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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-21 21:38:29 +03:00

Fixed #4824 / Fixed #4827 / Fixed #4829

This commit is contained in:
Anuken 2021-03-01 09:45:31 -05:00
parent 4c9cda7e40
commit 5f83c92829
4 changed files with 11 additions and 6 deletions

View File

@ -633,7 +633,7 @@ public class NetClient implements ApplicationListener{
lastSent++,
uid,
player.dead(),
unit.x, unit.y,
player.dead() ? player.x : unit.x, player.dead() ? player.y : unit.y,
player.unit().aimX(), player.unit().aimY(),
unit.rotation,
unit instanceof Mechc m ? m.baseRotation() : 0,

View File

@ -911,7 +911,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(net.client()) return;
if((block.consumesPower || block.outputsPower) && block.hasPower){
PowerNode.getNodeLinks(tile, block, other -> {
PowerNode.getNodeLinks(tile, block, team, other -> {
if(!other.power.links.contains(pos())){
other.configureAny(pos());
}

View File

@ -259,7 +259,7 @@ public class Block extends UnlockableContent{
if((consumesPower || outputsPower) && hasPower){
Tile tile = world.tile(x, y);
if(tile != null){
PowerNode.getNodeLinks(tile, this, other -> {
PowerNode.getNodeLinks(tile, this, player.team(), other -> {
PowerNode node = (PowerNode)other.block;
Draw.color(node.laserColor1, Renderer.laserOpacity * 0.5f);
node.drawLaser(tile.team(), x * tilesize + offset, y * tilesize + offset, other.x, other.y, size, other.block.size);

View File

@ -175,6 +175,11 @@ public class PowerNode extends PowerBlock{
Drawf.laser(team, laser, laserEnd, x1 + vx*len1, y1 + vy*len1, x2 - vx*len2, y2 - vy*len2, 0.25f);
}
protected boolean overlaps(float srcx, float srcy, Tile other, Block otherBlock, float range){
return Intersector.overlaps(Tmp.cr1.set(srcx, srcy, range), Tmp.r1.setCentered(other.worldx() + otherBlock.offset, other.worldy() + otherBlock.offset,
otherBlock.size * tilesize, otherBlock.size * tilesize));
}
protected boolean overlaps(float srcx, float srcy, Tile other, float range){
return Intersector.overlaps(Tmp.cr1.set(srcx, srcy, range), other.getHitbox(Tmp.r1));
}
@ -242,10 +247,10 @@ public class PowerNode extends PowerBlock{
//TODO code duplication w/ method above?
/** Iterates through linked nodes of a block at a tile. All returned buildings are power nodes. */
public static void getNodeLinks(Tile tile, Block block, Cons<Building> others){
public static void getNodeLinks(Tile tile, Block block, Team team, Cons<Building> others){
Boolf<Building> valid = other -> other != null && other.tile() != tile && other.block instanceof PowerNode node &&
other.power.links.size < node.maxNodes &&
node.overlaps(tile.x * tilesize + block.offset, tile.y * tilesize + block.offset, other.tile(), node.laserRange * tilesize) && other.team == player.team()
node.overlaps(other.x - block.offset, other.y - block.offset, tile, block, node.laserRange * tilesize) && other.team == team
&& !graphs.contains(other.power.graph) &&
!Structs.contains(Edges.getEdges(block.size), p -> { //do not link to adjacent buildings
var t = world.tile(tile.x + p.x, tile.y + p.y);
@ -258,7 +263,7 @@ public class PowerNode extends PowerBlock{
//add conducting graphs to prevent double link
for(var p : Edges.getEdges(block.size)){
Tile other = tile.nearby(p);
if(other != null && other.team() == player.team() && other.build != null && other.build.power != null){
if(other != null && other.team() == team && other.build != null && other.build.power != null){
graphs.add(other.build.power.graph);
}
}