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@ -640,7 +640,7 @@ setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Auto-Pause Building
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setting.animatedwater.name = Animated Water
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setting.animatedwater.name = Animated Fluids
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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setting.playerindicators.name = Player Indicators
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@ -377,6 +377,16 @@ public class Control implements ApplicationListener, Loadable{
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Core.app.post(() -> Core.app.post(this::playTutorial));
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}
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if(!OS.prop("user.name").equals("anuke") && !OS.hasEnv("iknowwhatimdoing")){
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app.post(() -> app.post(() -> {
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FloatingDialog dialog = new FloatingDialog("Don't play 6.0");
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dialog.cont.add("6.0 is not ready for testing. Don't play it, and don't report any issues with it.\n[scarlet]This dialog cannot be closed. If you know what you're doing, you should know how to disable it.")
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.grow().wrap().get().setAlignment(Align.center);
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dialog.setFillParent(true);
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dialog.show();
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}));
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}
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//display UI scale changed dialog
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if(Core.settings.getBool("uiscalechanged", false)){
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Core.app.post(() -> Core.app.post(() -> {
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@ -149,26 +149,29 @@ public class UnitFactory extends Block{
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if(currentPlan != -1){
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UnitPlan plan = plans[currentPlan];
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TextureRegion region = plan.unit.icon(Cicon.full);
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Draw.draw(Layer.blockOver, () -> {
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TextureRegion region = plan.unit.icon(Cicon.full);
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Shaders.build.region = region;
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Shaders.build.progress = progress / plan.time;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.color.a = speedScl;
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Shaders.build.time = -time / 20f;
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Shaders.build.region = region;
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Shaders.build.progress = progress / plan.time;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.color.a = speedScl;
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Shaders.build.time = -time / 20f;
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Draw.shader(Shaders.build);
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Draw.rect(region, x, y);
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Draw.shader();
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Draw.shader(Shaders.build);
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Draw.rect(region, x, y);
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Draw.shader();
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Draw.color(Pal.accent);
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Draw.alpha(speedScl);
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Draw.color(Pal.accent);
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Draw.alpha(speedScl);
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Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
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Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
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Draw.reset();
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Draw.reset();
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});
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}
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Draw.z(Layer.blockOver);
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Draw.rect(topRegion, x, y);
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}
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=907d6db786c2629697cbfd3863ce0edd23a179f1
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archash=1a08af7c65c887436d305a69928d9845ccfa3874
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