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mirror of https://github.com/Anuken/Mindustry.git synced 2024-11-10 15:05:23 +03:00

Renamed phase matter to reduce conflicts / Item balancing

This commit is contained in:
Anuken 2018-10-26 00:00:25 -04:00
parent c922007d21
commit 2094bc3d80
8 changed files with 22 additions and 18 deletions

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@ -431,8 +431,10 @@ item.silicon.name = Silicon
item.silcion.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.name = Plastanium
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-matter.name = Phase Matter
item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.name = Surge Alloy
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.biomatter.name = Biomatter
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
item.sand.name = Sand

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@ -7,7 +7,7 @@ import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemType;
public class Items implements ContentList{
public static Item stone, copper, lead, densealloy, coal, titanium, thorium, silicon, plastanium, phasematter, surgealloy,
public static Item stone, copper, lead, densealloy, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy,
biomatter, sand, blastCompound, pyratite;
@Override
@ -71,9 +71,11 @@ public class Items implements ContentList{
cost = 1.6f;
}};
phasematter = new Item("phase-matter", Color.valueOf("f4ba6e")){{
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
type = ItemType.material;
cost = 1.5f;
fluxiness = 0.9f;
radioactivity = 0.3f;
}};
surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
@ -82,7 +84,7 @@ public class Items implements ContentList{
biomatter = new Item("biomatter", Color.valueOf("648b55")){{
flammability = 0.4f;
fluxiness = 0.2f;
fluxiness = 0.3f;
}};
sand = new Item("sand", Color.valueOf("e3d39e")){{

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@ -36,8 +36,8 @@ public class Recipes implements ContentList{
new Recipe(defense, DefenseBlocks.thoriumWall, new ItemStack(Items.thorium, 12));
new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4));
new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasematter, 12));
new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasematter, 12 * 4));
new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasefabric, 12));
new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasefabric, 12 * 4));
new Recipe(defense, DefenseBlocks.surgeWall, new ItemStack(Items.surgealloy, 12));
new Recipe(defense, DefenseBlocks.surgeWallLarge, new ItemStack(Items.surgealloy, 12 * 4));
@ -68,7 +68,7 @@ public class Recipes implements ContentList{
//DISTRIBUTION
new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.copper, 1)).setAlwaysUnlocked(true);
new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
//starter lead transportation
new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
@ -125,11 +125,11 @@ public class Recipes implements ContentList{
//generators - solar
new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasefabric, 30));
//generators - nuclear
new Recipe(power, PowerBlocks.thoriumReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.densealloy, 300), new ItemStack(Items.thorium, 300));
new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasematter, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasefabric, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 40), new ItemStack(Items.silicon, 50));
new Recipe(distribution, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
@ -138,7 +138,7 @@ public class Recipes implements ContentList{
/*new Recipe(distribution, StorageBlocks.core,
new ItemStack(Items.copper, 2000), new ItemStack(Items.densealloy, 1500),
new ItemStack(Items.silicon, 1500), new ItemStack(Items.thorium, 500),
new ItemStack(Items.surgealloy, 500), new ItemStack(Items.phasematter, 750)
new ItemStack(Items.surgealloy, 500), new ItemStack(Items.phasefabric, 750)
);*/
//DRILLS, PRODUCERS
@ -156,7 +156,7 @@ public class Recipes implements ContentList{
//bodies
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly);
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasefabric, 200));
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly);
@ -170,7 +170,7 @@ public class Recipes implements ContentList{
new Recipe(units, UnitBlocks.daggerFactory, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 70));
new Recipe(units, UnitBlocks.titanFactory, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));
new Recipe(units, UnitBlocks.fortressFactory, new ItemStack(Items.thorium, 200), new ItemStack(Items.lead, 220), new ItemStack(Items.silicon, 150), new ItemStack(Items.surgealloy, 100), new ItemStack(Items.phasematter, 50));
new Recipe(units, UnitBlocks.fortressFactory, new ItemStack(Items.thorium, 200), new ItemStack(Items.lead, 220), new ItemStack(Items.silicon, 150), new ItemStack(Items.surgealloy, 100), new ItemStack(Items.phasefabric, 50));
new Recipe(units, UnitBlocks.wraithFactory, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90));
new Recipe(units, UnitBlocks.ghoulFactory, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
@ -182,7 +182,7 @@ public class Recipes implements ContentList{
//LIQUIDS
new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1)).setDependencies(CraftingBlocks.smelter);
new Recipe(liquid, LiquidBlocks.pulseConduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1));
new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
new Recipe(liquid, LiquidBlocks.liquidRouter, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50));

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@ -75,7 +75,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
phaseWeaver = new PhaseWeaver("phase-weaver"){{
craftEffect = BlockFx.smeltsmoke;
result = Items.phasematter;
result = Items.phasefabric;
craftTime = 120f;
powerCapacity = 50f;
size = 2;

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@ -73,19 +73,19 @@ public class DefenseBlocks extends BlockList implements ContentList{
mendProjector = new MendProjector("mend-projector"){{
consumes.power(0.2f);
size = 2;
consumes.item(Items.phasematter).optional(true);
consumes.item(Items.phasefabric).optional(true);
}};
overdriveProjector = new OverdriveProjector("overdrive-projector"){{
consumes.power(0.35f);
size = 2;
consumes.item(Items.phasematter).optional(true);
consumes.item(Items.phasefabric).optional(true);
}};
forceProjector = new ForceProjector("force-projector"){{
consumes.power(0.2f);
size = 3;
consumes.item(Items.phasematter).optional(true);
consumes.item(Items.phasefabric).optional(true);
}};
shockMine = new ShockMine("shock-mine"){{

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@ -164,7 +164,7 @@ public class ApplicationTests{
tile.entity.items.add(Items.coal, 5);
tile.entity.items.add(Items.titanium, 50);
assertEquals(tile.entity.items.total(), 55);
tile.entity.items.remove(Items.phasematter, 10);
tile.entity.items.remove(Items.phasefabric, 10);
tile.entity.items.remove(Items.titanium, 10);
assertEquals(tile.entity.items.total(), 45);
}