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Bloom fix

This commit is contained in:
Anuken 2019-06-28 23:31:34 -04:00
parent 6fa9abd896
commit 22656a40b2

View File

@ -10,6 +10,12 @@ uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
{
vec4 color = texture2D(u_texture0, v_texCoords);
if(color.r + color.g + color.b > 0.5 * 3.0){
gl_FragColor = color;
}else{
gl_FragColor = vec4(0.0);
}
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
}