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Fixed tank tread rects
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@ -2460,7 +2460,7 @@ public class UnitTypes{
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health = 800;
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armor = 5f;
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itemCapacity = 0;
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treadRects = new Rect[]{new Rect(12, 7, 14, 51)};
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treadRects = new Rect[]{new Rect(12 - 32f, 7 - 32f, 14, 51)};
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("stell-weapon"){{
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@ -2501,7 +2501,7 @@ public class UnitTypes{
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health = 2100;
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armor = 8f;
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itemCapacity = 0;
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treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
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treadRects = new Rect[]{new Rect(17 - 96f/2f, 10 - 96f/2f, 19, 76)};
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("locus-weapon"){{
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@ -2588,7 +2588,7 @@ public class UnitTypes{
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health = 4500;
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armor = 10f;
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itemCapacity = 0;
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treadRects = new Rect[]{new Rect(16, 38, 30, 75), new Rect(44, 7, 17, 60)};
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treadRects = new Rect[]{new Rect(16 - 60f, 38 - 60f, 30, 75), new Rect(44 - 60f, 7 - 60f, 17, 60)};
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("precept-weapon"){{
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@ -2654,8 +2654,7 @@ public class UnitTypes{
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armor = 20f;
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itemCapacity = 0;
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crushDamage = 13f / 5f;
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treadRects = new Rect[]{new Rect(22, 16, 28, 130)};
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treadRects = new Rect[]{new Rect(22 - 154f/2f, 16 - 154f/2f, 28, 130)};
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weapons.add(new Weapon("vanquish-weapon"){{
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layerOffset = 0.0001f;
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@ -2749,7 +2748,9 @@ public class UnitTypes{
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armor = 25f;
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crushDamage = 25f / 5f;
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rotateSpeed = 0.8f;
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treadRects = new Rect[]{new Rect(27, 152, 56, 73), new Rect(24, 51 - 9, 29, 17), new Rect(59, 18 - 9, 39, 19)};
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float xo = 231f/2f, yo = 231f/2f;
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treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
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weapons.add(new Weapon("conquer-weapon"){{
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layerOffset = 0.1f;
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@ -37,8 +37,8 @@ abstract class TankComp implements Posc, Flyingc, Hitboxc, Unitc, ElevationMovec
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//first rect should always be at the back
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var treadRect = type.treadRects[0];
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float xOffset = (treadRegion.width/2f - (treadRect.x + treadRect.width/2f)) / 4f;
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float yOffset = (treadRegion.height/2f - (treadRect.y + treadRect.height/2f)) / 4f;
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float xOffset = (-(treadRect.x + treadRect.width/2f)) / 4f;
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float yOffset = (-(treadRect.y + treadRect.height/2f)) / 4f;
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for(int i : Mathf.signs){
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Tmp.v1.set(xOffset * i, yOffset - treadRect.height / 2f / 4f).rotate(rotation - 90);
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@ -362,7 +362,7 @@ public class UnitType extends UnlockableContent{
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//TANK UNITS
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/** list of treads as rectangles in IMAGE COORDINATES. these are mirrored, and should match the coordinates you see in an image editor. */
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/** list of treads as rectangles in IMAGE COORDINATES, relative to the center. these are mirrored. */
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public Rect[] treadRects = {};
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/** number of frames of movement in a tread */
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public int treadFrames = 18;
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@ -1303,8 +1303,8 @@ public class UnitType extends UnlockableContent{
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for(int i = 0; i < treadRects.length; i ++){
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var region = treadRegions[i][frame];
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var treadRect = treadRects[i];
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float xOffset = treadRegion.width/2f - (treadRect.x + treadRect.width/2f);
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float yOffset = treadRegion.height/2f - (treadRect.y + treadRect.height/2f);
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float xOffset = -(treadRect.x + treadRect.width/2f);
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float yOffset = -(treadRect.y + treadRect.height/2f);
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for(int side : Mathf.signs){
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Tmp.v1.set(xOffset * side, yOffset).rotate(unit.rotation - 90);
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@ -530,7 +530,7 @@ public class Generators{
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for(int r = 0; r < type.treadRects.length; r++){
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Rect treadRect = type.treadRects[r];
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//slice is always 1 pixel wide
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Pixmap slice = pix.crop((int)treadRect.x, (int)treadRect.y, 1, (int)treadRect.height);
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Pixmap slice = pix.crop((int)(treadRect.x + pix.width/2f), (int)(treadRect.y + pix.height/2f), 1, (int)treadRect.height);
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int frames = type.treadFrames;
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for(int i = 0; i < frames; i++){
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int pullOffset = type.treadPullOffset;
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