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@ -1,6 +1,6 @@
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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text.credits = Credits
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text.discord = Join the mindustry discord\!
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text.discord = Join the mindustry discord!
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text.link.discord.description = The official Mindustry discord chatroom
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text.link.github.description = Game source code
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text.link.dev-builds.description = Unstable development builds
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@ -8,25 +8,25 @@ text.link.trello.description = Official trello board for planned features
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text.link.itch.io.description = itch.io page with PC downloads and web version
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text.link.google-play.description = Google Play store listing
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text.link.wiki.description = Official Mindustry wiki
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text.linkfail = Failed to open link\!\nThe URL has been copied to your clipboard.
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text.linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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text.gameover = Game Over
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text.gameover.pvp = The[accent] {0}[] team is victorious\!
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text.gameover.pvp = The[accent] {0}[] team is victorious!
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text.sector.gameover = This sector has been lost. Re-deploy?
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text.sector.retry = Retry
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text.highscore = [accent]New highscore\!
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text.highscore = [accent]New highscore!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = High Score\: [accent]{0}
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text.level.highscore = High Score: [accent]{0}
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text.level.delete.title = Confirm Delete
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text.map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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text.level.select = Level Select
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text.level.mode = Gamemode\:
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text.level.mode = Gamemode:
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text.construction.desktop = To deselect a block or stop building, [accent]use space[].
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text.construction.title = Block Construction Guide
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Deconstruction Guide
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Don't show again next session
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text.coreattack = < Core is under attack\! >
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text.coreattack = < Core is under attack! >
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text.unlocks = Unlocks
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text.savegame = Save Game
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text.loadgame = Load Game
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@ -34,19 +34,19 @@ text.joingame = Join Game
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text.addplayers = Add/Remove Players
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text.customgame = Custom Game
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text.sectors = Sectors
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text.sector = Sector\: [LIGHT_GRAY]{0}
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text.sector.time = Time\: [LIGHT_GRAY]{0}
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text.sector = Sector: [LIGHT_GRAY]{0}
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text.sector.time = Time: [LIGHT_GRAY]{0}
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text.sector.deploy = Deploy
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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text.sector.resume = Resume
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = Missions\:[LIGHT_GRAY] {0}
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text.mission = Mission\:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
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text.missions = Missions:[LIGHT_GRAY] {0}
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text.mission = Mission:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Mission complete\!
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text.mission.complete = Mission complete!
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text.mission.complete.body = Sector {0},{1} has been conquered.
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text.mission.wave = Survive[accent] {0}/{1} []waves\nWave in {2}
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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@ -54,12 +54,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
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text.mission.wave.menu = Survive[accent] {0}[] waves
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text.mission.battle = Destroy enemy core
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text.mission.resource.menu = Obtain {0} x{1}
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text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
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text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
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text.mission.block = Create {0}
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text.mission.unit = Create {0} Unit
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text.mission.command = Send Command {0} To Units
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text.mission.linknode = Link Power Node
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text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
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text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
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text.mission.mech = Switch to mech[accent] {0}[]
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text.mission.create = Create[accent] {0}[]
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text.none = <none>
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@ -68,29 +68,30 @@ text.quit = Quit
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text.maps = Maps
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text.continue = Continue
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text.nextmission = Next Mission
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text.maps.none = [LIGHT_GRAY]No maps found\!
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text.maps.none = [LIGHT_GRAY]No maps found!
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text.about.button = About
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text.name = Name\:
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text.filename = File Name\:
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text.unlocked = New Block Unlocked\!
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text.unlocked.plural = New Blocks Unlocked\!
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text.name = Player Name:
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text.noname = Pick a[accent] player name[] before connecting.
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text.filename = File Name:
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text.unlocked = New Block Unlocked!
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text.unlocked.plural = New Blocks Unlocked!
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text.players = {0} players online
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text.players.single = {0} player online
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text.server.closing = [accent]Closing server...
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text.server.kicked.kick = You have been kicked from the server\!
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text.server.kicked.kick = You have been kicked from the server!
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text.server.kicked.serverClose = Server closed.
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text.server.kicked.sectorComplete = Sector completed.
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text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
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text.server.kicked.clientOutdated = Outdated client\! Update your game\!
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text.server.kicked.serverOutdated = Outdated server\! Ask the host to update\!
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text.server.kicked.clientOutdated = Outdated client! Update your game!
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text.server.kicked.serverOutdated = Outdated server! Ask the host to update!
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text.server.kicked.banned = You are banned on this server.
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text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
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text.server.kicked.nameEmpty = Your chosen name is invalid.
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text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
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text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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text.host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note\: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note\: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.hostserver = Host Game
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text.hostserver.mobile = Host\nGame
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text.host = Host
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@ -98,31 +99,31 @@ text.hosting = [accent]Opening server...
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text.hosts.refresh = Refresh
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text.hosts.discovering = Discovering LAN games
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text.server.refreshing = Refreshing server
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text.hosts.none = [lightgray]No local games found\!
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text.hosts.none = [lightgray]No local games found!
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text.host.invalid = [scarlet]Can't connect to host.
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text.trace = Trace Player
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text.trace.playername = Player name\: [accent]{0}
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text.trace.ip = IP\: [accent]{0}
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text.trace.id = Unique ID\: [accent]{0}
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text.trace.android = Android Client\: [accent]{0}
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text.trace.modclient = Custom Client\: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken\: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken\: [accent]{0}
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text.trace.lastblockbroken = Last block broken\: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed\: [accent]{0}
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text.trace.lastblockplaced = Last block placed\: [accent]{0}
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text.invalidid = Invalid client ID\! Submit a bug report.
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text.trace.playername = Player name: [accent]{0}
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text.trace.ip = IP: [accent]{0}
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text.trace.id = Unique ID: [accent]{0}
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text.trace.android = Android Client: [accent]{0}
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text.trace.modclient = Custom Client: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
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text.trace.lastblockbroken = Last block broken: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
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text.trace.lastblockplaced = Last block placed: [accent]{0}
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text.invalidid = Invalid client ID! Submit a bug report.
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text.server.bans = Bans
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text.server.bans.none = No banned players found\!
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text.server.bans.none = No banned players found!
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text.server.admins = Admins
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text.server.admins.none = No admins found\!
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text.server.admins.none = No admins found!
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text.server.add = Add Server
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text.server.delete = Are you sure you want to delete this server?
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text.server.hostname = Host\: {0}
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text.server.hostname = Host: {0}
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text.server.edit = Edit Server
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text.server.outdated = [crimson]Outdated Server\![]
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text.server.outdated.client = [crimson]Outdated Client\![]
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text.server.version = [lightgray]Version\: {0} {1}
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text.server.outdated = [crimson]Outdated Server![]
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text.server.outdated.client = [crimson]Outdated Client![]
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text.server.version = [lightgray]Version: {0} {1}
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text.server.custombuild = [yellow]Custom Build
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text.confirmban = Are you sure you want to ban this player?
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text.confirmkick = Are you sure you want to kick this player?
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@ -130,45 +131,45 @@ text.confirmunban = Are you sure you want to unban this player?
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text.confirmadmin = Are you sure you want to make this player an admin?
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text.confirmunadmin = Are you sure you want to remove admin status from this player?
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text.joingame.title = Join Game
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text.joingame.ip = IP\:
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text.joingame.ip = IP:
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text.disconnect = Disconnected.
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text.disconnect.data = Failed to load world data\!
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text.disconnect.data = Failed to load world data!
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text.connecting = [accent]Connecting...
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text.connecting.data = [accent]Loading world data...
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text.server.port = Port\:
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text.server.addressinuse = Address already in use\!
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text.server.invalidport = Invalid port number\!
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text.server.error = [crimson]Error hosting server\: [accent]{0}
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text.server.port = Port:
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text.server.addressinuse = Address already in use!
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text.server.invalidport = Invalid port number!
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text.server.error = [crimson]Error hosting server: [accent]{0}
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text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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text.save.new = New Save
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text.save.overwrite = Are you sure you want to overwrite\nthis save slot?
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text.overwrite = Overwrite
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text.save.none = No saves found\!
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text.save.none = No saves found!
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text.saveload = [accent]Saving...
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text.savefail = Failed to save game\!
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text.savefail = Failed to save game!
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text.save.delete.confirm = Are you sure you want to delete this save?
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text.save.delete = Delete
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text.save.export = Export Save
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text.save.import.invalid = [accent]This save is invalid\!
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text.save.import.fail = [crimson]Failed to import save\: [accent]{0}
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text.save.export.fail = [crimson]Failed to export save\: [accent]{0}
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text.save.import.invalid = [accent]This save is invalid!
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text.save.import.fail = [crimson]Failed to import save: [accent]{0}
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text.save.export.fail = [crimson]Failed to export save: [accent]{0}
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text.save.import = Import Save
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text.save.newslot = Save name\:
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text.save.newslot = Save name:
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text.save.rename = Rename
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text.save.rename.text = New name\:
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text.save.rename.text = New name:
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text.selectslot = Select a save.
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text.slot = [accent]Slot {0}
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text.save.corrupted = [accent]Save file corrupted or invalid\!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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text.save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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text.sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
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text.empty = <empty>
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text.on = On
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text.off = Off
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text.save.autosave = Autosave\: {0}
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text.save.map = Map\: {0}
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text.save.autosave = Autosave: {0}
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text.save.map = Map: {0}
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text.save.wave = Wave {0}
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text.save.difficulty = Difficulty\: {0}
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text.save.date = Last Saved\: {0}
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text.save.playtime = Playtime\: {0}
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text.save.difficulty = Difficulty: {0}
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text.save.date = Last Saved: {0}
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text.save.playtime = Playtime: {0}
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text.confirm = Confirm
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text.delete = Delete
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text.ok = OK
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@ -180,9 +181,9 @@ text.back = Back
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text.quit.confirm = Are you sure you want to quit?
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text.changelog.title = Changelog
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text.changelog.loading = Getting changelog...
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text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below\!\nThis is due to an internal Android bug.
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text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
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text.changelog.error.ios = [accent]The changelog is currently not supported in iOS.
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text.changelog.error = [scarlet]Error getting changelog\!\nCheck your internet connection.
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text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
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text.changelog.current = [yellow][[Current version]
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text.changelog.latest = [accent][[Latest version]
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text.loading = [accent]Loading...
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@ -198,32 +199,32 @@ text.saveimage = Save Image
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text.unknown = Unknown
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text.custom = Custom
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text.builtin = Built-In
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text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
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text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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text.map.random = [accent]Random Map
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text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a[ROYAL] blue[] core to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
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text.map.invalid = Error loading map\: corrupted or invalid map file.
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text.map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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text.map.invalid = Error loading map: corrupted or invalid map file.
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text.editor.brush = Brush
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text.editor.slope = \\
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text.editor.openin = Open In Editor
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text.editor.oregen = Ore Generation
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text.editor.oregen.info = Ore Generation\:
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text.editor.oregen.info = Ore Generation:
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text.editor.mapinfo = Map Info
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text.editor.author = Author\:
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text.editor.description = Description\:
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text.editor.name = Name\:
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text.editor.author = Author:
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text.editor.description = Description:
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text.editor.name = Name:
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text.editor.teams = Teams
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text.editor.elevation = Elevation
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text.editor.errorimageload = Error loading file\:\n[accent]{0}
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text.editor.errorimagesave = Error saving file\:\n[accent]{0}
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text.editor.errorimageload = Error loading file:\n[accent]{0}
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text.editor.errorimagesave = Error saving file:\n[accent]{0}
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text.editor.generate = Generate
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text.editor.resize = Resize
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text.editor.loadmap = Load Map
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text.editor.savemap = Save Map
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text.editor.saved = Saved\!
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text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
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text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
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text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
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text.editor.saved = Saved!
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text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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text.editor.import = Import...
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text.editor.importmap = Import Map
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text.editor.importmap.description = Import an already existing map
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@ -238,21 +239,21 @@ text.editor.exportimage = Export Terrain Image
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text.editor.exportimage.description = Export a map image file
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text.editor.loadimage = Import Terrain
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text.editor.saveimage = Export Terrain
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text.editor.unsaved = [scarlet]You have unsaved changes\![]\nAre you sure you want to exit?
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text.editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
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text.editor.resizemap = Resize Map
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text.editor.mapname = Map Name\:
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text.editor.overwrite = [accent]Warning\!\nThis overwrites an existing map.
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text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
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text.editor.selectmap = Select a map to load\:
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text.width = Width\:
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text.height = Height\:
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text.editor.mapname = Map Name:
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text.editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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text.editor.selectmap = Select a map to load:
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text.width = Width:
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text.height = Height:
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text.menu = Menu
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text.play = Play
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text.load = Load
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text.save = Save
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text.fps = FPS\: {0}
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text.tps = TPS\: {0}
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text.ping = Ping\: {0}ms
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text.fps = FPS: {0}
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text.tps = TPS: {0}
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text.ping = Ping: {0}ms
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text.language.restart = Please restart your game for the language settings to take effect.
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text.settings = Settings
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text.tutorial = Tutorial
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@ -260,7 +261,7 @@ text.editor = Editor
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text.mapeditor = Map Editor
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text.donate = Donate
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text.connectfail = [crimson]Failed to connect to server\:\n\n[accent]{0}
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text.connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
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text.error.unreachable = Server unreachable.\nIs the address spelled correctly?
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text.error.invalidaddress = Invalid address.
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text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
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@ -277,8 +278,8 @@ text.settings.game = Game
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text.settings.sound = Sound
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text.settings.graphics = Graphics
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text.settings.cleardata = Clear Game Data...
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text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
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text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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text.settings.clearsectors = Clear Sectors
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text.settings.clearunlocks = Clear Unlocks
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text.settings.clearall = Clear All
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@ -357,7 +358,7 @@ setting.difficulty.easy = easy
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setting.difficulty.normal = normal
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setting.difficulty.hard = hard
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setting.difficulty.insane = insane
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setting.difficulty.name = Difficulty\:
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setting.difficulty.name = Difficulty:
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setting.screenshake.name = Screen Shake
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setting.effects.name = Display Effects
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setting.sensitivity.name = Controller Sensitivity
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@ -480,21 +481,21 @@ mech.trident-ship.weapon = Bomb Bay
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mech.glaive-ship.name = Glaive
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mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
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mech.glaive-ship.weapon = Flame Repeater
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text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}%
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text.item.flammability = [LIGHT_GRAY]Flammability\: {0}%
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text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}%
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text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}%
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text.unit.health = [LIGHT_GRAY]Health\: {0}
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text.unit.speed = [LIGHT_GRAY]Speed\: {0}
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text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
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text.mech.armor = [LIGHT_GRAY]Armor\: {0}
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text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
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text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
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text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
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text.mech.ability = [LIGHT_GRAY]Ability\: {0}
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text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
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text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
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text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
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text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
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text.item.flammability = [LIGHT_GRAY]Flammability: {0}%
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text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
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text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}%
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text.unit.health = [LIGHT_GRAY]Health: {0}
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text.unit.speed = [LIGHT_GRAY]Speed: {0}
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text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
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text.mech.armor = [LIGHT_GRAY]Armor: {0}
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text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
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text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
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text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
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text.mech.ability = [LIGHT_GRAY]Ability: {0}
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text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
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text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
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text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
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block.constructing = {0} [LIGHT_GRAY](Constructing)
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block.spawn.name = Enemy Spawn
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block.core.name = Core
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