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iOS build fix
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@ -26,6 +26,7 @@ logs/
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/core/assets/version.properties
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/core/assets/locales
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/ios/src/io/anuke/mindustry/gen/
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/core/src/io/anuke/mindustry/gen/
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*.gif
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version.properties
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@ -120,7 +120,7 @@ project(":ios") {
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}
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}
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build.dependsOn(copyGen)
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//build.dependsOn(copyGen)
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dependencies {
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compile project(":core")
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@ -131,6 +131,7 @@ project(":ios") {
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compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
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compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
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compileOnly project(":annotations")
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}
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}
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module>
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<source path="io/anuke/mindustry"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Tile"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Content"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.ItemStack"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.Maps"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.Map"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.SpawnGroup"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.core.GameState"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.io.SaveFileVersion"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.ucore.entities.impl.EffectEntity"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.effect"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.bullet.Bullet"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.game.Team"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.missions.Mission"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.type.Item"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.world.meta.BlockBar"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.generation.WorldGenerator"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.entities.StatusController"/>
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<extend-configuration-property name="gdx.reflect.include" value="io.anuke.mindustry.maps.Sector"/>
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<extend-configuration-property name="gdx.reflect.include" value="com.badlogic.gdx.utils.Predicate"/>
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</module>
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@ -34,6 +34,8 @@
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<true/>
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<key>UIRequiresFullScreen</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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<true/>
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<key>NSPhotoLibraryAddUsageDescription</key>
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<string>Mindustry</string>
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<key>UIDeviceFamily</key>
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@ -2,5 +2,5 @@ app.version=4.0
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app.id=io.anuke.mindustry
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app.mainclass=io.anuke.mindustry.IOSLauncher
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app.executable=IOSLauncher
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app.build=23
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app.build=25
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app.name=Mindustry
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@ -18,6 +18,7 @@
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</resource>
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</resources>
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<forceLinkClasses>
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<pattern>net.jpountz.lz4.**</pattern>
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<pattern>io.anuke.ucore.scene.**</pattern>
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<pattern>io.anuke.mindustry.gen.Call</pattern>
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<pattern>io.anuke.mindustry.net.**</pattern>
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