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60 * 60 > Time.toMinutes (#4634)
It already exists in other places in the code, doesn't make sense to not use it.
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@ -63,7 +63,7 @@ public class Rules{
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/** Radius around enemy wave drop zones.*/
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public float dropZoneRadius = 300f;
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/** Time between waves in ticks. */
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public float waveSpacing = 60 * 60 * 2;
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public float waveSpacing = 2 * Time.toMinutes;
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/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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