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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-11 08:15:35 +03:00

Cyanogen synthesis retexture

This commit is contained in:
Anuken 2021-11-27 12:17:45 -05:00
parent 0aa85163d2
commit a24c15117d
41 changed files with 217 additions and 84 deletions

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@ -810,7 +810,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatpercent = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.input = Input

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@ -461,3 +461,4 @@
63245=reinforced-container|block-reinforced-container-ui
63244=reinforced-vault|block-reinforced-vault-ui
63243=nitrogen|liquid-nitrogen-ui
63242=atmospheric-concentrator|block-atmospheric-concentrator-ui

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@ -1,6 +1,7 @@
package mindustry.content;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import mindustry.*;
import mindustry.ctype.*;
@ -965,7 +966,7 @@ public class Blocks implements ContentList{
drawer = new DrawMulti(
new DrawRegion("-bottom"),
new DrawLiquidRegion(Liquids.water),
new DrawLiquidTile(Liquids.water, 2f),
new DrawBubbles(Color.valueOf("7693e3")){{
sides = 10;
recurrence = 3f;
@ -975,7 +976,6 @@ public class Blocks implements ContentList{
}},
new DrawRegion(),
new DrawLiquidOutputs(),
new DrawRegion("-top"),
new DrawGlowRegion(){{
alpha = 0.7f;
color = Color.valueOf("c4bdf3");
@ -984,23 +984,33 @@ public class Blocks implements ContentList{
}}
);
iconOverride = new String[]{"-bottom", "", "-top"};
iconOverride = new String[]{"-bottom", ""};
outputLiquids = LiquidStack.with(Liquids.ozone, 2f * craftTime / 60, Liquids.hydrogen, 3f * craftTime / 60);
liquidOutputDirections = new int[]{1, 3};
}};
if(false)
atmosphericConcentrator = new HeatCrafter("atmospheric-concentrator"){{
requirements(Category.crafting, with(Items.tungsten, 60, Items.graphite, 30));
size = 3;
craftTime = 60f;
craftTime = 10f;
hasLiquids = true;
liquidCapacity = 50f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.nitrogen, 4.1f), new DrawBlock(), new DrawHeatInput(),
new DrawParticles(){{
color = Color.valueOf("d4f0ff");
alpha = 0.6f;
particleSize = 4f;
particles = 10;
particleRad = 12f;
particleLife = 140f;
}});
liquidCapacity = 40f;
consumes.power(2f);
heatRequirement = 5f;
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f * craftTime / 60f);
}};
oxidationChamber = new HeatProducer("oxidation-chamber"){{
@ -1016,8 +1026,8 @@ public class Blocks implements ContentList{
rotateDraw = false;
//TODO vent?
iconOverride = new String[]{"-bottom", "", "-top1", "-glass"};
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawBlock(), new DrawHeatOutput(), new DrawRegion("-glass"));
iconOverride = new String[]{"-bottom", "", "-top1"};
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawBlock(), new DrawHeatOutput());
craftTime = 60f * 3f;
liquidCapacity = 30f;
@ -1027,8 +1037,8 @@ public class Blocks implements ContentList{
slagHeater = new HeatProducer("slag-heater"){{
requirements(Category.crafting, with(Items.tungsten, 30, Items.graphite, 30));
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(Liquids.slag), new DrawRegion("-top"), new DrawHeatOutput(true));
iconOverride = new String[]{"-bottom", "", "-top"};
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag, 9f), new DrawHeatOutput(true));
iconOverride = new String[]{"-bottom", ""};
size = 2;
craftTime = 60f * 1f;
heatOutput = 2f;
@ -1043,13 +1053,16 @@ public class Blocks implements ContentList{
}};
heatReactor = new HeatProducer("heat-reactor"){{
//TODO quadvent?
//TODO coolant?
//TODO extra output, should have other uses
//TODO gas/liquid requirement?
requirements(Category.crafting, with(Items.tungsten, 60, Items.graphite, 30));
size = 3;
craftTime = 60f * 10f;
consumes.item(Items.fissileMatter, 1);
craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);
itemCapacity = 20;
consumes.item(Items.thorium, 2);
outputItem = new ItemStack(Items.fissileMatter, 1);
}};
carbideCrucible = new HeatCrafter("carbide-crucible"){{
@ -1060,7 +1073,8 @@ public class Blocks implements ContentList{
size = 3;
itemCapacity = 20;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawCrucible(), new DrawHeatInput());
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucible(), new DrawBlock(), new DrawHeatInput());
iconOverride = new String[]{"-bottom", ""};
ambientSound = Sounds.smelter;
ambientSoundVolume = 0.07f;
@ -1127,10 +1141,10 @@ public class Blocks implements ContentList{
amount = 3;
}}, new DrawLiquidRegion(Liquids.slag), new DrawBlock(), new DrawHeatInput(),
new DrawHeatRegion(){{
heatColor = Color.valueOf("ff6060ff");
color = Color.valueOf("ff6060ff");
}},
new DrawHeatRegion("-vents"){{
heatColor.a = 1f;
color.a = 1f;
}});
iconOverride = new String[]{"-bottom", ""};
@ -1147,17 +1161,19 @@ public class Blocks implements ContentList{
heatRequirement = 5f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(Liquids.hydrogen), new DrawBlock(), new DrawRegion("-top"), new DrawHeatInput(),
new DrawParticlesIn(){{
color = Color.valueOf("d4f0ff");
alpha = 0.6f;
particleSize = 4f;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cyanogen),
new DrawParticles(){{
color = Color.valueOf("89e8b6");
alpha = 0.5f;
particleSize = 3f;
particles = 10;
particleRad = 12f;
particleLife = 140f;
}});
particleRad = 9f;
particleLife = 200f;
reverse = true;
particleSizeInterp = Interp.one;
}}, new DrawBlock(), new DrawHeatInput(), new DrawHeatRegion("-heat-top"));
iconOverride = new String[]{"-bottom", "", "-top"};
iconOverride = new String[]{"-bottom", ""};
size = 3;
@ -1165,7 +1181,7 @@ public class Blocks implements ContentList{
outputLiquid = new LiquidStack(Liquids.cyanogen, 3f);
craftTime = 60f * 1f;
consumes.liquid(Liquids.hydrogen, 3f / 60f);
consumes.liquids(LiquidStack.with(Liquids.hydrogen, 3f / 60f, Liquids.nitrogen, 2f / 60f));
consumes.item(Items.graphite);
consumes.power(2f);
}};
@ -1196,7 +1212,7 @@ public class Blocks implements ContentList{
}}, new DrawMultiWeave(){{
glowColor = new Color(1f, 0.4f, 0.4f, 0.8f);
}}, new DrawBlock(), new DrawHeatInput(), new DrawHeatRegion("-vents"){{
heatColor = new Color(1f, 0.4f, 0.3f, 1f);
color = new Color(1f, 0.4f, 0.3f, 1f);
}});
iconOverride = new String[]{"-bottom", "-weave", ""};

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@ -1368,6 +1368,21 @@ public class Fx{
}
}),
heatReactorSmoke = new Effect(180f, e -> {
color(Color.gray);
rand.setSeed(e.id);
for(int i = 0; i < 5; i++){
float len = rand.random(6f), rot = rand.range(50f) + e.rotation;
e.scaled(e.lifetime * rand.random(0.3f, 1f), b -> {
alpha(0.9f * b.fout());
v.trns(rot, len * b.finpow());
Fill.circle(e.x + v.x, e.y + v.y, 2.4f * b.fin() + 0.6f);
});
}
}),
berylSpark = new Effect(21f, e -> {
color(Color.white, Pal.berylShot, e.fin());
stroke(e.fout() * 1.1f + 0.5f);

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@ -53,7 +53,7 @@ public class Renderer implements ApplicationListener{
public Seq<EnvRenderer> envRenderers = new Seq<>();
public ObjectMap<String, Runnable> customBackgrounds = new ObjectMap<>();
public TextureRegion[] bubbles = new TextureRegion[16], splashes = new TextureRegion[12];
public TextureRegion[][] fluidFrames = new TextureRegion[2][Liquid.animationFrames];
public TextureRegion[][] fluidFrames;
private @Nullable CoreBuild landCore;
private @Nullable CoreBlock launchCoreType;
@ -113,14 +113,7 @@ public class Renderer implements ApplicationListener{
for(int i = 0; i < bubbles.length; i++) bubbles[i] = atlas.find("bubble-" + i);
for(int i = 0; i < splashes.length; i++) splashes[i] = atlas.find("splash-" + i);
String[] fluidTypes = {"liquid", "gas"};
for(int i = 0; i < fluidTypes.length; i++){
for(int j = 0; j < Liquid.animationFrames; j++){
fluidFrames[i][j] = atlas.find("fluid-" + fluidTypes[i] + "-" + j);
}
}
loadFluidFrames();
assets.load("sprites/clouds.png", Texture.class).loaded = t -> {
t.setWrap(TextureWrap.repeat);
@ -136,6 +129,26 @@ public class Renderer implements ApplicationListener{
});
}
public void loadFluidFrames(){
if(fluidFrames != null) return;
fluidFrames = new TextureRegion[2][Liquid.animationFrames];
String[] fluidTypes = {"liquid", "gas"};
for(int i = 0; i < fluidTypes.length; i++){
for(int j = 0; j < Liquid.animationFrames; j++){
fluidFrames[i][j] = atlas.find("fluid-" + fluidTypes[i] + "-" + j);
}
}
}
public TextureRegion[][] getFluidFrames(){
loadFluidFrames();
return fluidFrames;
}
@Override
public void update(){
Color.white.set(1f, 1f, 1f, 1f);

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@ -23,6 +23,9 @@ import static mindustry.Vars.*;
import static mindustry.type.Liquid.*;
public class Conduit extends LiquidBlock implements Autotiler{
static final float rotatePad = 6, hpad = rotatePad / 2f / 4f;
static final float[][] rotateOffsets = {{hpad, hpad}, {-hpad, hpad}, {-hpad, -hpad}, {hpad, -hpad}};
public final int timerFlow = timers++;
public Color botColor = Color.valueOf("565656");
@ -31,8 +34,8 @@ public class Conduit extends LiquidBlock implements Autotiler{
public @Load(value = "@-bottom-#", length = 5, fallback = "conduit-bottom-#") TextureRegion[] botRegions;
public @Load("@-cap") TextureRegion capRegion;
public @Load(value = "conduit-liquid-r#1-gas-#2", lengths = {4, animationFrames}) TextureRegion[][] rotateGasRegions;
public @Load(value = "conduit-liquid-r#1-liquid-#2", lengths = {4, animationFrames}) TextureRegion[][] rotateLiquidRegions;
/** indices: [rotation] [fluid type] [frame] */
public TextureRegion[][][] rotateRegions;
public boolean leaks = true;
public @Nullable Block junctionReplacement, bridgeReplacement, rotBridgeReplacement;
@ -55,6 +58,44 @@ public class Conduit extends LiquidBlock implements Autotiler{
if(bridgeReplacement == null || !(bridgeReplacement instanceof ItemBridge)) bridgeReplacement = Blocks.bridgeConduit;
}
@Override
public void load(){
super.load();
rotateRegions = new TextureRegion[4][2][animationFrames];
if(renderer != null){
float pad = rotatePad;
var frames = renderer.getFluidFrames();
for(int rot = 0; rot < 4; rot++){
for(int fluid = 0; fluid < 2; fluid++){
for(int frame = 0; frame < animationFrames; frame++){
TextureRegion base = frames[fluid][frame];
TextureRegion result = new TextureRegion();
result.set(base);
if(rot == 0){
result.setX(result.getX() + pad);
result.setHeight(result.height - pad);
}else if(rot == 1){
result.setWidth(result.width - pad);
result.setHeight(result.height - pad);
}else if(rot == 2){
result.setWidth(result.width - pad);
result.setY(result.getY() + pad);
}else{
result.setX(result.getX() + pad);
result.setY(result.getY() + pad);
}
rotateRegions[rot][fluid][frame] = result;
}
}
}
}
}
@Override
public void drawRequestRegion(BuildPlan plan, Eachable<BuildPlan> list){
int[] bits = getTiling(plan, list);
@ -138,17 +179,21 @@ public class Conduit extends LiquidBlock implements Autotiler{
int offset = yscl == -1 ? 3 : 0;
//TODO move out of conduit
int frame = liquids.current().getAnimationFrame();
TextureRegion liquidr =
liquids.current().gas ?
(bits == 1 ? rotateGasRegions[(rotation + offset) % 4][frame] : renderer.fluidFrames[1][frame]) :
(bits == 1 ? rotateLiquidRegions[(rotation + offset) % 4][frame] : renderer.fluidFrames[0][frame]);
int gas = liquids.current().gas ? 1 : 0;
float ox = 0f, oy = 0f;
int wrapRot = (rotation + offset) % 4;
TextureRegion liquidr = bits == 1 ? rotateRegions[wrapRot][gas][frame] : renderer.fluidFrames[gas][frame];
if(bits == 1){
ox = rotateOffsets[wrapRot][0];
oy = rotateOffsets[wrapRot][1];
}
//the drawing state machine sure was a great design choice with no downsides or hidden behavior!!!
float xscl = Draw.xscl, yscl = Draw.yscl;
Draw.scl(1f, 1f);
Drawf.liquid(sliced(liquidr, slice), x, y, smoothLiquid, liquids.current().color.write(Tmp.c1).a(1f));
Drawf.liquid(sliced(liquidr, slice), x + ox, y + oy, smoothLiquid, liquids.current().color.write(Tmp.c1).a(1f));
Draw.scl(xscl, yscl);
Draw.rect(sliced(topRegions[bits], slice), x, y, angle);

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@ -50,6 +50,8 @@ public class LiquidBlock extends Block{
float squishX = rightBorder + tilesize/2f - bounds, squishY = topBorder + tilesize/2f - bounds;
float ox = 0f, oy = 0f;
if(squishX >= 8 || squishY >= 8) continue;
//cut out the parts that don't fit inside the padding
if(squishX > 0){
toDraw.setWidth(toDraw.width - squishX * 4f);

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@ -29,6 +29,8 @@ public class GenericCrafter extends Block{
/** Liquid output directions, specified in the same order as outputLiquids. Use -1 to dump in every direction. Rotations are relative to block. */
public int[] liquidOutputDirections = {-1};
/** if true, crafters with multiple liquid outputs will dump excess when there's still space for at least one liquid type */
public boolean dumpExtraLiquid = true;
public float craftTime = 80;
public Effect craftEffect = Fx.none;
public Effect updateEffect = Fx.none;
@ -109,6 +111,10 @@ public class GenericCrafter extends Block{
outputLiquid = outputLiquids[0];
}
outputsLiquid = outputLiquids != null;
if(outputItems != null) hasItems = true;
if(outputLiquids != null) hasLiquids = true;
super.init();
}
@ -169,11 +175,22 @@ public class GenericCrafter extends Block{
}
}
if(outputLiquids != null){
boolean allFull = true;
for(var output : outputLiquids){
if(liquids.get(output.liquid) >= liquidCapacity - 0.001f){
return false;
if(!dumpExtraLiquid){
return false;
}
}else{
//if there's still space left, it's not full for all liquids
allFull = false;
}
}
//if there is no space left for any liquid, it can't reproduce
if(allFull){
return false;
}
}
return enabled;

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@ -29,16 +29,9 @@ public class HeatCrafter extends GenericCrafter{
bars.add("heat", (HeatCrafterBuild entity) ->
new Bar(() ->
Core.bundle.format("bar.heatpercent", (int)entity.heat),
Core.bundle.format("bar.heatpercent", (int)entity.heat, (int)(entity.efficiencyScale() * 100)),
() -> Pal.lightOrange,
() -> entity.heat / heatRequirement));
//TODO unnecessary?
bars.add("efficiency", (HeatCrafterBuild entity) ->
new Bar(() ->
Core.bundle.format("bar.efficiency", (int)(entity.efficiencyScale() * 100)),
() -> Pal.ammo,
entity::efficiencyScale));
}
@Override

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@ -8,8 +8,9 @@ import arc.util.*;
import mindustry.gen.*;
import mindustry.world.*;
//TODO make non-standalone?
public class DrawArcSmelter extends DrawBlock{
public TextureRegion top, bottom;
public TextureRegion bottom;
public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 3f, flameRadiusMag = 0.3f, circleStroke = 1.5f;
@ -17,7 +18,7 @@ public class DrawArcSmelter extends DrawBlock{
public int particles = 25;
public float particleLife = 40f, particleRad = 7f, particleStroke = 1.1f, particleLen = 3f;
public boolean drawCenter = true;
public boolean drawBottom = true, drawTop = true, drawRegion = true;
public boolean drawBottom = true, drawRegion = true;
public Blending blending = Blending.additive;
@Override
@ -53,17 +54,15 @@ public class DrawArcSmelter extends DrawBlock{
}
if(drawRegion) Draw.rect(build.block.region, build.x, build.y);
if(drawTop && top.found()) Draw.rect(top, build.x, build.y);
}
@Override
public void load(Block block){
top = Core.atlas.find(block.name + "-top");
bottom = Core.atlas.find(block.name + "-bottom");
}
@Override
public TextureRegion[] icons(Block block){
return new TextureRegion[]{bottom, block.region, top};
return new TextureRegion[]{bottom, block.region};
}
}

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@ -13,6 +13,7 @@ public class DrawBubbles extends DrawBlock{
public int amount = 12, sides = 8;
public float strokeMin = 0.2f, spread = 3f, timeScl = 30f;
public float recurrence = 6f, radius = 3f;
public boolean fill = false;
public DrawBubbles(Color color){
this.color = color;
@ -37,8 +38,13 @@ public class DrawBubbles extends DrawBlock{
float life = 1f - ((Time.time / timeScl + rand.random(recurrence)) % recurrence);
if(life > 0){
Lines.stroke(build.warmup() * (life + strokeMin));
Lines.poly(build.x + x, build.y + y, sides, (1f - life) * radius);
float rad = (1f - life) * radius;
if(fill){
Fill.circle(build.x + x, build.y + y, rad);
}else{
Lines.stroke(build.warmup() * (life + strokeMin));
Lines.poly(build.x + x, build.y + y, sides, rad);
}
}
}

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@ -1,16 +1,15 @@
package mindustry.world.draw;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.Interp.*;
import arc.util.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.*;
public class DrawCrucible extends DrawBlock{
public TextureRegion top, bottom;
public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 10f, flameRadiusMag = 0.6f, circleStroke = 1.5f;
@ -21,7 +20,6 @@ public class DrawCrucible extends DrawBlock{
@Override
public void drawBase(Building build){
Draw.rect(bottom, build.x, build.y);
if(build.warmup() > 0f && flameColor.a > 0.001f){
Lines.stroke(circleStroke * build.warmup());
@ -53,19 +51,8 @@ public class DrawCrucible extends DrawBlock{
Draw.blend();
Draw.reset();
}
Draw.rect(build.block.region, build.x, build.y);
if(top.found()) Draw.rect(top, build.x, build.y);
}
@Override
public void load(Block block){
top = Core.atlas.find(block.name + "-top");
bottom = Core.atlas.find(block.name + "-bottom");
}
@Override
public TextureRegion[] icons(Block block){
return new TextureRegion[]{bottom, block.region, top};
}
public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){}
}

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@ -11,8 +11,8 @@ import mindustry.world.blocks.production.HeatCrafter.*;
/** Not standalone. */
public class DrawHeatRegion extends DrawBlock{
public Color heatColor = new Color(1f, 0.22f, 0.22f, 0.8f);
public float heatPulse = 0.3f, heatPulseScl = 10f;
public Color color = new Color(1f, 0.22f, 0.22f, 0.8f);
public float pulse = 0.3f, pulseScl = 10f;
public TextureRegion heat;
public String suffix = "-glow";
@ -30,7 +30,7 @@ public class DrawHeatRegion extends DrawBlock{
Draw.z(Layer.blockAdditive);
if(build instanceof HeatCrafterBuild hc && hc.heat > 0){
Draw.blend(Blending.additive);
Draw.color(heatColor, Mathf.clamp(hc.heat / hc.heatRequirement()) * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse))));
Draw.color(color, Mathf.clamp(hc.heat / hc.heatRequirement()) * (color.a * (1f - pulse + Mathf.absin(pulseScl, pulse))));
Draw.rect(heat, build.x, build.y);
Draw.blend();
Draw.color();

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@ -0,0 +1,36 @@
package mindustry.world.draw;
import arc.util.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.liquid.*;
/** Not standalone. */
public class DrawLiquidTile extends DrawBlock{
public Liquid drawLiquid;
public float padding;
public float alpha = 1f;
public DrawLiquidTile(Liquid drawLiquid, float padding){
this.drawLiquid = drawLiquid;
this.padding = padding;
}
public DrawLiquidTile(Liquid drawLiquid){
this.drawLiquid = drawLiquid;
}
public DrawLiquidTile(){
}
@Override
public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){}
@Override
public void drawBase(Building build){
Liquid drawn = drawLiquid != null ? drawLiquid : build.liquids.current();
LiquidBlock.drawTiledFrames(build.block.size, build.x, build.y, padding, drawn, build.liquids.get(drawn) / build.block.liquidCapacity * alpha);
}
}

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@ -8,12 +8,13 @@ import arc.util.*;
import mindustry.gen.*;
/** Not standalone. */
public class DrawParticlesIn extends DrawBlock{
public class DrawParticles extends DrawBlock{
public Color color = Color.valueOf("f2d585");
public float alpha = 0.5f;
public int particles = 30;
public float particleLife = 70f, particleRad = 7f, particleSize = 3f, fadeMargin = 0.4f, rotateScl = 3f;
public boolean reverse = false;
public Interp particleInterp = new PowIn(1.5f);
public Interp particleSizeInterp = Interp.slope;
public Blending blending = Blending.normal;
@ -30,7 +31,9 @@ public class DrawParticlesIn extends DrawBlock{
float base = (Time.time / particleLife);
rand.setSeed(build.id);
for(int i = 0; i < particles; i++){
float fin = (rand.random(1f) + base) % 1f, fout = 1f - fin;
float fin = (rand.random(2f) + base) % 1f;
if(reverse) fin = 1f - fin;
float fout = 1f - fin;
float angle = rand.random(360f) + (Time.time / rotateScl) % 360f;
float len = particleRad * particleInterp.apply(fout);
Draw.alpha(a * (1f - Mathf.curve(fin, 1f - fadeMargin)));

View File

@ -128,7 +128,7 @@ public class Generators{
generate("gas-frames", () -> {
int frames = Liquid.animationFrames;
String[] stencils = {"fluid", "conduit-liquid-r0", "conduit-liquid-r1", "conduit-liquid-r2", "conduit-liquid-r3"};
String[] stencils = {"fluid"};
String[] types = {"liquid", "gas"};
int typeIndex = 0;