExplosions && Mathf.chance(delta() * 0.06 * Mathf.clamp(explosiveness - 0.5f))){
//this block is run last so that in the event of a block destruction, no code relies on the block type
damage(Mathf.random(11f));
explodeEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
}
}else{
productionEfficiency = 0.0f;
}
}
}
@Override
public float warmup(){
return heat;
}
@Override
public float totalProgress(){
return totalTime;
}
@Override
public void drawLight(){
Drawf.light(team, x, y, (60f + Mathf.absin(10f, 5f)) * size, Color.orange, 0.5f * heat);
}
}
}

View File

@ -73,13 +73,13 @@ public class PowerGenerator extends PowerDistributor{
@Override
public void draw(){
drawer.drawBase(this);
drawer.draw(this);
}
@Override
public void drawLight(){
super.drawLight();
drawer.drawLights(this);
drawer.drawLight(this);
}
@Override

View File

@ -31,8 +31,8 @@ public class GenericCrafter extends Block{
/** if true, crafters with multiple liquid outputs will dump excess when there's still space for at least one liquid type */
public boolean dumpExtraLiquid = true;
public boolean ignoreLiquidFullness = false;
/** if true, liquid will be outputted continuously regardless of craft time */
public boolean continuousLiquidOutput = false;
//TODO should be seconds?
public float craftTime = 80;
public Effect craftEffect = Fx.none;
public Effect updateEffect = Fx.none;
@ -66,7 +66,7 @@ public class GenericCrafter extends Block{
}
if(outputLiquids != null){
stats.add(Stat.output, StatValues.liquids(continuousLiquidOutput ? 1f : craftTime, outputLiquids));
stats.add(Stat.output, StatValues.liquids(1f, outputLiquids));
}
}
@ -145,13 +145,13 @@ public class GenericCrafter extends Block{
@Override
public void draw(){
drawer.drawBase(this);
drawer.draw(this);
}
@Override
public void drawLight(){
super.drawLight();
drawer.drawLights(this);
drawer.drawLight(this);
}
@Override
@ -193,7 +193,7 @@ public class GenericCrafter extends Block{
warmup = Mathf.approachDelta(warmup, warmupTarget(), warmupSpeed);
//continuously output based on efficiency
if(outputLiquids != null && continuousLiquidOutput){
if(outputLiquids != null){
float inc = getProgressIncrease(1f);
for(var output : outputLiquids){
handleLiquid(this, output.liquid, Math.min(output.amount * inc, liquidCapacity - liquids.get(output.liquid)));
@ -242,12 +242,6 @@ public class GenericCrafter extends Block{
}
}
if(outputLiquids != null && !continuousLiquidOutput){
for(var output : outputLiquids){
handleLiquid(this, output.liquid, output.amount);
}
}
craftEffect.at(x, y);
progress %= 1f;
}

View File

@ -1,72 +0,0 @@
package mindustry.world.blocks.production;
import arc.math.*;
import arc.util.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
public class LiquidConverter extends GenericCrafter{
protected @Nullable ConsumeLiquid consumer;
public LiquidConverter(String name){
super(name);
hasLiquids = true;
}
@Override
public boolean outputsItems(){
return false;
}
@Override
public void init(){
super.init();
consumer = findConsumer(b -> b instanceof ConsumeLiquid);
if(consumer == null) throw new RuntimeException("LiquidConverters must have a ConsumeLiquid.");
consumer.update = false;
}
@Override
public void setStats(){
super.setStats();
stats.remove(Stat.output);
stats.add(Stat.output, outputLiquid.liquid, outputLiquid.amount * 60f, true);
}
public class LiquidConverterBuild extends GenericCrafterBuild{
@Override
public void drawLight(){
if(hasLiquids && drawLiquidLight && outputLiquid.liquid.lightColor.a > 0.001f){
drawLiquidLight(outputLiquid.liquid, liquids.get(outputLiquid.liquid));
}
}
@Override
public void updateTile(){
if(consValid()){
if(Mathf.chanceDelta(updateEffectChance)){
updateEffect.at(x + Mathf.range(size * 4f), y + Mathf.range(size * 4));
}
warmup = Mathf.lerpDelta(warmup, 1f, 0.02f);
float use = Math.min(consumer.amount * edelta(), liquidCapacity - liquids.get(outputLiquid.liquid));
float ratio = outputLiquid.amount / consumer.amount;
liquids.remove(consumer.liquid, Math.min(use, liquids.get(consumer.liquid)));
progress += use / consumer.amount;
liquids.add(outputLiquid.liquid, use * ratio);
if(progress >= craftTime){
consume();
progress %= craftTime;
}
}else{
//warmup is still 1 even if not consuming
warmup = Mathf.lerp(warmup, canConsume() ? 1f : 0f, 0.02f);
}
dumpLiquid(outputLiquid.liquid);
}
}
}

View File

@ -110,13 +110,13 @@ public class Pump extends LiquidBlock{
@Override
public void draw(){
draw.drawBase(this);
draw.draw(this);
}
@Override
public void drawLight(){
super.drawLight();
draw.drawLights(this);
draw.drawLight(this);
}
@Override

View File

@ -7,11 +7,14 @@ import mindustry.world.meta.*;
/** An abstract class that defines a type of resource that a block can consume. */
public abstract class Consume{
//TODO maybe remove these and make it an interface if possible?
/** If true, this consumer will not influence consumer validity. */
public boolean optional;
/** If true, this consumer will be displayed as a boost input. */
public boolean booster;
//TODO bad. I don't like it.
@Deprecated
public boolean update = true;
/**
@ -31,6 +34,7 @@ public abstract class Consume{
return optional(true, true);
}
@Deprecated
public Consume update(boolean update){
this.update = update;
return this;

View File

@ -0,0 +1,21 @@
package mindustry.world.consumers;
import mindustry.gen.*;
/** For mods. I don't use this (yet). */
public class ConsumeItemCharged extends ConsumeItemFilter{
public ConsumeItemCharged(float minCharge){
super(item -> item.charge >= minCharge);
}
public ConsumeItemCharged(){
this(0.2f);
}
@Override
public float getEfficiency(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.charge;
}
}

View File

@ -0,0 +1,64 @@
package mindustry.world.consumers;
import arc.math.*;
import arc.scene.ui.layout.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
/** Causes a block to explode when explosive items are moved into it. */
public class ConsumeItemExplode extends ConsumeItemFilter{
public float damage = 4f;
public float threshold, baseChance = 0.06f;
public Effect explodeEffect = Fx.generatespark;
public ConsumeItemExplode(float threshold){
super(item -> item.explosiveness >= threshold);
this.threshold = threshold;
}
public ConsumeItemExplode(){
this(0.5f);
}
@Override
public void update(Building build){
var item = getConsumed(build);
if(item != null){
if(Vars.state.rules.reactorExplosions && Mathf.chance(build.delta() * baseChance * Mathf.clamp(item.explosiveness - threshold))){
build.damage(damage);
explodeEffect.at(build.x + Mathf.range(build.block.size * tilesize / 2f), build.y + Mathf.range(build.block.size * tilesize / 2f));
}
}
}
//as this consumer doesn't actually consume anything, all methods below are empty
@Override
public void build(Building build, Table table){}
@Override
public void trigger(Building build){}
@Override
public void display(Stats stats){}
@Override
public void apply(Block block){}
@Override
public float getEfficiency(Building build){
return 1f;
}
@Override
public boolean valid(Building build){
return true;
}
}

View File

@ -46,6 +46,11 @@ public class ConsumeItemFilter extends Consume{
}
}
/** @return efficiency multiplier based on current item to be consumed; overridden in subclasses. Returns 0 if not valid in subclasses. */
public float getEfficiency(Building build){
return 1f;
}
public @Nullable Item getConsumed(Building build){
for(int i = 0; i < content.items().size; i++){
Item item = content.item(i);

View File

@ -0,0 +1,20 @@
package mindustry.world.consumers;
import mindustry.gen.*;
public class ConsumeItemFlammable extends ConsumeItemFilter{
public ConsumeItemFlammable(float minFlammability){
super(item -> item.flammability >= minFlammability);
}
public ConsumeItemFlammable(){
this(0.2f);
}
@Override
public float getEfficiency(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.flammability;
}
}

View File

@ -0,0 +1,20 @@
package mindustry.world.consumers;
import mindustry.gen.*;
public class ConsumeItemRadioactive extends ConsumeItemFilter{
public ConsumeItemRadioactive(float minRadioactivity){
super(item -> item.radioactivity >= minRadioactivity);
}
public ConsumeItemRadioactive(){
this(0.2f);
}
@Override
public float getEfficiency(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.radioactivity;
}
}

View File

@ -51,6 +51,11 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
var liq = getConsumed(build);
return liq != null && build.liquids.get(liq) >= use(build);
}
/** @return efficiency multiplier based on current item to be consumed; overridden in subclasses. Returns 0 if not valid in subclasses. */
public float getEfficiency(Building build){
return 1f;
}
public @Nullable Liquid getConsumed(Building build){
float u = use(build);

View File

@ -0,0 +1,20 @@
package mindustry.world.consumers;
import mindustry.gen.*;
public class ConsumeLiquidFlammable extends ConsumeLiquidFilter{
public ConsumeLiquidFlammable(float minFlammability, float amount){
super(item -> item.flammability >= minFlammability, amount);
}
public ConsumeLiquidFlammable(float amount){
this(0.2f, amount);
}
@Override
public float getEfficiency(Building build){
var item = getConsumed(build);
return item == null ? 0f : item.flammability;
}
}

View File

@ -15,7 +15,7 @@ public class DrawAnimation extends DrawBlock{
public TextureRegion liquid, top;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
Draw.rect(
sine ?

View File

@ -22,7 +22,7 @@ public class DrawArcSmelter extends DrawBlock{
public Blending blending = Blending.additive;
@Override
public void drawBase(Building build){
public void draw(Building build){
if(drawBottom) Draw.rect(bottom, build.x, build.y);
if(build.warmup() > 0f && flameColor.a > 0.001f){

View File

@ -23,12 +23,12 @@ public class DrawBlock{
}
/** Draws the block itself. */
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y, build.drawrot());
}
/** Draws any extra light for the block. */
public void drawLights(Building build){
public void drawLight(Building build){
}

View File

@ -23,7 +23,7 @@ public class DrawBlurSpin extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Drawf.spinSprite(build.warmup() > blurThresh ? blurRegion : region, build.x + x, build.y + y, build.totalProgress() * rotateSpeed);
}

View File

@ -21,7 +21,7 @@ public class DrawBubbles extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() <= 0.001f) return;
Draw.color(color);

View File

@ -16,7 +16,7 @@ public class DrawCells extends DrawBlock{
public float range = 4f, recurrence = 6f, radius = 3f, lifetime = 60f;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(bottom, build.x, build.y);

View File

@ -22,7 +22,7 @@ public class DrawCircles extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() <= 0.001f) return;
Draw.color(color, build.warmup() * color.a);

View File

@ -17,7 +17,7 @@ public class DrawCrucibleFlame extends DrawPartial{
public Interp particleInterp = new PowIn(1.5f);
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() > 0f && flameColor.a > 0.001f){
Lines.stroke(circleStroke * build.warmup());

View File

@ -21,7 +21,7 @@ public class DrawCultivator extends DrawBlock{
public TextureRegion top;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
Drawf.liquid(middle, build.x, build.y, build.warmup(), plantColor);

View File

@ -12,7 +12,7 @@ public class DrawGlow extends DrawBlock{
public TextureRegion top;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
Draw.alpha(Mathf.absin(build.totalProgress(), glowScale, glowAmount) * build.warmup());
Draw.rect(top, build.x, build.y);

View File

@ -36,7 +36,7 @@ public class DrawGlowRegion extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() <= 0.001f) return;
float z = Draw.z();

View File

@ -31,7 +31,7 @@ public class DrawHeatInput extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.z(Layer.blockAdditive);
if(build instanceof HeatConsumer hc){

View File

@ -26,7 +26,7 @@ public class DrawHeatOutput extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(drawRegion) Draw.rect(build.block.region, build.x, build.y);
Draw.rect(build.rotation > 1 ? top2 : top1, build.x, build.y, build.rotdeg());

View File

@ -25,7 +25,7 @@ public class DrawHeatRegion extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.z(Layer.blockAdditive);
if(build instanceof HeatCrafterBuild hc && hc.heat > 0){

View File

@ -22,7 +22,7 @@ public class DrawLiquid extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
GenericCrafter type = (GenericCrafter)build.block;

View File

@ -13,7 +13,7 @@ public class DrawLiquidOutputs extends DrawBlock{
public TextureRegion[][] liquidOutputRegions;
@Override
public void drawBase(Building build){
public void draw(Building build){
GenericCrafter crafter = (GenericCrafter)build.block;
if(crafter.outputLiquids == null) return;

View File

@ -23,7 +23,7 @@ public class DrawLiquidRegion extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(!build.block.hasLiquids) return;
Liquid drawn = drawLiquid != null ? drawLiquid : build.liquids.current();

View File

@ -23,7 +23,7 @@ public class DrawLiquidTile extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Liquid drawn = drawLiquid != null ? drawLiquid : build.liquids.current();
LiquidBlock.drawTiledFrames(build.block.size, build.x, build.y, padding, drawn, build.liquids.get(drawn) / build.block.liquidCapacity * alpha);
}

View File

@ -22,7 +22,7 @@ public class DrawMixer extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
GenericCrafter crafter = (GenericCrafter)build.block;
float rotation = build.block.rotate ? build.rotdeg() : 0;
Draw.rect(bottom, build.x, build.y, rotation);

View File

@ -32,9 +32,9 @@ public class DrawMulti extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
for(var draw : drawers){
draw.drawBase(build);
draw.draw(build);
}
}
@ -46,9 +46,9 @@ public class DrawMulti extends DrawBlock{
}
@Override
public void drawLights(Building build){
public void drawLight(Building build){
for(var draw : drawers){
draw.drawLights(build);
draw.drawLight(build);
}
}

View File

@ -15,7 +15,7 @@ public class DrawMultiWeave extends DrawBlock{
public float pulse = 0.3f, pulseScl = 10f;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(weave, build.x, build.y, build.totalProgress() * rotateSpeed);
Draw.rect(weave, build.x, build.y, build.totalProgress() * rotateSpeed * rotateSpeed2);

View File

@ -20,7 +20,7 @@ public class DrawParticles extends DrawBlock{
public Blending blending = Blending.normal;
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() > 0f){

View File

@ -19,7 +19,7 @@ public class DrawPistons extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
for(int i = 0; i < sides; i++){
float len = Mathf.absin(build.totalProgress() + sinOffset + sideOffset * sinScl * i, sinScl, sinMag) + lenOffset;
float angle = i * 360f / sides;

View File

@ -25,7 +25,7 @@ public class DrawPulseShape extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
float pz = Draw.z();
if(layer > 0) Draw.z(layer);

View File

@ -11,7 +11,7 @@ public class DrawPump extends DrawBlock{
public TextureRegion liquid;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
if(!(build instanceof PumpBuild pump) || pump.liquidDrop == null) return;

View File

@ -26,7 +26,7 @@ public class DrawRegion extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
float z = Draw.z();
if(layer > 0) Draw.z(layer);
if(spinSprite){

View File

@ -20,7 +20,7 @@ public class DrawRotator extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y);
if(drawSpinSprite){
Drawf.spinSprite(rotator, build.x, build.y, build.totalProgress() * spinSpeed);

View File

@ -12,7 +12,7 @@ public class DrawShape extends DrawPartial{
public boolean useWarmupRadius = false;
@Override
public void drawBase(Building build){
public void draw(Building build){
float pz = Draw.z();
if(layer > 0) Draw.z(layer);

View File

@ -19,7 +19,7 @@ public class DrawSideRegion extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(drawRegion) Draw.rect(build.block.region, build.x, build.y);
Draw.rect(build.rotation > 1 ? top2 : top1, build.x, build.y, build.rotdeg());

View File

@ -29,7 +29,7 @@ public class DrawSmelter extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(build.block.region, build.x, build.y, build.block.rotate ? build.rotdeg() : 0);
if(build.warmup() > 0f && flameColor.a > 0.001f){
@ -54,7 +54,7 @@ public class DrawSmelter extends DrawBlock{
}
@Override
public void drawLights(Building build){
public void drawLight(Building build){
Drawf.light(build.team, build.x, build.y, (lightRadius + Mathf.absin(lightSinScl, lightSinMag)) * build.warmup() * build.block.size, flameColor, lightAlpha);
}
}

View File

@ -19,7 +19,7 @@ public class DrawSpikes extends DrawPartial{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
if(build.warmup() <= 0.001f) return;
Draw.color(color, build.warmup() * color.a);

View File

@ -18,9 +18,7 @@ public class DrawTurbines extends DrawBlock{
}
@Override
public void drawBase(Building build){
if(!turbines[0].found()) return;
public void draw(Building build){
float totalTime = build.totalProgress();
Draw.rect(turbines[0], build.x, build.y, totalTime * turbineSpeed);
Draw.rect(turbines[1], build.x, build.y, -totalTime * turbineSpeed);

View File

@ -44,7 +44,7 @@ public class DrawTurret extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Turret turret = (Turret)build.block;
TurretBuild tb = (TurretBuild)build;

View File

@ -20,7 +20,7 @@ public class DrawWarmupRegion extends DrawBlock{
}
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.color(color);
Draw.alpha(build.warmup() * (1f - sinMag) + Mathf.absin(Time.time, sinScl, sinMag) * build.warmup());
Draw.rect(region, build.x, build.y);

View File

@ -12,7 +12,7 @@ public class DrawWeave extends DrawBlock{
public TextureRegion weave, bottom;
@Override
public void drawBase(Building build){
public void draw(Building build){
Draw.rect(bottom, build.x, build.y);
Draw.rect(weave, build.x, build.y, build.totalProgress());

View File

@ -8,52 +8,47 @@ import mindustry.game.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.power.ItemLiquidGenerator.*;
import mindustry.world.blocks.power.ConsumeGenerator.*;
import mindustry.world.consumers.*;
import org.junit.jupiter.api.*;
import java.util.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.junit.jupiter.api.DynamicTest.dynamicTest;
import static org.junit.jupiter.api.DynamicTest.*;
/**
* This class tests generators which can process items, liquids or both.
* All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well.
* Additionally, each PowerGraph::update() call will have its own thread frame, i.e. the method will never be called twice within the same frame.
* Both of these constraints are handled by FakeThreadHandler within PowerTestFixture.
* Any expected power amount (produced, consumed, buffered) should be affected by FakeThreadHandler.fakeDelta but status should not!
* Any expected power amount (produced, consumed, buffered) should be affected by fakeDelta but status should not!
*/
public class ItemLiquidGeneratorTests extends PowerTestFixture{
private ItemLiquidGenerator generator;
public class ConsumeGeneratorTests extends PowerTestFixture{
private ConsumeGenerator generator;
private Tile tile;
private ItemLiquidGeneratorBuild entity;
private ConsumeGeneratorBuild build;
private final float fakeItemDuration = 60f; //ticks
private final float maximumLiquidUsage = 0.5f;
public void createGenerator(InputType inputType){
Vars.state = new GameState();
Vars.state.rules = new Rules();
generator = new ItemLiquidGenerator(inputType != InputType.liquids, inputType != InputType.items, "fakegen" + System.nanoTime()){
{
powerProduction = 0.1f;
itemDuration = fakeItemDuration;
maxLiquidGenerate = maximumLiquidUsage;
buildType = ItemLiquidGeneratorBuild::new;
generator = new ConsumeGenerator("fakegen" + System.nanoTime()){{
powerProduction = 0.1f;
itemDuration = fakeItemDuration;
buildType = ConsumeGeneratorBuild::new;
if(inputType != InputType.liquids){
consume(new ConsumeItemFlammable());
}
@Override
public float getItemEfficiency(Item item){
return item.flammability;
if(inputType != InputType.items){
consume(new ConsumeLiquidFlammable(maximumLiquidUsage));
}
}};
@Override
public float getLiquidEfficiency(Liquid liquid){
return liquid.flammability;
}
};
generator.init();
tile = createFakeTile(0, 0, generator);
entity = (ItemLiquidGeneratorBuild)tile.build;
build = (ConsumeGeneratorBuild)tile.build;
}
/** Tests the consumption and efficiency when being supplied with liquids. */
@ -86,16 +81,16 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
final float expectedRemainingLiquidAmount = Math.max(0.0f, availableLiquidAmount - expectedConsumptionPerTick * Time.delta);
createGenerator(inputType);
assertTrue(entity.acceptLiquid(null, liquid), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
assertTrue(build.acceptLiquid(null, liquid), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
entity.liquids.add(liquid, availableLiquidAmount);
entity.updateConsumption();
build.liquids.add(liquid, availableLiquidAmount);
build.updateConsumption();
// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
entity.updateTile();
build.updateTile();
assertEquals(expectedRemainingLiquidAmount, entity.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
assertEquals(expectedRemainingLiquidAmount, build.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
assertEquals(expectedEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
}
/** Tests the consumption and efficiency when being supplied with items. */
@ -114,7 +109,6 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
tests.add(dynamicTest("02", () -> simulateItemConsumption(inputType, Items.coal, 1, "Sufficient coal provided")));
tests.add(dynamicTest("03", () -> simulateItemConsumption(inputType, Items.coal, 10, "Excess coal provided")));
tests.add(dynamicTest("04", () -> simulateItemConsumption(inputType, Items.blastCompound, 1, "Blast compound provided")));
//dynamicTest("03", () -> simulateItemConsumption(inputType, Items.plastanium, 1, "Plastanium provided")), // Not accepted by generator due to low flammability
tests.add(dynamicTest("05", () -> simulateItemConsumption(inputType, Items.sporePod, 1, "Biomatter provided")));
tests.add(dynamicTest("06", () -> simulateItemConsumption(inputType, Items.pyratite, 1, "Pyratite provided")));
}
@ -124,27 +118,22 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
}
void simulateItemConsumption(InputType inputType, Item item, int amount, String parameterDescription){
final float expectedEfficiency = amount > 0 ? item.flammability : 0f;
final float expectedRemainingItemAmount = Math.max(0, amount - 1);
float expectedEfficiency = amount > 0 ? item.flammability : 0f;
int expectedRemainingItemAmount = Math.max(0, amount - 1);
createGenerator(inputType);
assertTrue(entity.acceptItem(null, item), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
assertTrue(build.acceptItem(null, item), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
if(amount > 0){
entity.items.add(item, amount);
build.items.add(item, amount);
}
entity.updateConsumption();
// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
try{
entity.updateTile();
build.update();
assertEquals(expectedRemainingItemAmount, build.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
assertEquals(expectedEfficiency, build.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
assertEquals(expectedRemainingItemAmount, entity.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
}catch(NullPointerException e){
e.printStackTrace();
//hacky, but sometimes tests fail here and I'm not going to bother testing it
}
}
/** Makes sure the efficiency stays equal during the item duration. */
@ -163,19 +152,18 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
createGenerator(inputType);
// Burn a single coal and test for the duration
entity.items.add(Items.coal, 1);
entity.updateConsumption();
entity.updateTile();
build.items.add(Items.coal, 1);
build.update();
float expectedEfficiency = entity.productionEfficiency;
float expectedEfficiency = build.productionEfficiency;
float currentDuration = 0.0f;
while((currentDuration += Time.delta) <= fakeItemDuration){
entity.updateTile();
assertEquals(expectedEfficiency, entity.productionEfficiency, "Duration: " + currentDuration);
build.update();
assertEquals(expectedEfficiency, build.productionEfficiency, "Duration: " + currentDuration);
}
entity.updateTile();
assertEquals(0.0f, entity.productionEfficiency, "Duration: " + currentDuration);
build.update();
assertEquals(0.0f, build.productionEfficiency, "Duration: " + currentDuration);
}
enum InputType{

View File

@ -642,6 +642,12 @@ public class Generators{
Pixmap wepReg = weapon.top ? outline.get(reg) : reg;
drawWeapon.get(weapon, wepReg);
if(weapon.cellRegion.found()){
Pixmap weaponCell = get(weapon.cellRegion);
weaponCell.replace(in -> in == 0xffffffff ? 0xffa664ff : in == 0xdcc6c6ff || in == 0xdcc5c5ff ? 0xd06b53ff : 0);
drawWeapon.get(weapon, weaponCell);
}
}
//TODO I can save a LOT of space by not creating a full icon.