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Large overdrive projector
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@ -53,7 +53,7 @@ public class Blocks implements ContentList{
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//defense
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, largeOverdriveProjector, forceProjector, shockMine,
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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//transport
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@ -894,6 +894,18 @@ public class Blocks implements ContentList{
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consumes.item(Items.phasefabric).boost();
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}};
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//TODO better name
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largeOverdriveProjector = new OverdriveProjector("large-overdrive-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120));
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consumes.power(10f);
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size = 3;
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range = 180f;
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speedBoost = 1.5f;
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speedBoostPhase = 1f;
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useTime = 250f;
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consumes.item(Items.phasefabric).boost();
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}};
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forceProjector = new ForceProjector("force-projector"){{
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requirements(Category.effect, ItemStack.with(Items.lead, 100, Items.titanium, 75, Items.silicon, 125));
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size = 3;
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@ -1678,7 +1690,7 @@ public class Blocks implements ContentList{
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requirements(Category.turret, ItemStack.with(Items.silicon, 80, Items.thorium, 80, Items.surgealloy, 50));
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hasPower = true;
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consumes.power(1.1f);
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consumes.power(2f);
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size = 2;
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shootLength = 5f;
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bulletDamage = 12f;
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@ -105,8 +105,8 @@ public class OverdriveProjector extends Block{
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Draw.alpha(heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f);
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Draw.rect(topRegion, x, y);
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Draw.alpha(1f);
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Lines.stroke((2f * f + 0.2f) * heat);
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Lines.square(x, y, (1f - f) * 8f);
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Lines.stroke((2f * f + 0.1f) * heat);
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Lines.square(x, y, Math.min(1f + (1f - f) * size * tilesize / 2f, size * tilesize/2f));
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Draw.reset();
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}
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