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Added build instructions to README

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Anuken 2017-12-09 17:58:34 -05:00
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![](https://i.imgur.com/6QSa0kP.png)
### Create resources, move 'em around, fuel your turrets, and blast the bad guys away with your ship!
A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/) originally for the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam). Ever since it won the Jam, it has been in active development, with a beta 3.0 version now released for Desktop platforms.
## Downloads:
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
Enjoy!

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![Imgur](https://i.imgur.com/w4N0yhv.png)
A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
_[Current TODO list](TODO.md)_
### Building
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
_Windows:_
Running: `gradlew.bat desktop:run`
Building: `gradlew.bat desktop:dist`
_Linux:_
Running: `./gradlew desktop:run`
Building: `./gradlew desktop:dist`
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-1.0.jar.`
### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>

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_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
### 3.0 Release
- New tutorial with the power blocks.
- New tutorial with the power blocks
- New SFX for specific blocks, especially turrets
- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping.
- Balance nuclear reactor, improve effectiveness. Currently underpowered.
- Make generation frame independant.
- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping
- Balance nuclear reactor, improve effectiveness as they are currently underpowered
- Make generation frame independent
- Investigate issue #5 (enemies stuck in blocks)
- Faster mech movement, possibly with a "boost" key
- Balance enemy difficulty