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Moved launch button

This commit is contained in:
Anuken 2020-04-05 14:26:15 -04:00
parent a7b80f025c
commit 83bc3e4e8d

View File

@ -94,7 +94,16 @@ public class PlanetDialog extends FloatingDialog{
//TODO names
buttons.addImageTextButton("$back", Icon.left, style, this::hide).margin(bmargin);
buttons.addImageTextButton("Tech", Icon.tree, style, () -> ui.tech.show()).margin(bmargin);
buttons.addImageTextButton("Launch", Icon.upOpen, style, this::hide).margin(bmargin);
buttons.addImageTextButton("Launch", Icon.upOpen, style, () -> {
if(selected != null){
if(selected.is(SectorAttribute.naval)){
ui.showInfo("You need a naval loadout to launch here.");
return;
}
control.playSector(selected);
hide();
}
}).margin(bmargin).disabled(b -> selected == null);
buttons.addImageTextButton("Database", Icon.book, style, () -> ui.database.show()).margin(bmargin);
buttons.addImageTextButton("Resources", Icon.file, style, this::hide).margin(bmargin);
@ -358,17 +367,6 @@ public class PlanetDialog extends FloatingDialog{
stable.row();
stable.addButton("Launch", () -> {
if(selected != null){
if(selected.is(SectorAttribute.naval)){
ui.showInfo("You need a naval loadout to launch here.");
return;
}
control.playSector(selected);
hide();
}
}).size(120f, 50f).pad(2f);
stable.pack();
stable.setPosition(x, y, Align.center);