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mirror of https://github.com/Anuken/Mindustry.git synced 2024-11-11 14:56:10 +03:00
This commit is contained in:
Anuken 2020-04-30 21:58:48 -04:00
parent 8de0ca7d6e
commit 273f4590df
9 changed files with 189 additions and 37 deletions

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@ -1,6 +1,8 @@
package mindustry.async;
import arc.*;
import arc.struct.*;
import mindustry.game.EventType.*;
import java.util.concurrent.*;
@ -12,15 +14,28 @@ public class AsyncLogic{
private Array<Future<?>> futures = new Array<>();
private ExecutorService executor = Executors.newFixedThreadPool(processes.size, r -> {
Thread thread = new Thread(r, "AsyncExecutor-Thread");
Thread thread = new Thread(r, "AsyncLogic-Thread");
thread.setDaemon(true);
thread.setUncaughtExceptionHandler((t, e) -> {
e.printStackTrace();
//TODO crash!
});
thread.setUncaughtExceptionHandler((t, e) -> Core.app.post(() -> { throw new RuntimeException(e); }));
return thread;
});
public AsyncLogic(){
Events.on(WorldLoadEvent.class, e -> {
complete();
for(AsyncProcess p : processes){
p.init();
}
});
Events.on(ResetEvent.class, e -> {
complete();
for(AsyncProcess p : processes){
p.reset();
}
});
}
public void begin(){
//sync begin
for(AsyncProcess p : processes){
@ -36,6 +51,15 @@ public class AsyncLogic{
}
public void end(){
complete();
//sync end (flush data)
for(AsyncProcess p : processes){
p.end();
}
}
private void complete(){
//wait for all threads to stop processing
for(Future future : futures){
try{
@ -45,11 +69,7 @@ public class AsyncLogic{
}
}
//clear processed futures
futures.clear();
//sync end (flush data)
for(AsyncProcess p : processes){
p.end();
}
}
}

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@ -2,7 +2,13 @@ package mindustry.async;
public interface AsyncProcess{
/** Synchronous. Called at the beginning of the main loop. */
/** Sync. Called when the world loads. */
void init();
/** Sync. Called when the world resets. */
void reset();
/** Sync. Called at the beginning of the main loop. */
void begin();
/** Async. Called in a separate thread. */

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@ -1,19 +1,161 @@
package mindustry.async;
import arc.*;
import arc.box2d.*;
import arc.box2d.BodyDef.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class PhysicsProcess implements AsyncProcess{
private Physics physics;
private Array<PhysicRef> refs = new Array<>(false);
private BodyDef def;
private EntityGroup<? extends Hitboxc> group;
private Filter flying = new Filter(){{
maskBits = categoryBits = 2;
}}, ground = new Filter(){{
maskBits = categoryBits = 1;
}};
public PhysicsProcess(){
def = new BodyDef();
def.allowSleep = true;
def.bullet = false;
def.type = BodyType.DynamicBody;
//currently only enabled for units
group = Groups.unit;
}
@Override
public void begin(){
if(physics == null) return;
//remove stale entities
refs.removeAll(ref -> {
if(!ref.entity.isAdded()){
physics.destroyBody(ref.body);
return true;
}
return false;
});
//find entities without bodies and assign them
for(Hitboxc entity : group){
boolean grounded = ((Flyingc)entity).isGrounded();
if(entity.body() == null){
//add bodies to entities that have none
CircleShape shape = new CircleShape();
shape.setRadius(entity.hitSize() * 0.46f);
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 10.0f;
fd.restitution = 0.05f;
fd.filter.maskBits = fd.filter.categoryBits = (grounded ? ground : flying).maskBits;
def.position.set(entity);
Body body = physics.createBody(def);
body.createFixture(fd);
body.setUserData(entity);
PhysicRef ref = new PhysicRef(entity, body);
refs.add(ref);
entity.body(ref);
}
//save last position
PhysicRef ref = entity.body();
if(ref.wasGround != grounded){
//set correct filter
ref.body.getFixtureList().first().setFilterData(grounded ? ground : flying);
ref.wasGround = grounded;
}
ref.velocity.set(entity.deltaX(), entity.deltaY());
ref.position.set(entity);
}
}
@Override
public void process(){
if(physics == null) return;
//get last position vectors before step
for(PhysicRef ref : refs){
//force set target position
ref.body.setPosition(ref.position.x, ref.position.y);
//save last position for delta
ref.lastPosition.set(ref.body.getPosition());
//write velocity
ref.body.setLinearVelocity(ref.velocity);
}
physics.step(Core.graphics.getDeltaTime(), 3, 3);
//get delta vectors
for(PhysicRef ref : refs){
//get delta vector
ref.delta.set(ref.body.getPosition()).sub(ref.lastPosition);
}
}
@Override
public void end(){
if(physics == null) return;
//move entities
for(PhysicRef ref : refs){
Hitboxc entity = ref.entity;
if(entity instanceof Velc){
//move using velocity component move method TODO hack
((Velc)entity).move(ref.delta.x, ref.delta.y);
}else{
//move directly
entity.trns(ref.delta.x, ref.delta.y);
}
//save last position
ref.position.set(entity);
}
}
@Override
public void reset(){
if(physics != null){
refs.clear();
physics.dispose();
physics = null;
}
}
@Override
public void init(){
reset();
physics = new Physics(new Vec2(), true);
}
public static class PhysicRef{
Hitboxc entity;
Body body;
boolean wasGround = true;
Vec2 lastPosition = new Vec2(), delta = new Vec2(), velocity = new Vec2(), position = new Vec2();
public PhysicRef(Hitboxc entity, Body body){
this.entity = entity;
this.body = body;
}
}
}

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@ -20,7 +20,7 @@ class AllDefs{
}
@GroupDef(value = Unitc.class, spatial = true, collide = {gunit.class}, mapping = true)
@GroupDef(value = Unitc.class, spatial = true, mapping = true)
class gunit{
}

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@ -1,8 +1,9 @@
package mindustry.entities.def;
import arc.math.geom.*;
import arc.math.geom.QuadTree.*;
import arc.math.geom.*;
import mindustry.annotations.Annotations.*;
import mindustry.async.PhysicsProcess.*;
import mindustry.gen.*;
@Component
@ -10,6 +11,7 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
@Import float x, y;
transient float lastX, lastY, hitSize;
transient PhysicRef body;
@Override
public void update(){

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@ -74,23 +74,6 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
controller(controller);
}
@Override
public void collision(Hitboxc other, float x, float y){
if(!(other instanceof Unitc)) return;
Unitc unit = (Unitc)other;
if(isGrounded() != unit.isGrounded()) return;
float scale = 2f;
hitbox(Tmp.r1);
other.hitbox(Tmp.r2);
Vec2 v = Geometry.overlap(Tmp.r1, Tmp.r2, true);
float tm = mass() + unit.mass();
float s1 = mass() / tm, s2 = unit.mass() / tm;
move(v.x*s2/scale, v.y*s2/scale);
unit.move(-v.x*s1/scale, -v.y*s1/scale);
}
@Override
public void type(UnitType type){
this.type = type;

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@ -3,7 +3,6 @@ package mindustry.entities.units;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.meta.*;
@ -37,10 +36,10 @@ public class AIController implements UnitController{
}
protected void targetClosest(){
Teamc newTarget = Units.closestTarget(unit.team(), unit.x(), unit.y(), Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
if(newTarget != null){
target = newTarget;
}
//Teamc newTarget = Units.closestTarget(unit.team(), unit.x(), unit.y(), Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
//if(newTarget != null){
// target = newTarget;
//}
}
@Override

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@ -92,7 +92,7 @@ public abstract class SaveVersion extends SaveFileReader{
Core.camera.position.set(Tmp.v1);
player.set(Tmp.v1);
control.input.controlledType = content.getByName(ContentType.unit, map.get("controlledType"));
control.input.controlledType = content.getByName(ContentType.unit, map.get("controlledType", "<none>"));
}
Map worldmap = maps.byName(map.get("mapname", "\\\\\\"));

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@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=7ef1821dfd7725c97d0dbcc6a6da5c96b1fbb4b2
archash=3533846d0009cda47c9416c4cb105b8e79518099