mirror of
https://github.com/Anuken/Mindustry.git
synced 2024-11-11 03:31:19 +03:00
Lowercases ColorNames (#2053)
* lowercase colornames * change yellow to accent
This commit is contained in:
parent
b758b69243
commit
2dfa334ba6
@ -1,4 +1,4 @@
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Translators and Contributors
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discord = Join the Mindustry Discord!
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@ -101,7 +101,7 @@ feature.unsupported = Your device does not support this feature.
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.none = [lightgray]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.openfolder = Open Folder
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@ -126,7 +126,7 @@ mod.import.file = Import File
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mod.import.github = Import From GitHub
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.author = [lightgray]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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@ -291,8 +291,8 @@ builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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@ -1,4 +1,4 @@
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credits.text = Стваральнiк [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
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credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
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credits = Аўтары
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contributors = Перакладчык
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discord = Далучайцеся да нашага Discord!
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@ -101,7 +101,7 @@ feature.unsupported = Ваша прылада не падтрымлівае гэ
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mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
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mods.alpha = [accent](Альфа)
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mods = Мадыфікацыі
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mods.none = [LIGHT_GRAY]Мадыфікацыі не знойдзены!
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mods.none = [lightgray]Мадыфікацыі не знойдзены!
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mods.guide = Кіраўніцтва па модам
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mods.report = Паведаміць пра памылку
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mods.openfolder = Адкрыць тэчку з мадыфікацыямі
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@ -126,7 +126,7 @@ mod.import.file = Import File
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mod.import.github = Імпартаваць мод з GitHub
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mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
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mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
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mod.author = [LIGHT_GRAY]Аўтар:[] {0}
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mod.author = [lightgray]Аўтар:[] {0}
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mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
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mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
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mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
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@ -291,8 +291,8 @@ builtin = Убудаваная
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map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
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map.random = [accent]Выпадковая карта
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map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
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map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[SCARLET] не аранжавае[] ядро на гэтую карту ў рэдактары.
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map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[SCARLET] ружовае[] ядро на гэтую карту ў рэдактары.
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map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
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map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
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map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
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workshop.update = Абнавіць змесціва
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workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
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@ -761,7 +761,7 @@ mode.help.title = Апісанне рэжымаў
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mode.survival.name = Выжыванне
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mode.survival.description = Звычайны рэжым. Неабходна здабываць рэсурсы, а хвалі наступаюць аўтаматычна. \n[gray]Патрабуюцца пункту з’яўлення ворагаў на карце для гульні.
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mode.sandbox.name = Пясочніца
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mode.sandbox.description = Бясконцыя рэсурсы і няма таймера хваль. [Gray]Можна самім выклікаць хвалю.
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mode.sandbox.description = Бясконцыя рэсурсы і няма таймера хваль. [gray]Можна самім выклікаць хвалю.
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mode.editor.name = Рэдактар
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mode.pvp.name = PvP
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mode.pvp.description = Змагайцеся супраць іншых гульцоў. \n[gray]Для гульні патрабуецца як мінімум 2 ядра рознага колеру на карце.
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credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits.text = Vytvořil [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Titulky
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contributors = Překladatelé a sponzoři
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discord = Připoj se k Mindustry\nna Discord serveru!
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@ -199,7 +199,7 @@ server.edit = Upravit server
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server.outdated = [crimson]Zastaralá verze serveru![]
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server.outdated.client = [crimson]Zastaralá verze klienta![]
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server.version = [gray]Verze: {0} {1}[]
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server.custombuild = [yellow]Upravená verze hry[]
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server.custombuild = [accent]Upravená verze hry[]
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confirmban = Jsi si jistý, že chceš zakázat tohoto hráče?
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confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče?
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confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí tohoto hráče?
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@ -291,8 +291,8 @@ builtin = Vestavěno
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map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
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map.random = [accent]Náhodná mapa[]
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map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
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map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [SCARLET]neoranžové[] jádro.
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map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro.
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map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
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map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
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map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
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workshop.update = Aktualizovat položku
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workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
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credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
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credits.text = Entwickelt von [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
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credits = Danksagungen
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contributors = Übersetzer und Mitwirkende
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discord = Tritt dem Mindustry-Discord bei!
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@ -18,7 +18,7 @@ screenshot = Screenshot gespeichert unter {0}
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screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
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gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [YELLOW]Neuer Highscore!
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highscore = [accent]Neuer Highscore!
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copied = Kopiert.
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load.sound = Audio
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@ -199,7 +199,7 @@ server.edit = Server bearbeiten
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server.outdated = [crimson]Veralteter Server![]
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server.outdated.client = [crimson]Veralteter Client![]
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server.version = [lightgray]Version: {0}
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server.custombuild = [yellow]Benutzerdefinierter Build
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server.custombuild = [accent]Benutzerdefinierter Build
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confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
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confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
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confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
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@ -290,9 +290,9 @@ custom = Benutzerdefiniert
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builtin = Enthalten
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map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgänig gemacht werden!
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map.random = [accent]Zufällige Karte
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map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
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map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [royal]blue[] Kern zu dieser Karte im Editor hinzu.
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map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
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map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
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workshop.update = Objekt aktualisieren
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workshop.error = Fehler beim Laden von Workshop-Details: {0}
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credits.text = Creado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Créditos
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contributors = Traductores y Contribuidores
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discord = ¡Únete al Discord de Mindustry!
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@ -87,7 +87,7 @@ save.quit = Guardar & Salir
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maps = Mapas
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maps.browse = Navegar por los Mapas
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continue = Continuar
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maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
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maps.none = [lightgray]¡No se han encontrado mapas!
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invalid = Invalido
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pickcolor = Escoge Color
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preparingconfig = Preparando Configuración
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@ -101,7 +101,7 @@ feature.unsupported = Tu dispositivo no soporta esta función.
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mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No se encontraron Mods!
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mods.none = [lightgray]No se encontraron Mods!
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mods.guide = Guia de Modding
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mods.report = Reportar Error
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mods.openfolder = Abrir carpeta de mods
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@ -126,7 +126,7 @@ mod.import.file = Import File
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mod.import.github = Importar Mod de Github
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mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
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mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
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mod.author = [LIGHT_GRAY]Autor:[] {0}
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mod.author = [lightgray]Autor:[] {0}
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mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que ya no has instalado. Se puede corromper la partida guardada. ¿Estás seguro de que quieres cargarla?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente.
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mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
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@ -139,9 +139,9 @@ filename = Nombre del archivo:
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unlocked = ¡Nuevo Bloque Desbloqueado!
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completed = [accent]Completado
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techtree = Árbol de Tecnologías
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research.list = [LIGHT_GRAY]investigación:
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research.list = [lightgray]investigación:
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research = Investigación
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researched = [LIGHT_GRAY]{0} investigado.
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researched = [lightgray]{0} investigado.
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players = {0} jugadores online
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players.single = {0} jugador online
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players.search = buscar
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@ -164,8 +164,8 @@ server.kicked.customClient = Este servidor no soporta versiones personalizadas.
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server.kicked.gameover = ¡Fin del juego!
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server.kicked.serverRestarting = Se esta reiniciando el servidor.
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server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
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host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
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join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
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host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
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join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
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hostserver = Crear Servidor
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invitefriends = Invitar Amigos
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hostserver.mobile = Crear\nJuego
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@ -199,7 +199,7 @@ server.edit = Editar Servidor
|
||||
server.outdated = [crimson]¡Servidor desactualizado![]
|
||||
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||
server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
server.custombuild = [accent]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmvotekick = ¿Estás seguro de querer hechar por votación a este jugador?
|
||||
@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
wave = [accent]Oleada {0}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemigo Restante
|
||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
loadimage = Cargar Imagen
|
||||
saveimage = Guardar Imagen
|
||||
unknown = Desconocido
|
||||
@ -291,8 +291,8 @@ builtin = Incorporado
|
||||
map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no se puede deshacer!
|
||||
map.random = [accent]Mapa Aleatorio
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[accent] orange[] [white]al mapa con el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[scarlet] red[] a este mapa en el editor.
|
||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[scarlet] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
workshop.update = Actualizar artículo
|
||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Cargar del Portapapeles
|
||||
waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
editor.default = [LIGHT_GRAY]<Por defecto>
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
editor.name = Nombre:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Llena equipos en vez de bloques.
|
||||
toolmode.drawteams = Dibujar Equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Editor de Mapa
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||
locked = Bloqueado
|
||||
complete = [LIGHT_GRAY]Completado:
|
||||
complete = [lightgray]Completado:
|
||||
requirement.wave = Alcanzar la oleada {0} en {1}
|
||||
requirement.core = Destruir el núcleo enemigo en {0}
|
||||
requirement.unlock = Desbloquear {0}
|
||||
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Récord: {0}
|
||||
resume = Continuar Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Récord: {0}
|
||||
launch = Lanzar
|
||||
launch.title = Lanzamiento Exitoso
|
||||
launch.next = [LIGHT_GRAY]próxima oportunidad en la oleada {0}
|
||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
@ -469,9 +469,9 @@ uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
bannedblocks = Bloques prohibidos
|
||||
addall = Añadir todo
|
||||
configure.locked = [LIGHT_GRAY]Para configurar la carga inicial: {0}.
|
||||
configure.locked = [lightgray]Para configurar la carga inicial: {0}.
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||
zone.unlocked = [lightgray]{0} desbloqueado.
|
||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||
zone.config.unlocked = Carga desbloqueada:[lightgray]\n{0}
|
||||
zone.resources = Recursos Detectados:
|
||||
@ -548,7 +548,7 @@ blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
blocks.tiles = Tiles requeridos
|
||||
blocks.affinities = Afinidades
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.damage = Daño
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Segundos
|
||||
setting.blockselecttimeout.name = Tiempo de espera de selección de bloque
|
||||
setting.milliseconds = {0} milisegundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.position.name = Mostrar posición del jugador.
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
||||
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
|
||||
rules.playerdamagemultiplier = Multiplicador del daño del jugador
|
||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[LIGHT_GRAY] (casillas)
|
||||
rules.respawntime = Tiempo de reaparición:[LIGHT_GRAY] (seg)
|
||||
rules.wavespacing = Tiempo entre oleadas:[LIGHT_GRAY] (seg)
|
||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas)
|
||||
rules.respawntime = Tiempo de reaparición:[lightgray] (seg)
|
||||
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.dropzoneradius = Radio de zona de caída:[LIGHT_GRAY] (casillas)
|
||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||
rules.respawns = Reapariciones máximas por oleada
|
||||
rules.limitedRespawns = Límite de reapariciones
|
||||
rules.title.waves = Oleadas
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Fundido
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
item.corestorable = [lightgray]Guardable en el núcleo: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||
item.explosiveness = [lightgray]Explosividad: {0}
|
||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidad: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Piedra de Arena
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Propulsor
|
||||
block.kiln.name = Horno
|
||||
block.graphite-press.name = Prensa de grafito
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||
block.constructing = {0}\n[lightgray](Construyendo)
|
||||
block.spawn.name = Punto de generación
|
||||
block.core-shard.name = Núcleo: Fragmento
|
||||
block.core-foundation.name = Núcleo: Fundación
|
||||
@ -1065,7 +1065,7 @@ tutorial.drill.mobile = Minar manualmente no es muy eficiente.\nLos [accent]Tala
|
||||
tutorial.blockinfo = Cada bloque tiene diferentes estadísticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadísticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadísticas del Taladro Mecánico ahora.[]
|
||||
tutorial.conveyor = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||
tutorial.conveyor.mobile = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.\n[accent] Construye una línea manteniendo el dedo unos segundos[] y arrastrando hacia una dirección.\n\n[accet]{0}/{1} cintas colocadas en línea\n[ccent]]0/1 recursos transportados.
|
||||
tutorial.turret = Debes construir estructuras defensivas para repeler al [LIGHT_GRAY]enemigo[].\nConstruye una torreta dúo cerca de tu base.
|
||||
tutorial.turret = Debes construir estructuras defensivas para repeler al [lightgray]enemigo[].\nConstruye una torreta dúo cerca de tu base.
|
||||
tutorial.drillturret = Los dúos requieren[accent] munición de cobre[]para disparar.\nColoca un taladro junto a la torre para darle cobre. \nTambien puedes hacer una línea de transportadores desde el taladro hasta el dúo.
|
||||
tutorial.pause = Durante la batalla, puedes[accent]pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa Espacio para pausar.
|
||||
tutorial.pause.mobile = Durante la batalla, puedes[accent] pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa este boton de arriba a la izquierda para pausar.
|
||||
@ -1075,7 +1075,7 @@ tutorial.breaking = Muchas veces hace falta destruir bloques.\n[accent]Mantén e
|
||||
tutorial.breaking.mobile = Muchas veces hace falta destruir bloques.\n[accent]Selecciona el modo de desonstrucción[], después toca un bloque para comenzar a romperlo.\nDestruye un área manteniendo tu dedo algunos segundos[] y arrastrando hacia una dirección.\nUsa el botón de confirmación para confirmar la destrucción.\n\n[accent]Destruye todos los bloques de chatarra de la izquierda de tu núcleo usando la selección de área.[]
|
||||
tutorial.withdraw = En algunas situaciones, es necesario coger recursos directamente de bloques.\nPara hacer esto, [accent]toca un bloque[] con recursos en él, después [accent]toca el recurso[] en el inventario.\nSe pueden sacar múltiples recursos [accent]tocando y manteniendo[].\n\n[accent]Saca algo de cobre del núcleo.[]
|
||||
tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bloque de destino.\n\n[accent]Deposita tu cobre otra vez al núcleo.[]
|
||||
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
|
||||
tutorial.waves = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
|
||||
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
|
||||
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Usa grandes cantidades de energía, arena y ag
|
||||
block.core-shard.description = La primera iteración de la cápsula del núcleo. Una vez destruido, todo el contacto con la región es perdido. No permitas que esto ocurra.
|
||||
block.core-foundation.description = La segunda versión del núcleo. Mejor blindado. Almacena más recursos.
|
||||
block.core-nucleus.description = La tercera y última iteración de la cápsula del núcleo. Muy bien blindado. Almacena cantidades masivas dde recursos.
|
||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
|
||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
|
||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del almacén.
|
||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del contenedor.
|
||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
||||
block.launch-pad.description = Lanza paquetes de recursos sin necesitar lanzar con el núcleo.
|
||||
block.launch-pad-large.description = Una versión mejorada del pad de lanzamiento. Almacena más recursos y los lanza más frecuentemente.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Autor: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Autor: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Tegijad
|
||||
contributors = Tõlkijad ja panustajad
|
||||
discord = Liitu Mindustry Discordi serveriga!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.author = [lightgray]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
@ -199,7 +199,7 @@ server.edit = Kohanda serverit
|
||||
server.outdated = [crimson]Aegunud server![]
|
||||
server.outdated.client = [crimson]Aegunud versioon![]
|
||||
server.version = [lightgray]v{0} {1}
|
||||
server.custombuild = [yellow]Kohandatud versioon
|
||||
server.custombuild = [accent]Kohandatud versioon
|
||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
||||
@ -291,8 +291,8 @@ builtin = Sisse-ehitatud
|
||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||
map.random = [accent]Suvaline maailm
|
||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid.
|
||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Egilea: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Egilea: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Kredituak
|
||||
contributors = Itzultzaile eta kolaboratzaileak
|
||||
discord = Elkartu Mindustry Discord-era!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mod-ak
|
||||
mods.none = [LIGHT_GRAY]Ez da mod-ik aurkitu!
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
mods.report = Eman akatsaren berri
|
||||
mods.openfolder = Ireki Mod-en karpeta
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Inportatu GitHub Mod-a
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = Mod hau ezabatuko da.
|
||||
mod.author = [LIGHT_GRAY]Egilea:[] {0}
|
||||
mod.author = [lightgray]Egilea:[] {0}
|
||||
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
|
||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||
@ -199,7 +199,7 @@ server.edit = Editatu zerbitzaria
|
||||
server.outdated = [crimson]Zaharkitutako zerbitzaria![]
|
||||
server.outdated.client = [crimson]Zaharkitutako bezeroa![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Konpilazio pertsonalizatua
|
||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
||||
@ -291,8 +291,8 @@ builtin = Jolas barnekoa
|
||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||
map.random = [accent]Ausazko mapa
|
||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
|
||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||
workshop.update = Eguneratu elementua
|
||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Pelin tehnyt [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Pelin tehnyt [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Tekijät
|
||||
contributors = Kääntäjät ja avustajat
|
||||
discord = Liity Mindustryn Discordiin!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modit
|
||||
mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisopas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa modikansio
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Tuo GitHub Modi
|
||||
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
|
||||
mod.remove.confirm = Tämä modi poistetaan.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.author = [lightgray]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
@ -199,7 +199,7 @@ server.edit = Muokkaa palvelinta
|
||||
server.outdated = [crimson]Vanhentunut palvelin![]
|
||||
server.outdated.client = [crimson]Vanhentunut asiakasohjelma![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
||||
@ -291,8 +291,8 @@ builtin = Sisäänrakennettu
|
||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||
map.random = [accent]Satunnainen kartta
|
||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
|
||||
credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
|
||||
credits = Crédits
|
||||
contributors = Traducteurs et contributeurs
|
||||
discord = Rejoignez le Discord de Mindustry
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
||||
mods.none = [lightgray]Aucun mod trouvé!
|
||||
mods.guide = Guide de Modding
|
||||
mods.report = Signaler un Bug
|
||||
mods.openfolder = Ouvrir le dossier des mods
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Importer un mod GitHub
|
||||
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
|
||||
mod.remove.confirm = Ce mod sera supprimé.
|
||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.author = [lightgray]Auteur:[] {0}
|
||||
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr(e) de vouloir l'importer?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
|
||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Workshop.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||
@ -199,7 +199,7 @@ server.edit = Modifier le serveur
|
||||
server.outdated = [crimson]Serveur obsolète![]
|
||||
server.outdated.client = [crimson]Client obsolète![]
|
||||
server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Version personnalisée
|
||||
server.custombuild = [accent]Version personnalisée
|
||||
confirmban = Souhaitez-vous vraiment bannir ce joueur?
|
||||
confirmkick = Souhaitez-vous vraiment expulser ce joueur?
|
||||
confirmvotekick = Voulez-vous vraiment voter l'expulsion de ce joueur?
|
||||
@ -291,8 +291,8 @@ builtin = Intégré
|
||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte? Cette action ne peut pas être annulée!
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte n'a pas de base pour qu'un joueur puisse y apparaître! Ajoutez une base[accent] orange[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître! Ajoutez au moins une base [SCARLET] non-orange[] dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[SCARLET] rouge[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître! Ajoutez au moins une base [scarlet] non-orange[] dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[scarlet] rouge[] sur cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Mettre à jour
|
||||
workshop.error = Erreur lors de la récupération des détails du Workshop: {0}
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Scories
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Rapidité: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Crédits
|
||||
contributors = Traducteurs et contributeurs
|
||||
discord = Rejoignez le discord de Mindustry !
|
||||
@ -87,7 +87,7 @@ save.quit = Save & Quit
|
||||
maps = Cartes
|
||||
maps.browse = Browse Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
maps.none = [lightgray]Aucune carte trouvée!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Preparing Config
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.author = [lightgray]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
@ -139,9 +139,9 @@ filename = Nom du fichier:
|
||||
unlocked = Nouveau bloc debloqué!
|
||||
completed = [accent]Terminé
|
||||
techtree = Arbre technologique
|
||||
research.list = [LIGHT_GRAY]Recherche:
|
||||
research.list = [lightgray]Recherche:
|
||||
research = Recherche
|
||||
researched = [LIGHT_GRAY]{0} recherchée.
|
||||
researched = [lightgray]{0} recherchée.
|
||||
players = {0} joueurs
|
||||
players.single = {0} joueur
|
||||
players.search = search
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Ce serveur ne supporte pas les versions personnalis
|
||||
server.kicked.gameover = Vous avez perdu !
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [lightgray]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[lightgray]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[lightgray]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
hostserver = Héberger un serveur
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Héberger\nUne partie
|
||||
@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
wave.enemy = [LIGHT_GRAY]{0} Ennemi restant
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
@ -290,9 +290,9 @@ custom = Personnalisé
|
||||
builtin = Pré-fait
|
||||
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [royal]base bleue[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
|
||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Coller depuis le Presse-papiers
|
||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||
waves.copied = Vagues copiées.
|
||||
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
editor.default = [lightgray]<Par défaut>
|
||||
details = Details...
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
|
||||
toolmode.drawteams = Tirage au sort des équipes
|
||||
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Éditeur de carte
|
||||
abandon = Abandonner
|
||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||
locked = Verrouillé
|
||||
complete = [LIGHT_GRAY]Compléter:
|
||||
complete = [lightgray]Compléter:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = Lancement
|
||||
launch.title = Lancement réussi
|
||||
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
@ -469,9 +469,9 @@ uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.locked = [lightgray]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||
zone.unlocked = [lightgray]{0} Débloquée.
|
||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Ressources détectées:
|
||||
@ -548,7 +548,7 @@ blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]Inconnu
|
||||
block.unknown = [lightgray]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Damage
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Secondes
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume de la musique
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
|
||||
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
|
||||
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
|
||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
||||
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
|
||||
rules.respawntime = Temps de réapparition:[lightgray] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Les vagues attendent les ennemis
|
||||
rules.dropzoneradius = Rayon de la zone de largage:[LIGHT_GRAY] (tuiles)
|
||||
rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
|
||||
rules.respawns = Max d'apparition par vague
|
||||
rules.limitedRespawns = Limite d'apparition
|
||||
rules.title.waves = Vagues
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Scorie
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sable rocheux
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Propulseur
|
||||
block.kiln.name = Four a métaverre
|
||||
block.graphite-press.name = Presse à graphite
|
||||
block.multi-press.name = Multi-Presse
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||
block.constructing = {0}\n[lightgray](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Fondation
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]
|
||||
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
||||
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
||||
tutorial.turret = Des constructions défensives doivent être construites pour repousser [lightgray]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
||||
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
||||
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
|
||||
tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintene
|
||||
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
|
||||
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
|
||||
tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
|
||||
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves = Les [lightgray]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Utilise de grandes quantités d'énergie pour
|
||||
block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
|
||||
block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
|
||||
block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
|
||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Diciptakan oleh [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Diciptakan oleh [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Kredit
|
||||
contributors = Penerjemah dan Kontributor
|
||||
discord = Bergabung di Discord Mindustry!
|
||||
@ -87,7 +87,7 @@ save.quit = Simpan & Keluar
|
||||
maps = Maps
|
||||
maps.browse = Cari Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||
maps.none = [lightgray]Peta tidak ditemukan!
|
||||
invalid = Tidak valid
|
||||
pickcolor = Pilih warna
|
||||
preparingconfig = Menyiapkan Konfigurasi
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengalami kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mod
|
||||
mods.none = [LIGHT_GRAY]Tidak ada mod yang ditemukan!
|
||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
mods.guide = Panduan Modding
|
||||
mods.report = Lapor Kesalahan
|
||||
mods.openfolder = Buka Folder Mod
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Impor Mod GitHub
|
||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||
mod.remove.confirm = Mod ini akan dihapus.
|
||||
mod.author = [LIGHT_GRAY]Pencipta:[] {0}
|
||||
mod.author = [lightgray]Pencipta:[] {0}
|
||||
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Sebelum menerbitkan mod di dalam workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto dinamakan[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diterbitkan di workshop.\nUntuk mengubah mod menjadi folder, unzip file mod tersebut dan bentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
||||
@ -139,9 +139,9 @@ filename = Nama File:
|
||||
unlocked = Konten baru terbuka!
|
||||
completed = [accent]Terselesaikan
|
||||
techtree = Cabang Teknologi
|
||||
research.list = [LIGHT_GRAY]Penelitian:
|
||||
research.list = [lightgray]Penelitian:
|
||||
research = Penelitian
|
||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||
researched = [lightgray]{0} telah diteliti.
|
||||
players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
players.search = cari
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Downlo
|
||||
server.kicked.gameover = Permainan telah berakhir!
|
||||
server.kicked.serverRestarting = Server sedang mengulang kembali.
|
||||
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN-mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN-mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||
hostserver = Host Permainan
|
||||
invitefriends = Undang Teman
|
||||
hostserver.mobile = Host\nPermainan
|
||||
@ -199,7 +199,7 @@ server.edit = Sunting Server
|
||||
server.outdated = [crimson]Server Kadaluarsa![]
|
||||
server.outdated.client = [crimson]Client Kadaluarsa![]
|
||||
server.version = [lightgray]Versi: {0} {1}
|
||||
server.custombuild = [yellow]Bentuk Modifikasi
|
||||
server.custombuild = [accent]Bentuk Modifikasi
|
||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
||||
@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
||||
waiting = [LIGHT_GRAY]Menunggu...
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||
waiting = [lightgray]Menunggu...
|
||||
waiting.players = Menunggu pemain lainnya...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Musuh Tersisa
|
||||
wave.enemy = [LIGHT_GRAY]{0} Musuh Tersisa
|
||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||
loadimage = Memuat Gambar
|
||||
saveimage = Simpan Gambar
|
||||
unknown = Tak diketahui
|
||||
@ -290,9 +290,9 @@ custom = Modifikasi
|
||||
builtin = Terpasang
|
||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||
map.random = [accent]Peta Acak
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [ROYAL] biru[] kedalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [royal] biru[] kedalam peta di penyunting.
|
||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain biru[] kedalam peta di penyunting.
|
||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[scarlet] merah[] kedalam peta di penyunting.
|
||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||
workshop.update = Perbarui Item
|
||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Tempel dari Papan klip
|
||||
waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
editor.default = [LIGHT_GRAY]<Standar>
|
||||
editor.default = [lightgray]<Standar>
|
||||
details = Detail...
|
||||
edit = Sunting...
|
||||
editor.name = Nama:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||
toolmode.drawteams = Gambar Tim
|
||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Penyunting Peta
|
||||
abandon = Tinggalkan
|
||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||
locked = Terkunci
|
||||
complete = [LIGHT_GRAY]Mencapai:
|
||||
complete = [lightgray]Mencapai:
|
||||
requirement.wave = Capai gelombang {0} dalam {1}
|
||||
requirement.core = Hancurkan inti musuh dalam {0}
|
||||
requirement.unlock = Buka {0}
|
||||
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
launch.title = Berhasil Meluncur
|
||||
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
|
||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
|
||||
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
||||
@ -469,9 +469,9 @@ uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
bannedblocks = Balok yang dilarang
|
||||
addall = Tambah Semu
|
||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.locked = [lightgray]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.unlocked = Permuatan terbuka:[lightgray]\n{0}
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
@ -548,7 +548,7 @@ blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
blocks.tiles = Kotak yang dibutuhkan
|
||||
blocks.affinities = Afinitas
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
blocks.damage = Kerusakan
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Target Secara Otomatis
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Sekon
|
||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||
setting.milliseconds = {0} milisekon
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (mungkin memerlukan mengulang kembali)
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.musicvol.name = Volume Musik
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
|
||||
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
|
||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[LIGHT_GRAY] (blok)
|
||||
rules.respawntime = Waktu Respawn:[LIGHT_GRAY] (detik)
|
||||
rules.wavespacing = Jarak Gelombang:[LIGHT_GRAY] (detik)
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
rules.respawntime = Waktu Respawn:[lightgray] (detik)
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[LIGHT_GRAY] (Blok)
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.respawns = Maksimal muncul kembali setiap gelombang
|
||||
rules.limitedRespawns = Batas Muncul Kembali
|
||||
rules.title.waves = Gelombang
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
|
||||
unit.health = [LIGHT_GRAY]Darah: {0}
|
||||
unit.speed = [LIGHT_GRAY]Kecepatan: {0}
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
liquid.temperature = [lightgray]Suhu: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Pendorong
|
||||
block.kiln.name = Pengeringan
|
||||
block.graphite-press.name = Pencetak Grafit
|
||||
block.multi-press.name = Multi-Cetak
|
||||
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
|
||||
block.constructing = {0} [lightgray](Konstruksi)
|
||||
block.spawn.name = Muncul Musuh
|
||||
block.core-shard.name = Inti: Bagian
|
||||
block.core-foundation.name = Inti: Pondasi
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Menambang manual tidak efisien.\n[accent]Bor []dapat men
|
||||
tutorial.blockinfo = Setiap blok memiliki status berbeda. Setiap bor hanya dapat menambang bijih tertentu.\nUntuk mencari info sebuah blok,[accent] Tekan tombol "?" saat memilih blok dari menu bangunan.[]\n\n[accent]Akses status Bor Mekanik sekarang.[]
|
||||
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
||||
tutorial.conveyor.mobile = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.\n[accent] Buat sebuah garis dengan menekan jarimu selama beberapa detik[] dan tarik dengan suatu arah.\n\n[accent]{0}/{1} item dari garis pengantar\n[accent]0/1 terkirim
|
||||
tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat intimu.
|
||||
tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [lightgray] musuh[].\nBangun menara "duo" dekat intimu.
|
||||
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
||||
tutorial.pause = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan spasi untuk jeda.
|
||||
tutorial.pause.mobile = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan tombol ini di atas-kiri untuk jeda.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mouse-kana
|
||||
tutorial.breaking.mobile = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mode dekonstraksi[], kemudian tekan blok untuk mulai menghapus.\nHapus sebuah area dengan menahan jari beberapa detik[] dan tarik ke suatu arah .\nTekan tombol centang untuk mengonfirmasi.\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
|
||||
tutorial.withdraw = Di beberapa situasi, mengambil item dari blok diperlukan.\nUntuk melakukan ini, [accent]tekan sebuah blok[] berisi sebuah item, kemudian [accent]tekan item itu[] dalam inventaris.\nItem dengan jumlah banyak dapat diambil[accent]dengan cara menahan[].\n\n[accent]Ambil beberapa tembaga dari inti.[]
|
||||
tutorial.deposit = Setor item dari pesawatmu ke suatu blok dengan cara menarik itemnya.\n\n[accent]Setor kembali tembagamu ke inti.[]
|
||||
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
|
||||
tutorial.waves = [lightgray] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
|
||||
tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu selama 2 gelombang. Pesawatmu akan menembak musuh secara otomatis.\nBuat lebih banyak kubah dan bor. Tambang tembaga lebih banyak.
|
||||
tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstr
|
||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Creato da [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Crediti
|
||||
contributors = Traduttori e Contributori
|
||||
discord = Entra nel server Discord di Mindustry!
|
||||
@ -199,7 +199,7 @@ server.edit = Modifica Server
|
||||
server.outdated = [crimson]Server Obsoleto![]
|
||||
server.outdated.client = [crimson]Client Obsoleto![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Build Personalizzata
|
||||
server.custombuild = [accent]Build Personalizzata
|
||||
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
||||
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
||||
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = 制作者 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = 制作者 [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = クレジット
|
||||
contributors = 翻訳や開発に協力してくださった方々
|
||||
discord = MindustryのDiscordに参加!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = あなたのデバイスはこの機能をサポートし
|
||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Modが見つかりませんでした!
|
||||
mods.none = [lightgray]Modが見つかりませんでした!
|
||||
mods.guide = Mod作成ガイド
|
||||
mods.report = バグを報告する
|
||||
mods.openfolder = MODのフォルダを開く
|
||||
@ -126,7 +126,7 @@ mod.import.file = ファイルをインポート
|
||||
mod.import.github = GitHubからModをインポート
|
||||
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
|
||||
mod.remove.confirm = このModを削除します。
|
||||
mod.author = [LIGHT_GRAY]著者:[] {0}
|
||||
mod.author = [lightgray]著者:[] {0}
|
||||
mod.missing = このデータには、最近更新された、または、有効化されてない以下のModが含まれています。\n[accent]データが破損する可能性があります。[]\n読み込んでもよろしいですか?\n[lightgray]{0}
|
||||
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
@ -199,7 +199,7 @@ server.edit = サーバーを編集
|
||||
server.outdated = [crimson]古いサーバーです![]
|
||||
server.outdated.client = [crimson]古いクライアントです![]
|
||||
server.version = [lightgray]バージョン: {0} {1}
|
||||
server.custombuild = [yellow]カスタムビルド
|
||||
server.custombuild = [accent]カスタムビルド
|
||||
confirmban = {0} をBanしてもよろしいですか?
|
||||
confirmkick = {0} をキックしてもよろしいですか?
|
||||
confirmvotekick = {0} を投票キックしてもよろしいですか?
|
||||
@ -291,8 +291,8 @@ builtin = 組み込み
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[accent]オレンジ色[]のコアをマップに追加してください。
|
||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
|
||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
|
||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[scarlet]赤色[]のコアをマップに追加してください。
|
||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||
workshop.update = 更新
|
||||
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text=[ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] 가 제작함
|
||||
credits.text=[royal]Anuken[] - [sky]anukendev@gmail.com[] 가 제작함
|
||||
credits = 제작자
|
||||
contributors = 번역 및 개발 기여자들
|
||||
discord=Mindustry Discord 에 가입하세요!
|
||||
@ -163,7 +163,7 @@ server.kicked.gameover = 게임 오버!
|
||||
server.kicked.serverRestarting = 서버가 재시작합니다.
|
||||
server.versions = 클라이언트 버전: [accent] {0}[]\n서버 버전: [accent] {1}[]
|
||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[lightgray]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[lightgray]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
|
||||
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[lightgray]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
||||
join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[lightgray]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[royal]한국의 서버로는 [accent]mindustry.kr[]가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
|
||||
hostserver = 서버 열기
|
||||
invitefriends = 친구 초대
|
||||
hostserver.mobile = 서버\n열기
|
||||
@ -197,7 +197,7 @@ server.edit = 서버 수정
|
||||
server.outdated = [crimson]서버 버전이 낮습니다![]
|
||||
server.outdated.client = [crimson]클라이언트 버전이 낮습니다![]
|
||||
server.version = [lightgray]서버 버전: {0} {1}
|
||||
server.custombuild = [yellow]사용자 정의 서버
|
||||
server.custombuild = [accent]사용자 정의 서버
|
||||
confirmban = 이 플레이어를 차단하시겠습니까?
|
||||
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
||||
confirmvotekick = 정말로 이 플레이어 추방에 투표하시겠습니까?
|
||||
@ -290,9 +290,9 @@ custom = 사용자 정의
|
||||
builtin = 기본맵
|
||||
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||
map.random = [accent]랜덤 맵
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
|
||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [royal]노랑색 팀[]코어를 맵에 추가하세요.
|
||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [royal]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [royal] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||
workshop.update = 창작마당 맵 업데이트
|
||||
workshop.error = 창작마당 정보를 불러오는 중에 오류가 발생했습니다: {0}
|
||||
@ -516,8 +516,8 @@ zone.tarFields.description = 산지와 사막 사이에 위치한 석유 생산
|
||||
zone.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만 사용 가능한 공간은 거의 없습니다. 코어 파괴의 위험성이 높으니 가능한 빨리 떠나십시오. 또한 적의 공격 딜레이가 길다고 안심하지 마십시오.
|
||||
zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락했으며, 다수의 적이 배치되어 있는 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익히십시오.
|
||||
zone.fungalPass.description = 고산지대와 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
zone.impact0078.description = [royal]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
zone.crags.description = [royal]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||
|
||||
settings.language = 언어
|
||||
settings.data = 게임 데이터
|
||||
@ -1191,9 +1191,9 @@ block.router.description = 한 방향에서 자원을 넣을 시 최대 3개의
|
||||
block.distributor.description = 자원을 최대 7개의 다른 방향으로 균등하게 분배하는 고급 분배기.
|
||||
block.overflow-gate.description = 평소에는 자원이 들어온 방향으로 자원을 통과시키지만, 정면이 자원으로 꽉 차거나 막힐 시 옆으로 자원을 내보냅니다.
|
||||
block.underflow-gate.description = 포화 필터의 정반대 방식의 필터입니다. 받은 자원을 먼저 필터의 양 옆으로 보내고 양 옆으로 자원을 보낼 수 없다면 정면으로 내보냅니다.
|
||||
block.mass-driver.description = 자원 수송 포탑\n모인 자원을 전기를 사용하여 또 다른 매스 드라이버로 발사합니다.\n[ROYAL]받을 때도 전기를 사용합니다.
|
||||
block.mass-driver.description = 자원 수송 포탑\n모인 자원을 전기를 사용하여 또 다른 매스 드라이버로 발사합니다.\n[royal]받을 때도 전기를 사용합니다.
|
||||
block.mechanical-pump.description = 느린 속도로 액체를 퍼올리지만, 전력를 사용하지 않는 펌프입니다.
|
||||
block.rotary-pump.description = 전력을 사용해 빠른 속도로 액체를 끌어올릴 수 있는 펌프입니다.\n\n[ROYAL]타일당 액체를 퍼올리는 속도가 가장 빠릅니다.
|
||||
block.rotary-pump.description = 전력을 사용해 빠른 속도로 액체를 끌어올릴 수 있는 펌프입니다.\n\n[royal]타일당 액체를 퍼올리는 속도가 가장 빠릅니다.
|
||||
block.thermal-pump.description = 가장 강력한 펌프.
|
||||
block.conduit.description = 기본 파이프\n액체를 배치된 방향으로 느리게 운송합니다.
|
||||
block.pulse-conduit.description = 고급 파이프\n기본 파이프보다 액체 운송 속도가 빠릅니다.
|
||||
@ -1207,32 +1207,32 @@ block.power-node.description = 전력을 연결된 대상과 연동시킵니다.
|
||||
block.power-node-large.description = 전력을 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위가 더 넓습니다.
|
||||
block.surge-tower.description = 전력을 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
|
||||
block.diode.description = 이 블록을 배터리와 배터리 사이에 놓아 연결할경우 전력은 화살표 방향으로만 이동할 수 있습니다. 화살표의 뒤에 있는 배터리의 전력량이 앞에 있는 배터리보다 많을 경우에만 이동시킵니다.
|
||||
block.battery.description = 전력 생산량에 여유가 있을경우, 생산되고 남은 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]배터리 9개를 설치하는 것보다 효율이 좋습니다.
|
||||
block.battery.description = 전력 생산량에 여유가 있을경우, 생산되고 남은 전력을 여기에 저장합니다.\n\n[royal]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
||||
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[royal]배터리 9개를 설치하는 것보다 효율이 좋습니다.
|
||||
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
|
||||
block.thermal-generator.description = 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한히 열을 발산합니다.
|
||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 추가적으로 액체가 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개를 가동시킬 수 있습니다.
|
||||
block.thermal-generator.description = 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[royal]용암 웅덩이 혹은 열기지대에서 무한히 열을 발산합니다.
|
||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 추가적으로 액체가 필요합니다.\n\n[royal]일반 타일에서 물추출기 1개로 2개를 가동시킬 수 있습니다.
|
||||
block.differential-generator.description = 냉각수와 피라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전력을 생산합니다.
|
||||
block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨 또는 메타를 사용하며, 냉각이 필요 없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
|
||||
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
|
||||
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
|
||||
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전력을 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
|
||||
block.impact-reactor.description = 최첨단 발전기\n복합폭약과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전력을 생산할 수 있습니다. 발전을 시작하는 데 전력이 필요하며 발전기를 가동하는 데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전력을 생산할 수 있으며, 가동중에 전력이 끊기면 가동을 다시 해야하기 때문에 창고, 물탱크, 배터리 등을 주위에 설치하고 나서 가동하는 것을 추천합니다.
|
||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 설치되었을 때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 채광 드론으로 대체가 가능합니다.
|
||||
block.pneumatic-drill.description = 티타늄을 채광할 수 있는 향상된 드릴입니다. \n\n[ROYAL]전력을 사용하지 않는 드릴이지만 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴 밑에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||
block.blast-drill.description = 최상위 드릴입니다. 많은 양의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
|
||||
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
|
||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 설치되었을 때 매우 느린 속도로 채광합니다.\n\n[royal]구리와 납은 채광 드론으로 대체가 가능합니다.
|
||||
block.pneumatic-drill.description = 티타늄을 채광할 수 있는 향상된 드릴입니다. \n\n[royal]전력을 사용하지 않는 드릴이지만 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[royal]드릴 밑에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||
block.blast-drill.description = 최상위 드릴입니다. 많은 양의 전력이 필요합니다.\n\n[royal]물추출기 하나면 충분합니다.
|
||||
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[royal]물추출기의 효율이 달라지는 타일이 있습니다.
|
||||
block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자 방울로 배양하는 건물입니다.
|
||||
block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 석유를 추출합니다. 근처에 직접적인 석유 공급원이 없을 때 사용하세요.
|
||||
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL](연결이 끊긴다는 말은 게임오버와 같습니다.)
|
||||
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
||||
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[royal](연결이 끊긴다는 말은 게임오버와 같습니다.)
|
||||
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[royal]크기도 좀 더 큽니다.
|
||||
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n가장 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
|
||||
block.vault.description = 각종 자원을 대량으로 저장할 수 있습니다.[lightgray]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시 모를 사태를 예방하세요.
|
||||
block.container.description = 각종 자원을 저장할 수 있습니다.[lightgray]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 빼낼 수도 있습니다.
|
||||
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 내보냅니다. 내보낼 자원의 종류는 언로더를 눌러 정할 수 있습니다.
|
||||
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]캠페인에서 이것을 이용해 게임 중에 연구가 가능합니다.
|
||||
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 큽니다.
|
||||
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[royal]크기도 더 큽니다.
|
||||
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
||||
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
|
||||
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 근거리에서 효과적입니다.\n\n[royal]유닛 상대로 무지막지한 공격력을 보여줍니다.
|
||||
@ -1248,21 +1248,21 @@ block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합
|
||||
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
||||
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
||||
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 순찰 지점을 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]생존 모드일 경우 공격 명령이 유닛을 적 생성 지점으로 보내니 조심하세요.
|
||||
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
||||
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
||||
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]체력 자체는 무척 적습니다.
|
||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
||||
block.revenant-factory.description = 중량의 복합폭약 스워머 포대를 가진 전함을 생산합니다.\n\n[ROYAL]
|
||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]대거지만 단검으로 공격하진 않습니다.
|
||||
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]레일만으로도 막을 수 있습니다.
|
||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
|
||||
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[royal]이 드론은 영혼을 가지고 있습니다.
|
||||
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[royal]드론에도 정령이 있다죠.
|
||||
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[royal]당신의 환영입니다.
|
||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[royal]체력 자체는 무척 적습니다.
|
||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[royal]적 위를 유령처럼 맴돕니다.
|
||||
block.revenant-factory.description = 중량의 복합폭약 스워머 포대를 가진 전함을 생산합니다.\n\n[royal]
|
||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[royal]대거지만 단검으로 공격하진 않습니다.
|
||||
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[royal]레일만으로도 막을 수 있습니다.
|
||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[royal]유닛 상대로 강력한 공격력을 보여줍니다.
|
||||
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
||||
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 누르면 기본 공중 기체로 전환가능합니다.
|
||||
block.delta-mech-pad.description = 전기공격의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리합니다.
|
||||
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||
block.javelin-ship-pad.description = 전기공격의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 전기로 지져버립니다.
|
||||
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 보호막을 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.
|
||||
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[royal]한 번 더 누르면 기본 공중 기체로 전환가능합니다.
|
||||
block.delta-mech-pad.description = 전기공격의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[royal]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[royal]주변에 피해를 입은 유닛이 있다면 수리합니다.
|
||||
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[royal]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||
block.javelin-ship-pad.description = 전기공격의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[royal]최고 속도에 도달하면 주변을 전기로 지져버립니다.
|
||||
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[royal]적들의 위에서 폭격하기 때문에 비전투 건물이나 보호막을 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[royal]속도가 가장 빠릅니다.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Kūrėjas [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Kūrėjas [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Kreditai
|
||||
contributors = Vertėjai ir Padėjėjai
|
||||
discord = Prisijunkite prie Mindustry Discord!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modifikacijos
|
||||
mods.none = [LIGHT_GRAY]Modifikacijos nerastos
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
mods.guide = Modifikavimo pagalba
|
||||
mods.report = Pranešti apie klaidas
|
||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||
@ -126,7 +126,7 @@ mod.import.file = Importuoti failą
|
||||
mod.import.github = Importuoti GitHub modifikaciją
|
||||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
||||
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
||||
mod.author = [LIGHT_GRAY]Autorius:[] {0}
|
||||
mod.author = [lightgray]Autorius:[] {0}
|
||||
mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
|
||||
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
|
||||
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
||||
@ -291,8 +291,8 @@ builtin = Integruotas
|
||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||
map.random = [accent]Atsitiktinis žemėlapis
|
||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[SCARLET] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[SCARLET] raudoną[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
||||
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
||||
workshop.update = Atnaujinti elementą
|
||||
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Vertalers en Bijdragers
|
||||
discord = Word lid van de Mindustry Discord!
|
||||
@ -87,7 +87,7 @@ save.quit = Bewaar & Stop
|
||||
maps = Kaarten
|
||||
maps.browse = Blader door kaarten
|
||||
continue = Ga door
|
||||
maps.none = [LIGHT_GRAY]Geen Kaart gevonden!
|
||||
maps.none = [lightgray]Geen Kaart gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Kies kleur
|
||||
preparingconfig = Configuratie voorbereiden
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||
mods.alpha = [accent](Onstabiel)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Modding Handboek
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Map
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Importeer GitHub Mod
|
||||
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
|
||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.author = [lightgray]Auteur:[] {0}
|
||||
mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
|
||||
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
|
||||
@ -139,9 +139,9 @@ filename = Bestandsnaam:
|
||||
unlocked = Nieuwe inhoud ontgrendeld!
|
||||
completed = [accent]Voltooid
|
||||
techtree = Tech boom
|
||||
research.list = [LIGHT_GRAY]Onderzoek:
|
||||
research.list = [lightgray]Onderzoek:
|
||||
research = Onderzoek
|
||||
researched = [LIGHT_GRAY]{0} Onderzocht.
|
||||
researched = [lightgray]{0} Onderzocht.
|
||||
players = {0} Spelers online
|
||||
players.single = {0} Speler online
|
||||
players.search = search
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . D
|
||||
server.kicked.gameover = Spel afgelopen
|
||||
server.kicked.serverRestarting = De server is aan het herstarten.
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
|
||||
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
|
||||
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||
hostserver = Host Game
|
||||
invitefriends = Nodig vrienden uit
|
||||
hostserver.mobile = Host\nGame
|
||||
@ -199,7 +199,7 @@ server.edit = Bewerk server
|
||||
server.outdated = [crimson]Server draait op een oudere versie![]
|
||||
server.outdated.client = [crimson]Server draait en nieuwere versie![]
|
||||
server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
||||
confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
|
||||
confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
|
||||
@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||
wave = [accent]Ronde {0}
|
||||
wave.waiting = [LIGHT_GRAY]Volgende ronde over {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Ronde bezig
|
||||
waiting = [LIGHT_GRAY]Wachten...
|
||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||
wave.waveInProgress = [lightgray]Ronde bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Wachten op spelers...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Vijanden resterend
|
||||
wave.enemy = [LIGHT_GRAY]{0} Vijand resterend
|
||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||
wave.enemy = [lightgray]{0} Vijand resterend
|
||||
loadimage = Laad afbeelding
|
||||
saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
@ -290,9 +290,9 @@ custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||
map.random = [accent]Willekeurige map
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor.
|
||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor.
|
||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor.
|
||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
|
||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
|
||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
|
||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||
workshop.update = Bijwerken
|
||||
workshop.error = Fout bij laden workshop info: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Laad van klembord
|
||||
waves.invalid = Ongeldige rondes in klenbord.
|
||||
waves.copied = Rondes Gekopiëerd.
|
||||
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
|
||||
editor.default = [LIGHT_GRAY]<Standaard>
|
||||
editor.default = [lightgray]<Standaard>
|
||||
details = Details...
|
||||
edit = Bewerk...
|
||||
editor.name = Naam:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
||||
toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filter.distort = Verdraai
|
||||
filter.noise = Geluid
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Kaart Editor
|
||||
abandon = Verlaat
|
||||
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
||||
locked = Op slot
|
||||
complete = [LIGHT_GRAY]Voltooid:
|
||||
complete = [lightgray]Voltooid:
|
||||
requirement.wave = Berijk ronde {0} in {1}
|
||||
requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.unlock = Ontgrendel: {0}
|
||||
resume = Hervat zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Beste ronde: {0}
|
||||
resume = Hervat zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste ronde: {0}
|
||||
launch = < LANCEER >
|
||||
launch.title = Lancering Sucessvol
|
||||
launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0}
|
||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
@ -469,9 +469,9 @@ uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
bannedblocks = Verboden Blokken
|
||||
addall = Voeg Alles Toe
|
||||
configure.locked = [LIGHT_GRAY]Speel startinventaris configuratie vrij:\nronde{0}.
|
||||
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
|
||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} vrijgespeeld.
|
||||
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
||||
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
||||
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
|
||||
zone.resources = Vindbare grondstoffen:
|
||||
@ -548,7 +548,7 @@ blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[]
|
||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Toon Bondgenoten
|
||||
setting.autotarget.name = Auto-Target
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Seconden
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig scherm
|
||||
setting.borderlesswindow.name = Borderless Venster[LIGHT_GRAY] (wellicht herstart vereist)
|
||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.fps.name = Show FPS
|
||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](mogelijk verminderde performance)
|
||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
setting.position.name = Toon Speler Posities
|
||||
setting.musicvol.name = Muziek Volume
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||
rules.playerhealthmultiplier = Speler Health Vermenigvulder
|
||||
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
|
||||
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[LIGHT_GRAY] (tegels)
|
||||
rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec)
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
|
||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
||||
rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels)
|
||||
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
||||
rules.respawns = Maximale Levens Per Ronde
|
||||
rules.limitedRespawns = Maximale Levens
|
||||
rules.title.waves = Rondes
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
item.corestorable = [lightgray]Kan in de Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Snelheid: {0}
|
||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Snelheid: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Tempratuur: {0}
|
||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Thruster
|
||||
block.kiln.name = Glasoven
|
||||
block.graphite-press.name = Grafiet Pers
|
||||
block.multi-press.name = Super-Pers
|
||||
block.constructing = {0} [LIGHT_GRAY](Bouwen)
|
||||
block.constructing = {0} [lightgray](Bouwen)
|
||||
block.spawn.name = Vijandelijke Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Met de hand mijnen is inefficient.\n[accent]Boren []kunn
|
||||
tutorial.blockinfo = Elk blok heeft andere statistieken. Elke boor kan enkel bepaalde dingen mijnen.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de statatistieken van de Mechanische Boor maar eens.[]
|
||||
tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.
|
||||
tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} Lopende banden worden in 1x geplaatst\n[accent]0/1 items afgeleverd
|
||||
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis.
|
||||
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[lightgray] vijand[].\nBouw een duo kannon bij je basis.
|
||||
tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
|
||||
tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
@ -1076,8 +1076,8 @@ tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-
|
||||
tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
|
||||
tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[]
|
||||
tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
|
||||
tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
|
||||
tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
|
||||
tutorial.waves = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
|
||||
tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
|
||||
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
|
||||
|
||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Vertalers en medewerkers
|
||||
discord = Sluit je aan bij de Mindustry discord server!
|
||||
@ -87,7 +87,7 @@ save.quit = Opslaan & Verlaten
|
||||
maps = Kaarten
|
||||
maps.browse = Bekijk Kaarten
|
||||
continue = Ga verder
|
||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||
maps.none = [lightgray]Geen kaarten gevonden!
|
||||
invalid = Ongeldig
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Configuratie Voorbereiden
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Handleiding tot Modding
|
||||
mods.report = Bug Rapporteren
|
||||
mods.openfolder = Open Mod Folder
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Importeer GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||
mod.author = [LIGHT_GRAY]Auteur:[] {0}
|
||||
mod.author = [lightgray]Auteur:[] {0}
|
||||
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
||||
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
||||
@ -139,9 +139,9 @@ filename = Bestandsnaam:
|
||||
unlocked = Ontgrendeld!
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
research.list = [LIGHT_GRAY]Onderzoek:
|
||||
research.list = [lightgray]Onderzoek:
|
||||
research = Onderzoek
|
||||
researched = [LIGHT_GRAY]{0} onderzocht.
|
||||
researched = [lightgray]{0} onderzocht.
|
||||
players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
players.search = search
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mo
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
|
||||
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Open server voor LAN
|
||||
invitefriends = Nodig vrienden uit.
|
||||
hostserver.mobile = Open\nServer
|
||||
@ -199,7 +199,7 @@ server.edit = Bewerk Server
|
||||
server.outdated = [crimson]Verouderde Server![]
|
||||
server.outdated.client = [crimson]Verouderde Client![]
|
||||
server.version = [lightgray]Versie: {0} {1}
|
||||
server.custombuild = [yellow]Aangepaste versie
|
||||
server.custombuild = [accent]Aangepaste versie
|
||||
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
||||
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
||||
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
|
||||
@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
wave = [accent]Golf {0}
|
||||
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Golf bezig
|
||||
waiting = [LIGHT_GRAY]Wachten...
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
wave.waveInProgress = [lightgray]Golf bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Aan het wachten op spelers...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
|
||||
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
|
||||
wave.enemies = [lightgray]{0} Vijanden Over
|
||||
wave.enemy = [lightgray]{0} Vijand Over
|
||||
loadimage = Laad Afbeelding
|
||||
saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
@ -290,9 +290,9 @@ custom = Aangepast
|
||||
builtin = Ingebouwd
|
||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||
map.random = [accent]Willekeurige Map
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[ROYAL] blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[SCARLET] niet-blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[SCARLET] rode[] core toe in de mapbewerker.
|
||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
|
||||
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Map Editor
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
complete = [lightgray]Reach:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
@ -469,9 +469,9 @@ uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||
configure.locked = [lightgray]Unlock configuring loadout:\nWave {0}.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
@ -548,7 +548,7 @@ blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Seconds
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mi
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[LIGHT_GRAY] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
|
||||
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[lightgray] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
|
||||
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||
tutorial.waves = De [lightgray] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Stworzone przez [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Stworzone przez [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Zasłużeni
|
||||
contributors = Tłumacze i pomocnicy
|
||||
discord = Odwiedź nasz serwer Discord!
|
||||
@ -18,7 +18,7 @@ screenshot = Zapisano zdjęcie w {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
highscore = [accent] Nowy rekord!
|
||||
copied = Skopiowano.
|
||||
|
||||
load.sound = Dźwięki
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
|
||||
mods.none = [lightgray]Nie znaleziono modów!
|
||||
mods.guide = Poradnik do modów
|
||||
mods.report = Zgłoś Błąd
|
||||
mods.openfolder = Otwórz folder z modami
|
||||
@ -126,7 +126,7 @@ mod.import.file = Importuj Plik
|
||||
mod.import.github = Importuj mod z GitHuba
|
||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
|
||||
mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
|
||||
mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie mody.
|
||||
@ -291,8 +291,8 @@ builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze.
|
||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||
workshop.update = Aktualizuj pozycję
|
||||
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Créditos
|
||||
contributors = Tradutores e contribuidores
|
||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
|
||||
@ -18,7 +18,7 @@ screenshot = Screenshot salvo para {0}
|
||||
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado
|
||||
|
||||
load.sound = Sons
|
||||
@ -87,7 +87,7 @@ save.quit = Salvar e sair
|
||||
maps = Mapas
|
||||
maps.browse = Pesquisar mapas
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]Nenhum mapa encontrado!
|
||||
maps.none = [lightgray]Nenhum mapa encontrado!
|
||||
invalid = Inválido
|
||||
pickcolor = Escolher Cor
|
||||
preparingconfig = Preparando configuração
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Seu dispositivo não suporta essa função.
|
||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Nenhum mod encontrado!
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar um Bug
|
||||
mods.openfolder = Abrir pasta de mods
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Importar mod do GitHub
|
||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||
mod.remove.confirm = Este mod será deletado.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
||||
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
||||
@ -139,9 +139,9 @@ filename = Nome do arquivo:
|
||||
unlocked = Novo bloco desbloqueado!
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore Tecnológica
|
||||
research.list = [LIGHT_GRAY]Pesquise:
|
||||
research.list = [lightgray]Pesquise:
|
||||
research = Pesquisar
|
||||
researched = [LIGHT_GRAY]{0} Pesquisado.
|
||||
researched = [lightgray]{0} Pesquisado.
|
||||
players = {0} Jogadores ativos
|
||||
players.single = {0} Jogador ativo
|
||||
players.search = Procurar
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Este servidor não suporta versões customizadas. B
|
||||
server.kicked.gameover = Fim de jogo!
|
||||
server.kicked.serverRestarting = O servidor esta reiniciando.
|
||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Nota: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Nota: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Nota: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||
hostserver = Hospedar servidor
|
||||
invitefriends = Convidar amigos
|
||||
hostserver.mobile = Hospedar\nJogo
|
||||
@ -199,7 +199,7 @@ server.edit = Editar servidor
|
||||
server.outdated = [crimson]Servidor desatualizado![]
|
||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
||||
server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [yellow]Versão customizada
|
||||
server.custombuild = [accent]Versão customizada
|
||||
confirmban = Certeza que quer banir este jogador?
|
||||
confirmkick = Certeza que quer expulsar o jogador?
|
||||
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
|
||||
@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Horda em progresso
|
||||
wave.waveInProgress = [lightgray]Horda em progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} inimigos restantes
|
||||
wave.enemy = [LIGHT_GRAY]{0} inimigo restante
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
@ -291,8 +291,8 @@ builtin = Padrão
|
||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] núcleos[] vermelhos no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
workshop.update = Atualizar item
|
||||
workshop.error = Erro buscando os detalhes da oficina: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
||||
editor.default = [LIGHT_GRAY]<padrão>
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
edit = Editar...
|
||||
editor.name = Nome:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Editor de mapa
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
||||
locked = Trancado
|
||||
complete = [LIGHT_GRAY]Completo:
|
||||
complete = [lightgray]Completo:
|
||||
requirement.wave = Alcançar a Horda {0} em {1}
|
||||
requirement.core = Destruir o núcleo inimigo em {0}
|
||||
requirement.unlock = Desbloquear {0}
|
||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [LIGHT_GRAY]Próxima oportunidade na Horda {0}
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
||||
@ -469,9 +469,9 @@ uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
bannedblocks = Blocos Banidos
|
||||
addall = Adicionar Todos
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
|
||||
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.unlocked = [lightgray]{0} Desbloqueado.
|
||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0}
|
||||
zone.resources = Recursos detectados:
|
||||
@ -548,7 +548,7 @@ blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pausar construções automaticamente
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Indicador de aliados/inimigos
|
||||
setting.autotarget.name = Alvo automatico
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} segundos
|
||||
setting.blockselecttimeout.name = Tempo limite de seleção de blocos
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.position.name = Mostrar a posição do Jogador
|
||||
setting.musicvol.name = Volume da Música
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (blocos)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
|
||||
rules.wavespacing = Espaço de tempo entre hordas:[LIGHT_GRAY] (seg)
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
|
||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.respawns = Respawn maximos por horda
|
||||
rules.limitedRespawns = Respawn limitados
|
||||
rules.title.waves = Hordas
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Fluído Criogênico
|
||||
item.corestorable = [lightgray]Armazenável no núcleo: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Propulsor
|
||||
block.kiln.name = Forno
|
||||
block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Area inimiga
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []po
|
||||
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
|
||||
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} esteiras colocadas em linha\n[accent]0/1 itens entregues
|
||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] o inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[lightgray] o inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||
tutorial.drillturret = Torres duplas precisam de[accent] cobre[] como munição para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
|
||||
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
|
||||
tutorial.pause.mobile = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado, contudo, os mesmos não serão construidos ate que os jogo seja despausado.\n\n[accent]Pressione este botão no canto superior direito para pausar.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Blocos precisam frequentemente ser destruídos.\n[accent]Seg
|
||||
tutorial.breaking.mobile = Blocos precisam frequentemente ser destruídos.\n[accent]Selecione o modo de destruição (ícone de martelo)[], e toque em um bloco para começar a quebrar.\nDestrua uma área segurando seu dedo por alguns segundos[] e arrastando em uma direção.\nPressione o botão de "visto" para confirmar a destruição.\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
|
||||
tutorial.withdraw = Em algumas situações é necessário pegar itens diretamente do bloco.\nPara fazer isto, [accent]toque em um bloco[] com itens e [accent]toque no item[] no inventário.\nMúltiplos itens podem ser removidos [accent]ao segurar[].\n\n[accent]Tire um pouco de cobre do núcleo.[]
|
||||
tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
|
||||
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||
tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
|
||||
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Usa altas quantidades de energia para extrair
|
||||
block.core-shard.description = A primeira iteração do núcleo. Uma vez destruído, todo o contato com a região é perdido. Não deixe isso acontecer.
|
||||
block.core-foundation.description = A segunda versão do núcleo. Mais bem armadurado. Armazena mais recursos.
|
||||
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Créditos
|
||||
contributors = Tradutores e contribuidores
|
||||
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
|
||||
@ -18,7 +18,7 @@ screenshot = Screenshot gravado para {0}
|
||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado.
|
||||
|
||||
load.sound = Sons
|
||||
@ -87,7 +87,7 @@ save.quit = Gravar e sair
|
||||
maps = Mapas
|
||||
maps.browse = Pesquisar mapas
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||
maps.none = [lightgray]Nenhum Mapa Encontrado!
|
||||
invalid = Inválido
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Preparando configuração
|
||||
@ -101,7 +101,7 @@ feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Mods não encontrados!
|
||||
mods.none = [lightgray]Mods não encontrados!
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar Bug
|
||||
mods.openfolder = Abrir pasta de Mods
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Importar Mod pelo GitHub
|
||||
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
|
||||
mod.remove.confirm = Este mod irá ser apagado.
|
||||
mod.author = [LIGHT_GRAY]Autor:[] {0}
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
|
||||
mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
|
||||
@ -139,9 +139,9 @@ filename = Nome do ficheiro:
|
||||
unlocked = Novo bloco Desbloqueado!
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore de tecnologia
|
||||
research.list = [LIGHT_GRAY]Pesquise:
|
||||
research.list = [lightgray]Pesquise:
|
||||
research = Pesquisa
|
||||
researched = [LIGHT_GRAY]{0} pesquisado.
|
||||
researched = [lightgray]{0} pesquisado.
|
||||
players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
players.search = search
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Este servidor não suporta versões customizadas. B
|
||||
server.kicked.gameover = Fim de jogo!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||
host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||
host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||
hostserver = Hospedar servidor
|
||||
invitefriends = Convidar amigos
|
||||
hostserver.mobile = Hospedar\nJogo
|
||||
@ -199,7 +199,7 @@ server.edit = Editar servidor
|
||||
server.outdated = [crimson]Servidor desatualizado![]
|
||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
||||
server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [yellow]Versão customizada
|
||||
server.custombuild = [accent]Versão customizada
|
||||
confirmban = Certeza que quer banir este jogador?
|
||||
confirmkick = Certeza que quer expulsar o jogador?
|
||||
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
|
||||
@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
|
||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} inimigos restantes
|
||||
wave.enemy = [LIGHT_GRAY]{0} inimigo restante
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Gravarr\nimagem
|
||||
unknown = Desconhecido
|
||||
@ -291,8 +291,8 @@ builtin = Embutido
|
||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
|
||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
||||
workshop.update = Atualizar Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
||||
editor.default = [LIGHT_GRAY]<padrão>
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
edit = Editar...
|
||||
editor.name = Nome:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Editor de mapa
|
||||
abandon = Abandonar
|
||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
||||
locked = Trancado
|
||||
complete = [LIGHT_GRAY]Completo:
|
||||
complete = [lightgray]Completo:
|
||||
requirement.wave = Ronda alcançada {0} / {1}
|
||||
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||
requirement.unlock = Destrava {0}
|
||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [LIGHT_GRAY]Próxima oportunidade na Horda {0}
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||
@ -469,9 +469,9 @@ uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
bannedblocks = Blocos banidos
|
||||
addall = Adiciona tudo
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
|
||||
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.unlocked = [lightgray]{0} Desbloqueado.
|
||||
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
|
||||
zone.resources = Recursos detectados:
|
||||
@ -548,7 +548,7 @@ blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Indicador de aliados
|
||||
setting.autotarget.name = Alvo automatico
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Segundos
|
||||
setting.blockselecttimeout.name = Tempo limite de seleção do bloco
|
||||
setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Ecrã inteiro
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Volume da Música
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (blocos)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
|
||||
rules.wavespacing = Espaço entre hordas:[LIGHT_GRAY] (seg)
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
|
||||
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.respawns = Respawn maximos por horda
|
||||
rules.limitedRespawns = Respawn limitados
|
||||
rules.title.waves = Hordas
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio Fluido
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Propulsor
|
||||
block.kiln.name = Forno para metavidro
|
||||
block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Spawn dos inimigos
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []po
|
||||
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
|
||||
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} esteiras postas em linha\n[accent]0/1 itens entregues
|
||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] o inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[lightgray] o inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||
tutorial.drillturret = Torretas duplas precisam de[accent] cobre[] como munição para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
|
||||
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
|
||||
tutorial.pause.mobile = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione este botão no canto superior direito para pausar.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Blocos precisam frequentemente ser destruídos.\n[accent]Seg
|
||||
tutorial.breaking.mobile = Blocos precisam frequentemente ser destruídos.\n[accent]Selecione o modo de destruição (ícone de martelo)[], e toque em um bloco para começar a quebrar.\nDestrua uma área segurando seu dedo por alguns segundos[] e arrastando em uma direção.\nPressione o botão de "visto" para confirmar a destruição.\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
|
||||
tutorial.withdraw = Em algumas situações é necessário pegar itens diretamente do bloco.\nPara fazer isto, [accent]toque em um bloco[] com itens e [accent]toque no item[] no inventário.\nMúltiplos itens podem ser removidos [accent]ao segurar[].\n\n[accent]Tire um pouco de cobre do núcleo.[]
|
||||
tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
|
||||
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||
tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
|
||||
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
|
||||
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Usa altas quantidades de energia Para extrair
|
||||
block.core-shard.description = Primeira iteração da cápsula do núcleo. Uma vez destruida, o controle da região inteira é perdido. Não deixe isso acontecer.
|
||||
block.core-foundation.description = A segunda versão do núcleo. Melhor armadura. Guarda mais recursos.
|
||||
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
|
||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
|
||||
|
@ -1,4 +1,5 @@
|
||||
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
|
||||
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Medverkande
|
||||
contributors = Översättare och medarbetare
|
||||
discord = Gå med Mindustrys Discord server!
|
||||
@ -101,7 +102,7 @@ feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
@ -126,7 +127,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.author = [lightgray]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
@ -199,7 +200,7 @@ server.edit = Redigera Server
|
||||
server.outdated = [crimson]Outdated Server![]
|
||||
server.outdated.client = [crimson]Outdated Client![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
server.custombuild = [accent]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
@ -291,8 +292,8 @@ builtin = Inbyggd
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = สร้างโดย [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = สร้างโดย [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = เครดิต
|
||||
contributors = ผู้แปลภาษาและผู้ช่วย
|
||||
discord = เข้าร่วมเซิฟเวอร์ Discord ของ Mindustry สิ!
|
||||
@ -100,7 +100,7 @@ feature.unsupported = อุปกรณ์ของคุณไม่รอง
|
||||
mods.alphainfo = จำไว้ว่ามอดนั้นยังอยู่ในขั้น alpha และ[scarlet] อาจจะมีบัค[].\nโปรดรายงานปัญหาที่คุณพบใน Github ของ Mindustry หรือ ในเซิฟเวอร์ Discord
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = มอด
|
||||
mods.none = [LIGHT_GRAY]ไม่พบมอด!
|
||||
mods.none = [lightgray]ไม่พบมอด!
|
||||
mods.guide = คู่มือการทำมอด
|
||||
mods.report = รายงานบัค
|
||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||
@ -125,7 +125,7 @@ mod.import.file = Import File
|
||||
mod.import.github = นำเข้ามอดจาก Github
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||
mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
|
||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||
@ -290,8 +290,8 @@ builtin = Built-In
|
||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||
map.random = [accent]สุ่มแมพ
|
||||
map.nospawn = แมพนี้ไม่มี core ที่จะให้ผู้เล่นเกิด! กรุณาใส่ core[accent] สีส้ม[] ใน editor
|
||||
map.nospawn.pvp = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่ core[SCARLET] ที่ไม่ใช่สีส้ม[] ใน editor
|
||||
map.nospawn.attack = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่ core[SCARLET] สีแดง[] ใน editor
|
||||
map.nospawn.pvp = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่ core[scarlet] ที่ไม่ใช่สีส้ม[] ใน editor
|
||||
map.nospawn.attack = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่ core[scarlet] สีแดง[] ใน editor
|
||||
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
||||
workshop.update = อัปเดตไอเท็ม
|
||||
workshop.error = ผิดพลาดในการนำ workshop มา รายละเอียดดังนี้: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Emegi gecenler
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry'in Discord'una katilin!
|
||||
@ -87,7 +87,7 @@ save.quit = Save & Quit
|
||||
maps = Haritalar
|
||||
maps.browse = Browse Maps
|
||||
continue = Devam et
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
maps.none = [lightgray]Harita bulunamadi!
|
||||
invalid = Invalid
|
||||
pickcolor = Pick Color
|
||||
preparingconfig = Preparing Config
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Your device does not support this feature.
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]No mods found!
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||
mod.author = [lightgray]Author:[] {0}
|
||||
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
@ -139,9 +139,9 @@ filename = File Name:
|
||||
unlocked = Yeni yapi acildi!!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research.list = [lightgray]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
researched = [lightgray]{0} researched.
|
||||
players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
players.search = search
|
||||
@ -164,8 +164,8 @@ server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Oriji
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [lightgray]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[lightgray]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[lightgray]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
hostserver = Oyun ac
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
@ -199,7 +199,7 @@ server.edit = Oyunu ayarla
|
||||
server.outdated = [crimson]Eski Oyun![]
|
||||
server.outdated.client = [crimson]eski islemci![]
|
||||
server.version = [lightgray]Versiyon: {0}
|
||||
server.custombuild = [yellow]ozel yapi
|
||||
server.custombuild = [accent]ozel yapi
|
||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||
@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
loadimage = Resimden Yukle
|
||||
saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
@ -290,9 +290,9 @@ custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
workshop.update = Update Item
|
||||
workshop.error = Error fetching workshop details: {0}
|
||||
@ -337,7 +337,7 @@ waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
editor.name = isim:
|
||||
@ -399,7 +399,7 @@ toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@ -453,15 +453,15 @@ mapeditor = Harita yaraticisi
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
complete = [lightgray]Complete:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.unlock = Unlock {0}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
@ -469,9 +469,9 @@ uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||
configure.locked = [lightgray]Reach wave {0}\nto configure loadout.
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||
zone.resources = Resources Detected:
|
||||
@ -548,7 +548,7 @@ blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.damage = Damage
|
||||
@ -641,7 +641,7 @@ setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
@ -670,11 +670,11 @@ setting.seconds = {0} Saniye
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
@ -782,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
@ -828,20 +828,20 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
item.corestorable = [lightgray]Storable in Core: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
unit.health = [LIGHT_GRAY]Can: {0}
|
||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]hiz: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
||||
liquid.temperature = [lightgray]isi: {0}
|
||||
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@ -871,7 +871,7 @@ block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.constructing = {0}\n[lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
@ -1066,7 +1066,7 @@ tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mi
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
@ -1076,7 +1076,7 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
@ -1202,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = [ROYAL]Anuken[] tarafından yapıldı - [SKY]anukendev@gmail.com[]
|
||||
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
|
||||
credits = Jenerik
|
||||
contributors = Çevirmenler ve Katkıda Bulunanlar
|
||||
discord = Mindustry'nin Discord sunucusuna Katıl!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modlar
|
||||
mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.guide = Mod Rehberi
|
||||
mods.report = Hata bildir
|
||||
mods.openfolder = Mod klasörünü aç
|
||||
@ -126,7 +126,7 @@ mod.import.file = Import File
|
||||
mod.import.github = GitHub Modu İçeri Aktar
|
||||
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
|
||||
mod.remove.confirm = Bu mod silinecek.
|
||||
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
|
||||
mod.author = [lightgray]Yayıncı:[] {0}
|
||||
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
|
||||
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
||||
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
||||
@ -199,7 +199,7 @@ server.edit = Sunucuyu Düzenle
|
||||
server.outdated = [crimson]Güncel Olmayan Sunucu![]
|
||||
server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Özel Sürüm
|
||||
server.custombuild = [accent]Özel Sürüm
|
||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||||
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
||||
confirmvotekick = Bu kullanıcıyı oylayıp atmak istediğinize emin misiniz?
|
||||
@ -291,8 +291,8 @@ builtin = Yerleşik
|
||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||
map.random = [accent]Rastgele Harita
|
||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç çekirdek yok! Editörden bu haritaya[accent] turuncu[] bir çekirdek ekleyin.
|
||||
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [SCARLET]turuncu olmayan[] çekirdekler ekleyin.
|
||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[SCARLET] kırmızı[] çekirdekler ekleyin.
|
||||
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [scarlet]turuncu olmayan[] çekirdekler ekleyin.
|
||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] kırmızı[] çekirdekler ekleyin.
|
||||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||||
workshop.update = Nesneyi Güncelle
|
||||
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||
credits = Творці
|
||||
contributors = Перекладачі та помічники
|
||||
discord = Офіційний сервер Mindustry в Discord
|
||||
@ -101,7 +101,7 @@ feature.unsupported = Ваш пристрій не підтримує цю фу
|
||||
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
||||
mods.none = [lightgray]Модифікацій не знайдено!
|
||||
mods.guide = Посібник з модифікацій
|
||||
mods.report = Повідомити про ваду
|
||||
mods.openfolder = Відкрити мод. теку
|
||||
@ -126,7 +126,7 @@ mod.import.file = Імпортувати файл
|
||||
mod.import.github = Завантажити мод. з GitHub
|
||||
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
|
||||
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||
mod.author = [lightgray]Автор:[] {0}
|
||||
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
|
||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
||||
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію у теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
||||
@ -291,8 +291,8 @@ builtin = Вбудована
|
||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||
map.random = [accent]Випадкова мапа
|
||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [scarlet]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [scarlet]червоне[] ядро до цієї мапи в редакторі.
|
||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||
workshop.update = Оновити предмет
|
||||
workshop.error = Помилка при отриманні інформації з Майстерні: {0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = 作者[ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = 致谢
|
||||
contributors = 翻译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
@ -101,7 +101,7 @@ feature.unsupported = 您的设备不支持此功能。
|
||||
mods.alphainfo = 请注意,测试版本(alpha)中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = 模组
|
||||
mods.none = [LIGHT_GRAY]没有找到模组!
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组教程
|
||||
mods.report = 报告 Bug
|
||||
mods.openfolder = 打开模组文件夹
|
||||
@ -126,7 +126,7 @@ mod.import.file = 导入文件
|
||||
mod.import.github = 导入 GitHub 模组
|
||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||
mod.author = [lightgray]作者:[] {0}
|
||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||
@ -199,7 +199,7 @@ server.edit = 编辑服务器
|
||||
server.outdated = [crimson]服务器过旧![]
|
||||
server.outdated.client = [crimson]客户端过旧![]
|
||||
server.version = [lightgray]版本:{0} {1}
|
||||
server.custombuild = [yellow]自定义
|
||||
server.custombuild = [accent]自定义
|
||||
confirmban = 确认拉黑这名玩家?
|
||||
confirmkick = 确定踢出这名玩家?
|
||||
confirmvotekick = 确定投票踢出这名玩家?
|
||||
@ -290,9 +290,9 @@ custom = 自定义
|
||||
builtin = 内建的
|
||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌人[]的核心。
|
||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌人[]的核心。
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[scarlet]敌人[]的核心。
|
||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
workshop.update = 更新地图
|
||||
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||
|
@ -1,4 +1,4 @@
|
||||
credits.text = 由[ROYAL]Anuken[]製作 - [SKY]anukendev@gmail.com[]
|
||||
credits.text = 由[royal]Anuken[]製作 - [sky]anukendev@gmail.com[]
|
||||
credits = 感謝名單
|
||||
contributors = 翻譯員和貢獻者
|
||||
discord = 加入 Mindustry 的 Discord 聊天室!
|
||||
@ -291,8 +291,8 @@ builtin = 内建
|
||||
map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[accent]橘色[]的核心。
|
||||
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[SCARLET]不是橘色[]的核心。
|
||||
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。
|
||||
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[scarlet]紅色[]的核心。
|
||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
workshop.update = 更新項目
|
||||
workshop.error = 提取工作坊詳細信息時出錯: {0}
|
||||
|
Loading…
Reference in New Issue
Block a user