mirror of
https://github.com/Anuken/Mindustry.git
synced 2024-10-26 01:00:01 +03:00
Awful enemy base generation
This commit is contained in:
parent
789cc3cdb9
commit
5e7d9f8119
6
.gitignore
vendored
6
.gitignore
vendored
@ -10,6 +10,7 @@ logs/
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/desktop/mindustry-saves/
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/desktop/mindustry-maps/
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/desktop/gifexport/
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/gifs/
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/core/lib/
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/ios/assets/
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/core/assets-raw/sprites/generated/
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@ -28,7 +29,6 @@ core/assets/saves/
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/core/assets/saves/
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steam_appid.txt
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/test_files/
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/annotations/build/
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/android/assets/mindustry-maps/
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/android/assets/mindustry-saves/
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/core/assets/gifexport/
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@ -40,11 +40,7 @@ steam_appid.txt
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ios/robovm.properties
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packr-out/
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config/
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changelog
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*.gif
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/core/assets/saves/
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/out/
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/core/assets-raw/fontgen/out/
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version.properties
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@ -8,6 +8,8 @@ buildscript{
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}
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dependencies{
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//IMPORTANT NOTICE: any version of the plugin after 3.4.1 will break builds for every API level < 24, perhaps even higher.
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//it appears abstract methods don't get desugared properly (if at all)
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classpath 'com.android.tools.build:gradle:3.4.1'
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}
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}
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97
core/src/mindustry/ai/Astar.java
Normal file
97
core/src/mindustry/ai/Astar.java
Normal file
@ -0,0 +1,97 @@
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package mindustry.ai;
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import arc.func.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.world.*;
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import static mindustry.Vars.world;
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public class Astar{
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public static final DistanceHeuristic manhattan = (x1, y1, x2, y2) -> Math.abs(x1 - x2) + Math.abs(y1 - y2);
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private static final Array<Tile> out = new Array<>();
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private static final PQueue<Tile> queue = new PQueue<>(200 * 200 / 4, (a, b) -> 0);
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private static final IntFloatMap costs = new IntFloatMap();
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private static byte[][] rotations;
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public static Array<Tile> pathfind(Tile from, Tile to, TileHueristic th, Boolf<Tile> passable){
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return pathfind(from.x, from.y, to.x, to.y, th, manhattan, passable);
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}
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public static Array<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, Boolf<Tile> passable){
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return pathfind(startX, startY, endX, endY, th, manhattan, passable);
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}
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public static Array<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh, Boolf<Tile> passable){
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Tiles tiles = world.tiles;
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Tile start = tiles.getn(startX, startY);
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Tile end = tiles.getn(endX, endY);
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GridBits closed = new GridBits(tiles.width, tiles.height);
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costs.clear();
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queue.clear();
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queue.comparator = Structs.comparingFloat(a -> costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y));
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queue.add(start);
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if(rotations == null || rotations.length != world.width() || rotations[0].length != world.height()){
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rotations = new byte[world.width()][world.height()];
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}
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boolean found = false;
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while(!queue.empty()){
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Tile next = queue.poll();
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float baseCost = costs.get(next.pos(), 0f);
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if(next == end){
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found = true;
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break;
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}
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closed.set(next.x, next.y);
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for(Point2 point : Geometry.d4){
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int newx = next.x + point.x, newy = next.y + point.y;
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if(Structs.inBounds(newx, newy, tiles.width, tiles.height)){
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Tile child = tiles.getn(newx, newy);
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if(passable.get(child)){
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float newCost = th.cost(next, child) + baseCost;
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if(!closed.get(child.x, child.y)){
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closed.set(child.x, child.y);
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rotations[child.x][child.y] = child.relativeTo(next.x, next.y);
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costs.put(child.pos(), newCost);
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queue.add(child);
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}
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}
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}
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}
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}
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out.clear();
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if(!found) return out;
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Tile current = end;
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while(current != start){
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out.add(current);
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byte rot = rotations[current.x][current.y];
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current = tiles.getn(current.x + Geometry.d4x[rot], current.y + Geometry.d4y[rot]);
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}
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out.reverse();
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return out;
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}
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public interface DistanceHeuristic{
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float cost(int x1, int y1, int x2, int y2);
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}
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public interface TileHueristic{
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float cost(Tile tile);
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default float cost(Tile from, Tile tile){
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return cost(tile);
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}
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}
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}
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@ -1790,7 +1790,7 @@ public class Blocks implements ContentList{
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hasPower = true;
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consumes.items(ItemStack.with(Items.copper, 500));
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consumes.power(4f);
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consumes.power(3f);
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}};
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dataProcessor = new ResearchBlock("data-processor"){{
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@ -5,11 +5,10 @@ import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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@ -184,9 +183,11 @@ public class Drawf{
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Draw.rect(Core.atlas.find("shape-3"), x, y - oy + length / 2f, width, length, width / 2f, oy, rotation - 90);
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}
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public static void construct(Tilec t, UnitType unit, float rotation, float progress, float speed, float time){
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TextureRegion region = unit.icon(Cicon.full);
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public static void construct(Tilec t, UnlockableContent content, float rotation, float progress, float speed, float time){
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construct(t, content.icon(Cicon.full), rotation, progress, speed, time);
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}
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public static void construct(Tilec t, TextureRegion region, float rotation, float progress, float speed, float time){
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Shaders.build.region = region;
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Shaders.build.progress = progress;
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Shaders.build.color.set(Pal.accent);
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@ -204,64 +205,4 @@ public class Drawf{
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Draw.reset();
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}
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public static void respawn(Tilec tile, float heat, float progress, float time, UnitType to, @Nullable Playerc player){
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float x = tile.x(), y = tile.y();
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progress = Mathf.clamp(progress);
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Draw.color(Pal.darkMetal);
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Lines.stroke(2f * heat);
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Fill.poly(x, y, 4, 10f * heat);
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Draw.reset();
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if(player != null){
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TextureRegion region = to.icon(Cicon.full);
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Draw.color(0f, 0f, 0f, 0.4f * progress);
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Draw.rect("circle-shadow", x, y, region.getWidth() / 3f, region.getWidth() / 3f);
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Draw.color();
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Shaders.build.region = region;
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Shaders.build.progress = progress;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.time = -time / 10f;
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Draw.shader(Shaders.build, true);
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Draw.rect(region, x, y);
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Draw.shader();
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Draw.color(Pal.accentBack);
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float pos = Mathf.sin(time, 6f, 8f);
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Lines.lineAngleCenter(x + pos, y, 90, 16f - Math.abs(pos) * 2f);
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Draw.reset();
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}
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Lines.stroke(2f * heat);
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Draw.color(Pal.accentBack);
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Lines.poly(x, y, 4, 8f * heat);
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float oy = -7f, len = 6f * heat;
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Lines.stroke(5f);
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Draw.color(Pal.darkMetal);
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Lines.line(x - len, y + oy, x + len, y + oy, CapStyle.none);
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for(int i : Mathf.signs){
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Fill.tri(x + len * i, y + oy - Lines.getStroke()/2f, x + len * i, y + oy + Lines.getStroke()/2f, x + (len + Lines.getStroke() * heat) * i, y + oy);
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}
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Lines.stroke(3f);
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Draw.color(Pal.accent);
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Lines.line(x - len, y + oy, x - len + len*2 * progress, y + oy, CapStyle.none);
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for(int i : Mathf.signs){
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Fill.tri(x + len * i, y + oy - Lines.getStroke()/2f, x + len * i, y + oy + Lines.getStroke()/2f, x + (len + Lines.getStroke() * heat) * i, y + oy);
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}
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Draw.reset();
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if(Vars.net.active() && player != null){
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tile.block().drawPlaceText(player.name(), tile.tileX(), tile.tileY() - (Math.max((tile.block().size-1)/2, 0)), true);
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}
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}
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}
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@ -202,15 +202,15 @@ public class DesktopInput extends InputHandler{
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shouldShoot = false;
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}
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}
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if(Core.input.keyDown(Binding.respawn) && !player.dead() && !player.unit().spawnedByCore()){
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Call.onUnitClear(player);
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controlledType = null;
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}
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}
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if(!player.dead() && !state.isPaused() && !(Core.scene.getKeyboardFocus() instanceof TextField)){
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updateMovement(player.unit());
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if(Core.input.keyDown(Binding.respawn) && !player.unit().spawnedByCore()){
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Call.onUnitClear(player);
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controlledType = null;
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}
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}
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if(Core.input.keyRelease(Binding.select)){
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@ -273,12 +273,4 @@ public class Placement{
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return y + (x2 - x > y2 - y ? 0 : i);
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}
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}
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public interface DistanceHeuristic{
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float cost(int x1, int y1, int x2, int y2);
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}
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public interface TileHueristic{
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float cost(Tile tile, Tile other);
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}
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}
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@ -1,39 +1,70 @@
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package mindustry.maps.generators;
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import arc.math.geom.*;
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import arc.struct.*;
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import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.production.*;
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import mindustry.world.blocks.storage.*;
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//makes terrible bases
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public class BaseGenerator{
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int width, height;
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Cell[][] cells;
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Queue<Tile> frontier;
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Array<Tile> all;
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ObjectMap<Item, Array<Tile>> resources;
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Team team;
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public void generate(Tiles tiles, Array<Tile> cores, Tile spawn, Team team, Sector sector){
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if(true){
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SeedBaseGenerator gen = new SeedBaseGenerator();
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gen.generate(tiles, team, cores.first());
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/*
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GridBits used = new GridBits(tiles.width, tiles.height);
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Queue<Tile> frontier = new Queue<>();
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return;
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}
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this.team = team;
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width = tiles.width;
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height = tiles.height;
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cells = new Cell[width][height];
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for(int x = 0; x < width; x++){
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for(int y = 0; y < height; y++){
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cells[x][y] = new Cell();
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}
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}
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all = new Array<>();
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frontier = new Queue<>();
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for(Tile tile : cores){
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frontier.add(tile);
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}
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int count = 2000;
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int count = 10000;
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int total = 0;
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//create bounds
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while(total++ < count){
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Tile tile = frontier.removeFirst();
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all.add(tile);
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for(int i = 0; i < 4; i++){
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int cx = tile.x + Geometry.d4x[i], cy = tile.y + Geometry.d4y[i];
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if(tiles.in(cx, cy) && !used.get(cx, cy)){
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if(tiles.in(cx, cy) && !contained(cx, cy)){
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Tile other = tiles.getn(cx, cy);
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if(!other.solid()){
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frontier.addLast(other);
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}
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used.set(cx, cy);
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cells[cx][cy].contained = true;
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}
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}
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}
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//walls, mostly for debugging
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for(Tile tile : frontier){
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tile.setBlock(Blocks.copperWall, team);
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}
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@ -41,9 +72,69 @@ public class BaseGenerator{
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for(Tile tile : cores){
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tile.clearOverlay();
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tile.setBlock(Blocks.coreShard, team);
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}
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}*/
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Block pump = Blocks.mechanicalPump;
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Drill drill = (Drill)Blocks.pneumaticDrill;
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resources = new ObjectMap<>();
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//assign resource collection points
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for(Tile tile : all){
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//place drills.
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if(tile.drop() != null && tile.drop().type == ItemType.material && tile.drop().hardness <= drill.tier && Build.validPlace(team, tile.x, tile.y, drill, 0)){
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tile.setBlock(drill, team);
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//mark item outputs
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tile.getLinkedTiles(t -> {
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cell(t).item = tile.drop();
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resources.get(tile.drop(), Array::new).add(t);
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});
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}
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//only water matters right now
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//pumps are only placed on edges of water, even if it's shallow
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if(tile.floor().liquidDrop == Liquids.water && Build.validPlace(team, tile.x, tile.y, pump, 0) && Build.contactsGround(tile.x, tile.y, pump)){
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tile.setBlock(pump, team);
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}
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}
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//clear path for cores
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for(Tile start : cores){
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Array<Tile> path = Astar.pathfind(start, spawn, (tile) -> tile.solid() ? 30f : 0f, tile -> !tile.block().isStatic() && !tile.floor().isDeep());
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for(Tile tile : path){
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tile.circle(2, (x, y) -> {
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Tile t = tiles.getn(x, y);
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if(t.team() == team && t.solid() && !(t.block() instanceof CoreBlock)){
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t.setAir();
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}
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cell(t).taken = true;
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});
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}
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}
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}
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Item contactRes(Tile tile){
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for(int i = 0; i < 4; i++){
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if(tile.getNearby(i) == null) continue;
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Cell cell = cell(tile.getNearby(i));
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if(cell.item != null) return cell.item;
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}
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return null;
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}
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Cell cell(Tile tile){
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return cells[tile.x][tile.y];
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}
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boolean contained(int x, int y){
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return cells[x][y].contained;
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}
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static class Cell{
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boolean contained;
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boolean taken;
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Item item;
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}
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}
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|
@ -6,13 +6,14 @@ import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.*;
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import mindustry.ai.Astar.*;
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import mindustry.content.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public abstract class BasicGenerator implements WorldGenerator{
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protected static final DistanceHeuristic manhattan = (x1, y1, x2, y2) -> Math.abs(x1 - x2) + Math.abs(y1 - y2);
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protected static final ShortArray ints1 = new ShortArray(), ints2 = new ShortArray();
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protected Rand rand = new Rand();
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@ -313,50 +314,7 @@ public abstract class BasicGenerator implements WorldGenerator{
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}
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public Array<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
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Tile start = tiles.getn(startX, startY);
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Tile end = tiles.getn(endX, endY);
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GridBits closed = new GridBits(width, height);
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IntFloatMap costs = new IntFloatMap();
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PQueue<Tile> queue = new PQueue<>(tiles.width * tiles.height / 4, Structs.comparingFloat(a -> costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y)));
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queue.add(start);
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boolean found = false;
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while(!queue.empty()){
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Tile next = queue.poll();
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float baseCost = costs.get(next.pos(), 0f);
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if(next == end){
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found = true;
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break;
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}
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closed.set(next.x, next.y);
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for(Point2 point : Geometry.d4){
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int newx = next.x + point.x, newy = next.y + point.y;
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if(Structs.inBounds(newx, newy, width, height) && world.getDarkness(newx, newy) <= 1f){
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Tile child = tiles.getn(newx, newy);
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float newCost = th.cost(child) + baseCost;
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if(!closed.get(child.x, child.y)){
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closed.set(child.x, child.y);
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child.rotation(child.relativeTo(next.x, next.y));
|
||||
costs.put(child.pos(), newCost);
|
||||
queue.add(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Array<Tile> out = new Array<>();
|
||||
|
||||
if(!found) return out;
|
||||
|
||||
Tile current = end;
|
||||
while(current != start){
|
||||
out.add(current);
|
||||
Point2 p = Geometry.d4(current.rotation());
|
||||
current = tiles.getn(current.x + p.x, current.y + p.y);
|
||||
}
|
||||
|
||||
out.reverse();
|
||||
|
||||
return out;
|
||||
return Astar.pathfind(startX, startY, endX, endY, th, dh, tile -> world.getDarkness(tile.x, tile.y) <= 1f);
|
||||
}
|
||||
|
||||
public void trimDark(){
|
||||
@ -397,12 +355,4 @@ public abstract class BasicGenerator implements WorldGenerator{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface DistanceHeuristic{
|
||||
float cost(int x1, int y1, int x2, int y2);
|
||||
}
|
||||
|
||||
public interface TileHueristic{
|
||||
float cost(Tile tile);
|
||||
}
|
||||
}
|
||||
|
266
core/src/mindustry/maps/generators/SeedBaseGenerator.java
Normal file
266
core/src/mindustry/maps/generators/SeedBaseGenerator.java
Normal file
@ -0,0 +1,266 @@
|
||||
package mindustry.maps.generators;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.power.*;
|
||||
import mindustry.world.blocks.production.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.blocks.units.*;
|
||||
import mindustry.world.consumers.*;
|
||||
|
||||
//makes terrible seeded bases
|
||||
public class SeedBaseGenerator{
|
||||
private final static int coreDst = 200;
|
||||
|
||||
private Team team;
|
||||
private Rand rand = new Rand();
|
||||
private Tiles tiles;
|
||||
|
||||
public void generate(Tiles tiles, Team team, Tile core){
|
||||
this.team = team;
|
||||
this.tiles = tiles;
|
||||
|
||||
float difficulty = 1f;
|
||||
|
||||
core.setBlock(Blocks.coreShard, team);
|
||||
rand.nextBoolean();
|
||||
|
||||
float difficultyScl = Mathf.clamp(difficulty / 20f + rand.range(0.25f), 0f, 0.9999f);
|
||||
float dscl2 = Mathf.clamp(0.5f + difficulty / 20f + rand.range(0.1f), 0f, 1.5f);
|
||||
|
||||
Array<Block> turrets = find(b -> b instanceof ItemTurret);
|
||||
Array<Block> powerTurrets = find(b -> b instanceof PowerTurret);
|
||||
Array<Block> walls = find(b -> b instanceof Wall && !(b instanceof Door) && b.size == 1);
|
||||
Array<Block> drills = find(b -> b instanceof Drill && !b.consumes.has(ConsumeType.power));
|
||||
Array<Block> powerDrills = find(b -> b instanceof Drill && b.consumes.has(ConsumeType.power));
|
||||
|
||||
Block wall = walls.get((int)(difficultyScl * walls.size));
|
||||
|
||||
Turret powerTurret = (Turret)powerTurrets.get((int)(difficultyScl * powerTurrets.size));
|
||||
Turret bigTurret = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + 0.2f + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Turret turret1 = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Turret turret2 = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Drill drill = (Drill)drills.get((int)(difficultyScl * drills.size));
|
||||
Drill powerDrill = (Drill)powerDrills.get((int)(difficultyScl * powerDrills.size));
|
||||
float placeChance = difficultyScl*0.75f+0.25f;
|
||||
|
||||
IntIntMap ammoPerType = new IntIntMap();
|
||||
for(Block turret : turrets){
|
||||
if(!(turret instanceof ItemTurret)) continue;
|
||||
ItemTurret t = (ItemTurret)turret;
|
||||
int size = t.ammoTypes.size;
|
||||
ammoPerType.put(t.id, Mathf.clamp((int)(size* difficultyScl) + rand.range(1), 0, size - 1));
|
||||
}
|
||||
|
||||
Func3<Tile, Block, Boolf<Tile>, Boolean> checker = (current, block, pred) -> {
|
||||
for(Point2 point : Edges.getEdges(block.size)){
|
||||
Tile tile = tiles.get(current.x + point.x, current.y + point.y);
|
||||
if(tile != null){
|
||||
if(tile.team() == team && pred.get(tile)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
Func2<Block, Boolf<Tile>, Intc2> seeder = (block, pred) -> (x, y) -> {
|
||||
if(canPlace(x, y, block) && ((block instanceof Wall && block.size == 1) || rand.chance(placeChance)) && checker.get(tiles.get(x, y), block, pred)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
};
|
||||
|
||||
Func2<Block, Float, Intc2> placer = (block, chance) -> (x, y) -> {
|
||||
if(canPlace(x, y, block) && rand.chance(chance)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
};
|
||||
|
||||
Array<Intc2> passes = Array.with(
|
||||
//initial seeding solar panels
|
||||
(x, y) -> {
|
||||
Block block = Blocks.largeSolarPanel;
|
||||
|
||||
if(rand.chance(0.001*placeChance) && canPlace(x, y, block)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
},
|
||||
|
||||
//extra seeding
|
||||
seeder.get(Blocks.solarPanel, tile -> tile.block() == Blocks.largeSolarPanel && rand.chance(0.3)),
|
||||
|
||||
//drills (not powered)
|
||||
(x, y) -> {
|
||||
//if(!rand.chance(0.1*placeChance)) return;
|
||||
|
||||
Item item = drillItem(x, y, drill);
|
||||
if(item != null && item != Items.sand && canPlace(x, y, drill)){
|
||||
setBlock(x, y, drill);
|
||||
}
|
||||
},
|
||||
|
||||
//pump
|
||||
(x, y) -> {
|
||||
if(!rand.chance(0.1*placeChance)) return;
|
||||
|
||||
if(tiles.get(x, y).floor().isLiquid && tiles.get(x, y).floor().liquidDrop == Liquids.water){
|
||||
setBlock(x, y, Blocks.mechanicalPump);
|
||||
}
|
||||
},
|
||||
|
||||
//coal gens
|
||||
seeder.get(Blocks.combustionGenerator, tile -> tile.block() instanceof Drill && drillItem(tile.entity.tileX(), tile.entity.tileY(), (Drill)tile.block()) == Items.coal && rand.chance(0.2)),
|
||||
|
||||
//drills (powered)
|
||||
(x, y) -> {
|
||||
if(canPlace(x, y, powerDrill) && drillItem(x, y, powerDrill) == Items.thorium && checker.get(tiles.get(x, y), powerDrill, other -> other.block() instanceof PowerGenerator)){
|
||||
setBlock(x, y, powerDrill);
|
||||
}
|
||||
},
|
||||
|
||||
//water extractors
|
||||
seeder.get(Blocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && rand.chance(0.5)),
|
||||
|
||||
//mend projectors
|
||||
seeder.get(Blocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.04)),
|
||||
|
||||
//power turrets
|
||||
seeder.get(powerTurret, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.04)),
|
||||
|
||||
//repair point
|
||||
seeder.get(Blocks.repairPoint, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.1)),
|
||||
|
||||
//turrets1
|
||||
seeder.get(turret1, tile -> tile.block() instanceof Drill && rand.chance(0.12)),
|
||||
|
||||
//turrets2
|
||||
seeder.get(turret2, tile -> tile.block() instanceof Drill && rand.chance(0.12)),
|
||||
|
||||
//shields
|
||||
seeder.get(Blocks.forceProjector, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory) && rand.chance(0.2 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.daggerFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.3 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.wraithFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.3 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.titanFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.23 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.ghoulFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.23 * dscl2)),
|
||||
|
||||
//vaults
|
||||
seeder.get(Blocks.vault, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof ForceProjector) && rand.chance(0.4)),
|
||||
|
||||
//big turrets
|
||||
seeder.get(bigTurret, tile -> tile.block() instanceof StorageBlock && rand.chance(0.65)),
|
||||
|
||||
//walls
|
||||
(x, y) -> {
|
||||
if(!canPlace(x, y, wall)) return;
|
||||
|
||||
for(Point2 point : Geometry.d8){
|
||||
Tile tile = tiles.get(x + point.x, y + point.y);
|
||||
if(tile != null){
|
||||
//tile = tile.target();
|
||||
if(tile.team() == team && !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitFactory)){
|
||||
tiles.get(x, y).setBlock(wall, team);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
//mines
|
||||
placer.get(Blocks.shockMine, 0.02f * difficultyScl),
|
||||
|
||||
//fill up turrets w/ ammo
|
||||
(x, y) -> {
|
||||
Tile tile = tiles.get(x, y);
|
||||
Block block = tile.block();
|
||||
|
||||
if(block instanceof ItemTurret){
|
||||
ItemTurret turret = (ItemTurret)block;
|
||||
for(Item item : turret.ammoTypes.keys()){
|
||||
tile.entity.handleStack(item, tile.entity.acceptStack(item, 100, null), null);
|
||||
}
|
||||
}else if(block instanceof NuclearReactor){
|
||||
tile.entity.items().add(Items.thorium, 30);
|
||||
}else if(block instanceof LiquidTurret){
|
||||
tile.entity.liquids().add(Liquids.water, tile.block().liquidCapacity);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
for(Intc2 i : passes){
|
||||
for(int x = 0; x < tiles.width; x++){
|
||||
for(int y = 0; y < tiles.height; y++){
|
||||
if(!Mathf.within(x, y, core.x, core.y, coreDst)){
|
||||
continue;
|
||||
}
|
||||
|
||||
i.get(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item drillItem(int x, int y, Drill block){
|
||||
if(block.isMultiblock()){
|
||||
Item result = null;
|
||||
int offsetx = -(block.size - 1) / 2;
|
||||
int offsety = -(block.size - 1) / 2;
|
||||
|
||||
for(int dx = 0; dx < block.size; dx++){
|
||||
for(int dy = 0; dy < block.size; dy++){
|
||||
int worldx = dx + offsetx + x;
|
||||
int worldy = dy + offsety + y;
|
||||
if(!tiles.in(worldx, worldy)){
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!block.canPlaceOn(tiles.get(worldx, worldy)) || tiles.get(worldx, worldy).drop() == null) continue;
|
||||
|
||||
Item drop = tiles.get(worldx, worldy).drop();
|
||||
|
||||
if(result == null || drop.id < result.id){
|
||||
result = drop;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}else{
|
||||
return tiles.get(x, y).drop();
|
||||
}
|
||||
}
|
||||
|
||||
void setBlock(int x, int y, Block block){
|
||||
tiles.get(x, y).setBlock(block, team);
|
||||
}
|
||||
|
||||
boolean canPlace(int x, int y, Block block){
|
||||
return Build.validPlace(team, x, y, block, 0);
|
||||
}
|
||||
|
||||
Array<Block> find(Boolf<Block> pred){
|
||||
Array<Block> out = new Array<>();
|
||||
for(Block block : Vars.content.blocks()){
|
||||
if(pred.get(block) && block.isPlaceable()){
|
||||
out.add(block);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.noise.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.maps.generators.*;
|
||||
@ -131,7 +132,7 @@ public class TODOPlanetGenerator extends PlanetGenerator{
|
||||
connected.add(to);
|
||||
float nscl = rand.random(20f, 60f);
|
||||
int stroke = rand.random(4, 12);
|
||||
brush(pathfind(x, y, to.x, to.y, tile -> (tile.solid() ? 5f : 0f) + noise(tile.x, tile.y, 1, 1, 1f / nscl) * 60, manhattan), stroke);
|
||||
brush(pathfind(x, y, to.x, to.y, tile -> (tile.solid() ? 5f : 0f) + noise(tile.x, tile.y, 1, 1, 1f / nscl) * 60, Astar.manhattan), stroke);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -333,6 +333,16 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
|
||||
hide();
|
||||
|
||||
//save before launch.
|
||||
if(control.saves.getCurrent() != null && state.isGame()){
|
||||
try{
|
||||
control.saves.getCurrent().save();
|
||||
}catch(Throwable e){
|
||||
e.printStackTrace();
|
||||
ui.showException("[accent]" + Core.bundle.get("savefail"), e);
|
||||
}
|
||||
}
|
||||
|
||||
if(mode == launch){
|
||||
launcher.launch();
|
||||
zoom = 0.5f;
|
||||
|
@ -91,7 +91,7 @@ public class Build{
|
||||
}
|
||||
|
||||
//TODO should water blocks be placeable here?
|
||||
if(/*!type.requiresWater && */!contactsGround(tile.x, tile.y, type)){
|
||||
if(/*!type.requiresWater && */!contactsShallows(tile.x, tile.y, type)){
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -118,7 +118,7 @@ public class Build{
|
||||
return true;
|
||||
}else{
|
||||
return tile.interactable(team)
|
||||
&& contactsGround(tile.x, tile.y, type)
|
||||
&& contactsShallows(tile.x, tile.y, type)
|
||||
&& (!tile.floor().isDeep() || type.floating || type.requiresWater)
|
||||
&& tile.floor().placeableOn
|
||||
&& (!type.requiresWater || tile.floor().liquidDrop == Liquids.water)
|
||||
@ -128,7 +128,22 @@ public class Build{
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean contactsGround(int x, int y, Block block){
|
||||
public static boolean contactsGround(int x, int y, Block block){
|
||||
if(block.isMultiblock()){
|
||||
for(Point2 point : Edges.getEdges(block.size)){
|
||||
Tile tile = world.tile(x + point.x, y + point.y);
|
||||
if(tile != null && !tile.floor().isLiquid) return true;
|
||||
}
|
||||
}else{
|
||||
for(Point2 point : Geometry.d4){
|
||||
Tile tile = world.tile(x + point.x, y + point.y);
|
||||
if(tile != null && !tile.floor().isLiquid) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean contactsShallows(int x, int y, Block block){
|
||||
if(block.isMultiblock()){
|
||||
for(Point2 point : Edges.getInsideEdges(block.size)){
|
||||
Tile tile = world.tile(x + point.x, y + point.y);
|
||||
|
@ -246,6 +246,15 @@ public class Tile implements Position, QuadTreeObject{
|
||||
setOverlay(overlay);
|
||||
}
|
||||
|
||||
/** Sets the block to air. */
|
||||
public void setAir(){
|
||||
setBlock(Blocks.air);
|
||||
}
|
||||
|
||||
public void circle(int radius, Intc2 cons){
|
||||
Geometry.circle(x, y, world.width(), world.height(), radius, cons);
|
||||
}
|
||||
|
||||
public void recache(){
|
||||
if(!headless && !world.isGenerating()){
|
||||
renderer.blocks.floor.recacheTile(this);
|
||||
|
@ -1,5 +1,7 @@
|
||||
package mindustry.world.blocks.campaign;
|
||||
|
||||
import arc.Graphics.*;
|
||||
import arc.Graphics.Cursor.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
@ -11,7 +13,7 @@ import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.state;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class CoreLauncher extends Block{
|
||||
public int range = 1;
|
||||
@ -38,18 +40,23 @@ public class CoreLauncher extends Block{
|
||||
|
||||
if(state.isCampaign() && consValid()){
|
||||
Vars.ui.planet.show(state.rules.sector, range, this);
|
||||
|
||||
cons.trigger();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cursor getCursor(){
|
||||
return consValid() ? SystemCursor.hand : SystemCursor.arrow;
|
||||
}
|
||||
|
||||
public void launch(){
|
||||
LaunchCorec ent = LaunchCoreEntity.create();
|
||||
ent.set(this);
|
||||
ent.block(Blocks.coreShard);
|
||||
ent.lifetime(Vars.launchDuration);
|
||||
ent.add();
|
||||
|
||||
cons.trigger();
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,11 +123,5 @@ public class CoreLauncher extends Block{
|
||||
Fx.rocketSmokeLarge.at(cx() + Mathf.range(r), cy() + Mathf.range(r), fin());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
|
||||
//TODO something
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,26 +124,7 @@ public class BlockForge extends PayloadAcceptor{
|
||||
Draw.rect(outRegion, x, y, rotdeg());
|
||||
|
||||
if(recipe != null){
|
||||
Draw.draw(Layer.blockOver, () -> {
|
||||
TextureRegion region = recipe.icon(Cicon.full);
|
||||
|
||||
Shaders.build.region = region;
|
||||
Shaders.build.progress = progress / recipe.buildCost;
|
||||
Shaders.build.color.set(Pal.accent);
|
||||
Shaders.build.color.a = heat;
|
||||
Shaders.build.time = -time / 20f;
|
||||
|
||||
Draw.shader(Shaders.build);
|
||||
Draw.rect(region, x, y);
|
||||
Draw.shader();
|
||||
|
||||
Draw.color(Pal.accent);
|
||||
Draw.alpha(heat);
|
||||
|
||||
Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
Draw.draw(Layer.blockOver, () -> Drawf.construct(this, recipe, 0, progress / recipe.buildCost, heat, time));
|
||||
}
|
||||
|
||||
drawPayload();
|
||||
|
Loading…
Reference in New Issue
Block a user