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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-22 05:47:44 +03:00

Merge pull request #86 from Anuken/control-cleanup

Dedicated Server + Core Refactoring
This commit is contained in:
Anuken 2018-01-29 00:04:52 -05:00 committed by GitHub
commit a776898dd5
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GPG Key ID: 4AEE18F83AFDEB23
133 changed files with 3193 additions and 2297 deletions

1
.gitignore vendored
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@ -10,6 +10,7 @@
/desktop/gifexport/
/core/lib/
/kryonet/build/
/server/build/
/android/assets/mindustry-maps/
/android/assets/mindustry-saves/
/core/assets/gifexport/

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@ -11,7 +11,7 @@ import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import io.anuke.kryonet.KryoClient;
import io.anuke.kryonet.KryoServer;
import io.anuke.mindustry.io.PlatformFunction;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.layout.Unit;
@ -24,7 +24,6 @@ import java.util.Locale;
public class AndroidLauncher extends AndroidApplication{
boolean doubleScaleTablets = true;
int WRITE_REQUEST_CODE = 1;
@Override
@ -33,11 +32,15 @@ public class AndroidLauncher extends AndroidApplication{
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
Mindustry.hasDiscord = isPackageInstalled("com.discord");
Mindustry.platforms = new PlatformFunction(){
Platform.instance = new Platform(){
DateFormat format = SimpleDateFormat.getDateTimeInstance();
@Override
public boolean hasDiscord() {
return isPackageInstalled("com.discord");
}
@Override
public String format(Date date){
return format.format(date);

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@ -22,7 +22,7 @@ allprojects {
appName = "Mindustry"
gdxVersion = '1.9.8'
aiVersion = '1.8.1'
uCoreVersion = 'ab9f87c'
uCoreVersion = '4dee898'
}
repositories {
@ -113,6 +113,17 @@ project(":core") {
}
}
project(":server") {
apply plugin: "java"
dependencies {
compile project(":core")
compile project(":kryonet")
compile "com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
}
}
project(":kryonet") {
apply plugin: "java"

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@ -23,7 +23,7 @@ text.server.closing=[accent]Closing server...
text.server.kicked.kick=You have been kicked from the server!
text.server.kicked.invalidPassword=Invalid password!
text.server.kicked.clientOutdated=Outdated client! Update your game!
text.server.kicked.serverOutdated=Outdated client! Update your game!
text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
text.server.connected={0} has joined.
text.server.disconnected={0} has disconnected.
text.nohost=Can't host server on a custom map!
@ -95,6 +95,7 @@ text.enemies={0} Enemies
text.enemies.single={0} Enemy
text.loadimage=Load Image
text.saveimage=Save Image
text.oregen=Ore Generation
text.editor.badsize=[orange]Invalid image dimensions![]\nValid map dimensions: {0}
text.editor.errorimageload=Error loading image file:\n[orange]{0}
text.editor.errorimagesave=Error saving image file:\n[orange]{0}

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@ -97,7 +97,7 @@ io.anuke.ucore.scene.ui.Label$LabelStyle: {
menuitem-shortcut: {font: default-font, fontColor: menuitem }
},
io.anuke.ucore.scene.ui.TextField$TextFieldStyle: {
default: {font: default-font, fontColor: white, disabledFontColor: grey, selection: selection, background: button, cursor: cursor, messageFont: default-font, messageFontColor: grey }
default: {font: default-font-chat, fontColor: white, disabledFontColor: grey, selection: selection, background: button, cursor: cursor, messageFont: default-font, messageFontColor: grey }
}
io.anuke.ucore.scene.ui.CheckBox$CheckBoxStyle: {
default: {checkboxOn: check-on, checkboxOff: check-off, checkboxOnOver: check-on-over, checkboxOver: check-over, font: default-font, fontColor: white, disabledFontColor: grey }

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@ -1,106 +1,28 @@
package io.anuke.mindustry;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.I18NBundle;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.PlatformFunction;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.BlockLoader;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.mindustry.io.BlockLoader;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.ucore.modules.ModuleCore;
import io.anuke.ucore.util.Log;
import java.util.Locale;
import static io.anuke.mindustry.Vars.*;
public class Mindustry extends ModuleCore {
public static boolean hasDiscord = true;
public static Array<String> args = new Array<>();
public static PlatformFunction platforms = new PlatformFunction(){};
public static boolean externalBundle = false;
@Override
public void init(){
Settings.defaults("locale", "default");
Settings.load("io.anuke.moment");
loadBundle();
Log.setUseColors(false);
BundleLoader.load();
BlockLoader.load();
module(Vars.world = new World());
module(Vars.control = new Control());
module(Vars.renderer = new Renderer());
module(Vars.ui = new UI());
module(Vars.netServer = new NetServer());
module(Vars.netClient = new NetClient());
}
@Override
public void dispose() {
GameState.set(State.menu);
platforms.onGameExit();
Net.dispose();
super.dispose();
}
public Locale getLocale(){
String loc = Settings.getString("locale");
if(loc.equals("default")){
return Locale.getDefault();
}else{
Locale lastLocale;
if (loc.contains("_")) {
String[] split = loc.split("_");
lastLocale = new Locale(split[0], split[1]);
} else {
lastLocale = new Locale(loc);
}
return lastLocale;
}
}
public void loadBundle(){
I18NBundle.setExceptionOnMissingKey(false);
if(externalBundle){
try {
FileHandle handle = Gdx.files.local("bundle");
Locale locale = Locale.ENGLISH;
Core.bundle = I18NBundle.createBundle(handle, locale);
}catch (Exception e){
UCore.error(e);
platforms.showError("Failed to find bundle!\nMake sure you have bundle.properties in the same directory\nas the jar file.\n\nIf the problem persists, try running it through the command prompt:\n" +
"Hold left-shift, then right click and select 'open command prompt here'.\nThen, type in 'java -jar mindustry.jar' without quotes.");
Gdx.app.exit();
}
}else{
FileHandle handle = Gdx.files.internal("bundles/bundle");
Locale locale = getLocale();
UCore.log("Got locale: " + locale);
Core.bundle = I18NBundle.createBundle(handle, locale);
}
}
@Override
public void postInit(){
Vars.control.reset();
}
@Override
public void render(){
super.render();
if(!GameState.is(State.paused) || Net.active()){
Timers.update();
}
Inputs.update();
module(logic = new Logic());
module(world = new World());
module(control = new Control());
module(renderer = new Renderer());
module(ui = new UI());
module(netServer = new NetServer());
module(netClient = new NetClient());
module(netCommon = new NetCommon());
}
}

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@ -0,0 +1,25 @@
package io.anuke.mindustry;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.io.BlockLoader;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.ucore.modules.ModuleCore;
import static io.anuke.mindustry.Vars.*;
public class MindustryServer extends ModuleCore {
@Override
public void init(){
headless = true;
BundleLoader.load();
BlockLoader.load();
module(logic = new Logic());
module(world = new World());
module(netServer = new NetServer());
module(netCommon = new NetCommon());
module(serverControl = new ServerControl());
}
}

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@ -3,10 +3,17 @@ package io.anuke.mindustry;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.net.ClientDebug;
import io.anuke.mindustry.net.ServerDebug;
import io.anuke.ucore.UCore;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.scene.ui.layout.Unit;
public class Vars{
@ -43,7 +50,8 @@ public class Vars{
public static final int zoomScale = Math.round(Unit.dp.scl(1));
//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
public static boolean debug = false;
public static boolean debugNet = false;
public static boolean debugNet = true;
public static boolean console = false;
//whether the player can clip through walls
public static boolean noclip = false;
//whether to draw chunk borders
@ -57,6 +65,8 @@ public class Vars{
//whether to hide ui, only on debug
public static boolean showUI = true;
public static boolean headless = false;
public static float controllerMin = 0.25f;
public static float baseControllerSpeed = 11f;
@ -68,21 +78,32 @@ public class Vars{
//only if smoothCamera
public static boolean snapCamera = true;
//turret and enemy shootInternal speed inverse multiplier
public static final float multiplier = android ? 3 : 2;
public static final int tilesize = 8;
//server port
public static final int port = 6567;
public static final int webPort = 6568;
public static final GameState state = new GameState();
public static final ServerDebug serverDebug = new ServerDebug();
public static final ClientDebug clientDebug = new ClientDebug();
public static Control control;
public static Logic logic;
public static Renderer renderer;
public static UI ui;
public static World world;
public static NetCommon netCommon;
public static NetServer netServer;
public static NetClient netClient;
public static ServerControl serverControl;
public static Player player;
public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
}

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@ -1,11 +1,12 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Heuristic;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.function.Predicate;
import static io.anuke.mindustry.Vars.tilesize;
public class Heuristics {
/**How many times more it costs to go through a destructible block than an empty block.*/
static final float solidMultiplier = 5f;
@ -23,11 +24,11 @@ public class Heuristics {
//If either one of the tiles is a breakable solid block (that is, it's player-made),
//increase the cost by the tilesize times the solid block multiplier
//Also add the block health, so blocks with more health cost more to traverse
if(node.breakable() && node.block().solid) cost += Vars.tilesize* solidMultiplier + node.block().health;
if(other.breakable() && other.block().solid) cost += Vars.tilesize* solidMultiplier + other.block().health;
if(node.breakable() && node.block().solid) cost += tilesize* solidMultiplier + node.block().health;
if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
if(node.occluded) cost += Vars.tilesize*occludedMultiplier;
if(node.occluded) cost += tilesize*occludedMultiplier;
return cost;
}
@ -50,11 +51,11 @@ public class Heuristics {
//If either one of the tiles is a breakable solid block (that is, it's player-made),
//increase the cost by the tilesize times the solid block multiplier
//Also add the block health, so blocks with more health cost more to traverse
if(node.breakable() && node.block().solid) cost += Vars.tilesize* solidMultiplier + node.block().health;
if(other.breakable() && other.block().solid) cost += Vars.tilesize* solidMultiplier + other.block().health;
if(node.breakable() && node.block().solid) cost += tilesize* solidMultiplier + node.block().health;
if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
if(node.occluded) cost += Vars.tilesize*occludedMultiplier;
if(node.occluded) cost += tilesize*occludedMultiplier;
if(other.getLinked() != null) other = other.getLinked();
if(node.getLinked() != null) node = node.getLinked();

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@ -4,16 +4,17 @@ import com.badlogic.gdx.ai.pfa.PathFinderRequest;
import com.badlogic.gdx.ai.pfa.PathSmoother;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.*;
public class Pathfind{
/**Maximum time taken per frame on pathfinding for a single path.*/
private static final long maxTime = 1000000 * 5;
@ -39,11 +40,11 @@ public class Pathfind{
enemy.node = -1;
}
if(enemy.node < 0 || Vars.control.getSpawnPoints().get(enemy.lane).pathTiles == null){
if(enemy.node < 0 || world.getSpawns().get(enemy.lane).pathTiles == null){
return vector.set(enemy.x, enemy.y);
}
Tile[] path = Vars.control.getSpawnPoints().get(enemy.lane).pathTiles;
Tile[] path = world.getSpawns().get(enemy.lane).pathTiles;
if(enemy.node >= path.length){
enemy.node = -1;
@ -60,7 +61,7 @@ public class Pathfind{
Tile target = path[enemy.node];
//a bridge has been broken, re-path
if(!Vars.world.passable(target.x, target.y)){
if(!world.passable(target.x, target.y)){
remakePath();
return vector.set(enemy.x, enemy.y);
}
@ -108,8 +109,8 @@ public class Pathfind{
/**Re-calculate paths for all enemies. Runs when a path changes while moving.*/
private void remakePath(){
for(int i = 0; i < Vars.control.enemyGroup.amount(); i ++){
Enemy enemy = Vars.control.enemyGroup.all().get(i);
for(int i = 0; i < enemyGroup.size(); i ++){
Enemy enemy = enemyGroup.all().get(i);
enemy.node = -1;
}
@ -121,9 +122,9 @@ public class Pathfind{
public void update(){
//go through each spawnpoint, and if it's not found a path yet, update it
for(SpawnPoint point : Vars.control.getSpawnPoints()){
if(point.request == null){
resetPathFor(point);
for(SpawnPoint point : world.getSpawns()){
if(point.request == null || point.finder == null){
continue;
}
if(!point.request.pathFound){
@ -145,26 +146,26 @@ public class Pathfind{
//1300-1500ms, usually 1400 unoptimized on Caldera
/**Benchmark pathfinding speed. Debugging stuff.*/
public void benchmark(){
SpawnPoint point = Vars.control.getSpawnPoints().first();
SpawnPoint point = world.getSpawns().first();
int amount = 100;
//warmup
for(int i = 0; i < 100; i ++){
point.finder.searchNodePath(point.start, Vars.control.getCore(), Vars.control.getDifficulty().heuristic, point.path);
point.finder.searchNodePath(point.start, world.getCore(), state.difficulty.heuristic, point.path);
point.path.clear();
}
Timers.mark();
for(int i = 0; i < amount; i ++){
point.finder.searchNodePath(point.start, Vars.control.getCore(), Vars.control.getDifficulty().heuristic, point.path);
point.finder.searchNodePath(point.start, world.getCore(), state.difficulty.heuristic, point.path);
point.path.clear();
}
UCore.log("Time elapsed: " + Timers.elapsed() + "ms\nAverage MS per path: " + Timers.elapsed()/amount);
Log.info("Time elapsed: {0}ms\nAverage MS per path: {1}", Timers.elapsed(), Timers.elapsed()/amount);
}
/**Reset and clear the paths.*/
public void resetPaths(){
for(SpawnPoint point : Vars.control.getSpawnPoints()){
for(SpawnPoint point : world.getSpawns()){
resetPathFor(point);
}
}
@ -176,21 +177,21 @@ public class Pathfind{
point.pathTiles = null;
point.request = new PathFinderRequest<>(point.start, Vars.control.getCore(), Vars.control.getDifficulty().heuristic, point.path);
point.request = new PathFinderRequest<>(point.start, world.getCore(), state.difficulty.heuristic, point.path);
point.request.statusChanged = true; //IMPORTANT!
}
/**For an enemy that was just loaded from a save, find the node in the path it should be following.*/
void findNode(Enemy enemy){
if(enemy.lane >= Vars.control.getSpawnPoints().size || enemy.lane < 0){
if(enemy.lane >= world.getSpawns().size || enemy.lane < 0){
enemy.lane = 0;
}
if(Vars.control.getSpawnPoints().get(enemy.lane).pathTiles == null){
if(world.getSpawns().get(enemy.lane).pathTiles == null){
return;
}
Tile[] path = Vars.control.getSpawnPoints().get(enemy.lane).pathTiles;
Tile[] path = world.getSpawns().get(enemy.lane).pathTiles;
int closest = findClosest(path, enemy.x, enemy.y);

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@ -5,7 +5,7 @@ import com.badlogic.gdx.ai.utils.Ray;
import com.badlogic.gdx.ai.utils.RaycastCollisionDetector;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
@ -17,7 +17,7 @@ public class Raycaster implements RaycastCollisionDetector<Vector2>{
public boolean collides(Ray<Vector2> ray){
found = false;
Geometry.iterateLine(0f, ray.start.x, ray.start.y, ray.end.x, ray.end.y, Vars.tilesize, (x, y)->{
Geometry.iterateLine(0f, ray.start.x, ray.start.y, ray.end.x, ray.end.y, tilesize, (x, y)->{
if(solid(x, y)){
found = true;
return;
@ -71,7 +71,7 @@ public class Raycaster implements RaycastCollisionDetector<Vector2>{
}
private boolean solid(float x, float y){
Tile tile = Vars.world.tile(Mathf.scl2(x, Vars.tilesize), Mathf.scl2(y, Vars.tilesize));
Tile tile = world.tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));
if(tile == null || tile.solid()) return true;

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@ -2,7 +2,7 @@ package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.world.Tile;
/**Tilegraph that ignores player-made tiles.*/
@ -31,6 +31,6 @@ public class TileGraph implements OptimizedGraph<Tile> {
@Override
public int getNodeCount(){
return Vars.world.width() * Vars.world.height();
return world.width() * world.height();
}
}

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@ -1,102 +1,58 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.input.DefaultKeybinds;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Tutorial;
import io.anuke.mindustry.game.UpgradeInventory;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.DesktopInput;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.io.Saves;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.*;
import io.anuke.ucore.core.Inputs.Axis;
import io.anuke.ucore.core.Inputs.DeviceType;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Atlas;
import io.anuke.ucore.util.Input;
import io.anuke.ucore.util.InputProxy;
import io.anuke.ucore.util.Mathf;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.*;
/**Control module.
* Handles all input, saving, keybinds and keybinds.
* Should <i>not</i> handle any game-critical state.
* This class is not created in the headless server.*/
public class Control extends Module{
Tutorial tutorial = new Tutorial();
boolean hiscore = false;
final Array<Weapon> weapons = new Array<>();
final int[] items = new int[Item.getAllItems().size];
private UpgradeInventory upgrades = new UpgradeInventory();
private Tutorial tutorial = new Tutorial();
private boolean hiscore = false;
public final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
Array<EnemySpawn> spawns;
int wave = 1;
int lastUpdated = -1;
float wavetime;
float extrawavetime;
int enemies = 0;
GameMode mode = GameMode.waves;
Difficulty difficulty = Difficulty.normal;
Tile core;
Array<SpawnPoint> spawnpoints = new Array<>();
boolean shouldUpdateItems = false;
boolean wasPaused = false;
private boolean wasPaused = false;
Saves saves;
private Saves saves;
float respawntime;
InputHandler input;
boolean friendlyFire;
private float respawntime;
private InputHandler input;
private InputProxy proxy;
private float controlx, controly;
private boolean controlling;
public Control(){
if(Mindustry.args.contains("-debug", false))
Vars.debug = true;
saves = new Saves();
Inputs.useControllers(!Vars.gwt);
log("Total blocks loaded: " + Block.getAllBlocks().size);
for(Block block : Block.getAllBlocks()){
block.postInit();
}
Lines.setCircleVertices(14);
Inputs.useControllers(!gwt);
Gdx.input.setCatchBackKey(true);
@ -142,134 +98,94 @@ public class Control extends Module{
Sounds.setFalloff(9000f);
Musics.load("1.ogg", "2.ogg", "3.ogg", "4.ogg");
KeyBinds.defaults(
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
"select", Input.MOUSE_LEFT,
"break", Input.MOUSE_RIGHT,
"shoot", Input.MOUSE_LEFT,
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"dash", Input.SHIFT_LEFT,
"rotate_alt", new Axis(Input.R, Input.E),
"rotate", new Axis(Input.SCROLL),
"player_list", Input.TAB,
"chat", Input.ENTER,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
KeyBinds.defaults(
DeviceType.controller,
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
"select", Input.CONTROLLER_R_BUMPER,
"break", Input.CONTROLLER_L_BUMPER,
"shoot", Input.CONTROLLER_R_TRIGGER,
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START,
"chat", Input.ENTER,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
DefaultKeybinds.load();
for(int i = 0; i < Vars.saveSlots; i ++){
Settings.defaults("save-" + i + "-autosave", !Vars.gwt);
for(int i = 0; i < saveSlots; i ++){
Settings.defaults("save-" + i + "-autosave", !gwt);
Settings.defaults("save-" + i + "-name", "untitled");
Settings.defaults("save-" + i + "-data", "empty");
}
Settings.defaultList(
"ip", "localhost",
"port", Vars.port+"",
"name", Vars.android || Vars.gwt ? "player" : UCore.getProperty("user.name"),
"port", port+"",
"name", android || gwt ? "player" : UCore.getProperty("user.name"),
"servers", ""
);
KeyBinds.load();
for(Map map : Vars.world.maps().list()){
for(Map map : world.maps().list()){
Settings.defaults("hiscore" + map.name, 0);
}
player = new Player();
player.name = Settings.getString("name");
player.isAndroid = Vars.android;
player.isAndroid = android;
player.isLocal = true;
spawns = WaveCreator.getSpawns();
saves.load();
Events.on(StateChangeEvent.class, (from, to) -> {
if((from == State.playing && to == State.menu) || (from == State.menu && to != State.menu)){
Timers.runTask(5f, Platform.instance::updateRPC);
}
});
Events.on(PlayEvent.class, () -> {
renderer.clearTiles();
player.set(world.getSpawnX(), world.getSpawnY());
Core.camera.position.set(player.x, player.y, 0);
ui.hudfrag.updateItems();
state.set(State.playing);
});
Events.on(ResetEvent.class, () -> {
player.weaponLeft = player.weaponRight = Weapon.blaster;
player.add();
player.heal();
respawntime = -1;
hiscore = false;
ui.hudfrag.updateItems();
ui.hudfrag.updateWeapons();
});
Events.on(WaveEvent.class, () -> {
Sounds.play("spawn");
int last = Settings.getInt("hiscore" + world.getMap().name);
if(state.wave > last && !state.mode.infiniteResources && !state.mode.toggleWaves){
Settings.putInt("hiscore" + world.getMap().name, state.wave);
Settings.save();
hiscore = true;
}
Platform.instance.updateRPC();
});
Events.on(GameOverEvent.class, () -> {
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
Sounds.play("corexplode");
for(int i = 0; i < 16; i ++){
Timers.run(i*2, ()-> Effects.effect(Fx.explosion, world.getCore().worldx()+Mathf.range(40), world.getCore().worldy()+Mathf.range(40)));
}
Effects.effect(Fx.coreexplosion, world.getCore().worldx(), world.getCore().worldy());
ui.restart.show();
});
}
public void reset(){
weapons.clear();
weapons.add(Weapon.blaster);
player.weaponLeft = player.weaponRight = weapons.first();
lastUpdated = -1;
wave = 1;
extrawavetime = maxwavespace;
wavetime = waveSpacing();
Entities.clear();
enemies = 0;
player.add();
player.heal();
clearItems();
spawnpoints.clear();
respawntime = -1;
hiscore = false;
for(Block block : Block.getAllBlocks()){
block.onReset();
}
ui.hudfrag.updateItems();
ui.hudfrag.updateWeapons();
}
public void play(){
if(core == null) return;
renderer.clearTiles();
player.x = core.worldx();
player.y = core.worldy() - Vars.tilesize*2;
Core.camera.position.set(player.x, player.y, 0);
//multiplying by 2 so you start with more time in the beginning
wavetime = waveSpacing()*2;
//hacky, but I doubt anyone will use this many resources
if(mode.infiniteResources){
Arrays.fill(items, 999999999);
}
ui.hudfrag.updateItems();
GameState.set(State.playing);
public UpgradeInventory upgrades() {
return upgrades;
}
public Saves getSaves(){
@ -279,179 +195,28 @@ public class Control extends Module{
public boolean showCursor(){
return controlling;
}
public boolean isFriendlyFire() {
return friendlyFire;
}
public void setFriendlyFire(boolean friendlyFire) {
if(this.friendlyFire != friendlyFire && Net.active() && Net.server()){
Vars.netServer.handleFriendlyFireChange(friendlyFire);
}
this.friendlyFire = friendlyFire;
}
public Tile getCore(){
return core;
}
public Array<SpawnPoint> getSpawnPoints(){
return spawnpoints;
}
public void setCore(Tile tile){
this.core = tile;
}
public InputHandler getInput(){
public InputHandler input(){
return input;
}
public void addSpawnPoint(Tile tile){
SpawnPoint point = new SpawnPoint();
point.start = tile;
spawnpoints.add(point);
}
public void playMap(Map map){
ui.loadfrag.show();
saves.resetSave();
Timers.run(16, ()->{
reset();
logic.reset();
world.loadMap(map);
play();
logic.play();
});
Timers.run(18, ()-> ui.loadfrag.hide());
}
public GameMode getMode(){
return mode;
}
public void setMode(GameMode mode){
this.mode = mode;
}
public boolean hasWeapon(Weapon weapon){
return weapons.contains(weapon, true);
}
public void addWeapon(Weapon weapon){
weapons.add(weapon);
}
public Array<Weapon> getWeapons(){
return weapons;
}
public void setWaveData(int enemies, int wave, float wavetime){
this.wave = wave;
this.wavetime = wavetime;
this.enemies = enemies;
this.extrawavetime = maxwavespace;
}
public void runWave(){
if(Net.client() && Net.active()){
return;
}
Sounds.play("spawn");
if(lastUpdated < wave + 1){
world.pathfinder().resetPaths();
lastUpdated = wave + 1;
}
for(EnemySpawn spawn : spawns){
for(int lane = 0; lane < spawnpoints.size; lane ++){
int fl = lane;
Tile tile = spawnpoints.get(lane).start;
int spawnamount = spawn.evaluate(wave, lane);
for(int i = 0; i < spawnamount; i ++){
float range = 12f;
Timers.run(i*5f, () -> {
Enemy enemy = new Enemy(spawn.type);
enemy.set(tile.worldx() + Mathf.range(range), tile.worldy() + Mathf.range(range));
enemy.lane = fl;
enemy.tier = spawn.tier(wave, fl);
enemy.add();
Effects.effect(Fx.spawn, enemy);
enemies ++;
});
}
}
}
wave ++;
int last = Settings.getInt("hiscore" + world.getMap().name);
if(wave > last && !mode.infiniteResources && !mode.toggleWaves){
Settings.putInt("hiscore" + world.getMap().name, wave);
Settings.save();
hiscore = true;
}
wavetime = waveSpacing();
extrawavetime = maxwavespace;
Mindustry.platforms.updateRPC();
}
public void enemyDeath(){
enemies --;
}
public void coreDestroyed(){
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
Sounds.play("corexplode");
for(int i = 0; i < 16; i ++){
Timers.run(i*2, ()-> Effects.effect(Fx.explosion, core.worldx()+Mathf.range(40), core.worldy()+Mathf.range(40)));
}
Effects.effect(Fx.coreexplosion, core.worldx(), core.worldy());
ui.restart.show();
if(Net.active() && Net.server()) netServer.handleGameOver();
}
public boolean isGameOver(){
return core != null && core.block() != ProductionBlocks.core;
}
float waveSpacing(){
return wavespace*getDifficulty().timeScaling;
}
public Difficulty getDifficulty(){
return difficulty;
}
public void setDifficulty(Difficulty d){
this.difficulty = d;
}
public boolean isHighScore(){
return hiscore;
}
public int getEnemiesRemaining(){
return enemies;
}
public float getWaveCountdown(){
return wavetime;
}
public float getRespawnTime(){
return respawntime;
}
@ -460,80 +225,26 @@ public class Control extends Module{
this.respawntime = respawntime;
}
public int getWave(){
return wave;
}
public Tutorial getTutorial(){
public Tutorial tutorial(){
return tutorial;
}
public void clearItems(){
Arrays.fill(items, 0);
addItem(Item.stone, 40);
if(debug){
Arrays.fill(items, 99999);
}
}
public int getAmount(Item item){
return items[item.id];
}
public void addItem(Item item, int amount){
items[item.id] += amount;
shouldUpdateItems = true;
}
public boolean hasItems(ItemStack[] items){
for(ItemStack stack : items)
if(!hasItem(stack))
return false;
return true;
}
public boolean hasItems(ItemStack[] items, int scaling){
for(ItemStack stack : items)
if(!hasItem(stack.item, stack.amount * scaling))
return false;
return true;
}
public boolean hasItem(ItemStack req){
return items[req.item.id] >= req.amount;
}
public boolean hasItem(Item item, int amount){
return items[item.id] >= amount;
}
public void removeItem(ItemStack req){
items[req.item.id] -= req.amount;
if(items[req.item.id] < 0) items[req.item.id] = 0; //prevents negative item glitches in multiplayer
shouldUpdateItems = true;
}
public void removeItems(ItemStack... reqs){
for(ItemStack req : reqs)
removeItem(req);
}
public int[] getItems(){
return items;
@Override
public void dispose(){
Platform.instance.onGameExit();
Net.dispose();
}
@Override
public void pause(){
wasPaused = GameState.is(State.paused);
if(GameState.is(State.playing)) GameState.set(State.paused);
wasPaused = state.is(State.paused);
if(state.is(State.playing)) state.set(State.paused);
}
@Override
public void resume(){
if(GameState.is(State.paused) && !wasPaused){
GameState.set(State.playing);
if(state.is(State.paused) && !wasPaused){
state.set(State.playing);
}
}
@ -545,7 +256,7 @@ public class Control extends Module{
Entities.collisions().setCollider(tilesize, world::solid);
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
}
@Override
@ -555,6 +266,10 @@ public class Control extends Module{
Gdx.input = proxy;
}
if(Inputs.keyTap("console")){
console = !console;
}
if(KeyBinds.getSection("default").device.type == DeviceType.controller){
if(Inputs.keyTap("select")){
Inputs.getProcessor().touchDown(Gdx.input.getX(), Gdx.input.getY(), 0, Buttons.LEFT);
@ -567,10 +282,10 @@ public class Control extends Module{
float xa = Inputs.getAxis("cursor_x");
float ya = Inputs.getAxis("cursor_y");
if(Math.abs(xa) > Vars.controllerMin || Math.abs(ya) > Vars.controllerMin) {
if(Math.abs(xa) > controllerMin || Math.abs(ya) > controllerMin) {
float scl = Settings.getInt("sensitivity")/100f * Unit.dp.scl(1f);
controlx += xa*Vars.baseControllerSpeed*scl;
controly -= ya*Vars.baseControllerSpeed*scl;
controlx += xa*baseControllerSpeed*scl;
controly -= ya*baseControllerSpeed*scl;
controlling = true;
Inputs.getProcessor().touchDragged(Gdx.input.getX(), Gdx.input.getY(), 0);
@ -592,86 +307,40 @@ public class Control extends Module{
saves.update();
if(debug && GameState.is(State.playing)){
//debug actions
if(Inputs.keyTap(Keys.P)){
Effects.effect(Fx.shellsmoke, player);
Effects.effect(Fx.shellexplosion, player);
}
if(Inputs.keyTap(Keys.C)){
enemyGroup.clear();
enemies = 0;
}
if(Inputs.keyTap(Keys.F)){
wavetime = 0f;
}
if(Inputs.keyTap(Keys.G)){
Vars.world.pathfinder().benchmark();
}
if(Inputs.keyDown(Keys.I)){
wavetime -= delta() * 10f;
}
if(Inputs.keyTap(Keys.U)){
Vars.showPaths = !Vars.showPaths;
}
if(Inputs.keyTap(Keys.O)){
Vars.noclip = !Vars.noclip;
}
if(Inputs.keyTap(Keys.Y)){
if(Inputs.keyDown(Keys.SHIFT_LEFT)){
new Enemy(EnemyTypes.healer).set(player.x, player.y).add();
}else{
float px = player.x, py = player.y;
Timers.run(30f, ()-> new Enemy(EnemyTypes.fortress).set(px, py).add());
}
}
}
if(shouldUpdateItems && (Timers.get("updateItems", 8) || GameState.is(State.paused))){
if(state.inventory.isUpdated() && (Timers.get("updateItems", 8) || state.is(State.paused))){
ui.hudfrag.updateItems();
shouldUpdateItems = false;
state.inventory.setUpdated(false);
}
if(!GameState.is(State.menu)){
if(!state.is(State.menu)){
input.update();
if(core.block() != ProductionBlocks.core && !ui.restart.isShown()){
coreDestroyed();
}
if(Inputs.keyTap("pause") && !ui.restart.isShown() && !Net.active() && (GameState.is(State.paused) || GameState.is(State.playing))){
GameState.set(GameState.is(State.playing) ? State.paused : State.playing);
if(Inputs.keyTap("pause") && !ui.restart.isShown() && !Net.active() && (state.is(State.paused) || state.is(State.playing))){
state.set(state.is(State.playing) ? State.paused : State.playing);
}
if(Inputs.keyTap("menu")){
if(GameState.is(State.paused)){
if(state.is(State.paused)){
ui.paused.hide();
GameState.set(State.playing);
state.set(State.playing);
}else if (!ui.restart.isShown()){
if(ui.chatfrag.chatOpen()) {
ui.chatfrag.hide();
}else{
ui.paused.show();
GameState.set(State.paused);
state.set(State.paused);
}
}
}
if(!GameState.is(State.paused) || Net.active()){
if(!state.is(State.paused) || Net.active()){
if(respawntime > 0){
respawntime -= delta();
if(respawntime <= 0){
player.set(core.worldx(), core.worldy()-Vars.tilesize*2);
player.set(world.getSpawnX(), world.getSpawnY());
player.heal();
player.add();
Effects.sound("respawn");
@ -682,35 +351,8 @@ public class Control extends Module{
if(tutorial.active()){
tutorial.update();
}
if(!tutorial.active() && !mode.toggleWaves){
if(enemies <= 0){
wavetime -= delta();
if(lastUpdated < wave + 1 && wavetime < Vars.aheadPathfinding){ //start updating beforehand
world.pathfinder().resetPaths();
lastUpdated = wave + 1;
}
}else{
extrawavetime -= delta();
}
}
if(wavetime <= 0 || extrawavetime <= 0){
runWave();
}
Entities.update(Entities.defaultGroup());
Entities.update(bulletGroup);
Entities.update(enemyGroup);
Entities.update(tileGroup);
Entities.update(shieldGroup);
Entities.update(playerGroup);
Entities.collideGroups(enemyGroup, bulletGroup);
Entities.collideGroups(playerGroup, bulletGroup);
}
}
}
}

View File

@ -1,21 +1,33 @@
package io.anuke.mindustry.core;
import io.anuke.mindustry.Mindustry;
import io.anuke.ucore.core.Timers;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.Inventory;
import io.anuke.ucore.core.Events;
public class GameState{
private static State state = State.menu;
private State state = State.menu;
public final Inventory inventory = new Inventory();
public int wave = 1;
public int lastUpdated = -1;
public float wavetime;
public float extrawavetime;
public int enemies = 0;
public boolean gameOver = false;
public GameMode mode = GameMode.waves;
public Difficulty difficulty = Difficulty.normal;
public boolean friendlyFire;
public static void set(State astate){
if((astate == State.playing && state == State.menu) || (astate == State.menu && state != State.menu)){
Timers.runTask(5f, Mindustry.platforms::updateRPC);
}
public void set(State astate){
//TODO update RPC handler
Events.fire(StateChangeEvent.class, state, astate);
state = astate;
}
public static boolean is(State astate){
public boolean is(State astate){
return state == astate;
}

View File

@ -0,0 +1,152 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.game.EnemySpawn;
import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.game.EventType.PlayEvent;
import io.anuke.mindustry.game.EventType.ResetEvent;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.game.WaveCreator;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
/**Logic module.
* Handles all logic for entities and waves.
* Handles game state events.
* Does not store any game state itself.
*
* This class should <i>not</i> call any outside methods to change state of modules, but instead fire events.
*/
public class Logic extends Module {
private final Array<EnemySpawn> spawns = WaveCreator.getSpawns();
@Override
public void init(){
Entities.initPhysics();
Entities.collisions().setCollider(tilesize, world::solid);
}
public void play(){
state.wavetime = wavespace * state.difficulty.timeScaling * 2;
if(state.mode.infiniteResources){
state.inventory.fill();
}
Events.fire(PlayEvent.class);
}
public void reset(){
state.wave = 1;
state.extrawavetime = maxwavespace;
state.wavetime = wavespace * state.difficulty.timeScaling;
state.enemies = 0;
state.lastUpdated = -1;
state.gameOver = false;
state.inventory.clearItems();
Entities.clear();
Events.fire(ResetEvent.class);
}
public void runWave(){
if(state.lastUpdated < state.wave + 1){
world.pathfinder().resetPaths();
state.lastUpdated = state.wave + 1;
}
for(EnemySpawn spawn : spawns){
Array<SpawnPoint> spawns = world.getSpawns();
for(int lane = 0; lane < spawns.size; lane ++){
int fl = lane;
Tile tile = spawns.get(lane).start;
int spawnamount = spawn.evaluate(state.wave, lane);
for(int i = 0; i < spawnamount; i ++){
float range = 12f;
Timers.run(i*5f, () -> {
Enemy enemy = new Enemy(spawn.type);
enemy.set(tile.worldx() + Mathf.range(range), tile.worldy() + Mathf.range(range));
enemy.lane = fl;
enemy.tier = spawn.tier(state.wave, fl);
enemy.add();
Effects.effect(Fx.spawn, enemy);
state.enemies ++;
});
}
}
}
state.wave ++;
state.wavetime = wavespace * state.difficulty.timeScaling;
state.extrawavetime = maxwavespace;
}
@Override
public void update(){
if(!state.is(State.paused) || Net.active()){
Timers.update();
}
if(!state.is(State.menu)){
if(world.getCore().block() != ProductionBlocks.core && !state.gameOver){
state.gameOver = true;
NetEvents.handleGameOver();
Events.fire(GameOverEvent.class);
}
if(!state.is(State.paused) || Net.active()){
if(!state.mode.toggleWaves){
if(state.enemies <= 0){
state.wavetime -= delta();
if(state.lastUpdated < state.wave + 1 && state.wavetime < Vars.aheadPathfinding){ //start updating beforehand
world.pathfinder().resetPaths();
state.lastUpdated = state.wave + 1;
}
}else{
state.extrawavetime -= delta();
}
}
if(!Net.client() && (state.wavetime <= 0 || state.extrawavetime <= 0)){
runWave();
}
Entities.update(Entities.defaultGroup());
Entities.update(bulletGroup);
Entities.update(enemyGroup);
Entities.update(tileGroup);
Entities.update(shieldGroup);
Entities.update(playerGroup);
Entities.collideGroups(enemyGroup, bulletGroup);
Entities.collideGroups(playerGroup, bulletGroup);
}
}
}
}

View File

@ -1,12 +1,8 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
@ -15,17 +11,15 @@ import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Recipes;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.BaseBulletType;
@ -33,90 +27,91 @@ import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Log;
import java.io.DataInputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.ui;
import static io.anuke.mindustry.Vars.*;
public class NetClient extends Module {
public static final Color[] colorArray = {Color.ORANGE, Color.SCARLET, Color.LIME, Color.PURPLE,
Color.GOLD, Color.PINK, Color.SKY, Color.GOLD, Color.VIOLET,
Color.GREEN, Color.CORAL, Color.CYAN, Color.CHARTREUSE};
boolean connecting = false;
boolean gotData = false;
boolean kicked = false;
IntSet recieved = new IntSet();
IntSet dead = new IntSet();
float playerSyncTime = 2;
float dataTimeout = 60*18; //18 seconds timeout
public NetClient(){
Net.handle(Connect.class, packet -> {
Net.handleClient(Connect.class, packet -> {
Net.setClientLoaded(false);
recieved.clear();
dead.clear();
connecting = true;
gotData = false;
kicked = false;
Vars.ui.loadfrag.hide();
Vars.ui.loadfrag.show("$text.connecting.data");
ui.loadfrag.hide();
ui.loadfrag.show("$text.connecting.data");
Entities.clear();
ConnectPacket c = new ConnectPacket();
c.name = Vars.player.name;
c.android = Vars.android;
c.name = player.name;
c.android = android;
Net.send(c, SendMode.tcp);
Timers.runTask(dataTimeout, () -> {
if (!gotData) {
Gdx.app.error("Mindustry", "Failed to load data!");
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
Net.disconnect();
}
});
});
Net.handle(Disconnect.class, packet -> {
Net.handleClient(Disconnect.class, packet -> {
if (kicked) return;
Timers.runFor(3f, Vars.ui.loadfrag::hide);
Timers.runFor(3f, ui.loadfrag::hide);
GameState.set(State.menu);
state.set(State.menu);
Vars.ui.showError("$text.disconnect");
ui.showError("$text.disconnect");
connecting = false;
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
});
Net.handle(WorldData.class, data -> {
UCore.log("Recieved world data: " + data.stream.available() + " bytes.");
Net.handleClient(WorldData.class, data -> {
Log.info("Recieved world data: {0} bytes.", data.stream.available());
NetworkIO.loadWorld(data.stream);
Vars.player.set(Vars.control.core.worldx(), Vars.control.core.worldy() - Vars.tilesize * 2);
UCore.log(Vars.control.core);
player.set(world.getSpawnX(), world.getSpawnY());
gotData = true;
finishConnecting();
});
Net.handle(CustomMapPacket.class, packet -> {
UCore.log("Recieved custom map: " + packet.stream.available() + " bytes.");
Net.handleClient(CustomMapPacket.class, packet -> {
Log.info("Recieved custom map: {0} bytes.", packet.stream.available());
//custom map is always sent before world data
Pixmap pixmap = NetworkIO.loadMap(packet.stream);
Map map = NetworkIO.loadMap(packet.stream);
Vars.world.maps().setNetworkMap(pixmap);
world.maps().setNetworkMap(map);
MapAckPacket ack = new MapAckPacket();
Net.send(ack, SendMode.tcp);
});
Net.handle(SyncPacket.class, packet -> {
Net.handleClient(SyncPacket.class, packet -> {
if (!gotData) return;
int players = 0;
int enemies = 0;
ByteBuffer data = ByteBuffer.wrap(packet.data);
@ -129,9 +124,11 @@ public class NetClient extends Module {
SyncEntity entity = (SyncEntity) group.getByID(id);
if (entity == null || id == Vars.player.id) {
if (id != Vars.player.id) {
UCore.log("Requesting entity " + id, "group " + group.getType());
if(entity instanceof Player) players ++;
if(entity instanceof Enemy) enemies ++;
if (entity == null || id == player.id) {
if (id != player.id) {
EntityRequestPacket req = new EntityRequestPacket();
req.id = id;
Net.send(req, SendMode.udp);
@ -141,44 +138,34 @@ public class NetClient extends Module {
entity.read(data);
}
}
if(debugNet){
clientDebug.setSyncDebug(players, enemies);
}
});
Net.handle(ShootPacket.class, packet -> {
Player player = Vars.control.playerGroup.getByID(packet.playerid);
Net.handleClient(StateSyncPacket.class, packet -> {
Weapon weapon = (Weapon) Upgrade.getByID(packet.weaponid);
weapon.shoot(player, packet.x, packet.y, packet.rotation);
});
System.arraycopy(packet.items, 0, state.inventory.getItems(), 0, packet.items.length);
Net.handle(PlacePacket.class, packet -> {
Recipe recipe = Recipes.getByResult(Block.getByID(packet.block));
if (recipe != null) Vars.control.removeItems(recipe.requirements);
Vars.control.input.placeBlockInternal(packet.x, packet.y, Block.getByID(packet.block), packet.rotation, true, false);
});
Net.handle(BreakPacket.class, packet -> {
Vars.control.input.breakBlockInternal(packet.x, packet.y, false);
});
Net.handle(StateSyncPacket.class, packet -> {
System.arraycopy(packet.items, 0, Vars.control.items, 0, packet.items.length);
Vars.control.setWaveData(packet.enemies, packet.wave, packet.countdown);
state.enemies = packet.enemies;
state.wavetime = packet.countdown;
state.wave = packet.wave;
Timers.resetTime(packet.time + (float) (TimeUtils.timeSinceMillis(packet.timestamp) / 1000.0 * 60.0));
Vars.ui.hudfrag.updateItems();
ui.hudfrag.updateItems();
});
Net.handle(EnemySpawnPacket.class, spawn -> {
Net.handleClient(EnemySpawnPacket.class, spawn -> {
//duplicates.
if (Vars.control.enemyGroup.getByID(spawn.id) != null ||
recieved.contains(spawn.id)) return;
if (enemyGroup.getByID(spawn.id) != null ||
recieved.contains(spawn.id) || dead.contains(spawn.id)) return;
recieved.add(spawn.id);
Enemy enemy = new Enemy(EnemyType.getByID(spawn.type));
enemy.interpolator.target.set(spawn.x, spawn.y);
enemy.set(spawn.x, spawn.y);
enemy.tier = spawn.tier;
enemy.lane = spawn.lane;
@ -187,35 +174,38 @@ public class NetClient extends Module {
enemy.add();
Effects.effect(Fx.spawn, enemy);
Log.info("Recieved enemy {0}", spawn.id);
});
Net.handle(EnemyDeathPacket.class, spawn -> {
Enemy enemy = Vars.control.enemyGroup.getByID(spawn.id);
if (enemy != null) enemy.onDeath();
Net.handleClient(EnemyDeathPacket.class, spawn -> {
Enemy enemy = enemyGroup.getByID(spawn.id);
if (enemy != null) enemy.type.onDeath(enemy, true);
dead.add(spawn.id);
});
Net.handle(BulletPacket.class, packet -> {
Net.handleClient(BulletPacket.class, packet -> {
//TODO shoot effects for enemies, clientside as well as serverside
BulletType type = (BulletType) BaseBulletType.getByID(packet.type);
Entity owner = Vars.control.enemyGroup.getByID(packet.owner);
Entity owner = enemyGroup.getByID(packet.owner);
new Bullet(type, owner, packet.x, packet.y, packet.angle).add();
});
Net.handle(BlockDestroyPacket.class, packet -> {
Tile tile = Vars.world.tile(packet.position % Vars.world.width(), packet.position / Vars.world.width());
Net.handleClient(BlockDestroyPacket.class, packet -> {
Tile tile = world.tile(packet.position % world.width(), packet.position / world.width());
if (tile != null && tile.entity != null) {
if (tile.entity != null) tile.entity.onDeath(true);
tile.entity.onDeath(true);
}
});
Net.handle(BlockUpdatePacket.class, packet -> {
Tile tile = Vars.world.tile(packet.position % Vars.world.width(), packet.position / Vars.world.width());
Net.handleClient(BlockUpdatePacket.class, packet -> {
Tile tile = world.tile(packet.position % world.width(), packet.position / world.width());
if (tile != null && tile.entity != null) {
tile.entity.health = packet.health;
}
});
Net.handle(BlockSyncPacket.class, packet -> {
Net.handleClient(BlockSyncPacket.class, packet -> {
if (!gotData) return;
DataInputStream stream = new DataInputStream(packet.stream);
@ -229,7 +219,7 @@ public class NetClient extends Module {
int pos = stream.readInt();
//TODO what if there's no entity? new code
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
byte times = stream.readByte();
@ -245,27 +235,28 @@ public class NetClient extends Module {
} catch (IOException e) {
throw new RuntimeException(e);
} catch (Exception e) {
UCore.error(e);
Log.err(e);
//do nothing else...
//TODO fix
}
});
Net.handle(DisconnectPacket.class, packet -> {
Player player = Vars.control.playerGroup.getByID(packet.playerid);
Net.handleClient(DisconnectPacket.class, packet -> {
Player player = playerGroup.getByID(packet.playerid);
if (player != null) {
player.remove();
}
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
});
Net.handle(PlayerSpawnPacket.class, packet -> {
Net.handleClient(PlayerSpawnPacket.class, packet -> {
//duplicates.
if (Vars.control.enemyGroup.getByID(packet.id) != null ||
if (enemyGroup.getByID(packet.id) != null ||
recieved.contains(packet.id)) return;
recieved.add(packet.id);
Player player = new Player();
@ -281,58 +272,32 @@ public class NetClient extends Module {
player.interpolator.target.set(player.x, player.y);
player.add();
Mindustry.platforms.updateRPC();
Log.info("Recieved player {0}", packet.id);
Platform.instance.updateRPC();
});
Net.handle(ChatPacket.class, packet -> Vars.ui.chatfrag.addMessage(packet.text, Vars.netClient.colorizeName(packet.id, packet.name)));
Net.handle(KickPacket.class, packet -> {
Net.handleClient(KickPacket.class, packet -> {
kicked = true;
Net.disconnect();
GameState.set(State.menu);
Vars.ui.showError("$text.server.kicked." + packet.reason.name());
Vars.ui.loadfrag.hide();
state.set(State.menu);
ui.showError("$text.server.kicked." + packet.reason.name());
ui.loadfrag.hide();
});
Net.handle(WeaponSwitchPacket.class, packet -> {
Player player = Vars.control.playerGroup.getByID(packet.playerid);
if (player == null) return;
player.weaponLeft = (Weapon) Upgrade.getByID(packet.left);
player.weaponRight = (Weapon) Upgrade.getByID(packet.right);
});
Net.handle(BlockTapPacket.class, packet -> {
Tile tile = Vars.world.tile(packet.position);
if (tile != null) tile.block().tapped(tile);
});
Net.handle(BlockConfigPacket.class, packet -> {
Tile tile = Vars.world.tile(packet.position);
if (tile != null) tile.block().configure(tile, packet.data);
});
Net.handle(GameOverPacket.class, packet -> {
Net.handleClient(GameOverPacket.class, packet -> {
kicked = true;
ui.restart.show();
});
Net.handle(FriendlyFireChangePacket.class, packet -> Vars.control.setFriendlyFire(packet.enabled));
Net.handle(PlayerDeathPacket.class, packet -> {
Player player = Vars.control.playerGroup.getByID(packet.id);
if(player == null) return;
player.doRespawn();
});
Net.handleClient(FriendlyFireChangePacket.class, packet -> state.friendlyFire = packet.enabled);
}
@Override
public void update(){
if(!Net.client() || !Net.active()) return;
if(!Net.client()) return;
if(!GameState.is(State.menu) && Net.active()){
if(!state.is(State.menu)){
if(gotData) sync();
}else if(!connecting){
Net.disconnect();
@ -341,11 +306,11 @@ public class NetClient extends Module {
private void finishConnecting(){
Net.send(new ConnectConfirmPacket(), SendMode.tcp);
GameState.set(State.playing);
state.set(State.playing);
Net.setClientLoaded(true);
connecting = false;
Vars.ui.loadfrag.hide();
Vars.ui.join.hide();
ui.loadfrag.hide();
ui.join.hide();
}
public void beginConnecting(){
@ -357,85 +322,16 @@ public class NetClient extends Module {
Net.disconnect();
}
public String colorizeName(int id, String name){
return name == null ? null : "[#" + colorArray[id % colorArray.length].toString().toUpperCase() + "]" + name;
}
public void handlePlayerDeath(){
PlayerDeathPacket packet = new PlayerDeathPacket();
packet.id = Vars.player.id;
Net.send(packet, SendMode.tcp);
}
public void handleBlockConfig(Tile tile, byte data){
BlockConfigPacket packet = new BlockConfigPacket();
packet.data = data;
packet.position = tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public void handleBlockTap(Tile tile){
BlockTapPacket packet = new BlockTapPacket();
packet.position = tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public void handleWeaponSwitch(){
WeaponSwitchPacket packet = new WeaponSwitchPacket();
packet.left = Vars.player.weaponLeft.id;
packet.right = Vars.player.weaponRight.id;
packet.playerid = Vars.player.id;
Net.send(packet, SendMode.tcp);
}
public void handleUpgrade(Weapon weapon){
UpgradePacket packet = new UpgradePacket();
packet.id = weapon.id;
Net.send(packet, SendMode.tcp);
}
public void handleSendMessage(String message){
ChatPacket packet = new ChatPacket();
packet.text = message;
packet.name = Vars.player.name;
packet.id = Vars.player.id;
Net.send(packet, SendMode.tcp);
Vars.ui.chatfrag.addMessage(packet.text, colorizeName(Vars.player.id, Vars.player.name));
}
public void handleShoot(Weapon weapon, float x, float y, float angle){
ShootPacket packet = new ShootPacket();
packet.weaponid = weapon.id;
packet.x = x;
packet.y = y;
packet.rotation = angle;
packet.playerid = Vars.player.id;
Net.send(packet, SendMode.udp);
}
public void handlePlace(int x, int y, Block block, int rotation){
PlacePacket packet = new PlacePacket();
packet.x = (short)x;
packet.y = (short)y;
packet.rotation = (byte)rotation;
packet.playerid = Vars.player.id;
packet.block = block.id;
Net.send(packet, SendMode.tcp);
}
public void handleBreak(int x, int y){
BreakPacket packet = new BreakPacket();
packet.x = (short)x;
packet.y = (short)y;
Net.send(packet, SendMode.tcp);
public void clearRecieved(){
recieved.clear();
dead.clear();
}
void sync(){
if(Timers.get("syncPlayer", playerSyncTime)){
byte[] bytes = new byte[Vars.player.getWriteSize()];
byte[] bytes = new byte[player.getWriteSize()];
ByteBuffer buffer = ByteBuffer.wrap(bytes);
Vars.player.write(buffer);
player.write(buffer);
PositionPacket packet = new PositionPacket();
packet.data = bytes;

View File

@ -0,0 +1,91 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Recipes;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.modules.Module;
import static io.anuke.mindustry.Vars.*;
public class NetCommon extends Module {
public static final Color[] colorArray = {Color.ORANGE, Color.SCARLET, Color.LIME, Color.PURPLE,
Color.GOLD, Color.PINK, Color.SKY, Color.GOLD, Color.VIOLET,
Color.GREEN, Color.CORAL, Color.CYAN, Color.CHARTREUSE};
public NetCommon(){
Net.handle(ShootPacket.class, (packet) -> {
Player player = playerGroup.getByID(packet.playerid);
Weapon weapon = (Weapon) Upgrade.getByID(packet.weaponid);
weapon.shoot(player, packet.x, packet.y, packet.rotation);
});
Net.handle(PlacePacket.class, (packet) -> {
if(headless)
world.placeBlock(packet.x, packet.y, Block.getByID(packet.block), packet.rotation);
else
control.input().placeBlockInternal(packet.x, packet.y, Block.getByID(packet.block), packet.rotation, true, false);
Recipe recipe = Recipes.getByResult(Block.getByID(packet.block));
if (recipe != null) state.inventory.removeItems(recipe.requirements);
});
Net.handle(BreakPacket.class, (packet) -> {
if(headless)
world.removeBlock(world.tile(packet.x, packet.y));
else
control.input().breakBlockInternal(packet.x, packet.y, false);
});
Net.handle(ChatPacket.class, (packet) -> {
ui.chatfrag.addMessage(packet.text, colorizeName(packet.id, packet.name));
});
Net.handle(WeaponSwitchPacket.class, (packet) -> {
Player player = playerGroup.getByID(packet.playerid);
if (player == null) return;
player.weaponLeft = (Weapon) Upgrade.getByID(packet.left);
player.weaponRight = (Weapon) Upgrade.getByID(packet.right);
});
Net.handle(BlockTapPacket.class, (packet) -> {
Tile tile = world.tile(packet.position);
tile.block().tapped(tile);
});
Net.handle(BlockConfigPacket.class, (packet) -> {
Tile tile = world.tile(packet.position);
if (tile != null) tile.block().configure(tile, packet.data);
});
Net.handle(PlayerDeathPacket.class, (packet) -> {
Player player = playerGroup.getByID(packet.id);
if(player == null) return;
player.doRespawn();
});
}
public void sendMessage(String message){
ChatPacket packet = new ChatPacket();
packet.name = null;
packet.text = message;
Net.send(packet, SendMode.tcp);
if(!headless) ui.chatfrag.addMessage(message, null);
}
public String colorizeName(int id, String name){
return name == null ? null : "[#" + colorArray[id % colorArray.length].toString().toUpperCase() + "]" + name;
}
}

View File

@ -2,29 +2,26 @@ package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.*;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.*;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.UpgradeRecipes;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import java.io.ByteArrayInputStream;
@ -33,6 +30,8 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.*;
public class NetServer extends Module{
/**Maps connection IDs to players.*/
IntMap<Player> connections = new IntMap<>();
@ -42,7 +41,7 @@ public class NetServer extends Module{
public NetServer(){
Net.handleServer(Connect.class, (id, connect) -> UCore.log("Connection found: " + connect.addressTCP));
Net.handleServer(Connect.class, (id, connect) -> {});
Net.handleServer(ConnectPacket.class, (id, packet) -> {
@ -51,31 +50,31 @@ public class NetServer extends Module{
return;
}
UCore.log("Sending world data to client (ID=" + id + ")");
Log.info("Sending world data to client (ID = {0})", id);
Player player = new Player();
player.clientid = id;
player.name = packet.name;
player.isAndroid = packet.android;
player.set(Vars.control.core.worldx(), Vars.control.core.worldy() - Vars.tilesize * 2);
player.set(world.getSpawnX(), world.getSpawnY());
player.interpolator.last.set(player.x, player.y);
player.interpolator.target.set(player.x, player.y);
connections.put(id, player);
if(Vars.world.getMap().custom){
if(world.getMap().custom){
ByteArrayOutputStream stream = new ByteArrayOutputStream();
NetworkIO.writeMap(Vars.world.getMap().pixmap, stream);
NetworkIO.writeMap(world.getMap(), stream);
CustomMapPacket data = new CustomMapPacket();
data.stream = new ByteArrayInputStream(stream.toByteArray());
Net.sendStream(id, data);
UCore.log("Sending custom map: Packed " + stream.size() + " uncompressed bytes of MAP data.");
Log.info("Sending custom map: Packed {0}uncompressed bytes of MAP data.", stream.size());
}else{
//hack-- simulate the map ack packet recieved to send the world data to the client.
Net.handleServerReceived(id, new MapAckPacket());
}
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
});
Net.handleServer(MapAckPacket.class, (id, packet) -> {
@ -87,7 +86,7 @@ public class NetServer extends Module{
data.stream = new ByteArrayInputStream(stream.toByteArray());
Net.sendStream(id, data);
UCore.log("Packed " + stream.size() + " uncompressed bytes of WORLD data.");
Log.info("Packed {0} uncompressed bytes of WORLD data.", stream.size());
});
Net.handleServer(ConnectConfirmPacket.class, (id, packet) -> {
@ -96,7 +95,7 @@ public class NetServer extends Module{
if (player == null) return;
player.add();
sendMessage("[accent]" + Bundles.format("text.server.connected", player.name));
netCommon.sendMessage("[accent]" + Bundles.format("text.server.connected", player.name));
});
Net.handleServer(Disconnect.class, (id, packet) -> {
@ -107,7 +106,7 @@ public class NetServer extends Module{
return;
}
sendMessage("[accent]" + Bundles.format("text.server.disconnected", player.name));
netCommon.sendMessage("[accent]" + Bundles.format("text.server.disconnected", player.name));
player.remove();
DisconnectPacket dc = new DisconnectPacket();
@ -115,7 +114,7 @@ public class NetServer extends Module{
Net.send(dc, SendMode.tcp);
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
});
Net.handleServer(PositionPacket.class, (id, packet) -> {
@ -124,44 +123,25 @@ public class NetServer extends Module{
});
Net.handleServer(ShootPacket.class, (id, packet) -> {
Player player = connections.get(id);
Weapon weapon = (Weapon) Upgrade.getByID(packet.weaponid);
weapon.shoot(player, packet.x, packet.y, packet.rotation);
packet.playerid = player.id;
packet.playerid = connections.get(id).id;
Net.sendExcept(id, packet, SendMode.udp);
});
Net.handleServer(PlacePacket.class, (id, packet) -> {
Vars.control.input.placeBlockInternal(packet.x, packet.y, Block.getByID(packet.block), packet.rotation, true, false);
packet.playerid = connections.get(id).id;
Recipe recipe = Recipes.getByResult(Block.getByID(packet.block));
if (recipe != null) Vars.control.removeItems(recipe.requirements);
Net.sendExcept(id, packet, SendMode.tcp);
});
Net.handleServer(BreakPacket.class, (id, packet) -> {
Vars.control.input.breakBlockInternal(packet.x, packet.y, false);
packet.playerid = connections.get(id).id;
Net.sendExcept(id, packet, SendMode.tcp);
});
Net.handleServer(ChatPacket.class, (id, packet) -> {
Player player = connections.get(id);
if (player == null) {
Gdx.app.error("Mindustry", "Could not find player for chat: " + id);
return; //GHOSTS AAAA
}
packet.name = player.name;
packet.id = player.id;
Net.sendExcept(player.clientid, packet, SendMode.tcp);
Vars.ui.chatfrag.addMessage(packet.text, Vars.netClient.colorizeName(packet.id, packet.name));
});
Net.handleServer(UpgradePacket.class, (id, packet) -> {
@ -172,41 +152,27 @@ public class NetServer extends Module{
if (!weapons.containsKey(player.name)) weapons.put(player.name, new ByteArray());
if (!weapons.get(player.name).contains(weapon.id)) weapons.get(player.name).add(weapon.id);
Vars.control.removeItems(UpgradeRecipes.get(weapon));
state.inventory.removeItems(UpgradeRecipes.get(weapon));
});
Net.handleServer(WeaponSwitchPacket.class, (id, packet) -> {
Player player = connections.get(id);
if (player == null) return;
packet.playerid = player.id;
player.weaponLeft = (Weapon) Upgrade.getByID(packet.left);
player.weaponRight = (Weapon) Upgrade.getByID(packet.right);
Net.sendExcept(player.clientid, packet, SendMode.tcp);
packet.playerid = connections.get(id).id;
Net.sendExcept(id, packet, SendMode.tcp);
});
Net.handleServer(BlockTapPacket.class, (id, packet) -> {
Tile tile = Vars.world.tile(packet.position);
tile.block().tapped(tile);
Net.sendExcept(id, packet, SendMode.tcp);
});
Net.handleServer(BlockConfigPacket.class, (id, packet) -> {
Tile tile = Vars.world.tile(packet.position);
if (tile != null) tile.block().configure(tile, packet.data);
Net.sendExcept(id, packet, SendMode.tcp);
});
Net.handleServer(EntityRequestPacket.class, (cid, packet) -> {
int id = packet.id;
int dest = cid;
if (Vars.control.playerGroup.getByID(id) != null) {
Player player = Vars.control.playerGroup.getByID(id);
if (playerGroup.getByID(id) != null) {
Player player = playerGroup.getByID(id);
PlayerSpawnPacket p = new PlayerSpawnPacket();
p.x = player.x;
p.y = player.y;
@ -217,9 +183,8 @@ public class NetServer extends Module{
p.android = player.isAndroid;
Net.sendTo(dest, p, SendMode.tcp);
log("Replying to entity request (" + id + "): player, " + id);
} else if (Vars.control.enemyGroup.getByID(id) != null) {
Enemy enemy = Vars.control.enemyGroup.getByID(id);
} else if (enemyGroup.getByID(id) != null) {
Enemy enemy = enemyGroup.getByID(id);
EnemySpawnPacket e = new EnemySpawnPacket();
e.x = enemy.x;
e.y = enemy.y;
@ -229,90 +194,30 @@ public class NetServer extends Module{
e.type = enemy.type.id;
e.health = (short) enemy.health;
Net.sendTo(dest, e, SendMode.tcp);
log("Replying to entity request(" + id + "): enemy, " + id);
} else {
Gdx.app.error("Mindustry", "Entity request target not found!");
}
});
Net.handleServer(PlayerDeathPacket.class, (id, packet) -> {
Player player = connections.get(id);
if(player == null) return;
packet.id = player.id;
player.doRespawn();
packet.id = connections.get(id).id;
Net.sendExcept(id, packet, SendMode.tcp);
});
}
public void sendMessage(String message){
ChatPacket packet = new ChatPacket();
packet.name = null;
packet.text = message;
Net.send(packet, SendMode.tcp);
Vars.ui.chatfrag.addMessage(message, null);
}
public void handleFriendlyFireChange(boolean enabled){
FriendlyFireChangePacket packet = new FriendlyFireChangePacket();
packet.enabled = enabled;
sendMessage(enabled ? "[accent]Friendly fire enabled." : "[accent]Friendly fire disabled.");
Net.send(packet, SendMode.tcp);
}
public void handleGameOver(){
Net.send(new GameOverPacket(), SendMode.tcp);
Timers.runTask(30f, () -> GameState.set(State.menu));
}
public void handleBullet(BulletType type, Entity owner, float x, float y, float angle, short damage){
BulletPacket packet = new BulletPacket();
packet.x = x;
packet.y = y;
packet.angle = angle;
packet.damage = damage;
packet.owner = owner.id;
packet.type = type.id;
Net.send(packet, SendMode.udp);
}
public void handleEnemyDeath(Enemy enemy){
EnemyDeathPacket packet = new EnemyDeathPacket();
packet.id = enemy.id;
Net.send(packet, SendMode.tcp);
}
public void handleBlockDestroyed(TileEntity entity){
BlockDestroyPacket packet = new BlockDestroyPacket();
packet.position = entity.tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public void handleBlockDamaged(TileEntity entity){
BlockUpdatePacket packet = new BlockUpdatePacket();
packet.health = (int)entity.health;
packet.position = entity.tile.packedPosition();
Net.send(packet, SendMode.udp);
}
public void update(){
if(!Net.server()) return;
if(!GameState.is(State.menu) && Net.active()){
sync();
}else if(!closing){
if(!headless && !closing && Net.server() && state.is(State.menu)){
closing = true;
weapons.clear();
Vars.ui.loadfrag.show("$text.server.closing");
ui.loadfrag.show("$text.server.closing");
Timers.runTask(5f, () -> {
Net.closeServer();
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
closing = false;
});
}
if(!state.is(State.menu) && Net.server()){
sync();
}
}
void sync(){
@ -320,12 +225,12 @@ public class NetServer extends Module{
if(Timers.get("serverSync", serverSyncTime)){
//scan through all groups with syncable entities
for(EntityGroup<?> group : Entities.getAllGroups()) {
if(group.amount() == 0 || !(group.all().first() instanceof SyncEntity)) continue;
if(group.size() == 0 || !(group.all().first() instanceof SyncEntity)) continue;
//get write size for one entity (adding 4, as you need to write the ID as well)
int writesize = SyncEntity.getWriteSize((Class<? extends SyncEntity>)group.getType()) + 4;
//amount of entities
int amount = group.amount();
int amount = group.size();
//maximum amount of entities per packet
int maxsize = 64;
@ -383,10 +288,10 @@ public class NetServer extends Module{
if(Timers.get("serverItemSync", itemSyncTime)){
StateSyncPacket packet = new StateSyncPacket();
packet.items = Vars.control.items;
packet.countdown = Vars.control.getWaveCountdown();
packet.enemies = Vars.control.getEnemiesRemaining();
packet.wave = Vars.control.getWave();
packet.items = state.inventory.getItems();
packet.countdown = state.wavetime;
packet.enemies = state.enemies;
packet.wave = state.wave;
packet.time = Timers.time();
packet.timestamp = TimeUtils.millis();
@ -401,8 +306,8 @@ public class NetServer extends Module{
int id = connections.get(i).id;
Player player = this.connections.get(id);
if(player == null) continue;
int x = Mathf.scl2(player.x, Vars.tilesize);
int y = Mathf.scl2(player.y, Vars.tilesize);
int x = Mathf.scl2(player.x, tilesize);
int y = Mathf.scl2(player.y, tilesize);
int w = 16;
int h = 12;
sendBlockSync(id, x, y, w, h);
@ -423,7 +328,7 @@ public class NetServer extends Module{
for (int rx = -viewx / 2; rx <= viewx / 2; rx++) {
for (int ry = -viewy / 2; ry <= viewy / 2; ry++) {
Tile tile = Vars.world.tile(x + rx, y + ry);
Tile tile = world.tile(x + rx, y + ry);
if (tile == null || tile.entity == null) continue;
@ -453,7 +358,6 @@ public class NetServer extends Module{
}
packet.stream = new ByteArrayInputStream(bs.toByteArray());
//UCore.log("Sent block update stream to " + client + " / " + packet.stream.available());
Net.sendStream(client, packet);
}

View File

@ -10,16 +10,15 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.Pools;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.graphics.BlockRenderer;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
import io.anuke.mindustry.ui.fragments.ToolFragment;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
@ -53,6 +52,8 @@ public class Renderer extends RendererModule{
private BlockRenderer blocks = new BlockRenderer();
public Renderer() {
Lines.setCircleVertices(14);
Core.cameraScale = baseCameraScale;
Effects.setEffectProvider((name, color, x, y, rotation) -> {
if(Settings.getBool("effects")){
@ -94,25 +95,25 @@ public class Renderer extends RendererModule{
if(Mathf.in(camera.zoom, targetzoom, 0.005f)){
camera.zoom = 1f;
Graphics.setCameraScale(targetscale);
control.input.resetCursor();
control.input().resetCursor();
}
}else{
camera.zoom = Mathf.lerp(camera.zoom, 1f, 0.2f * Timers.delta());
}
if(GameState.is(State.menu)){
if(state.is(State.menu)){
clearScreen();
}else{
boolean smoothcam = Settings.getBool("smoothcam");
if(control.core == null || control.core.block() == ProductionBlocks.core){
if(world.getCore() == null || world.getCore().block() == ProductionBlocks.core){
if(!smoothcam){
setCamera(player.x, player.y);
}else{
smoothCamera(player.x, player.y, android ? 0.3f : 0.14f);
}
}else{
smoothCamera(control.core.worldx(), control.core.worldy(), 0.4f);
smoothCamera(world.getCore().worldx(), world.getCore().worldy(), 0.4f);
}
if(Settings.getBool("pixelate"))
@ -133,7 +134,7 @@ public class Renderer extends RendererModule{
float lastx = camera.position.x, lasty = camera.position.y;
if(Vars.snapCamera && smoothcam && Settings.getBool("pixelate")){
if(snapCamera && smoothcam && Settings.getBool("pixelate")){
camera.position.set((int) camera.position.x, (int) camera.position.y, 0);
}
@ -149,7 +150,7 @@ public class Renderer extends RendererModule{
camera.position.set(lastx - deltax, lasty - deltay, 0);
if(Vars.debug) record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
if(debug) record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
}
}
@ -175,22 +176,22 @@ public class Renderer extends RendererModule{
blocks.drawBlocks(false);
Graphics.shader(Shaders.outline, false);
Entities.draw(control.enemyGroup);
Entities.draw(enemyGroup);
Graphics.shader();
Entities.draw(control.playerGroup, p -> !p.isAndroid);
Entities.draw(playerGroup, p -> !p.isAndroid);
Entities.draw(Entities.defaultGroup());
blocks.drawBlocks(true);
Entities.draw(control.playerGroup, p -> p.isAndroid);
Entities.draw(control.bulletGroup);
Entities.draw(playerGroup, p -> p.isAndroid);
Entities.draw(bulletGroup);
drawShield();
drawOverlay();
if(Settings.getBool("indicators") && Vars.showUI){
if(Settings.getBool("indicators") && showUI){
drawEnemyMarkers();
}
@ -205,7 +206,7 @@ public class Renderer extends RendererModule{
@Override
public void resize(int width, int height){
super.resize(width, height);
control.input.resetCursor();
control.input().resetCursor();
camera.position.set(player.x, player.y, 0);
}
@ -217,25 +218,25 @@ public class Renderer extends RendererModule{
GlyphLayout layout = Pools.obtain(GlyphLayout.class);
Draw.tscl(0.25f/2);
for(Player player : Vars.control.playerGroup.all()){
for(Player player : playerGroup.all()){
if(!player.isLocal){
layout.setText(Core.font, player.name);
Draw.color(0f, 0f, 0f, 0.3f);
Draw.rect("blank", player.x, player.y + 8 - layout.height/2, layout.width + 2, layout.height + 2);
Draw.color();
Draw.tcolor(NetClient.colorArray[player.id % NetClient.colorArray.length]);
Draw.tcolor(NetCommon.colorArray[player.id % NetCommon.colorArray.length]);
Draw.text(player.name, player.x, player.y + 8);
Draw.tcolor();
}
}
Pools.free(layout);
Draw.tscl(Vars.fontscale);
Draw.tscl(fontscale);
}
void drawEnemyMarkers(){
Graphics.surface(indicatorSurface);
Draw.color(Color.RED);
for(Enemy enemy : control.enemyGroup.all()){
for(Enemy enemy : enemyGroup.all()){
if(Tmp.r1.setSize(camera.viewportWidth, camera.viewportHeight).setCenter(camera.position.x, camera.position.y).overlaps(enemy.hitbox.getRect(enemy.x, enemy.y))){
continue;
@ -252,11 +253,11 @@ public class Renderer extends RendererModule{
}
void drawShield(){
if(control.shieldGroup.amount() == 0 && shieldDraws.size == 0) return;
if(shieldGroup.size() == 0 && shieldDraws.size == 0) return;
Graphics.surface(Vars.renderer.shieldSurface, false);
Graphics.surface(renderer.shieldSurface, false);
Draw.color(Color.ROYAL);
Entities.draw(control.shieldGroup);
Entities.draw(shieldGroup);
for(Callable c : shieldDraws){
c.run();
}
@ -317,10 +318,10 @@ public class Renderer extends RendererModule{
void drawOverlay(){
//draw tutorial placement point
if(Vars.world.getMap().name.equals("tutorial") && Vars.control.tutorial.showBlock()){
int x = control.core.x + Vars.control.tutorial.getPlacePoint().x;
int y = control.core.y + Vars.control.tutorial.getPlacePoint().y;
int rot = Vars.control.tutorial.getPlaceRotation();
if(world.getMap().name.equals("tutorial") && control.tutorial().showBlock()){
int x = world.getCore().x + control.tutorial().getPlacePoint().x;
int y = world.getCore().y + control.tutorial().getPlacePoint().y;
int rot = control.tutorial().getPlaceRotation();
Lines.stroke(1f);
Draw.color(Color.YELLOW);
@ -335,48 +336,48 @@ public class Renderer extends RendererModule{
}
//draw config selected block
if(Vars.ui.configfrag.isShown()){
if(ui.configfrag.isShown()){
Tile tile = ui.configfrag.getSelectedTile();
Draw.color(Colors.get("accent"));
Lines.stroke(1f);
Lines.square(tile.drawx(), tile.drawy(),
tile.block().width * Vars.tilesize / 2f + 1f);
tile.block().width * tilesize / 2f + 1f);
Draw.reset();
}
int tilex = control.input.getBlockX();
int tiley = control.input.getBlockY();
int tilex = control.input().getBlockX();
int tiley = control.input().getBlockY();
if(Vars.android){
if(android){
Vector2 vec = Graphics.world(Gdx.input.getX(0), Gdx.input.getY(0));
tilex = Mathf.scl2(vec.x, tilesize);
tiley = Mathf.scl2(vec.y, tilesize);
}
InputHandler input = control.getInput();
InputHandler input = control.input();
//draw placement box
if((input.recipe != null && Vars.control.hasItems(input.recipe.requirements) && (!ui.hasMouse() || android)
&& control.input.drawPlace())){
if((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) && (!ui.hasMouse() || android)
&& control.input().drawPlace())){
input.placeMode.draw(control.input.getBlockX(), control.input.getBlockY(), control.input.getBlockEndX(), control.input.getBlockEndY());
input.placeMode.draw(control.input().getBlockX(), control.input().getBlockY(), control.input().getBlockEndX(), control.input().getBlockEndY());
Lines.stroke(1f);
Draw.color(Color.SCARLET);
for(SpawnPoint spawn : control.getSpawnPoints()){
for(SpawnPoint spawn : world.getSpawns()){
Lines.dashCircle(spawn.start.worldx(), spawn.start.worldy(), enemyspawnspace);
}
if(input.breakMode == PlaceMode.holdDelete)
input.breakMode.draw(tilex, tiley, 0, 0);
}else if(input.breakMode.delete && control.input.drawPlace() && input.recipe == null){
input.breakMode.draw(control.input.getBlockX(), control.input.getBlockY(),
control.input.getBlockEndX(), control.input.getBlockEndY());
}else if(input.breakMode.delete && control.input().drawPlace() && input.recipe == null){
input.breakMode.draw(control.input().getBlockX(), control.input().getBlockY(),
control.input().getBlockEndX(), control.input().getBlockEndY());
}
if(Vars.ui.toolfrag.confirming){
ToolFragment t = Vars.ui.toolfrag;
if(ui.toolfrag.confirming){
ToolFragment t = ui.toolfrag;
PlaceMode.areaDelete.draw(t.px, t.py, t.px2, t.py2);
}
@ -384,7 +385,7 @@ public class Renderer extends RendererModule{
//draw selected block health
if(input.recipe == null && !ui.hasMouse()){
Tile tile = world.tile(tilex, tiley);
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
if(tile != null && tile.block() != Blocks.air){
Tile target = tile;
@ -392,27 +393,27 @@ public class Renderer extends RendererModule{
target = tile.getLinked();
if(target.entity != null)
drawHealth(target.drawx(), target.drawy() - 3f - target.block().height / 2f * Vars.tilesize, target.entity.health, target.entity.tile.block().health);
drawHealth(target.drawx(), target.drawy() - 3f - target.block().height / 2f * tilesize, target.entity.health, target.entity.tile.block().health);
target.block().drawSelect(target);
}
}
if((!Vars.debug || Vars.showUI) && Settings.getBool("healthbars")){
if((!debug || showUI) && Settings.getBool("healthbars")){
//draw entity health bars
for(Enemy entity : control.enemyGroup.all()){
for(Enemy entity : enemyGroup.all()){
drawHealth(entity);
}
for(Player player : Vars.control.playerGroup.all()){
for(Player player : playerGroup.all()){
if(!player.isDead() && !player.isAndroid) drawHealth(player);
}
}
}
void drawHealth(DestructibleEntity dest){
if(dest instanceof Player && Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
if(dest instanceof Player && snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
drawHealth((int) dest.x, (int) dest.y - 7f, dest.health, dest.maxhealth);
}else{
drawHealth(dest.x, dest.y - 7f, dest.health, dest.maxhealth);

View File

@ -0,0 +1,325 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.ApplicationLogger;
import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.net.Packets.ChatPacket;
import io.anuke.mindustry.net.Packets.KickReason;
import io.anuke.mindustry.ui.fragments.DebugFragment;
import io.anuke.mindustry.world.Map;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Sounds;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.CommandHandler;
import io.anuke.ucore.util.CommandHandler.Command;
import io.anuke.ucore.util.CommandHandler.Response;
import io.anuke.ucore.util.CommandHandler.ResponseType;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
import java.io.IOException;
import java.util.Scanner;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.util.Log.*;
;
public class ServerControl extends Module {
private final CommandHandler handler = new CommandHandler("");
private boolean shuffle = true;
public ServerControl(){
Effects.setScreenShakeProvider((a, b) -> {});
Effects.setEffectProvider((a, b, c, d, e) -> {});
Sounds.setHeadless(true);
//override default handling of chat packets
Net.handle(ChatPacket.class, (packet) -> {
info("&y" + (packet.name == null ? "" : packet.name) + ": &lb{0}", packet.text);
});
//don't do anything at all for GDX logging
Gdx.app.setApplicationLogger(new ApplicationLogger() {
@Override public void log(String tag, String message) { }
@Override public void log(String tag, String message, Throwable exception) { }
@Override public void error(String tag, String message) { }
@Override public void error(String tag, String message, Throwable exception) { }
@Override public void debug(String tag, String message) { }
@Override public void debug(String tag, String message, Throwable exception) { }
});
registerCommands();
Thread thread = new Thread(this::readCommands, "Server Controls");
thread.setDaemon(true);
thread.start();
Events.on(GameOverEvent.class, () -> {
info("Game over!");
Timers.runTask(10f, () -> {
Net.closeServer();
if(shuffle) {
Map previous = world.getMap();
Map map = previous;
while(map == previous) map = world.maps().getDefaultMaps().random();
info("Selected next map to be {0}.", map.name);
state.set(State.playing);
logic.reset();
world.loadMap(map);
host();
}else{
state.set(State.menu);
}
});
});
info("&lcServer loaded. Type &ly'help'&lc for help.");
}
private void registerCommands(){
handler.register("help", "Displays this command list.", arg -> {
info("Commands:");
for(Command command : handler.getCommandList()){
print(" &y" + command.text + (command.params.isEmpty() ? "" : " ") + command.params + " - &lm" + command.description);
}
});
handler.register("exit", "Exit the server application.", arg -> {
info("Shutting down server.");
Net.dispose();
Gdx.app.exit();
});
handler.register("stop", "Stop hosting the server.", arg -> {
Net.closeServer();
state.set(State.menu);
});
handler.register("host", "<mapname> <mode>", "Open the server with a specific map.", arg -> {
if(state.is(State.playing)){
err("Already hosting. Type 'stop' to stop hosting first.");
return;
}
String search = arg[0];
Map result = null;
for(Map map : world.maps().list()){
if(map.name.equalsIgnoreCase(search))
result = map;
}
if(result == null){
err("No map with name &y'{0}'&lr found.", search);
return;
}
GameMode mode = null;
try{
mode = GameMode.valueOf(arg[1]);
}catch (IllegalArgumentException e){
err("No gamemode '{0}' found.", arg[1]);
return;
}
info("Loading map...");
state.mode = mode;
logic.reset();
world.loadMap(result);
state.set(State.playing);
info("Map loaded.");
host();
});
handler.register("status", "Display server status.", arg -> {
if(state.is(State.menu)){
info("&lyStatus: &rserver closed");
}else{
info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2}",
Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()));
if(state.enemies > 0){
info("&ly{0} enemies remaining.", state.enemies);
}else{
info("&ly{0} seconds until next wave.", (int)(state.wavetime / 60));
}
if(playerGroup.size() > 0) {
info("&lyPlayers: {0}", playerGroup.size());
for (Player p : playerGroup.all()) {
print(" &y" + p.name);
}
}else{
info("&lyNo players connected.");
}
}
});
handler.register("say", "<message>", "Send a message to all players.", arg -> {
if(!state.is(State.playing)) {
err("Not hosting. Host a game first.");
return;
}
netCommon.sendMessage("[pink][[Server]:[] " + arg[0]);
info("&lyServer: &lb{0}", arg[0]);
}).mergeArgs();
handler.register("difficulty", "<difficulty>", "Set game difficulty.", arg -> {
try{
Difficulty diff = Difficulty.valueOf(arg[0]);
state.difficulty = diff;
info("Difficulty set to '{0}'.", arg[0]);
}catch (IllegalArgumentException e){
err("No difficulty with name '{0}' found.", arg[0]);
}
});
handler.register("friendlyfire", "<on/off>", "Enable or disable friendly fire", arg -> {
String s = arg[0];
if(s.equalsIgnoreCase("on")){
NetEvents.handleFriendlyFireChange(true);
state.friendlyFire = true;
info("Friendly fire enabled.");
}else if(s.equalsIgnoreCase("off")){
NetEvents.handleFriendlyFireChange(false);
state.friendlyFire = false;
info("Friendly fire disabled.");
}else{
err("Incorrect command usage.");
}
});
handler.register("shuffle", "<on/off>", "Enable or disable automatic random map shuffling after gameovers.", arg -> {
String s = arg[0];
if(s.equalsIgnoreCase("on")){
shuffle = true;
info("Map shuffling enabled.");
}else if(s.equalsIgnoreCase("off")){
shuffle = false;
info("Map shuffling disabled.");
}else{
err("Incorrect command usage.");
}
});
handler.register("kick", "<username>", "Kick a person by name.", arg -> {
if(!state.is(State.playing)) {
err("Not hosting a game yet. Calm down.");
return;
}
if(playerGroup.size() == 0){
err("But this server is empty. A barren wasteland.");
return;
}
Player target = null;
for(Player player : playerGroup.all()){
if(player.name.equalsIgnoreCase(arg[0])){
target = player;
break;
}
}
if(target != null){
Net.kickConnection(target.clientid, KickReason.kick);
info("It is done.");
}else{
info("Nobody with that name could be found...");
}
});
handler.register("runwave", "Trigger the next wave.", arg -> {
if(!state.is(State.playing)) {
err("Not hosting. Host a game first.");
}else if(state.enemies > 0){
err("There are still {0} enemies remaining.", state.enemies);
}else{
logic.runWave();
info("Wave spawned.");
}
});
handler.register("load", "<slot>", "Load a save from a slot.", arg -> {
if(state.is(State.playing)){
err("Already hosting. Type 'stop' to stop hosting first.");
return;
}else if(!Strings.canParseInt(arg[0])){
err("Invalid save slot '{0}'.", arg[0]);
return;
}
int slot = Strings.parseInt(arg[0]);
if(!SaveIO.isSaveValid(slot)){
err("No save data found for slot.");
return;
}
SaveIO.loadFromSlot(slot);
info("Save loaded.");
host();
state.set(State.playing);
});
handler.register("save", "<slot>", "Save game state to a slot.", arg -> {
if(!state.is(State.playing)){
err("Not hosting. Host a game first.");
return;
}else if(!Strings.canParseInt(arg[0])){
err("Invalid save slot '{0}'.", arg[0]);
return;
}
int slot = Strings.parseInt(arg[0]);
SaveIO.saveToSlot(slot);
info("Saved to slot {0}.", slot);
});
handler.register("info", "Print debug info", arg -> {
info(DebugFragment.debugInfo());
});
}
private void readCommands(){
Scanner scan = new Scanner(System.in);
while(true){
String line = scan.nextLine();
Gdx.app.postRunnable(() -> {
Response response = handler.handleMessage(line);
if (response.type == ResponseType.unknownCommand) {
err("Invalid command. Type 'help' for help.");
} else if (response.type == ResponseType.invalidArguments) {
err("Invalid command arguments. Usage: " + response.command.text + " " + response.command.params);
}
});
}
}
private void host(){
try {
Net.host(port);
}catch (IOException e){
Log.err(e);
state.set(State.menu);
}
}
}

View File

@ -5,12 +5,15 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.mapeditor.MapEditorDialog;
import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.mindustry.ui.fragments.*;
import io.anuke.ucore.core.*;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.graphics.Draw;
@ -52,6 +55,7 @@ public class UI extends SceneModule{
public final BackgroundFragment backfrag = new BackgroundFragment();
public final LoadingFragment loadfrag = new LoadingFragment();
public final BlockConfigFragment configfrag = new BlockConfigFragment();
public final DebugFragment debugfrag = new DebugFragment();
private Locale lastLocale;
@ -157,6 +161,7 @@ public class UI extends SceneModule{
toolfrag.build();
chatfrag.build();
listfrag.build();
debugfrag.build();
loadfrag.build();
build.end();
@ -185,7 +190,7 @@ public class UI extends SceneModule{
content().margin(30).add(text).padRight(6f);
TextField field = content().addField(def, t->{}).size(170f, 50f).get();
field.setTextFieldFilter((f, c) -> field.getText().length() < 12 && filter.acceptChar(f, c));
Mindustry.platforms.addDialog(field);
Platform.instance.addDialog(field);
buttons().defaults().size(120, 54).pad(4);
buttons().addButton("$text.ok", () -> {
confirmed.accept(field.getText());

View File

@ -4,15 +4,15 @@ import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.io.Maps;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.WorldGenerator;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.WorldGenerator;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.DistributionBlocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
@ -23,17 +23,19 @@ import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class World extends Module{
private int seed;
private Map currentMap;
private Tile[][] tiles;
private Tile[] temptiles = new Tile[4];
private Pathfind pathfind = new Pathfind();
private io.anuke.mindustry.io.Maps maps = new io.anuke.mindustry.io.Maps();
private Maps maps = new Maps();
private Tile core;
private Array<SpawnPoint> spawns = new Array<>();
private Tile[] temptiles = new Tile[4];
public World(){
maps.loadMaps();
@ -42,7 +44,7 @@ public class World extends Module{
@Override
public void update(){
if(!(Net.active() && Net.client()))
if(!Net.client())
pathfind.update();
}
@ -50,6 +52,14 @@ public class World extends Module{
public void dispose(){
maps.dispose();
}
public Array<SpawnPoint> getSpawns(){
return spawns;
}
public Tile getCore(){
return core;
}
public Maps maps(){
return maps;
@ -58,6 +68,14 @@ public class World extends Module{
public Pathfind pathfinder(){
return pathfind;
}
public float getSpawnX(){
return core.worldx();
}
public float getSpawnY(){
return core.worldy() - tilesize*2;
}
public boolean solid(int x, int y){
Tile tile = tile(x, y);
@ -175,28 +193,27 @@ public class World extends Module{
createTiles();
}
Vars.control.getSpawnPoints().clear();
spawns.clear();
Entities.resizeTree(0, 0, map.getWidth() * tilesize, map.getHeight() * tilesize);
this.seed = seed;
WorldGenerator.generate(map.pixmap, tiles);
if(control.getCore() == null) return;
core = WorldGenerator.generate(map.pixmap, tiles, spawns);
control.getInput().placeBlock(control.getCore().x, control.getCore().y, ProductionBlocks.core, 0, false, false);
placeBlock(core.x, core.y, ProductionBlocks.core, 0);
if(!map.name.equals("tutorial")){
setDefaultBlocks();
}else{
Vars.control.getTutorial().setDefaultBlocks(control.getCore().x, control.getCore().y);
control.tutorial().setDefaultBlocks(core.x, core.y);
}
pathfind.resetPaths();
}
void setDefaultBlocks(){
int x = control.getCore().x, y = control.getCore().y;
int x = core.x, y = core.y;
int flip = Mathf.sign(!currentMap.flipBase);
int fr = currentMap.flipBase ? 2 : 0;
@ -248,6 +265,32 @@ public class World extends Module{
}
}
}
public void placeBlock(int x, int y, Block result, int rotation){
Tile tile = world.tile(x, y);
//just in case
if(tile == null) return;
tile.setBlock(result, rotation);
if(result.isMultiblock()){
int offsetx = -(result.width-1)/2;
int offsety = -(result.height-1)/2;
for(int dx = 0; dx < result.width; dx ++){
for(int dy = 0; dy < result.height; dy ++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if(!(worldx == x && worldy == y)){
Tile toplace = world.tile(worldx, worldy);
if(toplace != null)
toplace.setLinked((byte)(dx + offsetx), (byte)(dy + offsety));
}
}
}
}
}
public TileEntity findTileTarget(float x, float y, Tile tile, float range, boolean damaged){
Entity closest = null;
@ -282,7 +325,8 @@ public class World extends Module{
return (TileEntity) closest;
}
/**Raycast, but with world coordinates.*/
public GridPoint2 raycastWorld(float x, float y, float x2, float y2){
return raycast(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize),
Mathf.scl2(x2, tilesize), Mathf.scl2(y2, tilesize));
@ -290,8 +334,7 @@ public class World extends Module{
/**
* Input is in block coordinates, not world coordinates.
* @return null if no collisions found, block position otherwise.
*/
* @return null if no collisions found, block position otherwise.*/
public GridPoint2 raycast(int x0f, int y0f, int x1, int y1){
int x0 = x0f;
int y0 = y0f;

View File

@ -1,13 +1,12 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class Bullet extends BulletEntity{
public boolean absorbed = false;
@ -36,7 +35,7 @@ public class Bullet extends BulletEntity{
int tilex = Mathf.scl2(x, tilesize);
int tiley = Mathf.scl2(y, tilesize);
Tile tile = Vars.world.tile(tilex, tiley);
Tile tile = world.tile(tilex, tiley);
TileEntity targetEntity = null;
if(tile != null){
@ -61,7 +60,7 @@ public class Bullet extends BulletEntity{
super.update();
}
@Override
public boolean collides(SolidEntity other){
if(owner instanceof TileEntity && other instanceof Player)
@ -82,7 +81,7 @@ public class Bullet extends BulletEntity{
@Override
public Bullet add(){
return super.add(Vars.control.bulletGroup);
return super.add(bulletGroup);
}
}

View File

@ -1,13 +1,16 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.Mech;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.core.*;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
@ -38,7 +41,7 @@ public class Player extends SyncEntity{
public Player(){
hitbox.setSize(5);
hitboxTile.setSize(4f);
hitboxTile.setSize(5f);
maxhealth = 200;
heal();
@ -46,7 +49,7 @@ public class Player extends SyncEntity{
@Override
public void damage(int amount){
if(!Vars.debug && !isAndroid)
if(!debug && !isAndroid)
super.damage(amount);
}
@ -54,7 +57,7 @@ public class Player extends SyncEntity{
public boolean collides(SolidEntity other){
if(other instanceof Bullet){
Bullet b = (Bullet)other;
if(!Vars.control.isFriendlyFire() && b.owner instanceof Player){
if(!state.friendlyFire && b.owner instanceof Player){
return false;
}
}
@ -67,7 +70,7 @@ public class Player extends SyncEntity{
if(isLocal){
remove();
if(Net.active()){
Vars.netClient.handlePlayerDeath();
NetEvents.handlePlayerDeath();
}
Effects.effect(Fx.explosion, this);
@ -77,7 +80,7 @@ public class Player extends SyncEntity{
//TODO respawning doesn't work properly for multiplayer at all
if(isLocal) {
Vars.control.setRespawnTime(respawnduration);
control.setRespawnTime(respawnduration);
ui.hudfrag.fadeRespawn(true);
}
}
@ -91,7 +94,7 @@ public class Player extends SyncEntity{
set(-9999, -9999);
Timers.run(respawnduration, () -> {
heal();
set(Vars.control.getCore().worldx(), Vars.control.getCore().worldy());
set(world.getSpawnX(), world.getSpawnY());
});
}
@ -101,8 +104,8 @@ public class Player extends SyncEntity{
angle = Mathf.lerpAngDelta(angle, targetAngle, 0.2f);
}
if((Vars.debug && (!Vars.showPlayer || !Vars.showUI)) || (isAndroid && isLocal) ) return;
boolean snap = Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate") && isLocal;
if((debug && (!showPlayer || !showUI)) || (isAndroid && isLocal) ) return;
boolean snap = snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate") && isLocal;
String part = isAndroid ? "ship" : "mech";
@ -128,7 +131,7 @@ public class Player extends SyncEntity{
@Override
public void update(){
if(!isLocal || isAndroid || Vars.ui.chatfrag.chatOpen()){
if(!isLocal || isAndroid || ui.chatfrag.chatOpen()){
if(!isDead() && !isLocal) interpolate();
return;
}
@ -144,8 +147,9 @@ public class Player extends SyncEntity{
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.floor().liquid && tile.block() == Blocks.air){
damage(health+1); //drown
//if player is in solid block
if(tile != null && ((tile.floor().liquid && tile.block() == Blocks.air) || tile.solid())){
damage(health+1); //die instantly
}
vector.set(0, 0);
@ -158,9 +162,9 @@ public class Player extends SyncEntity{
vector.y += ya*speed;
vector.x += xa*speed;
boolean shooting = !Inputs.keyDown("dash") && Inputs.keyDown("shoot") && control.getInput().recipe == null
&& !ui.hasMouse() && !control.getInput().onConfigurable();
boolean shooting = !Inputs.keyDown("dash") && Inputs.keyDown("shoot") && control.input().recipe == null
&& !ui.hasMouse() && !control.input().onConfigurable();
if(shooting){
weaponLeft.update(player, true);
weaponRight.update(player, false);
@ -173,7 +177,7 @@ public class Player extends SyncEntity{
vector.limit(speed);
if(!Vars.noclip){
if(!noclip){
move(vector.x*Timers.delta(), vector.y*Timers.delta());
}else{
x += vector.x*Timers.delta();
@ -188,13 +192,13 @@ public class Player extends SyncEntity{
this.angle = Mathf.lerpAngDelta(this.angle, angle, 0.1f);
}
x = Mathf.clamp(x, 0, Vars.world.width() * Vars.tilesize);
y = Mathf.clamp(y, 0, Vars.world.height() * Vars.tilesize);
x = Mathf.clamp(x, 0, world.width() * tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize);
}
@Override
public Player add(){
return add(Vars.control.playerGroup);
return add(playerGroup);
}
@Override

View File

@ -1,13 +1,12 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.mindustry.world.blocks.types.Wall;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
@ -19,6 +18,9 @@ import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import static io.anuke.mindustry.Vars.tileGroup;
import static io.anuke.mindustry.Vars.world;
public class TileEntity extends Entity{
private static final boolean friendlyFire = false;
@ -64,14 +66,11 @@ public class TileEntity extends Entity{
}
public void onDeath(boolean force){
if(Net.active() && Net.server()){
Vars.netServer.handleBlockDestroyed(this);
if(Net.server()){
NetEvents.handleBlockDestroyed(this);
}
if(!Net.active() || Net.server() || force){
if(tile.block() == ProductionBlocks.core){
Vars.control.coreDestroyed();
}
if(!dead) {
dead = true;
@ -79,7 +78,7 @@ public class TileEntity extends Entity{
block.onDestroyed(tile);
Vars.world.removeBlock(tile);
world.removeBlock(tile);
remove();
}
}
@ -96,8 +95,8 @@ public class TileEntity extends Entity{
health -= amount;
if(health <= 0) onDeath();
if(Net.active() && Net.server()){
Vars.netServer.handleBlockDamaged(this);
if(Net.server()){
NetEvents.handleBlockDamaged(this);
}
}
@ -150,6 +149,6 @@ public class TileEntity extends Entity{
@Override
public TileEntity add(){
return add(Vars.control.tileGroup);
return add(tileGroup);
}
}

View File

@ -2,7 +2,6 @@ package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
@ -16,6 +15,8 @@ import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Physics;
import static io.anuke.mindustry.Vars.*;
public class DamageArea{
private static Rectangle rect = new Rectangle();
@ -59,14 +60,14 @@ public class DamageArea{
}
};
Entities.getNearby(Vars.control.enemyGroup, rect, cons);
if(Vars.control.isFriendlyFire()) Entities.getNearby(Vars.control.playerGroup, rect, cons);
Entities.getNearby(enemyGroup, rect, cons);
if(state.friendlyFire) Entities.getNearby(playerGroup, rect, cons);
}
public static void damageEntities(float x, float y, float radius, int damage){
damage(true, x, y, radius, damage);
for(Player player : Vars.control.playerGroup.all()){
for(Player player : playerGroup.all()){
if(player.isAndroid) continue;
int amount = calculateDamage(x, y, player.x, player.y, radius, damage);
player.damage(amount);
@ -84,12 +85,12 @@ public class DamageArea{
};
if(enemies){
Entities.getNearby(Vars.control.enemyGroup, x, y, radius*2, cons);
Entities.getNearby(enemyGroup, x, y, radius*2, cons);
}else{
int trad = (int)(radius / Vars.tilesize);
int trad = (int)(radius / tilesize);
for(int dx = -trad; dx <= trad; dx ++){
for(int dy= -trad; dy <= trad; dy ++){
Tile tile = Vars.world.tile(Mathf.scl2(x, Vars.tilesize) + dx, Mathf.scl2(y, Vars.tilesize) + dy);
Tile tile = world.tile(Mathf.scl2(x, tilesize) + dx, Mathf.scl2(y, tilesize) + dy);
if(tile != null && tile.entity != null && Vector2.dst(dx, dy, 0, 0) <= trad){
int amount = calculateDamage(x, y, tile.worldx(), tile.worldy(), radius, damage);
tile.entity.damage(amount);
@ -97,7 +98,7 @@ public class DamageArea{
}
}
Entities.getNearby(Vars.control.playerGroup, x, y, radius*2, cons);
Entities.getNearby(playerGroup, x, y, radius*2, cons);
}
}

View File

@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerAcceptor;
@ -29,15 +29,15 @@ public class EMP extends TimedEntity{
lifetime = 30f;
int worldx = Mathf.scl2(x, Vars.tilesize);
int worldy = Mathf.scl2(y, Vars.tilesize);
int worldx = Mathf.scl2(x, tilesize);
int worldy = Mathf.scl2(y, tilesize);
array.clear();
for(int dx = -radius; dx <= radius; dx ++){
for(int dy = -radius; dy <= radius; dy ++){
if(Vector2.dst(dx, dy, 0, 0) < radius){
Tile tile = Vars.world.tile(worldx + dx, worldy + dy);
Tile tile = world.tile(worldx + dx, worldy + dy);
if(tile != null && tile.block().destructible){
array.add(tile);
@ -80,12 +80,12 @@ public class EMP extends TimedEntity{
}
for(int i = 0; i < 14 - targets.size; i ++){
Angles.translation(Mathf.randomSeed(i + id*77)*360f, radius * Vars.tilesize);
Angles.translation(Mathf.randomSeed(i + id*77)*360f, radius * tilesize);
drawLine(x + Angles.x(), y + Angles.y());
}
Lines.stroke(fract()*2f);
Lines.poly(x, y, 34, radius * Vars.tilesize);
Lines.poly(x, y, 34, radius * tilesize);
Draw.reset();
}

View File

@ -1,18 +1,19 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.Interpolation;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.bulletGroup;
import static io.anuke.mindustry.Vars.shieldGroup;
public class Shield extends Entity{
public boolean active;
public boolean hitPlayers = false;
@ -52,7 +53,7 @@ public class Shield extends Entity{
ShieldBlock block = (ShieldBlock)tile.block();
Entities.getNearby(Vars.control.bulletGroup, x, y, block.shieldRadius * 2*uptime + 10, entity->{
Entities.getNearby(bulletGroup, x, y, block.shieldRadius * 2*uptime + 10, entity->{
BulletEntity bullet = (BulletEntity)entity;
if((bullet.owner instanceof Enemy || hitPlayers)){
@ -85,7 +86,7 @@ public class Shield extends Entity{
@Override
public Shield add(){
return super.add(Vars.control.shieldGroup);
return super.add(shieldGroup);
}
@Override

View File

@ -5,7 +5,7 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.ucore.graphics.Draw;
@ -44,7 +44,7 @@ public class TeslaOrb extends Entity{
break;
}
Array<SolidEntity> enemies = Entities.getNearby(Vars.control.enemyGroup, curx, cury, range*2f);
Array<SolidEntity> enemies = Entities.getNearby(enemyGroup, curx, cury, range*2f);
for(SolidEntity entity : enemies){
if(entity.distanceTo(curx, cury) < range && !hit.contains((Enemy)entity)){

View File

@ -1,11 +1,11 @@
package io.anuke.mindustry.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.util.Angles;
@ -14,6 +14,8 @@ import io.anuke.ucore.util.Timer;
import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.enemyGroup;
public class Enemy extends SyncEntity {
public final EnemyType type;
@ -69,7 +71,7 @@ public class Enemy extends SyncEntity {
@Override
public void onDeath(){
type.onDeath(this);
type.onDeath(this, false);
}
@Override
@ -88,7 +90,7 @@ public class Enemy extends SyncEntity {
@Override
public Enemy add(){
return add(Vars.control.enemyGroup);
return add(enemyGroup);
}
@Override
@ -130,14 +132,14 @@ public class Enemy extends SyncEntity {
public void shoot(BulletType bullet, float rotation){
if(!(Net.active() && Net.client())) {
if(!(Net.client())) {
Angles.translation(angle + rotation, type.length);
Bullet out = new Bullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation).add();
out.damage = (int) ((bullet.damage * (1 + (tier - 1) * 1f)) * Vars.multiplier);
out.damage = (int) ((bullet.damage * (1 + (tier - 1) * 1f)));
type.onShoot(this, bullet, rotation);
if(Net.active() && Net.server()){
Vars.netServer.handleBullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation, (short)out.damage);
if(Net.server()){
NetEvents.handleBullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation, (short)out.damage);
}
}
}

View File

@ -3,25 +3,25 @@ package io.anuke.mindustry.entities.enemies;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class EnemyType {
@ -80,11 +80,11 @@ public class EnemyType {
Graphics.flush();
if(Vars.showPaths){
if(showPaths){
Draw.tscl(0.25f);
Draw.text((int)enemy.idletime + "\n" + Strings.toFixed(enemy.totalMove.x, 2) + ", "
+ Strings.toFixed(enemy.totalMove.x, 2), enemy.x, enemy.y);
Draw.tscl(Vars.fontscale);
Draw.tscl(fontscale);
}
Shaders.outline.lighten = 0f;
@ -134,20 +134,20 @@ public class EnemyType {
enemy.angle = Mathf.slerp(enemy.angle, enemy.angleTo(enemy.target), turretrotatespeed * Timers.delta());
}
enemy.x = Mathf.clamp(enemy.x, 0, Vars.world.width() * Vars.tilesize);
enemy.y = Mathf.clamp(enemy.y, 0, Vars.world.height() * Vars.tilesize);
enemy.x = Mathf.clamp(enemy.x, 0, world.width() * tilesize);
enemy.y = Mathf.clamp(enemy.y, 0, world.height() * tilesize);
}
public void move(Enemy enemy){
float speed = this.speed + 0.04f * enemy.tier;
float range = this.range + enemy.tier * 5;
if(Net.client() && Net.active()){
if(Net.client()){
enemy.interpolate(); //TODO? better structure for interpolation
return;
}
Tile core = Vars.control.getCore();
float speed = this.speed + 0.04f * enemy.tier;
float range = this.range + enemy.tier * 5;
Tile core = world.getCore();
if(enemy.idletime > maxIdleLife){
enemy.onDeath();
@ -161,7 +161,7 @@ public class EnemyType {
vec = Tmp.v1.setZero();
if(targetCore) enemy.target = core.entity;
}else{
vec = Vars.world.pathfinder().find(enemy);
vec = world.pathfinder().find(enemy);
vec.sub(enemy.x, enemy.y).limit(speed);
}
@ -171,7 +171,7 @@ public class EnemyType {
float attractRange = avoidRange + 7f;
float avoidSpeed = this.speed/2.7f;
Entities.getNearby(Vars.control.enemyGroup, enemy.x, enemy.y, range, en -> {
Entities.getNearby(enemyGroup, enemy.x, enemy.y, range, en -> {
Enemy other = (Enemy)en;
if(other == enemy) return;
float dst = other.distanceTo(enemy);
@ -194,22 +194,26 @@ public class EnemyType {
enemy.move(vec.x * Timers.delta(), vec.y * Timers.delta());
updateTargeting(enemy, nearCore);
behavior(enemy);
}
public void behavior(Enemy enemy){}
public void updateTargeting(Enemy enemy, boolean nearCore){
if(enemy.target != null && enemy.target instanceof TileEntity && ((TileEntity)enemy.target).dead){
enemy.target = null;
}
if(enemy.timer.get(timerTarget, 15) && !nearCore){
enemy.target = Vars.world.findTileTarget(enemy.x, enemy.y, null, range, false);
enemy.target = world.findTileTarget(enemy.x, enemy.y, null, range, false);
//no tile found
if(enemy.target == null){
enemy.target = Entities.getClosest(Vars.control.playerGroup, enemy.x, enemy.y, range, e -> !((Player)e).isAndroid);
enemy.target = Entities.getClosest(playerGroup, enemy.x, enemy.y, range, e -> !((Player)e).isAndroid);
}
}else if(nearCore){
enemy.target = Vars.control.getCore().entity;
enemy.target = world.getCore().entity;
}
if(enemy.target != null && bullet != null){
@ -220,7 +224,7 @@ public class EnemyType {
public void updateShooting(Enemy enemy){
float reload = this.reload / Math.max(enemy.tier / 1.5f, 1f);
if(enemy.timer.get(timerReload, reload * Vars.multiplier)){
if(enemy.timer.get(timerReload, reload)){
shoot(enemy);
}
}
@ -232,16 +236,18 @@ public class EnemyType {
public void onShoot(Enemy enemy, BulletType type, float rotation){}
public void onDeath(Enemy enemy){
if(Net.active() && Net.server()){
Vars.netServer.handleEnemyDeath(enemy);
public void onDeath(Enemy enemy, boolean force){
if(Net.server()){
NetEvents.handleEnemyDeath(enemy);
}
Effects.effect(Fx.explosion, enemy);
Effects.shake(3f, 4f, enemy);
Effects.sound("bang2", enemy);
enemy.remove();
enemy.dead = true;
if(!Net.client() || force) {
Effects.effect(Fx.explosion, enemy);
Effects.shake(3f, 4f, enemy);
Effects.sound("bang2", enemy);
enemy.remove();
enemy.dead = true;
}
}
public void removed(Enemy enemy){
@ -249,7 +255,7 @@ public class EnemyType {
if(enemy.spawner != null){
enemy.spawner.spawned --;
}else{
Vars.control.enemyDeath();
state.enemies --;
}
}
}

View File

@ -1,4 +0,0 @@
package io.anuke.mindustry.entities.enemies;
public class StandardEnemy {
}

View File

@ -1,8 +1,6 @@
package io.anuke.mindustry.entities.enemies.types;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.TileEntity;
@ -10,6 +8,8 @@ import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.tilesize;
public class BlastType extends EnemyType {
public BlastType() {
@ -23,15 +23,14 @@ public class BlastType extends EnemyType {
}
@Override
public void move(Enemy enemy){
super.move(enemy);
public void behavior(Enemy enemy){
float range = 10f;
Vector2 offset = Tmp.v3.setZero();
if(enemy.target instanceof TileEntity){
TileEntity e = (TileEntity)enemy.target;
range = (e.tile.block().width * Vars.tilesize) /2f + 8f;
range = (e.tile.block().width * tilesize) /2f + 8f;
offset.set(e.tile.block().getPlaceOffset());
}
@ -41,8 +40,8 @@ public class BlastType extends EnemyType {
}
@Override
public void onDeath(Enemy enemy){
super.onDeath(enemy);
public void onDeath(Enemy enemy, boolean force){
super.onDeath(enemy, force);
explode(enemy);
}

View File

@ -1,6 +1,5 @@
package io.anuke.mindustry.entities.enemies.types;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
@ -10,6 +9,8 @@ import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Angles;
import static io.anuke.mindustry.Vars.world;
public class FortressType extends EnemyType {
final int maxSpawn = 6;
final float spawnTime = 190;
@ -29,9 +30,9 @@ public class FortressType extends EnemyType {
}
@Override
public void move(Enemy enemy){
if(enemy.distanceTo(Vars.control.getCore().worldx(),
Vars.control.getCore().worldy()) <= 90f){
public void behavior(Enemy enemy){
if(enemy.distanceTo(world.getCore().worldx(),
world.getCore().worldy()) <= 90f){
if(Timers.get(this, "spawn", spawnTime) && enemy.spawned < maxSpawn){
Angles.translation(enemy.angle, 20f);
@ -47,8 +48,6 @@ public class FortressType extends EnemyType {
enemy.spawned ++;
}
}else {
super.move(enemy);
}
}

View File

@ -1,21 +1,23 @@
package io.anuke.mindustry.entities.enemies.types;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.ucore.core.*;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import static io.anuke.mindustry.Vars.enemyGroup;
public class HealerType extends EnemyType {
public HealerType() {
@ -33,8 +35,7 @@ public class HealerType extends EnemyType {
}
@Override
public void move(Enemy enemy){
super.move(enemy);
public void behavior(Enemy enemy){
if(enemy.idletime > 60f*3){ //explode after 3 seconds of stillness
explode(enemy);
@ -46,7 +47,7 @@ public class HealerType extends EnemyType {
@Override
public void updateTargeting(Enemy enemy, boolean nearCore){
if(enemy.timer.get(timerTarget, 15)){
enemy.target = Entities.getClosest(Vars.control.enemyGroup,
enemy.target = Entities.getClosest(enemyGroup,
enemy.x, enemy.y, range, e -> e instanceof Enemy && e != enemy && ((Enemy)e).healthfrac() < 1f);
}

View File

@ -1,16 +1,16 @@
package io.anuke.mindustry.entities.enemies.types;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.control;
public class TargetType extends EnemyType {
public TargetType(){
@ -42,7 +42,7 @@ public class TargetType extends EnemyType {
Draw.color(Color.YELLOW);
if(Vars.control.getTutorial().showTarget()){
if(control.tutorial().showTarget()){
Lines.spikes(enemy.x, enemy.y, 11f + Mathf.sin(Timers.time(), 7f, 1f), 4f, 8, Timers.time());
}
@ -50,8 +50,8 @@ public class TargetType extends EnemyType {
}
@Override
public void onDeath(Enemy enemy){
super.onDeath(enemy);
public void onDeath(Enemy enemy, boolean force){
super.onDeath(enemy, force);
Timers.run(100f, ()->{
new Enemy(EnemyTypes.target).set(enemy.x, enemy.y).add();
});

View File

@ -14,11 +14,11 @@ import io.anuke.mindustry.world.blocks.types.production.Smelter;
import io.anuke.ucore.util.Bundles;
public enum Difficulty {
easy(4f, 2f, new DestrutiveHeuristic(b -> b instanceof Generator)),
normal(2f, 1f, new DestrutiveHeuristic(b -> b instanceof Smelter || b instanceof Generator)),
hard(1.5f, 0.5f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter)),
insane(0.5f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
purge(0.25f, 0.01f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Router
easy(4f, 2f, 1f, new DestrutiveHeuristic(b -> b instanceof Generator)),
normal(2f, 1f, 1f, new DestrutiveHeuristic(b -> b instanceof Smelter || b instanceof Generator)),
hard(1.5f, 0.5f, 0.75f, new DestrutiveHeuristic(b -> b instanceof Turret || b instanceof Generator || b instanceof Drill || b instanceof Smelter)),
insane(0.5f, 0.25f, 0.5f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Smelter || b instanceof Router)),
purge(0.25f, 0.01f, 0.25f, new DestrutiveHeuristic(b -> b instanceof Generator || b instanceof Drill || b instanceof Router
|| b instanceof Smelter || b instanceof Conveyor || b instanceof LiquidBlock || b instanceof PowerBlock));
/**The scaling of how many waves it takes for one more enemy of a type to appear.
@ -27,13 +27,16 @@ public enum Difficulty {
public final float enemyScaling;
/**Multiplier of the time between waves.*/
public final float timeScaling;
/**Scaling of max time between waves. Default time is 4 minutes.*/
public final float maxTimeScaling;
/**Pathfdining heuristic for calculating tile costs.*/
public final Heuristic<Tile> heuristic;
Difficulty(float enemyScaling, float timeScaling, Heuristic<Tile> heuristic){
Difficulty(float enemyScaling, float timeScaling, float maxTimeScaling, Heuristic<Tile> heuristic){
this.enemyScaling = enemyScaling;
this.timeScaling = timeScaling;
this.heuristic = heuristic;
this.maxTimeScaling = maxTimeScaling;
}
@Override

View File

@ -1,9 +1,10 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.state;
public class EnemySpawn{
/**The enemy type spawned*/
public final EnemyType type;
@ -34,7 +35,7 @@ public class EnemySpawn{
if(wave < after || wave > before || (wave - after) % spacing != 0){
return 0;
}
float scaling = this.scaling * Vars.control.getDifficulty().enemyScaling;
float scaling = this.scaling * state.difficulty.enemyScaling;
return Math.min(amount-1 + Math.max((int)((wave / spacing) / scaling), 1) + (tier(wave, lane)-1) * tierscaleback, max);
}

View File

@ -0,0 +1,90 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.function.Event;
public class EventType {
public interface PlayEvent extends Event{
void handle();
}
public interface ResetEvent extends Event{
void handle();
}
public interface WaveEvent extends Event{
void handle();
}
public interface GameOverEvent extends Event{
void handle();
}
public interface StateChangeEvent extends Event{
void handle(State from, State to);
}
public interface FriendlyFireChange extends Event{
void handle(boolean on);
}
public interface BulletEvent extends Event{
void handle(BulletType type, Entity owner, float x, float y, float angle, short damage);
}
public interface EnemyDeathEvent extends Event{
void handle(Enemy enemy);
}
public interface BlockDestroyEvent extends Event{
void handle(TileEntity entity);
}
public interface BlockDamageEvent extends Event{
void handle(TileEntity entity);
}
public interface PlayerDeathEvent extends Event{
void handle();
}
public interface BlockConfigEvent extends Event{
void handle(Tile tile, byte data);
}
public interface BlockTapEvent extends Event{
void handle(Tile tile);
}
public interface WeaponSwitchEvent extends Event{
void handle();
}
public interface UpgradeEvent extends Event{
void handle(Weapon weapon);
}
public interface MessageSendEvent extends Event{
void handle(String message);
}
public interface ShootEvent extends Event{
void handle(Weapon weapon, float x, float y, float angle);
}
public interface PlaceEvent extends Event{
void handle(int x, int y, Block block, int rotation);
}
public interface BreakEvent extends Event{
void handle(int x, int y);
}
}

View File

@ -0,0 +1,86 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.debug;
public class Inventory {
private final int[] items = new int[Item.getAllItems().size];
private boolean updated;
public boolean isUpdated(){
return updated;
}
public void setUpdated(boolean updated){
this.updated = updated;
}
public void clearItems(){
updated = true;
Arrays.fill(items, 0);
addItem(Item.stone, 40);
if(debug){
Arrays.fill(items, 99999);
}
}
public void fill(){
Arrays.fill(items, 999999999);
}
public int getAmount(Item item){
return items[item.id];
}
public void addItem(Item item, int amount){
updated = true;
items[item.id] += amount;
}
public boolean hasItems(ItemStack[] items){
for(ItemStack stack : items)
if(!hasItem(stack))
return false;
return true;
}
public boolean hasItems(ItemStack[] items, int scaling){
for(ItemStack stack : items)
if(!hasItem(stack.item, stack.amount * scaling))
return false;
return true;
}
public boolean hasItem(ItemStack req){
updated = true;
return items[req.item.id] >= req.amount;
}
public boolean hasItem(Item item, int amount){
updated = true;
return items[item.id] >= amount;
}
public void removeItem(ItemStack req){
updated = true;
items[req.item.id] -= req.amount;
if(items[req.item.id] < 0) items[req.item.id] = 0; //prevents negative item glitches in multiplayer
}
public void removeItems(ItemStack... reqs){
updated = true;
for(ItemStack req : reqs)
removeItem(req);
}
public int[] getItems(){
updated = true;
return items;
}
}

View File

@ -12,4 +12,8 @@ public class SpawnPoint{
public PathFinder<Tile> finder;
public SmoothGraphPath path = new SmoothGraphPath();
public PathFinderRequest<Tile> request;
public SpawnPoint(Tile start){
this.start = start;
}
}

View File

@ -1,7 +1,6 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.math.GridPoint2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.resource.Item;
@ -19,8 +18,7 @@ import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class Tutorial{
private Stage stage;
@ -32,7 +30,7 @@ public class Tutorial{
}
public boolean active(){
return world.getMap() != null && world.getMap().name.equals("tutorial") && !GameState.is(State.menu);
return world.getMap() != null && world.getMap().name.equals("tutorial") && !state.is(State.menu);
}
public void buildUI(table table){
@ -73,7 +71,7 @@ public class Tutorial{
//info.setText(stage.text);
if(stage.showBlock){
Tile tile = world.tile(control.getCore().x + stage.blockPlaceX, control.getCore().y + stage.blockPlaceY);
Tile tile = world.tile(world.getCore().x + stage.blockPlaceX, world.getCore().y + stage.blockPlaceY);
if(tile.block() == stage.targetBlock && (tile.getRotation() == stage.blockRotation || stage.blockRotation == -1)){
move(true);
@ -88,7 +86,7 @@ public class Tutorial{
public void complete(){
//new TextDialog("Congratulations!", "You have completed the tutorial!").padText(Unit.dp.inPixels(10f)).show();
GameState.set(State.menu);
state.set(State.menu);
reset();
}
@ -104,7 +102,7 @@ public class Tutorial{
if(current < 0 || current >= Stage.values().length){
break;
}else if(Vars.android == Stage.values()[current].androidOnly || Vars.android != Stage.values()[current].desktopOnly){
}else if(android == Stage.values()[current].androidOnly || android != Stage.values()[current].desktopOnly){
stage = Stage.values()[current];
stage.onSwitch();
break;
@ -121,7 +119,7 @@ public class Tutorial{
if(current < 0 || current >= Stage.values().length){
return false;
}else if(Vars.android == Stage.values()[current].androidOnly || Vars.android != Stage.values()[current].desktopOnly){
}else if(android == Stage.values()[current].androidOnly || android != Stage.values()[current].desktopOnly){
return true;
}
}
@ -198,7 +196,7 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttondistribution").fireClick();
ui.<ImageButton>find("sectionbuttondistribution").fireClick();
}
},
placeConveyorDesktop{
@ -232,7 +230,7 @@ public class Tutorial{
}
void onSwitch(){
//Vars.player.recipe = null;
//player.recipe = null;
}
},
placeDrill{
@ -247,7 +245,7 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttonproduction").fireClick();
ui.<ImageButton>find("sectionbuttonproduction").fireClick();
}
},
blockInfo{
@ -273,7 +271,7 @@ public class Tutorial{
}
void onSwitch(){
control.getInput().recipe = null;
control.input().recipe = null;
}
},
drillInfo{
@ -291,12 +289,12 @@ public class Tutorial{
void onSwitch(){
for(int flip : new int[]{1, -1}){
world.tile(control.getCore().x + flip, control.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.getCore().x + flip*2, control.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.getCore().x + flip*2, control.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.getCore().x + flip*2, control.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 1);
world.tile(control.getCore().x + flip*2, control.getCore().y - 4).setFloor(Blocks.stone);
world.tile(control.getCore().x + flip*2, control.getCore().y - 4).setBlock(ProductionBlocks.stonedrill);
world.tile(world.getCore().x + flip, world.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(world.getCore().x + flip*2, world.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(world.getCore().x + flip*2, world.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(world.getCore().x + flip*2, world.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 1);
world.tile(world.getCore().x + flip*2, world.getCore().y - 4).setFloor(Blocks.stone);
world.tile(world.getCore().x + flip*2, world.getCore().y - 4).setBlock(ProductionBlocks.stonedrill);
}
}
@ -335,7 +333,7 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttonweapon").fireClick();
ui.<ImageButton>find("sectionbuttonweapon").fireClick();
}
},
placedTurretAmmo{
@ -345,10 +343,10 @@ public class Tutorial{
void onSwitch(){
for(int i = 0; i < 4; i ++){
world.tile(control.getCore().x + 2, control.getCore().y - 2 + i).setBlock(DistributionBlocks.conveyor, 1);
world.tile(world.getCore().x + 2, world.getCore().y - 2 + i).setBlock(DistributionBlocks.conveyor, 1);
}
control.getInput().recipe = null;
control.input().recipe = null;
}
},
turretExplanation{
@ -375,31 +373,7 @@ public class Tutorial{
}
},
//TODO re-add tutorial on weapons
/*
purchaseWeapons{
{
desktopOnly = true;
canBack = false;
}
void onSwitch(){
Vars.control.addItem(Item.steel, 60);
Vars.control.addItem(Item.iron, 60);
}
},
switchWeapons{
{
canBack = false;
desktopOnly = true;
}
void onSwitch(){
if(!Vars.control.getWeapons().contains(Weapon.triblaster, true)){
Vars.control.getWeapons().add(Weapon.triblaster);
Vars.ui.hudfrag.updateWeapons();
}
}
},*/
spawnWave{
float warmup = 0f;
{
@ -409,14 +383,14 @@ public class Tutorial{
void update(Tutorial t){
warmup += Timers.delta();
if(Vars.control.getEnemiesRemaining() == 0 && warmup > 60f){
if(state.enemies == 0 && warmup > 60f){
t.move(true);
}
}
void onSwitch(){
warmup = 0f;
Vars.control.runWave();
logic.runWave();
}
},
pumpDesc{
@ -436,9 +410,9 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttonproduction").fireClick();
Vars.control.addItem(Item.steel, 60);
Vars.control.addItem(Item.iron, 60);
ui.<ImageButton>find("sectionbuttonproduction").fireClick();
state.inventory.addItem(Item.steel, 60);
state.inventory.addItem(Item.iron, 60);
}
},
conduitUse{
@ -454,8 +428,8 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttondistribution").fireClick();
world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
ui.<ImageButton>find("sectionbuttondistribution").fireClick();
world.tile(blockPlaceX + world.getCore().x, blockPlaceY + world.getCore().y).setBlock(Blocks.air);
}
},
conduitUse2{
@ -471,7 +445,7 @@ public class Tutorial{
}
void onSwitch(){
world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
world.tile(blockPlaceX + world.getCore().x, blockPlaceY + world.getCore().y).setBlock(Blocks.air);
}
},
conduitUse3{
@ -487,7 +461,7 @@ public class Tutorial{
}
void onSwitch(){
world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
world.tile(blockPlaceX + world.getCore().x, blockPlaceY + world.getCore().y).setBlock(Blocks.air);
}
},
generator{
@ -502,10 +476,10 @@ public class Tutorial{
}
void onSwitch(){
world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
Vars.ui.<ImageButton>find("sectionbuttonpower").fireClick();
Vars.control.addItem(Item.steel, 60);
Vars.control.addItem(Item.iron, 60);
world.tile(blockPlaceX + world.getCore().x, blockPlaceY + world.getCore().y).setBlock(Blocks.air);
ui.<ImageButton>find("sectionbuttonpower").fireClick();
state.inventory.addItem(Item.steel, 60);
state.inventory.addItem(Item.iron, 60);
}
},
generatorExplain{
@ -526,7 +500,7 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttonpower").fireClick();
ui.<ImageButton>find("sectionbuttonpower").fireClick();
}
},
laserExplain{
@ -552,7 +526,7 @@ public class Tutorial{
}
void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttonpower").fireClick();
ui.<ImageButton>find("sectionbuttonpower").fireClick();
}
},
healingTurretExplain{
@ -573,9 +547,9 @@ public class Tutorial{
}
void onSwitch(){
Vars.control.addItem(Item.stone, 40);
Vars.control.addItem(Item.iron, 40);
Vars.ui.<ImageButton>find("sectionbuttoncrafting").fireClick();
state.inventory.addItem(Item.stone, 40);
state.inventory.addItem(Item.iron, 40);
ui.<ImageButton>find("sectionbuttoncrafting").fireClick();
}
},
@ -586,18 +560,18 @@ public class Tutorial{
void onSwitch(){
for(int i = 0; i < 5; i ++){
world.tile(control.getCore().x, control.getCore().y - 6 + i).setBlock(DistributionBlocks.conveyor, 1);
world.tile(world.getCore().x, world.getCore().y - 6 + i).setBlock(DistributionBlocks.conveyor, 1);
}
world.tile(control.getCore().x, control.getCore().y - 6 + 1).setBlock(DistributionBlocks.tunnel, 3);
world.tile(control.getCore().x, control.getCore().y - 6 + 2).setBlock(DefenseBlocks.stonewall, 0);
world.tile(control.getCore().x, control.getCore().y - 6 + 3).setBlock(DistributionBlocks.tunnel, 1);
world.tile(world.getCore().x, world.getCore().y - 6 + 1).setBlock(DistributionBlocks.tunnel, 3);
world.tile(world.getCore().x, world.getCore().y - 6 + 2).setBlock(DefenseBlocks.stonewall, 0);
world.tile(world.getCore().x, world.getCore().y - 6 + 3).setBlock(DistributionBlocks.tunnel, 1);
world.tile(control.getCore().x+1, control.getCore().y - 8).setBlock(ProductionBlocks.irondrill);
world.tile(control.getCore().x-1, control.getCore().y - 8).setBlock(ProductionBlocks.coaldrill);
world.tile(world.getCore().x+1, world.getCore().y - 8).setBlock(ProductionBlocks.irondrill);
world.tile(world.getCore().x-1, world.getCore().y - 8).setBlock(ProductionBlocks.coaldrill);
world.tile(control.getCore().x+1, control.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 2);
world.tile(control.getCore().x-1, control.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 0);
world.tile(world.getCore().x+1, world.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 2);
world.tile(world.getCore().x-1, world.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 0);
}
},
tunnelExplain{

View File

@ -0,0 +1,25 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.resource.Weapon;
public class UpgradeInventory {
private final Array<Weapon> weapons = new Array<>();
public boolean hasWeapon(Weapon weapon){
return weapons.contains(weapon, true);
}
public void addWeapon(Weapon weapon){
weapons.add(weapon);
}
public Array<Weapon> getWeapons(){
return weapons;
}
public void reset(){
weapons.clear();
weapons.add(Weapon.blaster);
}
}

View File

@ -5,8 +5,6 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.world.Block;
@ -15,9 +13,9 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.types.StaticBlock;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.CacheBatch;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
@ -89,7 +87,7 @@ public class BlockRenderer{
if(!(block instanceof StaticBlock)){
if(block == Blocks.air){
if(!GameState.is(State.paused)) tile.floor().update(tile);
if(!state.is(State.paused)) tile.floor().update(tile);
}else{
if(!expanded){
@ -190,11 +188,11 @@ public class BlockRenderer{
Draw.reset();
if(Vars.showPaths && Vars.debug){
if(showPaths && debug){
drawPaths();
}
if(Vars.debug && Vars.debugChunks){
if(debug && debugChunks){
Draw.color(Color.YELLOW);
Lines.stroke(1f);
for(int x = -crangex; x <= crangex; x++){
@ -213,7 +211,7 @@ public class BlockRenderer{
void drawPaths(){
Draw.color(Color.RED);
for(SpawnPoint point : control.getSpawnPoints()){
for(SpawnPoint point : world.getSpawns()){
if(point.pathTiles != null){
for(int i = 1; i < point.pathTiles.length; i ++){
Lines.line(point.pathTiles[i-1].worldx(), point.pathTiles[i-1].worldy(),
@ -280,6 +278,6 @@ public class BlockRenderer{
private void createBatch(){
if(cbatch != null)
cbatch.dispose();
cbatch = new CacheBatch(Vars.world.width() * Vars.world.height() * 4);
cbatch = new CacheBatch(world.width() * world.height() * 4);
}
}

View File

@ -2,15 +2,17 @@ package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.respawnduration;
import static io.anuke.mindustry.Vars.tilesize;
public class Fx{
public static Color lightRed = Hue.mix(Color.WHITE, Color.FIREBRICK, 0.1f);
public static Color lightOrange = Color.valueOf("f68021");
@ -249,31 +251,31 @@ public class Fx{
place = new Effect(16, e -> {
Lines.stroke(3f - e.ifract() * 2f);
Lines.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 3f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 3f);
Draw.reset();
}),
dooropen = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 2f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 2f);
Draw.reset();
}),
doorclose= new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, Vars.tilesize / 2f + e.fract() * 2f);
Lines.square(e.x, e.y, tilesize / 2f + e.fract() * 2f);
Draw.reset();
}),
dooropenlarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, Vars.tilesize + e.ifract() * 2f);
Lines.square(e.x, e.y, tilesize + e.ifract() * 2f);
Draw.reset();
}),
doorcloselarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, Vars.tilesize + e.fract() * 2f);
Lines.square(e.x, e.y, tilesize + e.fract() * 2f);
Draw.reset();
}),
@ -502,7 +504,7 @@ public class Fx{
Draw.reset();
}),
respawn = new Effect(Vars.respawnduration, e -> {
respawn = new Effect(respawnduration, e -> {
Draw.tcolor(Color.SCARLET);
Draw.tscl(0.25f);
Draw.text("Respawning in " + (int)((e.lifetime-e.time)/60), e.x, e.y);

View File

@ -3,10 +3,9 @@ package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Graphics;
@ -73,7 +72,7 @@ public class AndroidInput extends InputHandler{
warmup = 0;
if(!GameState.is(State.menu)){
if(!state.is(State.menu)){
Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
if(cursor != null && !ui.hasMouse(screenX, screenY)){
Tile linked = cursor.isLinked() ? cursor.getLinked() : cursor;
@ -85,7 +84,7 @@ public class AndroidInput extends InputHandler{
if(linked != null) {
linked.block().tapped(linked);
if(Net.active()) netClient.handleBlockTap(linked);
if(Net.active()) NetEvents.handleBlockTap(linked);
}
}
}
@ -125,8 +124,8 @@ public class AndroidInput extends InputHandler{
float xa = Inputs.getAxis("move_x");
float ya = Inputs.getAxis("move_y");
if(Math.abs(xa) < Vars.controllerMin) xa = 0;
if(Math.abs(ya) < Vars.controllerMin) ya = 0;
if(Math.abs(xa) < controllerMin) xa = 0;
if(Math.abs(ya) < controllerMin) ya = 0;
player.x += xa * 4f;
player.y += ya * 4f;
@ -173,15 +172,15 @@ public class AndroidInput extends InputHandler{
public boolean tryPlaceBlock(int x, int y, boolean sound){
if(recipe != null &&
validPlace(x, y, recipe.result) && cursorNear() &&
Vars.control.hasItems(recipe.requirements)){
state.inventory.hasItems(recipe.requirements)){
placeBlock(x, y, recipe.result, rotation, true, sound);
for(ItemStack stack : recipe.requirements){
Vars.control.removeItem(stack);
state.inventory.removeItem(stack);
}
if(!Vars.control.hasItems(recipe.requirements)){
if(!state.inventory.hasItems(recipe.requirements)){
Cursors.restoreCursor();
}
return true;

View File

@ -0,0 +1,64 @@
package io.anuke.mindustry.input;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import io.anuke.ucore.core.Inputs.Axis;
import io.anuke.ucore.core.Inputs.DeviceType;
import io.anuke.ucore.core.KeyBinds;
import io.anuke.ucore.util.Input;
public class DefaultKeybinds {
public static void load(){
KeyBinds.defaults(
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
"select", Input.MOUSE_LEFT,
"break", Input.MOUSE_RIGHT,
"shoot", Input.MOUSE_LEFT,
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"dash", Input.SHIFT_LEFT,
"rotate_alt", new Axis(Input.R, Input.E),
"rotate", new Axis(Input.SCROLL),
"player_list", Input.TAB,
"chat", Input.ENTER,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
KeyBinds.defaults(
DeviceType.controller,
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
"select", Input.CONTROLLER_R_BUMPER,
"break", Input.CONTROLLER_L_BUMPER,
"shoot", Input.CONTROLLER_R_TRIGGER,
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
"player_list", Input.CONTROLLER_START,
"chat", Input.ENTER,
"console", Input.GRAVE,
"weapon_1", Input.NUM_1,
"weapon_2", Input.NUM_2,
"weapon_3", Input.NUM_3,
"weapon_4", Input.NUM_4,
"weapon_5", Input.NUM_5,
"weapon_6", Input.NUM_6
);
}
}

View File

@ -2,11 +2,9 @@ package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
@ -60,7 +58,7 @@ public class DesktopInput extends InputHandler{
boolean controller = KeyBinds.getSection("default").device.type == DeviceType.controller;
if(Inputs.getAxisActive("zoom") && (Inputs.keyDown("zoom_hold") || controller)
&& !GameState.is(State.menu) && !ui.hasDialog()){
&& !state.is(State.menu) && !ui.hasDialog()){
if((!zoomed || !controller)) {
renderer.scaleCamera((int) Inputs.getAxis("zoom"));
}
@ -89,11 +87,11 @@ public class DesktopInput extends InputHandler{
breakMode = PlaceMode.hold;
}
for(int i = 1; i <= 6 && i <= control.getWeapons().size; i ++){
for(int i = 1; i <= 6 && i <= control.upgrades().getWeapons().size; i ++){
if(Inputs.keyTap("weapon_" + i)){
player.weaponLeft = player.weaponRight = control.getWeapons().get(i - 1);
if(Net.active()) Vars.netClient.handleWeaponSwitch();
Vars.ui.hudfrag.updateWeapons();
player.weaponLeft = player.weaponRight = control.upgrades().getWeapons().get(i - 1);
if(Net.active()) NetEvents.handleWeaponSwitch();
ui.hudfrag.updateWeapons();
}
}
@ -109,7 +107,7 @@ public class DesktopInput extends InputHandler{
if(linked != null) {
linked.block().tapped(linked);
if(Net.active()) netClient.handleBlockTap(linked);
if(Net.active()) NetEvents.handleBlockTap(linked);
}
}
@ -151,16 +149,6 @@ public class DesktopInput extends InputHandler{
recipe.result.height % 2 == 0) ?
Mathf.scl(Graphics.mouseWorld().y, tilesize) : Mathf.scl2(Graphics.mouseWorld().y, tilesize);
}
public int currentWeapon(){
int i = 0;
for(Weapon weapon : control.getWeapons()){
if(weapon == weapon)
return i;
i ++;
}
return 0;
}
@Override
public boolean keyDown(int keycode) {

View File

@ -3,7 +3,6 @@ package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.scene.ui.layout.Unit;
@ -31,29 +30,30 @@ public class GestureHandler extends GestureAdapter{
public boolean tap (float x, float y, int count, int button) {
if(ui.hasMouse() || input.brokeBlock) return false;
if(!control.getInput().placeMode.pan || control.getInput().recipe == null){
if(!control.input().placeMode.pan || control.input().recipe == null){
input.mousex = x;
input.mousey = y;
if(control.getInput().recipe == null)
control.getInput().breakMode.tapped(input.getBlockX(), input.getBlockY());
if(control.input().recipe == null)
control.input().breakMode.tapped(input.getBlockX(), input.getBlockY());
else
control.getInput().placeMode.tapped(input.getBlockX(), input.getBlockY());
control.input().placeMode.tapped(input.getBlockX(), input.getBlockY());
}
return false;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(Vars.control.showCursor() && !Inputs.keyDown("select")) return false;
if(control.showCursor() && !Inputs.keyDown("select")) return false;
if(!Vars.control.showCursor() && !(control.getInput().recipe != null && Vars.control.hasItems(control.getInput().recipe.requirements) && control.getInput().placeMode.lockCamera) &&
!(control.getInput().recipe == null && control.getInput().breakMode.lockCamera)){
if(!control.showCursor() && !(control.input().recipe != null
&& state.inventory.hasItems(control.input().recipe.requirements) && control.input().placeMode.lockCamera) &&
!(control.input().recipe == null && control.input().breakMode.lockCamera)){
float dx = deltaX*Core.camera.zoom/Core.cameraScale, dy = deltaY*Core.camera.zoom/Core.cameraScale;
player.x -= dx;
player.y += dy;
player.targetAngle = Mathf.atan2(dx, -dy);
}else if(control.getInput().placeMode.lockCamera && (control.getInput().placeMode.pan && control.getInput().recipe != null)){
}else if(control.input().placeMode.lockCamera && (control.input().placeMode.pan && control.input().recipe != null)){
input.mousex += deltaX;
input.mousey += deltaY;
}
@ -63,7 +63,7 @@ public class GestureHandler extends GestureAdapter{
@Override
public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
if(control.getInput().recipe == null && !control.getInput().breakMode.lockCamera)
if(control.input().recipe == null && !control.input().breakMode.lockCamera)
return false;
if(pinch1.x < 0){

View File

@ -5,15 +5,15 @@ import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Recipes;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
@ -27,7 +27,6 @@ import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.player;
public abstract class InputHandler extends InputAdapter{
public float breaktime = 0;
@ -43,15 +42,15 @@ public abstract class InputHandler extends InputAdapter{
public abstract float getCursorY();
public abstract float getCursorEndX();
public abstract float getCursorEndY();
public int getBlockX(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).x, Vars.tilesize, round2()); }
public int getBlockY(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).y, Vars.tilesize, round2()); }
public int getBlockEndX(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).x, Vars.tilesize, round2()); }
public int getBlockEndY(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).y, Vars.tilesize, round2()); }
public int getBlockX(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).x, tilesize, round2()); }
public int getBlockY(){ return Mathf.sclb(Graphics.world(getCursorX(), getCursorY()).y, tilesize, round2()); }
public int getBlockEndX(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).x, tilesize, round2()); }
public int getBlockEndY(){ return Mathf.sclb(Graphics.world(getCursorEndX(), getCursorEndY()).y, tilesize, round2()); }
public void resetCursor(){}
public boolean drawPlace(){ return true; }
public boolean onConfigurable(){
Tile tile = Vars.world.tile(getBlockX(), getBlockY());
Tile tile = world.tile(getBlockX(), getBlockY());
return tile != null && (tile.block().isConfigurable(tile) || (tile.isLinked() && tile.getLinked().block().isConfigurable(tile)));
}
@ -62,15 +61,15 @@ public abstract class InputHandler extends InputAdapter{
public boolean tryPlaceBlock(int x, int y, boolean sound){
if(recipe != null &&
validPlace(x, y, recipe.result) && !ui.hasMouse() && cursorNear() &&
Vars.control.hasItems(recipe.requirements)){
state.inventory.hasItems(recipe.requirements)){
placeBlock(x, y, recipe.result, rotation, true, sound);
for(ItemStack stack : recipe.requirements){
Vars.control.removeItem(stack);
state.inventory.removeItem(stack);
}
if(!Vars.control.hasItems(recipe.requirements)){
if(!state.inventory.hasItems(recipe.requirements)){
Cursors.restoreCursor();
}
return true;
@ -92,17 +91,17 @@ public abstract class InputHandler extends InputAdapter{
public boolean validPlace(int x, int y, Block type){
for(SpawnPoint spawn : control.getSpawnPoints()){
for(SpawnPoint spawn : world.getSpawns()){
if(Vector2.dst(x * tilesize, y * tilesize, spawn.start.worldx(), spawn.start.worldy()) < enemyspawnspace){
return false;
}
}
Tmp.r2.setSize(type.width * Vars.tilesize, type.height * Vars.tilesize);
Tmp.r2.setSize(type.width * tilesize, type.height * tilesize);
Vector2 offset = type.getPlaceOffset();
Tmp.r2.setCenter(offset.x + x * Vars.tilesize, offset.y + y * Vars.tilesize);
Tmp.r2.setCenter(offset.x + x * tilesize, offset.y + y * tilesize);
for(SolidEntity e : Entities.getNearby(control.enemyGroup, x * tilesize, y * tilesize, tilesize * 2f)){
for(SolidEntity e : Entities.getNearby(enemyGroup, x * tilesize, y * tilesize, tilesize * 2f)){
Rectangle rect = e.hitbox.getRect(e.x, e.y);
if(Tmp.r2.overlaps(rect)){
@ -111,7 +110,7 @@ public abstract class InputHandler extends InputAdapter{
}
if(type.solid || type.solidifes) {
for (Player player : Vars.control.playerGroup.all()) {
for (Player player : playerGroup.all()) {
if (!player.isAndroid && Tmp.r2.overlaps(player.hitbox.getRect(player.x, player.y))) {
return false;
}
@ -122,18 +121,18 @@ public abstract class InputHandler extends InputAdapter{
if(tile == null) return false;
if(!type.isMultiblock() && Vars.control.getTutorial().active() &&
Vars.control.getTutorial().showBlock()){
if(!type.isMultiblock() && control.tutorial().active() &&
control.tutorial().showBlock()){
GridPoint2 point = Vars.control.getTutorial().getPlacePoint();
int rotation = Vars.control.getTutorial().getPlaceRotation();
Block block = Vars.control.getTutorial().getPlaceBlock();
GridPoint2 point = control.tutorial().getPlacePoint();
int rotation = control.tutorial().getPlaceRotation();
Block block = control.tutorial().getPlaceBlock();
if(type != block || point.x != x - control.getCore().x || point.y != y - control.getCore().y
if(type != block || point.x != x - world.getCore().x || point.y != y - world.getCore().y
|| (rotation != -1 && rotation != this.rotation)){
return false;
}
}else if(Vars.control.getTutorial().active()){
}else if(control.tutorial().active()){
return false;
}
@ -166,14 +165,14 @@ public abstract class InputHandler extends InputAdapter{
return false;
}
if(Vars.control.getTutorial().active()){
if(control.tutorial().active()){
if(Vars.control.getTutorial().showBlock()){
GridPoint2 point = Vars.control.getTutorial().getPlacePoint();
int rotation = Vars.control.getTutorial().getPlaceRotation();
Block block = Vars.control.getTutorial().getPlaceBlock();
if(control.tutorial().showBlock()){
GridPoint2 point = control.tutorial().getPlacePoint();
int rotation = control.tutorial().getPlaceRotation();
Block block = control.tutorial().getPlaceBlock();
if(block != Blocks.air || point.x != x - control.getCore().x || point.y != y - control.getCore().y
if(block != Blocks.air || point.x != x - world.getCore().x || point.y != y - world.getCore().y
|| (rotation != -1 && rotation != this.rotation)){
return false;
}
@ -190,7 +189,7 @@ public abstract class InputHandler extends InputAdapter{
placeBlockInternal(x, y, result, rotation, effects, sound);
if(Net.active() && result != ProductionBlocks.core){
Vars.netClient.handlePlace(x, y, result, rotation);
NetEvents.handlePlace(x, y, result, rotation);
}
}
@ -217,11 +216,11 @@ public abstract class InputHandler extends InputAdapter{
toplace.setLinked((byte)(dx + offsetx), (byte)(dy + offsety));
}
if(effects) Effects.effect(Fx.place, worldx * Vars.tilesize, worldy * Vars.tilesize);
if(effects) Effects.effect(Fx.place, worldx * tilesize, worldy * tilesize);
}
}
}else{
if(effects) Effects.effect(Fx.place, x * Vars.tilesize, y * Vars.tilesize);
if(effects) Effects.effect(Fx.place, x * tilesize, y * tilesize);
}
if(effects && sound) Sounds.play("place");
@ -233,7 +232,7 @@ public abstract class InputHandler extends InputAdapter{
breakBlockInternal(x, y, sound);
if(Net.active()){
Vars.netClient.handleBreak(x, y);
NetEvents.handleBreak(x, y);
}
}
@ -254,12 +253,12 @@ public abstract class InputHandler extends InputAdapter{
if(result != null){
for(ItemStack stack : result.requirements){
Vars.control.addItem(stack.item, (int)(stack.amount * Vars.breakDropAmount));
state.inventory.addItem(stack.item, (int)(stack.amount * breakDropAmount));
}
}
if(tile.block().drops != null){
Vars.control.addItem(tile.block().drops.item, tile.block().drops.amount);
state.inventory.addItem(tile.block().drops.item, tile.block().drops.amount);
}
//Effects.shake(3f, 1f, player);

View File

@ -4,12 +4,11 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.ui.fragments.ToolFragment;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Bundles;
@ -27,26 +26,26 @@ public enum PlaceMode{
}
public void draw(int tilex, int tiley, int endx, int endy){
float x = tilex * Vars.tilesize;
float y = tiley * Vars.tilesize;
float x = tilex * tilesize;
float y = tiley * tilesize;
boolean valid = control.getInput().validPlace(tilex, tiley, control.getInput().recipe.result) && (android || control.getInput().cursorNear());
boolean valid = control.input().validPlace(tilex, tiley, control.input().recipe.result) && (android || control.input().cursorNear());
Vector2 offset = control.getInput().recipe.result.getPlaceOffset();
Vector2 offset = control.input().recipe.result.getPlaceOffset();
float si = MathUtils.sin(Timers.time() / 6f) + 1.5f;
Draw.color(valid ? Colors.get("place") : Colors.get("placeInvalid"));
Lines.stroke(2f);
Lines.crect(x + offset.x, y + offset.y, tilesize * control.getInput().recipe.result.width + si,
tilesize * control.getInput().recipe.result.height + si);
Lines.crect(x + offset.x, y + offset.y, tilesize * control.input().recipe.result.width + si,
tilesize * control.input().recipe.result.height + si);
control.getInput().recipe.result.drawPlace(tilex, tiley, control.getInput().rotation, valid);
control.input().recipe.result.drawPlace(tilex, tiley, control.input().rotation, valid);
Lines.stroke(2f);
if(control.getInput().recipe.result.rotate){
if(control.input().recipe.result.rotate){
Draw.color(Colors.get("placeRotate"));
Tmp.v1.set(7, 0).rotate(control.getInput().rotation * 90);
Tmp.v1.set(7, 0).rotate(control.input().rotation * 90);
Lines.line(x, y, x + Tmp.v1.x, y + Tmp.v1.y);
}
@ -57,7 +56,7 @@ public enum PlaceMode{
}
public void tapped(int tilex, int tiley){
control.getInput().tryPlaceBlock(tilex, tiley, true);
control.input().tryPlaceBlock(tilex, tiley, true);
}
},
touch{
@ -69,7 +68,7 @@ public enum PlaceMode{
}
public void tapped(int x, int y){
control.getInput().tryPlaceBlock(x, y, true);
control.input().tryPlaceBlock(x, y, true);
}
},
none{
@ -89,12 +88,12 @@ public enum PlaceMode{
public void draw(int tilex, int tiley, int endx, int endy){
Tile tile = world.tile(tilex, tiley);
if(tile != null && control.getInput().validBreak(tilex, tiley)){
if(tile != null && control.input().validBreak(tilex, tiley)){
if(tile.isLinked())
tile = tile.getLinked();
float fract = control.getInput().breaktime / tile.getBreakTime();
float fract = control.input().breaktime / tile.getBreakTime();
if(android && control.getInput().breaktime > 0){
if(android && control.input().breaktime > 0){
Draw.color(Colors.get("breakStart"), Colors.get("break"), fract);
Lines.poly(tile.drawx(), tile.drawy(), 25, 4 + (1f - fract) * 26);
}
@ -112,7 +111,7 @@ public enum PlaceMode{
}
public void tapped(int x, int y){
control.getInput().tryDeleteBlock(x, y, true);
control.input().tryDeleteBlock(x, y, true);
}
},
areaDelete{
@ -152,10 +151,10 @@ public enum PlaceMode{
Lines.stroke(1f);
for(int cx = tilex; cx <= endx; cx ++){
for(int cy = tiley; cy <= endy; cy ++){
Tile tile = Vars.world.tile(cx, cy);
Tile tile = world.tile(cx, cy);
if(tile != null && tile.getLinked() != null)
tile = tile.getLinked();
if(tile != null && control.getInput().validBreak(tile.x, tile.y)){
if(tile != null && control.input().validBreak(tile.x, tile.y)){
Lines.crect(tile.drawx(), tile.drawy(),
tile.block().width * t, tile.block().height * t);
}
@ -163,7 +162,7 @@ public enum PlaceMode{
}
Lines.stroke(2f);
Draw.color(control.getInput().cursorNear() ? Colors.get("break") : Colors.get("breakInvalid"));
Draw.color(control.input().cursorNear() ? Colors.get("break") : Colors.get("breakInvalid"));
Lines.rect(x, y, x2 - x, y2 - y);
Draw.alpha(0.3f);
Draw.crect("blank", x, y, x2 - x, y2 - y);
@ -176,8 +175,8 @@ public enum PlaceMode{
tilex = this.tilex; tiley = this.tiley;
endx = this.endx; endy = this.endy;
if(Vars.android){
ToolFragment t = Vars.ui.toolfrag;
if(android){
ToolFragment t = ui.toolfrag;
if(!t.confirming || t.px != tilex || t.py != tiley || t.px2 != endx || t.py2 != endy) {
t.confirming = true;
t.px = tilex;
@ -192,7 +191,7 @@ public enum PlaceMode{
for(int cx = tilex; cx <= endx; cx ++){
for(int cy = tiley; cy <= endy; cy ++){
if(control.getInput().tryDeleteBlock(cx, cy, first)){
if(control.input().tryDeleteBlock(cx, cy, first)){
first = false;
}
}
@ -242,12 +241,12 @@ public enum PlaceMode{
}
public void draw(int tilex, int tiley, int endx, int endy){
if(Vars.android && !Gdx.input.isTouched(0) && !Vars.control.showCursor()){
if(android && !Gdx.input.isTouched(0) && !control.showCursor()){
return;
}
float t = Vars.tilesize;
Block block = control.getInput().recipe.result;
float t = tilesize;
Block block = control.input().recipe.result;
Vector2 offset = block.getPlaceOffset();
process(tilex, tiley, endx, endy);
@ -276,7 +275,7 @@ public enum PlaceMode{
cursor.draw(tilex, tiley, endx, endy);
}else{
Lines.stroke(2f);
Draw.color(control.getInput().cursorNear() ? Colors.get("place") : Colors.get("placeInvalid"));
Draw.color(control.input().cursorNear() ? Colors.get("place") : Colors.get("placeInvalid"));
Lines.rect(x, y, x2 - x, y2 - y);
Draw.alpha(0.3f);
Draw.crect("blank", x, y, x2 - x, y2 - y);
@ -289,15 +288,15 @@ public enum PlaceMode{
int px = tx + cx * Mathf.sign(ex - tx),
py = ty + cy * Mathf.sign(ey - ty);
if(!control.getInput().validPlace(px, py, control.getInput().recipe.result)
|| !control.hasItems(control.getInput().recipe.requirements, amount)){
if(!control.input().validPlace(px, py, control.input().recipe.result)
|| !state.inventory.hasItems(control.input().recipe.requirements, amount)){
Lines.crect(px * t + offset.x, py * t + offset.y, t*block.width, t*block.height);
}
amount ++;
}
}
if(control.getInput().recipe.result.rotate){
if(control.input().recipe.result.rotate){
float cx = tx * t, cy = ty * t;
Draw.color(Colors.get("placeRotate"));
Tmp.v1.set(7, 0).rotate(rotation * 90);
@ -310,12 +309,12 @@ public enum PlaceMode{
public void released(int tilex, int tiley, int endx, int endy){
process(tilex, tiley, endx, endy);
control.getInput().rotation = this.rotation;
control.input().rotation = this.rotation;
boolean first = true;
for(int x = 0; x <= Math.abs(this.endx - this.tilex); x ++){
for(int y = 0; y <= Math.abs(this.endy - this.tiley); y ++){
if(control.getInput().tryPlaceBlock(
if(control.input().tryPlaceBlock(
tilex + x * Mathf.sign(endx - tilex),
tiley + y * Mathf.sign(endy - tiley), first)){
first = false;
@ -349,7 +348,7 @@ public enum PlaceMode{
else if(endy < tiley)
rotation = 3;
else
rotation = control.getInput().rotation;
rotation = control.input().rotation;
if(endx < tilex){
int t = endx;

View File

@ -1,8 +1,10 @@
package io.anuke.mindustry.world;
package io.anuke.mindustry.io;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.ObjectIntMap;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.ucore.util.Log;
public class BlockLoader {
static final ObjectIntMap<String> defaultMap = map(
@ -120,6 +122,8 @@ public class BlockLoader {
Block block = Block.getByName(string);
blockmap.put(defaultMap.get(string, -1), block);
}
Log.info("Total blocks loaded: {0}", Block.getAllBlocks().size);
}
public static Block getByOldID(int id){

View File

@ -0,0 +1,63 @@
package io.anuke.mindustry.io;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.I18NBundle;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.util.Log;
import java.util.Locale;
import static io.anuke.mindustry.Vars.headless;
public class BundleLoader {
private static boolean externalBundle = false;
public static void load(){
Settings.defaults("locale", "default");
Settings.load("io.anuke.moment");
loadBundle();
}
private static Locale getLocale(){
String loc = Settings.getString("locale");
if(loc.equals("default")){
return Locale.getDefault();
}else{
Locale lastLocale;
if (loc.contains("_")) {
String[] split = loc.split("_");
lastLocale = new Locale(split[0], split[1]);
} else {
lastLocale = new Locale(loc);
}
return lastLocale;
}
}
private static void loadBundle(){
I18NBundle.setExceptionOnMissingKey(false);
if(externalBundle){
try {
FileHandle handle = Gdx.files.local("bundle");
Locale locale = Locale.ENGLISH;
Core.bundle = I18NBundle.createBundle(handle, locale);
}catch (Exception e){
Log.err(e);
Platform.instance.showError("Failed to find bundle!\nMake sure you have bundle.properties in the same directory\nas the jar file.\n\nIf the problem persists, try running it through the command prompt:\n" +
"Hold left-shift, then right click and select 'open command prompt here'.\nThen, type in 'java -jar mindustry.jar' without quotes.");
Gdx.app.exit();
}
}else{
FileHandle handle = Gdx.files.internal("bundles/bundle");
Locale locale = getLocale();
if(!headless) Log.info("Got locale: {0}", locale);
Core.bundle = I18NBundle.createBundle(handle, locale);
}
}
}

View File

@ -8,15 +8,17 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.*;
import com.badlogic.gdx.utils.Json.Serializer;
import com.badlogic.gdx.utils.JsonWriter.OutputType;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Map;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.graphics.Pixmaps;
import io.anuke.ucore.util.Log;
import static io.anuke.mindustry.Vars.*;
public class Maps implements Disposable{
private IntMap<Map> maps = new IntMap<>();
private ObjectMap<String, Map> mapNames = new ObjectMap<>();
private Array<Map> defaultMaps = new Array<>();
private Map networkMap;
private int lastID;
private Json json = new Json();
@ -31,17 +33,17 @@ public class Maps implements Disposable{
return maps.values();
}
public void setNetworkMap(Pixmap pixmap){
public Array<Map> getDefaultMaps(){
return defaultMaps;
}
public void setNetworkMap(Map map){
if(networkMap != null){
networkMap.pixmap.dispose();
networkMap = null;
}
networkMap = new Map();
networkMap.custom = true;
networkMap.pixmap = pixmap;
networkMap.visible = false;
networkMap.name = "network map";
networkMap.id = -1;
networkMap = map;
}
public Map getMap(int id){
@ -60,10 +62,10 @@ public class Maps implements Disposable{
throw new RuntimeException("Failed to load maps!");
}
if(!Vars.gwt) {
if (!loadMapFile(Vars.customMapDirectory.child("maps.json"))) {
if(!gwt) {
if (!loadMapFile(customMapDirectory.child("maps.json"))) {
try {
Vars.customMapDirectory.child("maps.json").writeString("{}", false);
customMapDirectory.child("maps.json").writeString("{}", false);
} catch (Exception e) {
throw new RuntimeException("Failed to create custom map directory!");
}
@ -80,7 +82,7 @@ public class Maps implements Disposable{
out.add(m);
}
}
saveMaps(out, Vars.customMapDirectory.child("maps.json"));
saveMaps(out, customMapDirectory.child("maps.json"));
}
public void saveAndReload(Map map, Pixmap out){
@ -107,7 +109,7 @@ public class Maps implements Disposable{
}
saveCustomMap(map);
Vars.ui.levels.reload();
ui.levels.reload();
}
public void saveMaps(Array<Map> array, FileHandle file){
@ -136,8 +138,8 @@ public class Maps implements Disposable{
mapNames.remove(toSave.name);
maps.put(toSave.id, toSave);
mapNames.put(toSave.name, toSave);
Pixmaps.write(toSave.pixmap, Vars.customMapDirectory.child(toSave.name + ".png"));
saveMaps(out, Vars.customMapDirectory.child("maps.json"));
Pixmaps.write(toSave.pixmap, customMapDirectory.child(toSave.name + ".png"));
saveMaps(out, customMapDirectory.child("maps.json"));
}
private boolean loadMapFile(FileHandle file){
@ -146,15 +148,18 @@ public class Maps implements Disposable{
if(arr != null){ //can be an empty map file
for(Map map : arr){
map.pixmap = new Pixmap(file.sibling(map.name + ".png"));
map.texture = new Texture(map.pixmap);
if(!headless) map.texture = new Texture(map.pixmap);
maps.put(map.id, map);
mapNames.put(map.name, map);
lastID = Math.max(lastID, map.id);
if(!map.custom){
defaultMaps.add(map);
}
}
}
return true;
}catch(Exception e){
if(!Vars.android) UCore.error(e);
if(!android) Log.err(e);
Gdx.app.error("Mindustry-Maps", "Failed loading map file: " + file);
return false;
}
@ -163,7 +168,7 @@ public class Maps implements Disposable{
@Override
public void dispose(){
for(Map map : maps.values()){
map.texture.dispose();
if(map.texture != null) map.texture.dispose();
map.pixmap.dispose();
}
maps.clear();

View File

@ -5,7 +5,9 @@ import io.anuke.ucore.scene.ui.TextField;
import java.util.Date;
import java.util.Locale;
public abstract class PlatformFunction{
public abstract class Platform {
public static Platform instance = new Platform() {};
public String format(Date date){return "invalid";}
public String format(int number){return "invalid";}
public void showError(String text){}
@ -16,6 +18,7 @@ public abstract class PlatformFunction{
public void updateRPC(){}
public void onGameExit(){}
public void openDonations(){}
public boolean hasDiscord(){return true;}
public void requestWritePerms(){}
public String getLocaleName(Locale locale){
return locale.toString();

View File

@ -4,7 +4,6 @@ import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Base64Coder;
import com.badlogic.gdx.utils.IntMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.versions.Save12;
import io.anuke.mindustry.io.versions.Save13;
import io.anuke.mindustry.io.versions.Save14;
@ -13,13 +12,16 @@ import io.anuke.ucore.core.Settings;
import java.io.*;
import static io.anuke.mindustry.Vars.gwt;
import static io.anuke.mindustry.Vars.saveDirectory;
public class SaveIO{
public static final IntMap<SaveFileVersion> versions = new IntMap<>();
public static final Array<SaveFileVersion> versionArray = Array.with(
new Save12(),
new Save13(),
new Save14(),
new Save15()
new Save12(),
new Save13(),
new Save14(),
new Save15()
);
static{
@ -29,7 +31,7 @@ public class SaveIO{
}
public static void saveToSlot(int slot){
if(Vars.gwt){
if(gwt){
ByteArrayOutputStream stream = new ByteArrayOutputStream();
write(stream);
Settings.putString("save-"+slot+"-data", new String(Base64Coder.encode(stream.toByteArray())));
@ -48,7 +50,7 @@ public class SaveIO{
}
public static void loadFromSlot(int slot){
if(Vars.gwt){
if(gwt){
String string = Settings.getString("save-"+slot+"-data");
ByteArrayInputStream stream = new ByteArrayInputStream(Base64Coder.decode(string));
load(stream);
@ -58,7 +60,7 @@ public class SaveIO{
}
public static DataInputStream getSlotStream(int slot){
if(Vars.gwt){
if(gwt){
String string = Settings.getString("save-"+slot+"-data");
byte[] bytes = Base64Coder.decode(string);
return new DataInputStream(new ByteArrayInputStream(bytes));
@ -108,7 +110,7 @@ public class SaveIO{
}
public static FileHandle fileFor(int slot){
return Vars.saveDirectory.child(slot + ".mins");
return saveDirectory.child(slot + ".mins");
}
public static void write(FileHandle file){

View File

@ -1,7 +1,6 @@
package io.anuke.mindustry.io;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.world.Map;
@ -16,9 +15,9 @@ public class SaveMeta {
public SaveMeta(int version, long date, int mode, int map, int wave){
this.version = version;
this.date = Mindustry.platforms.format(new Date(date));
this.date = Platform.instance.format(new Date(date));
this.mode = GameMode.values()[mode];
this.map = Vars.world.maps().getMap(map);
this.map = world.maps().getMap(map);
this.wave = wave;
}
}

View File

@ -3,8 +3,6 @@ package io.anuke.mindustry.io;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.async.AsyncExecutor;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.world.Map;
@ -13,6 +11,9 @@ import io.anuke.ucore.core.Timers;
import java.io.IOException;
import static io.anuke.mindustry.Vars.saveSlots;
import static io.anuke.mindustry.Vars.state;
public class Saves {
private int nextSlot;
private Array<SaveSlot> saves = new Array<>();
@ -24,7 +25,7 @@ public class Saves {
public void load(){
saves.clear();
for(int i = 0; i < Vars.saveSlots; i ++){
for(int i = 0; i < saveSlots; i ++){
if(SaveIO.isSaveValid(i)){
SaveSlot slot = new SaveSlot(i);
saves.add(slot);
@ -39,11 +40,11 @@ public class Saves {
}
public void update(){
if(GameState.is(State.menu)){
if(state.is(State.menu)){
current = null;
}
if(!GameState.is(State.menu) && !Vars.control.isGameOver() && current != null && current.isAutosave()){
if(!state.is(State.menu) && !state.gameOver && current != null && current.isAutosave()){
time += Timers.delta();
if(time > Settings.getInt("saveinterval")*60) {
saving = true;
@ -70,7 +71,7 @@ public class Saves {
}
public boolean canAddSave(){
return nextSlot < Vars.saveSlots;
return nextSlot < saveSlots;
}
public void addSave(String name){

View File

@ -5,12 +5,12 @@ import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.io.BlockLoader;
import io.anuke.mindustry.io.SaveFileVersion;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.BlockLoader;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.core.Core;
@ -21,7 +21,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.android;
import static io.anuke.mindustry.Vars.*;
public class Save12 extends SaveFileVersion {
@ -48,36 +48,36 @@ public class Save12 extends SaveFileVersion {
Vars.player.x = playerx;
Vars.player.y = playery;
Vars.player.health = playerhealth;
Vars.control.setMode(GameMode.values()[mode]);
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
//weapons
Vars.control.getWeapons().clear();
Vars.control.getWeapons().add(Weapon.blaster);
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
Vars.player.weaponLeft = Vars.player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
for(int i = 0; i < weapons; i ++){
Vars.control.addWeapon((Weapon)Upgrade.getByID(stream.readByte()));
control.upgrades().addWeapon((Weapon)Upgrade.getByID(stream.readByte()));
}
Vars.ui.hudfrag.updateWeapons();
ui.hudfrag.updateWeapons();
//inventory
int totalItems = stream.readByte();
Arrays.fill(Vars.control.getItems(), 0);
Arrays.fill(state.inventory.getItems(), 0);
for(int i = 0; i < totalItems; i ++){
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
Vars.control.getItems()[item.id] = amount;
state.inventory.getItems()[item.id] = amount;
}
Vars.ui.hudfrag.updateItems();
ui.hudfrag.updateItems();
//enemies
@ -102,14 +102,16 @@ public class Save12 extends SaveFileVersion {
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(Vars.control.enemyGroup);
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
}catch (Exception e){
throw new RuntimeException(e);
}
}
Vars.control.setWaveData(enemies, wave, wavetime);
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if(!android)
Vars.player.add();
@ -119,20 +121,20 @@ public class Save12 extends SaveFileVersion {
int seed = stream.readInt();
int tiles = stream.readInt();
Vars.world.loadMap(Vars.world.maps().getMap(mapid), seed);
Vars.renderer.clearTiles();
world.loadMap(world.maps().getMap(mapid), seed);
renderer.clearTiles();
for(Enemy enemy : enemiesToUpdate){
enemy.node = -2;
}
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
//remove breakables like rocks
if(tile.breakable()){
Vars.world.tile(x, y).setBlock(Blocks.air);
world.tile(x, y).setBlock(Blocks.air);
}
}
}
@ -143,7 +145,7 @@ public class Save12 extends SaveFileVersion {
boolean hasEntity = stream.readBoolean();
int blockid = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(BlockLoader.getByOldID(blockid));
tile.link = link;
@ -174,31 +176,31 @@ public class Save12 extends SaveFileVersion {
stream.writeLong(TimeUtils.millis()); //last saved
//--GENERAL STATE--
stream.writeByte(Vars.control.getMode().ordinal()); //gamemode
stream.writeByte(Vars.world.getMap().id); //map ID
stream.writeByte(state.mode.ordinal()); //gamemode
stream.writeByte(world.getMap().id); //map ID
stream.writeInt(Vars.control.getWave()); //wave
stream.writeFloat(Vars.control.getWaveCountdown()); //wave countdown
stream.writeInt(state.wave); //wave
stream.writeFloat(state.wavetime); //wave countdown
stream.writeFloat(Vars.player.x); //player x/y
stream.writeFloat(Vars.player.y);
stream.writeInt(Vars.player.health); //player health
stream.writeByte(Vars.control.getWeapons().size - 1); //amount of weapons
stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
//start at 1, because the first weapon is always the starter - ignore that
for(int i = 1; i < Vars.control.getWeapons().size; i ++){
stream.writeByte(Vars.control.getWeapons().get(i).id); //weapon ordinal
for(int i = 1; i < control.upgrades().getWeapons().size; i ++){
stream.writeByte(control.upgrades().getWeapons().get(i).id); //weapon ordinal
}
//--INVENTORY--
int l = Vars.control.getItems().length;
int l = state.inventory.getItems().length;
int itemsize = 0;
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
itemsize ++;
}
}
@ -206,15 +208,15 @@ public class Save12 extends SaveFileVersion {
stream.writeByte(itemsize); //amount of items
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
stream.writeByte(i); //item ID
stream.writeInt(Vars.control.getItems()[i]); //item amount
stream.writeInt(state.inventory.getItems()[i]); //item amount
}
}
//--ENEMIES--
Array<Enemy> enemies = Vars.control.enemyGroup.all();
Array<Enemy> enemies = enemyGroup.all();
stream.writeInt(enemies.size); //enemy amount
@ -231,13 +233,13 @@ public class Save12 extends SaveFileVersion {
//--MAP DATA--
//seed
stream.writeInt(Vars.world.getSeed());
stream.writeInt(world.getSeed());
int totalblocks = 0;
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
totalblocks ++;
@ -248,13 +250,13 @@ public class Save12 extends SaveFileVersion {
//tile amount
stream.writeInt(totalblocks);
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
stream.writeInt(x + y*Vars.world.width()); //tile pos
stream.writeInt(x + y*world.width()); //tile pos
stream.writeByte(tile.link);
stream.writeBoolean(tile.entity != null); //whether it has a tile entity
stream.writeInt(tile.block().id); //block ID

View File

@ -6,11 +6,14 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.io.BlockLoader;
import io.anuke.mindustry.io.SaveFileVersion;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.WorldGenerator;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.types.BlockPart;
import io.anuke.mindustry.world.blocks.types.Rock;
@ -22,7 +25,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.android;
import static io.anuke.mindustry.Vars.*;
public class Save13 extends SaveFileVersion {
@ -49,36 +52,36 @@ public class Save13 extends SaveFileVersion {
Vars.player.x = playerx;
Vars.player.y = playery;
Vars.player.health = playerhealth;
Vars.control.setMode(GameMode.values()[mode]);
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
//weapons
Vars.control.getWeapons().clear();
Vars.control.getWeapons().add(Weapon.blaster);
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
Vars.player.weaponLeft = Vars.player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
for(int i = 0; i < weapons; i ++){
Vars.control.addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
control.upgrades().addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
}
Vars.ui.hudfrag.updateWeapons();
ui.hudfrag.updateWeapons();
//inventory
int totalItems = stream.readByte();
Arrays.fill(Vars.control.getItems(), 0);
Arrays.fill(state.inventory.getItems(), 0);
for(int i = 0; i < totalItems; i ++){
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
Vars.control.getItems()[item.id] = amount;
state.inventory.getItems()[item.id] = amount;
}
Vars.ui.hudfrag.updateItems();
ui.hudfrag.updateItems();
//enemies
@ -103,14 +106,16 @@ public class Save13 extends SaveFileVersion {
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(Vars.control.enemyGroup);
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
}catch (Exception e){
throw new RuntimeException(e);
}
}
Vars.control.setWaveData(enemies, wave, wavetime);
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if(!android)
Vars.player.add();
@ -119,8 +124,8 @@ public class Save13 extends SaveFileVersion {
int seed = stream.readInt();
Vars.world.loadMap(Vars.world.maps().getMap(mapid), seed);
Vars.renderer.clearTiles();
world.loadMap(world.maps().getMap(mapid), seed);
renderer.clearTiles();
for(Enemy enemy : enemiesToUpdate){
enemy.node = -2;
@ -128,20 +133,20 @@ public class Save13 extends SaveFileVersion {
int rocks = stream.readInt();
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
//remove breakables like rocks
if(tile.breakable()){
Vars.world.tile(x, y).setBlock(Blocks.air);
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for(int i = 0; i < rocks; i ++){
int pos = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
Block result = WorldGenerator.rocks.get(tile.floor());
if(result != null) tile.setBlock(result);
}
@ -152,7 +157,7 @@ public class Save13 extends SaveFileVersion {
int pos = stream.readInt();
int blockid = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(BlockLoader.getByOldID(blockid));
if(blockid == Blocks.blockpart.id){
@ -185,31 +190,31 @@ public class Save13 extends SaveFileVersion {
stream.writeLong(TimeUtils.millis()); //last saved
//--GENERAL STATE--
stream.writeByte(Vars.control.getMode().ordinal()); //gamemode
stream.writeByte(Vars.world.getMap().id); //map ID
stream.writeByte(state.mode.ordinal()); //gamemode
stream.writeByte(world.getMap().id); //map ID
stream.writeInt(Vars.control.getWave()); //wave
stream.writeFloat(Vars.control.getWaveCountdown()); //wave countdown
stream.writeInt(state.wave); //wave
stream.writeFloat(state.wavetime); //wave countdown
stream.writeFloat(Vars.player.x); //player x/y
stream.writeFloat(Vars.player.y);
stream.writeInt(Vars.player.health); //player health
stream.writeByte(Vars.control.getWeapons().size - 1); //amount of weapons
stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
//start at 1, because the first weapon is always the starter - ignore that
for(int i = 1; i < Vars.control.getWeapons().size; i ++){
stream.writeByte(Vars.control.getWeapons().get(i).id); //weapon ordinal
for(int i = 1; i < control.upgrades().getWeapons().size; i ++){
stream.writeByte(control.upgrades().getWeapons().get(i).id); //weapon ordinal
}
//--INVENTORY--
int l = Vars.control.getItems().length;
int l = state.inventory.getItems().length;
int itemsize = 0;
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
itemsize ++;
}
}
@ -217,14 +222,14 @@ public class Save13 extends SaveFileVersion {
stream.writeByte(itemsize); //amount of items
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
stream.writeByte(i); //item ID
stream.writeInt(Vars.control.getItems()[i]); //item amount
stream.writeInt(state.inventory.getItems()[i]); //item amount
}
}
//--ENEMIES--
Array<Enemy> enemies = Vars.control.enemyGroup.all();
Array<Enemy> enemies = enemyGroup.all();
stream.writeInt(enemies.size); //enemy amount
@ -241,14 +246,14 @@ public class Save13 extends SaveFileVersion {
//--MAP DATA--
//seed
stream.writeInt(Vars.world.getSeed());
stream.writeInt(world.getSeed());
int totalblocks = 0;
int totalrocks = 0;
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
if(tile.block() instanceof Rock){
@ -264,9 +269,9 @@ public class Save13 extends SaveFileVersion {
stream.writeInt(totalrocks);
//write all rocks
for(int x = 0; x < Vars.world.width(); x ++) {
for (int y = 0; y < Vars.world.height(); y++) {
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.block() instanceof Rock) {
stream.writeInt(tile.packedPosition());
@ -277,13 +282,13 @@ public class Save13 extends SaveFileVersion {
//write all blocks
stream.writeInt(totalblocks);
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable() && !(tile.block() instanceof Rock)){
stream.writeInt(x + y*Vars.world.width()); //tile pos
stream.writeInt(x + y*world.width()); //tile pos
stream.writeInt(tile.block().id); //block ID
if(tile.block() instanceof BlockPart) stream.writeByte(tile.link);

View File

@ -25,7 +25,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.android;
import static io.anuke.mindustry.Vars.*;
public class Save14 extends SaveFileVersion{
@ -66,36 +66,36 @@ public class Save14 extends SaveFileVersion{
Vars.player.x = playerx;
Vars.player.y = playery;
Vars.player.health = playerhealth;
Vars.control.setMode(GameMode.values()[mode]);
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
//weapons
Vars.control.getWeapons().clear();
Vars.control.getWeapons().add(Weapon.blaster);
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
Vars.player.weaponLeft = Vars.player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
for(int i = 0; i < weapons; i ++){
Vars.control.addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
control.upgrades().addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
}
Vars.ui.hudfrag.updateWeapons();
ui.hudfrag.updateWeapons();
//inventory
int totalItems = stream.readByte();
Arrays.fill(Vars.control.getItems(), 0);
Arrays.fill(state.inventory.getItems(), 0);
for(int i = 0; i < totalItems; i ++){
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
Vars.control.getItems()[item.id] = amount;
state.inventory.getItems()[item.id] = amount;
}
Vars.ui.hudfrag.updateItems();
ui.hudfrag.updateItems();
//enemies
@ -120,14 +120,16 @@ public class Save14 extends SaveFileVersion{
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(Vars.control.enemyGroup);
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
}catch (Exception e){
throw new RuntimeException(e);
}
}
Vars.control.setWaveData(enemies, wave, wavetime);
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if(!android)
Vars.player.add();
@ -136,8 +138,8 @@ public class Save14 extends SaveFileVersion{
int seed = stream.readInt();
Vars.world.loadMap(Vars.world.maps().getMap(mapid), seed);
Vars.renderer.clearTiles();
world.loadMap(world.maps().getMap(mapid), seed);
renderer.clearTiles();
for(Enemy enemy : enemiesToUpdate){
enemy.node = -2;
@ -145,20 +147,20 @@ public class Save14 extends SaveFileVersion{
int rocks = stream.readInt();
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
//remove breakables like rocks
if(tile.breakable()){
Vars.world.tile(x, y).setBlock(Blocks.air);
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for(int i = 0; i < rocks; i ++){
int pos = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
if(tile == null) continue;
Block result = WorldGenerator.rocks.get(tile.floor());
if(result != null) tile.setBlock(result);
@ -170,7 +172,7 @@ public class Save14 extends SaveFileVersion{
int pos = stream.readInt();
int blockid = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(map.get(blockid));
if(blockid == Blocks.blockpart.id){
@ -203,11 +205,11 @@ public class Save14 extends SaveFileVersion{
stream.writeLong(TimeUtils.millis()); //last saved
//--GENERAL STATE--
stream.writeByte(Vars.control.getMode().ordinal()); //gamemode
stream.writeByte(Vars.world.getMap().id); //map ID
stream.writeByte(state.mode.ordinal()); //gamemode
stream.writeByte(world.getMap().id); //map ID
stream.writeInt(Vars.control.getWave()); //wave
stream.writeFloat(Vars.control.getWaveCountdown()); //wave countdown
stream.writeInt(state.wave); //wave
stream.writeFloat(state.wavetime); //wave countdown
//--BLOCK HEADER--
@ -224,20 +226,20 @@ public class Save14 extends SaveFileVersion{
stream.writeInt(Vars.player.health); //player health
stream.writeByte(Vars.control.getWeapons().size - 1); //amount of weapons
stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
//start at 1, because the first weapon is always the starter - ignore that
for(int i = 1; i < Vars.control.getWeapons().size; i ++){
stream.writeByte(Vars.control.getWeapons().get(i).id); //weapon ordinal
for(int i = 1; i < control.upgrades().getWeapons().size; i ++){
stream.writeByte(control.upgrades().getWeapons().get(i).id); //weapon ordinal
}
//--INVENTORY--
int l = Vars.control.getItems().length;
int l = state.inventory.getItems().length;
int itemsize = 0;
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
itemsize ++;
}
}
@ -245,15 +247,15 @@ public class Save14 extends SaveFileVersion{
stream.writeByte(itemsize); //amount of items
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
stream.writeByte(i); //item ID
stream.writeInt(Vars.control.getItems()[i]); //item amount
stream.writeInt(state.inventory.getItems()[i]); //item amount
}
}
//--ENEMIES--
Array<Enemy> enemies = Vars.control.enemyGroup.all();
Array<Enemy> enemies = enemyGroup.all();
stream.writeInt(enemies.size); //enemy amount
@ -270,14 +272,14 @@ public class Save14 extends SaveFileVersion{
//--MAP DATA--
//seed
stream.writeInt(Vars.world.getSeed());
stream.writeInt(world.getSeed());
int totalblocks = 0;
int totalrocks = 0;
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
if(tile.block() instanceof Rock){
@ -293,9 +295,9 @@ public class Save14 extends SaveFileVersion{
stream.writeInt(totalrocks);
//write all rocks
for(int x = 0; x < Vars.world.width(); x ++) {
for (int y = 0; y < Vars.world.height(); y++) {
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.block() instanceof Rock) {
stream.writeInt(tile.packedPosition());
@ -306,13 +308,13 @@ public class Save14 extends SaveFileVersion{
//write all blocks
stream.writeInt(totalblocks);
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable() && !(tile.block() instanceof Rock)){
stream.writeInt(x + y*Vars.world.width()); //tile pos
stream.writeInt(x + y*world.width()); //tile pos
stream.writeInt(tile.block().id); //block ID
if(tile.block() instanceof BlockPart) stream.writeByte(tile.link);

View File

@ -3,7 +3,6 @@ package io.anuke.mindustry.io.versions;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyType;
import io.anuke.mindustry.game.Difficulty;
@ -26,7 +25,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.android;
import static io.anuke.mindustry.Vars.*;
public class Save15 extends SaveFileVersion {
@ -47,7 +46,7 @@ public class Save15 extends SaveFileVersion {
float wavetime = stream.readFloat();
byte difficulty = stream.readByte();
Vars.control.setDifficulty(Difficulty.values()[difficulty]);
state.difficulty = Difficulty.values()[difficulty];
//block header
@ -67,39 +66,44 @@ public class Save15 extends SaveFileVersion {
int playerhealth = stream.readInt();
Vars.player.x = playerx;
Vars.player.y = playery;
Vars.player.health = playerhealth;
Vars.control.setMode(GameMode.values()[mode]);
Core.camera.position.set(playerx, playery, 0);
if(!headless) {
player.x = playerx;
player.y = playery;
player.health = playerhealth;
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
//weapons
//weapons
Vars.control.getWeapons().clear();
Vars.control.getWeapons().add(Weapon.blaster);
Vars.player.weaponLeft = Vars.player.weaponRight = Weapon.blaster;
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
player.weaponLeft = player.weaponRight = Weapon.blaster;
int weapons = stream.readByte();
int weapons = stream.readByte();
for(int i = 0; i < weapons; i ++){
Vars.control.addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
for (int i = 0; i < weapons; i++) {
control.upgrades().addWeapon((Weapon) Upgrade.getByID(stream.readByte()));
}
ui.hudfrag.updateWeapons();
}else{
byte b = stream.readByte();
for(int i = 0; i < b; i ++) stream.readByte();
}
Vars.ui.hudfrag.updateWeapons();
//inventory
int totalItems = stream.readByte();
Arrays.fill(Vars.control.getItems(), 0);
Arrays.fill(state.inventory.getItems(), 0);
for(int i = 0; i < totalItems; i ++){
Item item = Item.getByID(stream.readByte());
int amount = stream.readInt();
Vars.control.getItems()[item.id] = amount;
state.inventory.getItems()[item.id] = amount;
}
Vars.ui.hudfrag.updateItems();
if(!headless) ui.hudfrag.updateItems();
//enemies
@ -124,24 +128,26 @@ public class Save15 extends SaveFileVersion {
enemy.x = x;
enemy.y = y;
enemy.tier = tier;
enemy.add(Vars.control.enemyGroup);
enemy.add(enemyGroup);
enemiesToUpdate.add(enemy);
}catch (Exception e){
throw new RuntimeException(e);
}
}
Vars.control.setWaveData(enemies, wave, wavetime);
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
if(!android)
Vars.player.add();
if(!android && !headless)
player.add();
//map
int seed = stream.readInt();
Vars.world.loadMap(Vars.world.maps().getMap(mapid), seed);
Vars.renderer.clearTiles();
world.loadMap(world.maps().getMap(mapid), seed);
if(!headless) renderer.clearTiles();
for(Enemy enemy : enemiesToUpdate){
enemy.node = -2;
@ -149,20 +155,20 @@ public class Save15 extends SaveFileVersion {
int rocks = stream.readInt();
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
//remove breakables like rocks
if(tile.breakable()){
Vars.world.tile(x, y).setBlock(Blocks.air);
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for(int i = 0; i < rocks; i ++){
int pos = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
if(tile == null) continue;
Block result = WorldGenerator.rocks.get(tile.floor());
if(result != null) tile.setBlock(result);
@ -174,7 +180,7 @@ public class Save15 extends SaveFileVersion {
int pos = stream.readInt();
int blockid = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(map.get(blockid));
if(blockid == Blocks.blockpart.id){
@ -207,12 +213,12 @@ public class Save15 extends SaveFileVersion {
stream.writeLong(TimeUtils.millis()); //last saved
//--GENERAL STATE--
stream.writeByte(Vars.control.getMode().ordinal()); //gamemode
stream.writeByte(Vars.world.getMap().id); //map ID
stream.writeByte(state.mode.ordinal()); //gamemode
stream.writeByte(world.getMap().id); //map ID
stream.writeInt(Vars.control.getWave()); //wave
stream.writeFloat(Vars.control.getWaveCountdown()); //wave countdown
stream.writeByte(Vars.control.getDifficulty().ordinal());
stream.writeInt(state.wave); //wave
stream.writeFloat(state.wavetime); //wave countdown
stream.writeByte(state.difficulty.ordinal());
//--BLOCK HEADER--
@ -224,25 +230,32 @@ public class Save15 extends SaveFileVersion {
stream.writeShort(block.id);
}
stream.writeFloat(Vars.player.x); //player x/y
stream.writeFloat(Vars.player.y);
if(!headless) {
stream.writeFloat(player.x); //player x/y
stream.writeFloat(player.y);
stream.writeInt(Vars.player.health); //player health
stream.writeInt(player.health); //player health
stream.writeByte(Vars.control.getWeapons().size - 1); //amount of weapons
stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
//start at 1, because the first weapon is always the starter - ignore that
for(int i = 1; i < Vars.control.getWeapons().size; i ++){
stream.writeByte(Vars.control.getWeapons().get(i).id); //weapon ordinal
//start at 1, because the first weapon is always the starter - ignore that
for (int i = 1; i < control.upgrades().getWeapons().size; i++) {
stream.writeByte(control.upgrades().getWeapons().get(i).id); //weapon ordinal
}
}else{
stream.writeFloat(0);
stream.writeFloat(0);
stream.writeInt(0);
stream.writeByte(0);
}
//--INVENTORY--
int l = Vars.control.getItems().length;
int l = state.inventory.getItems().length;
int itemsize = 0;
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
itemsize ++;
}
}
@ -250,15 +263,15 @@ public class Save15 extends SaveFileVersion {
stream.writeByte(itemsize); //amount of items
for(int i = 0; i < l; i ++){
if(Vars.control.getItems()[i] > 0){
if(state.inventory.getItems()[i] > 0){
stream.writeByte(i); //item ID
stream.writeInt(Vars.control.getItems()[i]); //item amount
stream.writeInt(state.inventory.getItems()[i]); //item amount
}
}
//--ENEMIES--
Array<Enemy> enemies = Vars.control.enemyGroup.all();
Array<Enemy> enemies = enemyGroup.all();
stream.writeInt(enemies.size); //enemy amount
@ -275,14 +288,14 @@ public class Save15 extends SaveFileVersion {
//--MAP DATA--
//seed
stream.writeInt(Vars.world.getSeed());
stream.writeInt(world.getSeed());
int totalblocks = 0;
int totalrocks = 0;
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
if(tile.block() instanceof Rock){
@ -298,9 +311,9 @@ public class Save15 extends SaveFileVersion {
stream.writeInt(totalrocks);
//write all rocks
for(int x = 0; x < Vars.world.width(); x ++) {
for (int y = 0; y < Vars.world.height(); y++) {
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.block() instanceof Rock) {
stream.writeInt(tile.packedPosition());
@ -311,13 +324,13 @@ public class Save15 extends SaveFileVersion {
//write all blocks
stream.writeInt(totalblocks);
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable() && !(tile.block() instanceof Rock)){
stream.writeInt(x + y*Vars.world.width()); //tile pos
stream.writeInt(x + y*world.width()); //tile pos
stream.writeInt(tile.block().id); //block ID
if(tile.block() instanceof BlockPart) stream.writeByte(tile.link);

View File

@ -34,7 +34,7 @@ public class DrawOperation implements Disposable{
}
public void disposeFrom(){
from.dispose();
if(from != null) from.dispose();
}
}

View File

@ -3,7 +3,7 @@ package io.anuke.mindustry.mapeditor;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.IntSet;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.ColorMapper.BlockPair;
@ -17,7 +17,7 @@ public enum EditorTool{
if(pair == null) return;
Block block = pair.dominant();
editor.setDrawBlock(block);
Vars.ui.editor.updateSelectedBlock();
ui.editor.updateSelectedBlock();
}
},
pencil{

View File

@ -4,8 +4,7 @@ import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.ColorMapper;
@ -13,10 +12,9 @@ import io.anuke.mindustry.world.ColorMapper.BlockPair;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.SpecialBlocks;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Pixmaps;
import io.anuke.ucore.scene.builders.build;
import io.anuke.ucore.scene.builders.imagebutton;
@ -25,10 +23,13 @@ import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.*;
public class MapEditorDialog extends Dialog{
private MapEditor editor;
private MapView view;
@ -43,14 +44,14 @@ public class MapEditorDialog extends Dialog{
public MapEditorDialog(){
super("$text.mapeditor", "dialog");
if(Vars.gwt) return;
if(gwt) return;
editor = new MapEditor();
dialog = new MapGenerateDialog(editor);
view = new MapView(editor);
openFile = new FileChooser("$text.loadimage", FileChooser.pngFilter, true, file -> {
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.run(3f, () -> {
try{
Pixmap pixmap = new Pixmap(file);
@ -58,13 +59,13 @@ public class MapEditorDialog extends Dialog{
editor.setPixmap(pixmap);
view.clearStack();
}else{
Vars.ui.showError(Bundles.format("text.editor.badsize", Arrays.toString(MapEditor.validMapSizes)));
ui.showError(Bundles.format("text.editor.badsize", Arrays.toString(MapEditor.validMapSizes)));
}
}catch (Exception e){
Vars.ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
UCore.error(e);
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
Log.err(e);
}
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
});
});
@ -73,21 +74,21 @@ public class MapEditorDialog extends Dialog{
file = file.parent().child(file.nameWithoutExtension() + ".png");
}
FileHandle result = file;
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.run(3f, () -> {
try{
Pixmaps.write(editor.pixmap(), result);
}catch (Exception e){
Vars.ui.showError(Bundles.format("text.editor.errorimagesave", Strings.parseException(e, false)));
if(!Vars.android) UCore.error(e);
ui.showError(Bundles.format("text.editor.errorimagesave", Strings.parseException(e, false)));
if(!android) Log.err(e);
}
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
});
});
loadDialog = new MapLoadDialog(map -> {
saveDialog.setFieldText(map.name);
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.run(3f, () -> {
Map copy = new Map();
@ -95,8 +96,9 @@ public class MapEditorDialog extends Dialog{
copy.id = -1;
copy.pixmap = Pixmaps.copy(map.pixmap);
copy.texture = new Texture(copy.pixmap);
copy.oreGen = map.oreGen;
editor.beginEdit(copy);
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
view.clearStack();
});
});
@ -104,28 +106,28 @@ public class MapEditorDialog extends Dialog{
resizeDialog = new MapResizeDialog(editor, (x, y) -> {
Pixmap pix = editor.pixmap();
if(!(pix.getWidth() == x && pix.getHeight() == y)){
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.run(10f, ()->{
editor.resize(x, y);
view.clearStack();
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
});
}
});
saveDialog = new MapSaveDialog(name -> {
Vars.ui.loadfrag.show();
ui.loadfrag.show();
if(verifyMap()){
saved = true;
editor.getMap().name = name;
Timers.run(10f, () -> {
Vars.world.maps().saveAndReload(editor.getMap(), editor.pixmap());
world.maps().saveAndReload(editor.getMap(), editor.pixmap());
loadDialog.rebuild();
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
view.clearStack();
});
}else{
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
}
});
@ -145,11 +147,11 @@ public class MapEditorDialog extends Dialog{
view.clearStack();
Timers.runTask(3f, () -> {
Mindustry.platforms.updateRPC();
Platform.instance.updateRPC();
});
});
hidden(() -> Mindustry.platforms.updateRPC());
hidden(() -> Platform.instance.updateRPC());
}
public MapView getView() {
@ -220,7 +222,7 @@ public class MapEditorDialog extends Dialog{
new imagebutton("icon-back", isize, () -> {
if(!saved){
Vars.ui.showConfirm("$text.confirm", "$text.editor.unsaved",
ui.showConfirm("$text.confirm", "$text.editor.unsaved",
MapEditorDialog.this::hide);
}else{
hide();
@ -276,8 +278,16 @@ public class MapEditorDialog extends Dialog{
new label(() -> Bundles.format("text.editor.brushsize", MapEditor.brushSizes[(int)slider.getValue()])).left();
row();
add(slider).growX().padTop(4f);
}}.growX().end();
}}.growX().padBottom(-6).end();
row();
new table("button"){{
get().addCheck("$text.oregen", b -> {
editor.getMap().oreGen = b;
}).update(c -> c.setChecked(editor.getMap().oreGen)).padTop(3).padBottom(3);
}}.growX().padBottom(-6).end();
row();
addBlockSelection(get());
@ -317,15 +327,15 @@ public class MapEditorDialog extends Dialog{
}
if(playerSpawns == 0){
Vars.ui.showError("$text.editor.noplayerspawn");
ui.showError("$text.editor.noplayerspawn");
return false;
}else if(playerSpawns > 1){
Vars.ui.showError("$text.editor.manyplayerspawns");
ui.showError("$text.editor.manyplayerspawns");
return false;
}
if(enemySpawns > MapEditor.maxSpawnpoints){
Vars.ui.showError(Bundles.format("text.editor.manyenemyspawns", MapEditor.maxSpawnpoints));
ui.showError(Bundles.format("text.editor.manyenemyspawns", MapEditor.maxSpawnpoints));
return false;
}
@ -361,7 +371,7 @@ public class MapEditorDialog extends Dialog{
Table extra = new Table("button");
extra.labelWrap(() -> editor.getDrawBlock().formalName).width(180f).center();
table.add(extra).growX();
table.add(extra).padBottom(-6).growX();
table.row();
table.add(pane).growY().fillX();
}

View File

@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Scaling;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.mapeditor.MapFilter.GenPref;
import io.anuke.mindustry.ui.BorderImage;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
@ -71,14 +71,14 @@ public class MapGenerateDialog extends FloatingDialog{
});
buttons().addButton("$text.update", this::apply);
buttons().addButton("$text.apply", () ->{
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.run(3f, () ->{
Pixmap copy = Pixmaps.copy(editor.pixmap());
editor.applyFilter();
Vars.ui.editor.getView().push(copy, Pixmaps.copy(editor.pixmap()));
Vars.ui.loadfrag.hide();
Vars.ui.editor.resetSaved();
ui.editor.getView().push(copy, Pixmaps.copy(editor.pixmap()));
ui.loadfrag.hide();
ui.editor.resetSaved();
hide();
});
});

View File

@ -1,6 +1,6 @@
package io.anuke.mindustry.mapeditor;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.ui.BorderImage;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Map;
@ -11,7 +11,7 @@ import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
public class MapLoadDialog extends FloatingDialog{
private Map selected = Vars.world.maps().getMap(0);
private Map selected = world.maps().getMap(0);
public MapLoadDialog(Consumer<Map> loader) {
super("$text.editor.loadmap");
@ -35,7 +35,7 @@ public class MapLoadDialog extends FloatingDialog{
public void rebuild(){
content().clear();
selected = Vars.world.maps().getMap(0);
selected = world.maps().getMap(0);
ButtonGroup<TextButton> group = new ButtonGroup<>();
@ -50,7 +50,7 @@ public class MapLoadDialog extends FloatingDialog{
ScrollPane pane = new ScrollPane(table, "horizontal");
pane.setFadeScrollBars(false);
for (Map map : Vars.world.maps().list()) {
for (Map map : world.maps().list()) {
if (!map.visible) continue;
TextButton button = new TextButton(map.localized(), "toggle");

View File

@ -1,7 +1,7 @@
package io.anuke.mindustry.mapeditor;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Map;
import io.anuke.ucore.function.Consumer;
@ -15,12 +15,12 @@ public class MapSaveDialog extends FloatingDialog{
super("$text.editor.savemap");
field = new TextField();
Mindustry.platforms.addDialog(field);
Platform.instance.addDialog(field);
shown(() -> {
content().clear();
content().label(() ->{
Map map = Vars.world.maps().getMap(field.getText());
Map map = world.maps().getMap(field.getText());
if(map != null){
if(map.custom){
return "$text.editor.overwrite";
@ -58,7 +58,7 @@ public class MapSaveDialog extends FloatingDialog{
if(field.getText().isEmpty()){
return true;
}
Map map = Vars.world.maps().getMap(field.getText());
Map map = world.maps().getMap(field.getText());
return map != null && !map.custom;
}
}

View File

@ -11,7 +11,7 @@ import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.ui.GridImage;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.ucore.core.Core;
@ -116,7 +116,7 @@ public class MapView extends Element implements GestureListener{
if(tool.edit){
updated = true;
Vars.ui.editor.resetSaved();
ui.editor.resetSaved();
}
op = new DrawOperation(editor.pixmap());
@ -132,7 +132,7 @@ public class MapView extends Element implements GestureListener{
GridPoint2 p = project(x, y);
if(tool == EditorTool.line){
Vars.ui.editor.resetSaved();
ui.editor.resetSaved();
Array<GridPoint2> points = br.line(startx, starty, p.x, p.y);
for(GridPoint2 point : points){
editor.draw(point.x, point.y);
@ -155,7 +155,7 @@ public class MapView extends Element implements GestureListener{
GridPoint2 p = project(x, y);
if(drawing && tool == EditorTool.pencil){
Vars.ui.editor.resetSaved();
ui.editor.resetSaved();
Array<GridPoint2> points = br.line(lastx, lasty, p.x, p.y);
for(GridPoint2 point : points){
editor.draw(point.x, point.y);
@ -256,8 +256,8 @@ public class MapView extends Element implements GestureListener{
private boolean active(){
return Core.scene.getKeyboardFocus() != null
&& Core.scene.getKeyboardFocus().isDescendantOf(Vars.ui.editor)
&& Vars.ui.editor.isShown() && tool == EditorTool.zoom &&
&& Core.scene.getKeyboardFocus().isDescendantOf(ui.editor)
&& ui.editor.isShown() && tool == EditorTool.zoom &&
Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true) == this;
}

View File

@ -0,0 +1,51 @@
package io.anuke.mindustry.net;
import com.badlogic.gdx.utils.OrderedMap;
import com.badlogic.gdx.utils.TimeUtils;
import com.badlogic.gdx.utils.reflect.ClassReflection;
public class ClientDebug {
private OrderedMap<Class<?>, Long> last = new OrderedMap<>();
private int syncPlayers = 0;
private int syncEnemies = 0;
public void handle(Object packet){
last.put(packet.getClass(), TimeUtils.millis());
}
public void setSyncDebug(int players, int enemies){
this.syncEnemies = enemies;
this.syncPlayers = players;
}
public String getOut(){
StringBuilder build = new StringBuilder();
for(Class<?> type : last.orderedKeys()){
build.append(elapsed(type));
build.append("\n");
}
build.append("sync.players: ");
build.append(syncPlayers);
build.append("\n");
build.append("sync.enemies: ");
build.append(syncEnemies);
build.append("\n");
return build.toString();
}
private String elapsed(Class<?> type){
long t = last.get(type, -1L);
if(t == -1){
return ClassReflection.getSimpleName(type) + ": <never>";
}else{
float el = TimeUtils.timeSinceMillis(t) / 1000f;
String tu;
if(el > 1f){
tu = (int)el + "s";
}else{
tu = (int)(el * 60) + "f";
}
return ClassReflection.getSimpleName(type) + ": " + tu;
}
}
}

View File

@ -4,25 +4,27 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Mindustry;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.net.Packet.ImportantPacket;
import io.anuke.mindustry.net.Packets.KickReason;
import io.anuke.mindustry.net.Streamable.StreamBegin;
import io.anuke.mindustry.net.Streamable.StreamBuilder;
import io.anuke.mindustry.net.Streamable.StreamChunk;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.BiConsumer;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.util.Log;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class Net{
public static final int version = 13;
public static final int version = 14;
private static boolean server;
private static boolean active;
private static boolean clientLoaded;
private static ObjectMap<Class<?>, Consumer> listeners = new ObjectMap<>();
private static ObjectMap<Class<?>, Consumer> clientListeners = new ObjectMap<>();
private static ObjectMap<Class<?>, BiConsumer<Integer, Object>> serverListeners = new ObjectMap<>();
private static ClientProvider clientProvider;
@ -30,6 +32,15 @@ public class Net{
private static IntMap<StreamBuilder> streams = new IntMap<>();
/**Display a network error.*/
public static void showError(String text){
if(!headless){
ui.showError(text);
}else{
Log.err(text);
}
}
/**Sets the client loaded status, or whether it will recieve normal packets from the server.*/
public static void setClientLoaded(boolean loaded){
clientLoaded = loaded;
@ -40,8 +51,6 @@ public class Net{
clientProvider.connect(ip, port);
active = true;
server = false;
Timers.runTask(60f, Mindustry.platforms::updateRPC);
}
/**Host a server at an address*/
@ -49,8 +58,6 @@ public class Net{
serverProvider.host(port);
active = true;
server = true;
Timers.runTask(60f, Mindustry.platforms::updateRPC);
}
/**Closes the server.*/
@ -85,9 +92,9 @@ public class Net{
/**Send an object to all connected clients, or to the server if this is a client.*/
public static void send(Object object, SendMode mode){
if(server){
serverProvider.send(object, mode);
if(serverProvider != null) serverProvider.send(object, mode);
}else {
clientProvider.send(object, mode);
if(clientProvider != null) clientProvider.send(object, mode);
}
}
@ -115,9 +122,14 @@ public class Net{
public static void setServerProvider(ServerProvider provider){
Net.serverProvider = provider;
}
/**Registers a client listener for when an object is recieved.*/
/**Registers a common listener for when an object is recieved. Fired on both client and serve.r*/
public static <T> void handle(Class<T> type, Consumer<T> listener){
listeners.put(type, listener);
}
/**Registers a client listener for when an object is recieved.*/
public static <T> void handleClient(Class<T> type, Consumer<T> listener){
clientListeners.put(type, listener);
}
@ -128,6 +140,8 @@ public class Net{
/**Call to handle a packet being recieved for the client.*/
public static void handleClientReceived(Object object){
if(debugNet) clientDebug.handle(object);
if(object instanceof StreamBegin) {
StreamBegin b = (StreamBegin) object;
streams.put(b.id, new StreamBuilder(b));
@ -142,11 +156,13 @@ public class Net{
streams.remove(builder.id);
handleClientReceived(builder.build());
}
}else if(clientListeners.get(object.getClass()) != null){
}else if(clientListeners.get(object.getClass()) != null ||
listeners.get(object.getClass()) != null){
if(clientLoaded || object instanceof ImportantPacket){
clientListeners.get(object.getClass()).accept(object);
if(clientListeners.get(object.getClass()) != null) clientListeners.get(object.getClass()).accept(object);
if(listeners.get(object.getClass()) != null) listeners.get(object.getClass()).accept(object);
}else{
UCore.log("Recieved " + object, "but ignoring data, as client is not loaded.");
Log.info("Recieved {0}, but ignoring data, as client is not loaded.", ClassReflection.getSimpleName(object.getClass()));
}
}else{
Gdx.app.error("Mindustry::Net", "Unhandled packet type: '" + object.getClass() + "'!");
@ -155,8 +171,11 @@ public class Net{
/**Call to handle a packet being recieved for the server.*/
public static void handleServerReceived(int connection, Object object){
if(serverListeners.get(object.getClass()) != null){
serverListeners.get(object.getClass()).accept(connection, object);
if(debugNet) serverDebug.handle(object);
if(serverListeners.get(object.getClass()) != null || listeners.get(object.getClass()) != null){
if(serverListeners.get(object.getClass()) != null) serverListeners.get(object.getClass()).accept(connection, object);
if(listeners.get(object.getClass()) != null) listeners.get(object.getClass()).accept(object);
}else{
Gdx.app.error("Mindustry::Net", "Unhandled packet type: '" + object.getClass() + "'!");
}
@ -184,12 +203,12 @@ public class Net{
/**Whether this is a server or not.*/
public static boolean server(){
return server;
return server && active;
}
/**Whether this is a client or not.*/
public static boolean client(){
return !server;
return !server && active;
}
public static void dispose(){

View File

@ -0,0 +1,134 @@
package io.anuke.mindustry.net;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.Entity;
import static io.anuke.mindustry.Vars.*;
public class NetEvents {
public static void handleFriendlyFireChange(boolean enabled){
FriendlyFireChangePacket packet = new FriendlyFireChangePacket();
packet.enabled = enabled;
netCommon.sendMessage(enabled ? "[accent]Friendly fire enabled." : "[accent]Friendly fire disabled.");
Net.send(packet, SendMode.tcp);
}
public static void handleGameOver(){
Net.send(new GameOverPacket(), SendMode.tcp);
state.gameOver = true;
state.set(State.menu);
}
public static void handleBullet(BulletType type, Entity owner, float x, float y, float angle, short damage){
BulletPacket packet = new BulletPacket();
packet.x = x;
packet.y = y;
packet.angle = angle;
packet.damage = damage;
packet.owner = owner.id;
packet.type = type.id;
Net.send(packet, SendMode.udp);
}
public static void handleEnemyDeath(Enemy enemy){
EnemyDeathPacket packet = new EnemyDeathPacket();
packet.id = enemy.id;
state.gameOver = true;
Net.send(packet, SendMode.tcp);
}
public static void handleBlockDestroyed(TileEntity entity){
BlockDestroyPacket packet = new BlockDestroyPacket();
packet.position = entity.tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public static void handleBlockDamaged(TileEntity entity){
BlockUpdatePacket packet = new BlockUpdatePacket();
packet.health = (int)entity.health;
packet.position = entity.tile.packedPosition();
Net.send(packet, SendMode.udp);
}
public static void handlePlayerDeath(){
PlayerDeathPacket packet = new PlayerDeathPacket();
packet.id = Vars.player.id;
Net.send(packet, SendMode.tcp);
}
public static void handleBlockConfig(Tile tile, byte data){
BlockConfigPacket packet = new BlockConfigPacket();
packet.data = data;
packet.position = tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public static void handleBlockTap(Tile tile){
BlockTapPacket packet = new BlockTapPacket();
packet.position = tile.packedPosition();
Net.send(packet, SendMode.tcp);
}
public static void handleWeaponSwitch(){
WeaponSwitchPacket packet = new WeaponSwitchPacket();
packet.left = Vars.player.weaponLeft.id;
packet.right = Vars.player.weaponRight.id;
packet.playerid = Vars.player.id;
Net.send(packet, SendMode.tcp);
}
public static void handleUpgrade(Weapon weapon){
UpgradePacket packet = new UpgradePacket();
packet.id = weapon.id;
Net.send(packet, SendMode.tcp);
}
public static void handleSendMessage(String message){
ChatPacket packet = new ChatPacket();
packet.text = message;
packet.name = Vars.player.name;
packet.id = Vars.player.id;
Net.send(packet, SendMode.tcp);
ui.chatfrag.addMessage(packet.text, netCommon.colorizeName(Vars.player.id, Vars.player.name));
}
public static void handleShoot(Weapon weapon, float x, float y, float angle){
ShootPacket packet = new ShootPacket();
packet.weaponid = weapon.id;
packet.x = x;
packet.y = y;
packet.rotation = angle;
packet.playerid = Vars.player.id;
Net.send(packet, SendMode.udp);
}
public static void handlePlace(int x, int y, Block block, int rotation){
PlacePacket packet = new PlacePacket();
packet.x = (short)x;
packet.y = (short)y;
packet.rotation = (byte)rotation;
packet.playerid = Vars.player.id;
packet.block = block.id;
Net.send(packet, SendMode.tcp);
}
public static void handleBreak(int x, int y){
BreakPacket packet = new BreakPacket();
packet.x = (short)x;
packet.y = (short)y;
Net.send(packet, SendMode.tcp);
}
}

View File

@ -4,14 +4,10 @@ import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.utils.ByteArray;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.WorldGenerator;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.types.BlockPart;
import io.anuke.mindustry.world.blocks.types.Rock;
@ -20,10 +16,14 @@ import io.anuke.ucore.entities.Entities;
import java.io.*;
import static io.anuke.mindustry.Vars.*;
public class NetworkIO {
public static void writeMap(Pixmap map, OutputStream os){
public static void writeMap(Map map, OutputStream os){
try(DataOutputStream stream = new DataOutputStream(os)){
stream.writeBoolean(map.oreGen);
stream.writeShort(map.getWidth());
stream.writeShort(map.getHeight());
@ -32,7 +32,7 @@ public class NetworkIO {
int pos = 0;
while(pos < cap){
int color = map.getPixel(pos % width, pos / width);
int color = map.pixmap.getPixel(pos % width, pos / width);
byte id = ColorMapper.getColorID(color);
int length = 1;
@ -43,7 +43,7 @@ public class NetworkIO {
pos ++;
int next = map.getPixel(pos % width, pos / width);
int next = map.pixmap.getPixel(pos % width, pos / width);
if(next != color){
pos --;
break;
@ -52,7 +52,7 @@ public class NetworkIO {
}
}
if(id == -1) id = 0;
if(id == -1) id = 2;
stream.writeByte((byte)(length > 127 ? length - 256 : length));
stream.writeByte(id);
@ -63,8 +63,10 @@ public class NetworkIO {
}
}
public static Pixmap loadMap(InputStream is){
public static Map loadMap(InputStream is){
try(DataInputStream stream = new DataInputStream(is)){
boolean ores = stream.readBoolean();
short width = stream.readShort();
short height = stream.readShort();
Pixmap pixmap = new Pixmap(width, height, Format.RGBA8888);
@ -82,8 +84,15 @@ public class NetworkIO {
}
}
Map map = new Map();
map.oreGen = ores;
map.custom = true;
map.pixmap = pixmap;
map.visible = false;
map.name = "network map";
map.id = -1;
return pixmap;
return map;
}catch (IOException e){
throw new RuntimeException(e);
}
@ -97,20 +106,20 @@ public class NetworkIO {
stream.writeLong(TimeUtils.millis()); //timestamp
//--GENERAL STATE--
stream.writeByte(Vars.control.getMode().ordinal()); //gamemode
stream.writeByte(Vars.world.getMap().custom ? -1 : Vars.world.getMap().id); //map ID
stream.writeByte(state.mode.ordinal()); //gamemode
stream.writeByte(world.getMap().custom ? -1 : world.getMap().id); //map ID
stream.writeInt(Vars.control.getWave()); //wave
stream.writeFloat(Vars.control.getWaveCountdown()); //wave countdown
stream.writeInt(Vars.control.enemyGroup.amount()); //enemy amount
stream.writeInt(state.wave); //wave
stream.writeFloat(state.wavetime); //wave countdown
stream.writeInt(state.enemies); //enemy amount
stream.writeBoolean(Vars.control.isFriendlyFire()); //friendly fire state
stream.writeBoolean(state.friendlyFire); //friendly fire state
stream.writeInt(playerID); //player remap ID
//--INVENTORY--
for(int i = 0; i < Vars.control.getItems().length; i ++){ //items
stream.writeInt(Vars.control.getItems()[i]);
for(int i = 0; i < state.inventory.getItems().length; i ++){ //items
stream.writeInt(state.inventory.getItems()[i]);
}
stream.writeByte(upgrades.size); //upgrade data
@ -122,14 +131,14 @@ public class NetworkIO {
//--MAP DATA--
//seed
stream.writeInt(Vars.world.getSeed());
stream.writeInt(world.getSeed());
int totalblocks = 0;
int totalrocks = 0;
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable()){
if(tile.block() instanceof Rock){
@ -145,9 +154,9 @@ public class NetworkIO {
stream.writeInt(totalrocks);
//write all rocks
for(int x = 0; x < Vars.world.width(); x ++) {
for (int y = 0; y < Vars.world.height(); y++) {
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++) {
for (int y = 0; y < world.height(); y++) {
Tile tile = world.tile(x, y);
if (tile.block() instanceof Rock) {
stream.writeInt(tile.packedPosition());
@ -158,13 +167,13 @@ public class NetworkIO {
//tile amount
stream.writeInt(totalblocks);
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
if(tile.breakable() && !(tile.block() instanceof Rock)){
stream.writeInt(x + y*Vars.world.width()); //tile pos
stream.writeInt(x + y*world.width()); //tile pos
//TODO will break if block number gets over BYTE_MAX
stream.writeByte(tile.block().id); //block ID
@ -227,51 +236,53 @@ public class NetworkIO {
int enemies = stream.readInt();
boolean friendlyfire = stream.readBoolean();
Vars.control.setWaveData(enemies, wave, wavetime);
Vars.control.setMode(GameMode.values()[mode]);
Vars.control.setFriendlyFire(friendlyfire);
state.enemies = enemies;
state.wave = wave;
state.wavetime = wavetime;
state.mode = GameMode.values()[mode];
state.friendlyFire = friendlyfire;
int pid = stream.readInt();
//inventory
for(int i = 0; i < Vars.control.getItems().length; i ++){
Vars.control.getItems()[i] = stream.readInt();
for(int i = 0; i < state.inventory.getItems().length; i ++){
state.inventory.getItems()[i] = stream.readInt();
}
Vars.ui.hudfrag.updateItems();
ui.hudfrag.updateItems();
Vars.control.getWeapons().clear();
Vars.control.getWeapons().add(Weapon.blaster);
control.upgrades().getWeapons().clear();
control.upgrades().getWeapons().add(Weapon.blaster);
byte weapons = stream.readByte();
for(int i = 0; i < weapons; i ++){
Vars.control.getWeapons().add((Weapon) Upgrade.getByID(stream.readByte()));
control.upgrades().getWeapons().add((Weapon) Upgrade.getByID(stream.readByte()));
}
Vars.player.weaponLeft = Vars.player.weaponRight = Vars.control.getWeapons().peek();
Vars.ui.hudfrag.updateWeapons();
player.weaponLeft = player.weaponRight = control.upgrades().getWeapons().peek();
ui.hudfrag.updateWeapons();
Entities.clear();
Vars.player.id = pid;
Vars.player.add();
player.id = pid;
player.add();
//map
int seed = stream.readInt();
Vars.world.loadMap(Vars.world.maps().getMap(mapid), seed);
Vars.renderer.clearTiles();
world.loadMap(world.maps().getMap(mapid), seed);
renderer.clearTiles();
Vars.player.set(Vars.control.getCore().worldx(), Vars.control.getCore().worldy());
player.set(world.getSpawnX(), world.getSpawnY());
for(int x = 0; x < Vars.world.width(); x ++){
for(int y = 0; y < Vars.world.height(); y ++){
Tile tile = Vars.world.tile(x, y);
for(int x = 0; x < world.width(); x ++){
for(int y = 0; y < world.height(); y ++){
Tile tile = world.tile(x, y);
//remove breakables like rocks
if(tile.breakable()){
Vars.world.tile(x, y).setBlock(Blocks.air);
world.tile(x, y).setBlock(Blocks.air);
}
}
}
@ -280,7 +291,7 @@ public class NetworkIO {
for(int i = 0; i < rocks; i ++){
int pos = stream.readInt();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
Block result = WorldGenerator.rocks.get(tile.floor());
if(result != null) tile.setBlock(result);
}
@ -291,7 +302,7 @@ public class NetworkIO {
int pos = stream.readInt();
byte blockid = stream.readByte();
Tile tile = Vars.world.tile(pos % Vars.world.width(), pos / Vars.world.width());
Tile tile = world.tile(pos % world.width(), pos / world.width());
tile.setBlock(Block.getByID(blockid));
if(tile.block() == Blocks.blockpart){

View File

@ -0,0 +1,8 @@
package io.anuke.mindustry.net;
public class ServerDebug {
public void handle(Object packet){
}
}

View File

@ -6,6 +6,7 @@ import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
@ -112,7 +113,7 @@ public class Weapon extends Upgrade{
shootInternal(p, x, y, angle);
if(Net.active() && p == Vars.player){
Vars.netClient.handleShoot(this, x, y, angle);
NetEvents.handleShoot(this, x, y, angle);
}
}

View File

@ -1,9 +1,10 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.scene.ui.Dialog;
import static io.anuke.mindustry.Vars.discordURL;
public class DiscordDialog extends Dialog {
public DiscordDialog(){
@ -11,9 +12,9 @@ public class DiscordDialog extends Dialog {
content().margin(12f);
content().add("$text.discord");
content().row();
content().add("[orange]"+ Vars.discordURL);
content().add("[orange]"+ discordURL);
buttons().defaults().size(200f, 50);
buttons().addButton("$text.openlink", () -> Gdx.net.openURI(Vars.discordURL));
buttons().addButton("$text.openlink", () -> Gdx.net.openURI(discordURL));
buttons().addButton("$text.back", this::hide);
}
}

View File

@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pools;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.io.Platform;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
@ -49,7 +49,7 @@ public class FileChooser extends FloatingDialog {
filefield = new TextField();
filefield.setOnlyFontChars(false);
if(!open) Mindustry.platforms.addDialog(filefield);
if(!open) Platform.instance.addDialog(filefield);
filefield.setDisabled(open);
ok = new TextButton(open ? "$text.load" : "$text.save");
@ -251,7 +251,7 @@ public class FileChooser extends FloatingDialog {
@Override
public Dialog show(){
Mindustry.platforms.requestWritePerms();
Platform.instance.requestWritePerms();
Timers.runTask(2f, () -> {
content().clear();
setupWidgets();
@ -316,8 +316,8 @@ public class FileChooser extends FloatingDialog {
}
}
public static interface FileHandleFilter{
public boolean accept(FileHandle file);
public interface FileHandleFilter{
boolean accept(FileHandle file);
}
public static Predicate<FileHandle> pngFilter = file -> file.extension().equalsIgnoreCase("png");

View File

@ -9,6 +9,8 @@ import io.anuke.ucore.util.Strings;
import java.io.IOException;
import static io.anuke.mindustry.Vars.ui;
//TODO add port specification
public class HostDialog extends FloatingDialog{
float w = 300;
@ -25,21 +27,21 @@ public class HostDialog extends FloatingDialog{
Vars.player.name = text;
Settings.put("name", text);
Settings.save();
Vars.ui.listfrag.rebuild();
ui.listfrag.rebuild();
}).grow().pad(8);
}).width(w).height(70f).pad(4);
content().row();
content().addButton("$text.host", () -> {
Vars.ui.loadfrag.show("$text.hosting");
ui.loadfrag.show("$text.hosting");
Timers.runTask(5f, () -> {
try{
Net.host(Vars.port);
}catch (IOException e){
Vars.ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
}
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
hide();
});
}).width(w).height(70f);
@ -49,12 +51,12 @@ public class HostDialog extends FloatingDialog{
showTextInput("$text.hostserver", "$text.server.port", Vars.port + "", new DigitsOnlyFilter(), text -> {
int result = Strings.parseInt(text);
if(result == Integer.MIN_VALUE || result >= 65535){
Vars.ui.showError("$text.server.invalidport");
ui.showError("$text.server.invalidport");
}else{
try{
Net.host(result);
}catch (IOException e){
Vars.ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
}
}
});

View File

@ -1,11 +1,10 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Host;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.style.Drawable;
@ -14,8 +13,11 @@ import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.ui;
public class JoinDialog extends FloatingDialog {
Array<Server> servers = new Array<>();
Dialog add;
@ -35,7 +37,7 @@ public class JoinDialog extends FloatingDialog {
add = new FloatingDialog("$text.joingame.title");
add.content().add("$text.joingame.ip").padRight(5f).left();
Mindustry.platforms.addDialog(add.content().addField(Settings.getString("ip"), text ->{
Platform.instance.addDialog(add.content().addField(Settings.getString("ip"), text ->{
Settings.putString("ip", text);
Settings.save();
}).size(340f, 54f).get(), 100);
@ -100,7 +102,7 @@ public class JoinDialog extends FloatingDialog {
}).margin(3f).padTop(6f).top().right();
inner.addImageButton("icon-trash-16", "empty", 16*2, () -> {
Vars.ui.showConfirm("$text.confirm", "$text.server.delete", () -> {
ui.showConfirm("$text.confirm", "$text.server.delete", () -> {
servers.removeValue(server, true);
saveServers();
setupRemote();
@ -207,7 +209,7 @@ public class JoinDialog extends FloatingDialog {
}
void connect(String ip, int port){
Vars.ui.loadfrag.show("$text.connecting");
ui.loadfrag.show("$text.connecting");
Timers.runTask(2f, () -> {
try{
@ -233,10 +235,10 @@ public class JoinDialog extends FloatingDialog {
}else{
error = Strings.parseException(e, false);
}
Vars.ui.showError(Bundles.format("text.connectfail", error));
Vars.ui.loadfrag.hide();
ui.showError(Bundles.format("text.connectfail", error));
ui.loadfrag.hide();
UCore.error(e);
Log.err(e);
}
});
}

View File

@ -1,16 +1,17 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.UCore;
import io.anuke.mindustry.io.Platform;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Log;
import java.util.Locale;
import static io.anuke.mindustry.Vars.ui;
public class LanguageDialog extends FloatingDialog{
private Locale[] locales = {Locale.ENGLISH, new Locale("fr", "FR"),
new Locale("es", "LA"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID")};
@ -30,17 +31,17 @@ public class LanguageDialog extends FloatingDialog{
ButtonGroup<TextButton> group = new ButtonGroup<>();
for(Locale loc : locales){
TextButton button = new TextButton(Mindustry.platforms.getLocaleName(loc), "toggle");
button.setChecked(Vars.ui.getLocale().equals(loc));
TextButton button = new TextButton(Platform.instance.getLocaleName(loc), "toggle");
button.setChecked(ui.getLocale().equals(loc));
button.clicked(() -> {
if(Vars.ui.getLocale().equals(loc)) return;
if(ui.getLocale().equals(loc)) return;
Settings.putString("locale", loc.toString());
Settings.save();
UCore.log("Setting locale: " + loc.toString());
Vars.ui.showInfo("$text.language.restart");
Log.info("Setting locale: {0}", loc.toString());
ui.showInfo("$text.language.restart");
});
langs.add(button).group(group).update(t -> {
t.setChecked(loc.equals(Vars.ui.getLocale()));
t.setChecked(loc.equals(ui.getLocale()));
}).size(400f, 60f).row();
}

View File

@ -1,7 +1,6 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.world.Map;
@ -19,8 +18,10 @@ import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.*;
public class LevelDialog extends FloatingDialog{
private Map selectedMap = Vars.world.maps().getMap(0);
private Map selectedMap = world.maps().getMap(0);
private TextureRegion region = new TextureRegion();
private ScrollPane pane;
@ -50,7 +51,7 @@ public class LevelDialog extends FloatingDialog{
for(GameMode mode : GameMode.values()){
TextButton b = Elements.newButton("$mode."+mode.name()+".name", "toggle", ()->{
Vars.control.setMode(mode);
state.mode = mode;
});
group.add(b);
selmode.add(b).size(130f, 54f);
@ -69,27 +70,27 @@ public class LevelDialog extends FloatingDialog{
sdif.defaults().height(s+4);
sdif.addImageButton("icon-arrow-left", 10*3, () -> {
Vars.control.setDifficulty(ds[Mathf.mod(Vars.control.getDifficulty().ordinal() - 1, ds.length)]);
state.difficulty = (ds[Mathf.mod(state.difficulty.ordinal() - 1, ds.length)]);
}).width(s);
sdif.addButton("", () -> {
}).update(t -> {
t.setText(Vars.control.getDifficulty().toString());
t.setText(state.difficulty.toString());
t.setTouchable(Touchable.disabled);
}).width(180f);
sdif.addImageButton("icon-arrow-right", 10*3, () -> {
Vars.control.setDifficulty(ds[Mathf.mod(Vars.control.getDifficulty().ordinal() + 1, ds.length)]);
state.difficulty = (ds[Mathf.mod(state.difficulty.ordinal() + 1, ds.length)]);
}).width(s);
content().add(sdif);
content().row();
int i = 0;
for(Map map : Vars.world.maps().list()){
for(Map map : world.maps().list()){
if(!map.visible && !Vars.debug) continue;
if(!map.visible && !debug) continue;
if(i % maxwidth == 0){
maps.row();
@ -122,8 +123,8 @@ public class LevelDialog extends FloatingDialog{
image.row();
delete[0] = image.addButton("Delete", () -> {
Timers.run(1f, () -> {
Vars.ui.showConfirm("$text.level.delete.title", Bundles.format("text.level.delete", Bundles.get("map."+map.name+".name", map.name)), () -> {
Vars.world.maps().removeMap(map);
ui.showConfirm("$text.level.delete.title", Bundles.format("text.level.delete", Bundles.get("map."+map.name+".name", map.name)), () -> {
world.maps().removeMap(map);
reload();
Core.scene.setScrollFocus(pane);
});
@ -142,7 +143,7 @@ public class LevelDialog extends FloatingDialog{
selectedMap = map;
hide();
Vars.control.playMap(selectedMap);
control.playMap(selectedMap);
}
});
image.getImageCell().size(images);

View File

@ -1,22 +1,22 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.io.Saves.SaveSlot;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class LoadDialog extends FloatingDialog{
ScrollPane pane;
Table slots;
@ -49,7 +49,7 @@ public class LoadDialog extends FloatingDialog{
Timers.runTask(2f, () -> Core.scene.setScrollFocus(pane));
Array<SaveSlot> array = Vars.control.getSaves().getSaveSlots();
Array<SaveSlot> array = control.getSaves().getSaveSlots();
for(SaveSlot slot : array){
@ -68,27 +68,27 @@ public class LoadDialog extends FloatingDialog{
}).checked(slot.isAutosave()).right();
t.addImageButton("icon-trash", "empty", 14*3, () -> {
Vars.ui.showConfirm("$text.confirm", "$text.save.delete.confirm", () -> {
ui.showConfirm("$text.confirm", "$text.save.delete.confirm", () -> {
slot.delete();
setup();
});
}).size(14*3).right();
t.addImageButton("icon-pencil-small", "empty", 14*3, () -> {
Vars.ui.showTextInput("$text.save.rename", "$text.save.rename.text", slot.getName(), text -> {
ui.showTextInput("$text.save.rename", "$text.save.rename.text", slot.getName(), text -> {
slot.setName(text);
setup();
});
}).size(14*3).right();
if(!Vars.gwt) {
if(!gwt) {
t.addImageButton("icon-save", "empty", 14 * 3, () -> {
new FileChooser("$text.save.export", false, file -> {
try {
slot.exportFile(file);
setup();
} catch (IOException e) {
Vars.ui.showError(Bundles.format("text.save.export.fail", Strings.parseException(e, false)));
ui.showError(Bundles.format("text.save.export.fail", Strings.parseException(e, false)));
}
}).show();
}).size(14 * 3).right();
@ -123,7 +123,7 @@ public class LoadDialog extends FloatingDialog{
}
public void addSetup(){
if(Vars.control.getSaves().getSaveSlots().size == 0) {
if(control.getSaves().getSaveSlots().size == 0) {
slots.row();
slots.addButton("$text.save.none", "clear", () -> {
@ -132,19 +132,19 @@ public class LoadDialog extends FloatingDialog{
slots.row();
if(Vars.gwt) return;
if(gwt) return;
slots.addImageTextButton("$text.save.import", "icon-add", "clear", 14*3, () -> {
new FileChooser("$text.save.import", f -> f.extension().equals("mins"), true, file -> {
if(SaveIO.isSaveValid(file)){
try{
Vars.control.getSaves().importSave(file);
control.getSaves().importSave(file);
setup();
}catch (IOException e){
Vars.ui.showError(Bundles.format("text.save.import.fail", Strings.parseException(e, false)));
ui.showError(Bundles.format("text.save.import.fail", Strings.parseException(e, false)));
}
}else{
Vars.ui.showError("$text.save.import.invalid");
ui.showError("$text.save.import.invalid");
}
}).show();
}).fillX().margin(10f).minWidth(300f).height(70f).pad(4f).padRight(-4);
@ -153,21 +153,21 @@ public class LoadDialog extends FloatingDialog{
public void modifyButton(TextButton button, SaveSlot slot){
button.clicked(() -> {
if(!button.childrenPressed()){
Vars.ui.loadfrag.show();
ui.loadfrag.show();
Timers.runTask(3f, () -> {
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
hide();
try{
slot.load();
GameState.set(State.playing);
Vars.ui.paused.hide();
state.set(State.playing);
ui.paused.hide();
}catch(Exception e){
UCore.error(e);
Vars.ui.paused.hide();
GameState.set(State.menu);
Vars.control.reset();
Vars.ui.showError("$text.save.corrupted");
Log.err(e);
ui.paused.hide();
state.set(State.menu);
logic.reset();
ui.showError("$text.save.corrupted");
}
});
}

View File

@ -1,8 +1,6 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.ui.PressGroup;
@ -13,7 +11,7 @@ import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.ui;
import static io.anuke.mindustry.Vars.*;
public class PausedDialog extends FloatingDialog{
private SaveDialog save = new SaveDialog();
@ -27,23 +25,23 @@ public class PausedDialog extends FloatingDialog{
void setup(){
update(() -> {
if(GameState.is(State.menu) && isShown()){
if(state.is(State.menu) && isShown()){
hide();
}
});
shown(() -> {
wasPaused = GameState.is(State.paused);
if(!Net.active()) GameState.set(State.paused);
wasPaused = state.is(State.paused);
if(!Net.active()) state.set(State.paused);
});
if(!Vars.android){
if(!android){
content().defaults().width(220).height(50);
content().addButton("$text.back", () -> {
hide();
if((!wasPaused || Net.active()) && !GameState.is(State.menu))
GameState.set(State.playing);
if((!wasPaused || Net.active()) && !state.is(State.menu))
state.set(State.playing);
});
content().row();
@ -52,7 +50,7 @@ public class PausedDialog extends FloatingDialog{
content().row();
content().addButton("$text.savegame", () -> {
save.show();
}).disabled(b -> Vars.world.getMap().id == -1);
}).disabled(b -> world.getMap().id == -1);
content().row();
content().addButton("$text.loadgame", () -> {
@ -61,7 +59,7 @@ public class PausedDialog extends FloatingDialog{
content().row();
if(!Vars.gwt) {
if(!gwt) {
content().addButton("$text.hostserver", () -> {
ui.host.show();
}).disabled(b -> Net.active());
@ -71,7 +69,7 @@ public class PausedDialog extends FloatingDialog{
content().addButton("$text.quit", () -> {
ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
if(Net.active() && Net.client()) Vars.netClient.disconnectQuietly();
if(Net.client()) netClient.disconnectQuietly();
runExitSave();
hide();
});
@ -87,15 +85,15 @@ public class PausedDialog extends FloatingDialog{
new imagebutton("icon-play-2", isize, () -> {
hide();
if(!wasPaused && !GameState.is(State.menu))
GameState.set(State.playing);
if(!wasPaused && !state.is(State.menu))
state.set(State.playing);
}).text("$text.back").padTop(4f);
new imagebutton("icon-tools", isize, ui.settings::show).text("$text.settings").padTop(4f);
imagebutton sa = new imagebutton("icon-save", isize, save::show);
sa.text("$text.save").padTop(4f);
sa.cell.disabled(b -> Vars.world.getMap().id == -1);
sa.cell.disabled(b -> world.getMap().id == -1);
content().row();
@ -110,8 +108,8 @@ public class PausedDialog extends FloatingDialog{
ho.cell.disabled(b -> Net.active());
new imagebutton("icon-quit", isize, () -> {
Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
if(Net.active() && Net.client()) Vars.netClient.disconnectQuietly();
ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
if(Net.client()) netClient.disconnectQuietly();
runExitSave();
hide();
});
@ -128,24 +126,24 @@ public class PausedDialog extends FloatingDialog{
}
private void runExitSave(){
if(Vars.control.getSaves().getCurrent() == null ||
!Vars.control.getSaves().getCurrent().isAutosave()){
GameState.set(State.menu);
Vars.control.getTutorial().reset();
if(control.getSaves().getCurrent() == null ||
!control.getSaves().getCurrent().isAutosave()){
state.set(State.menu);
control.tutorial().reset();
return;
}
Vars.ui.loadfrag.show("$text.saveload");
ui.loadfrag.show("$text.saveload");
Timers.runTask(5f, () -> {
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
try{
Vars.control.getSaves().getCurrent().save();
control.getSaves().getCurrent().save();
}catch(Throwable e){
e = (e.getCause() == null ? e : e.getCause());
Vars.ui.showError("[orange]"+ Bundles.get("text.savefail")+"\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
ui.showError("[orange]"+ Bundles.get("text.savefail")+"\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
}
GameState.set(State.menu);
state.set(State.menu);
});
}
}

View File

@ -1,10 +1,9 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.ucore.scene.ui.Dialog;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.*;
public class RestartDialog extends Dialog {
@ -18,14 +17,14 @@ public class RestartDialog extends Dialog {
content().row();
}
content().add("$text.lasted").pad(12).get();
content().add("[accent]" + control.getWave());
content().add("[accent]" + state.wave);
pack();
});
getButtonTable().addButton("$text.menu", ()-> {
hide();
GameState.set(State.menu);
control.reset();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
}
}

View File

@ -1,35 +1,35 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.Saves.SaveSlot;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class SaveDialog extends LoadDialog{
public SaveDialog() {
super("$text.savegame");
update(() -> {
if(GameState.is(State.menu) && isShown()){
if(state.is(State.menu) && isShown()){
hide();
}
});
}
public void addSetup(){
if(!Vars.control.getSaves().canAddSave()){
if(!control.getSaves().canAddSave()){
return;
}
slots.row();
slots.addImageTextButton("$text.save.new", "icon-add", "clear", 14*3, () ->
Vars.ui.showTextInput("$text.save", "$text.save.newslot", "", text -> {
Vars.control.getSaves().addSave(text);
ui.showTextInput("$text.save", "$text.save.newslot", "", text -> {
control.getSaves().addSave(text);
setup();
})
).fillX().margin(10f).minWidth(300f).height(70f).pad(4f).padRight(-4);
@ -40,23 +40,23 @@ public class SaveDialog extends LoadDialog{
button.clicked(() -> {
if(button.childrenPressed()) return;
Vars.ui.showConfirm("$text.overwrite", "$text.save.overwrite", () -> save(slot));
ui.showConfirm("$text.overwrite", "$text.save.overwrite", () -> save(slot));
});
}
void save(SaveSlot slot){
Vars.ui.loadfrag.show("$text.saveload");
ui.loadfrag.show("$text.saveload");
Timers.runTask(5f, () -> {
hide();
Vars.ui.loadfrag.hide();
ui.loadfrag.hide();
try{
slot.save();
}catch(Throwable e){
e = (e.getCause() == null ? e : e.getCause());
Vars.ui.showError("[orange]"+Bundles.get("text.savefail")+"\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
ui.showError("[orange]"+Bundles.get("text.savefail")+"\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
}
});
}

View File

@ -5,7 +5,6 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Core;
@ -18,7 +17,7 @@ import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.renderer;
import static io.anuke.mindustry.Vars.*;
public class SettingsMenuDialog extends SettingsDialog{
public SettingsTable graphics;
@ -33,20 +32,20 @@ public class SettingsMenuDialog extends SettingsDialog{
setStyle(Core.skin.get("dialog", WindowStyle.class));
hidden(()->{
if(!GameState.is(State.menu)){
if(!state.is(State.menu)){
if(!wasPaused || Net.active())
GameState.set(State.playing);
state.set(State.playing);
}
});
shown(()->{
if(!GameState.is(State.menu)){
wasPaused = GameState.is(State.paused);
if(!state.is(State.menu)){
wasPaused = state.is(State.paused);
if(menu.getScene() != null){
wasPaused = ((PausedDialog)menu).wasPaused;
}
if(!Net.active()) GameState.set(State.paused);
Vars.ui.paused.hide();
if(!Net.active()) state.set(State.paused);
ui.paused.hide();
}
});
@ -83,10 +82,10 @@ public class SettingsMenuDialog extends SettingsDialog{
menu.addButton("$text.settings.sound", () -> visible(2));
if(!Vars.android) {
menu.row();
menu.addButton("$text.settings.controls", Vars.ui.controls::show);
menu.addButton("$text.settings.controls", ui.controls::show);
}
menu.row();
menu.addButton("$text.settings.language", Vars.ui.language::show);
menu.addButton("$text.settings.language", ui.language::show);
prefs.clearChildren();
prefs.add(menu);

View File

@ -1,12 +1,13 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.ui.layout.Unit;
import static io.anuke.mindustry.Vars.state;
public class BackgroundFragment implements Fragment {
@Override
@ -29,6 +30,6 @@ public class BackgroundFragment implements Fragment {
Draw.color();
Core.batch.draw(logo, w/2 - logow/2, h - logoh + 15, logow, logoh);
}).visible(() -> GameState.is(State.menu)).grow();
}).visible(() -> state.is(State.menu)).grow();
}
}

View File

@ -5,8 +5,6 @@ import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.resource.*;
@ -23,8 +21,7 @@ import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.fontscale;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment implements Fragment{
private Table desctable, itemtable, blocks, weapons;
@ -33,18 +30,18 @@ public class BlocksFragment implements Fragment{
private boolean shown = true;
public void build(){
InputHandler input = control.getInput();
InputHandler input = control.input();
new table(){{
abottom();
aright();
visible(() -> !GameState.is(State.menu) && shown);
visible(() -> !state.is(State.menu) && shown);
blocks = new table(){{
itemtable = new Table("button");
itemtable.setVisible(() -> input.recipe == null && !Vars.control.getMode().infiniteResources);
itemtable.setVisible(() -> input.recipe == null && !state.mode.infiniteResources);
desctable = new Table("button");
desctable.setVisible(() -> input.recipe != null);
@ -121,8 +118,8 @@ public class BlocksFragment implements Fragment{
image.getImageCell().size(size);
image.update(() -> {
boolean canPlace = !control.getTutorial().active() || control.getTutorial().canPlace();
boolean has = (control.hasItems(r.requirements)) && canPlace;
boolean canPlace = !control.tutorial().active() || control.tutorial().canPlace();
boolean has = (state.inventory.hasItems(r.requirements)) && canPlace;
image.setChecked(input.recipe == r);
image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled);
image.getImage().setColor(has ? Color.WHITE : Hue.lightness(0.33f));
@ -152,11 +149,11 @@ public class BlocksFragment implements Fragment{
row();
if(!Vars.android) {
if(!android) {
weapons = new table("button").margin(0).fillX().end().get();
}
visible(() -> !GameState.is(State.menu) && shown);
visible(() -> !state.is(State.menu) && shown);
}}.end().get();
}}.end();
@ -165,21 +162,21 @@ public class BlocksFragment implements Fragment{
}
public void updateWeapons(){
if(Vars.android) return;
if(android) return;
weapons.clearChildren();
weapons.left();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
for(int i = 0; i < Vars.control.getWeapons().size; i ++){
Weapon weapon = Vars.control.getWeapons().get(i);
for(int i = 0; i < control.upgrades().getWeapons().size; i ++){
Weapon weapon = control.upgrades().getWeapons().get(i);
weapons.addImageButton(weapon.name, "toggle", 8*3, () -> {
Vars.player.weaponLeft = Vars.player.weaponRight = weapon;
player.weaponLeft = player.weaponRight = weapon;
}).left().size(40f, 45f).padRight(-1).group(group);
}
int idx = Vars.control.getWeapons().indexOf(Vars.player.weaponLeft, true);
int idx = control.upgrades().getWeapons().indexOf(player.weaponLeft, true);
if(idx != -1)
group.getButtons().get(idx).setChecked(true);
@ -197,7 +194,7 @@ public class BlocksFragment implements Fragment{
}
void updateRecipe(){
Recipe recipe = Vars.control.getInput().recipe;
Recipe recipe = control.input().recipe;
desctable.clear();
desctable.setTouchable(Touchable.enabled);
@ -228,8 +225,8 @@ public class BlocksFragment implements Fragment{
Label desclabel = new Label(recipe.result.fullDescription);
desclabel.setWrap(true);
boolean wasPaused = GameState.is(State.paused);
GameState.set(State.paused);
boolean wasPaused = state.is(State.paused);
state.set(State.paused);
FloatingDialog d = new FloatingDialog("$text.blocks.blockinfo");
Table table = new Table();
@ -264,7 +261,7 @@ public class BlocksFragment implements Fragment{
}
d.buttons().addButton("$text.ok", ()->{
if(!wasPaused) GameState.set(State.playing);
if(!wasPaused) state.set(State.playing);
d.hide();
}).size(110, 50).pad(10f);
@ -286,7 +283,7 @@ public class BlocksFragment implements Fragment{
Label reqlabel = new Label("");
reqlabel.update(()->{
int current = control.getAmount(stack.item);
int current = state.inventory.getAmount(stack.item);
String text = Mathf.clamp(current, 0, stack.amount) + "/" + stack.amount;
reqlabel.setColor(current < stack.amount ? Colors.get("missingitems") : Color.WHITE);
@ -311,12 +308,12 @@ public class BlocksFragment implements Fragment{
itemtable.clear();
itemtable.left();
if(control.getMode().infiniteResources){
if(state.mode.infiniteResources){
return;
}
for(int i = 0; i < control.getItems().length; i ++){
int amount = control.getItems()[i];
for(int i = 0; i < state.inventory.getItems().length; i ++){
int amount = state.inventory.getItems()[i];
if(amount == 0) continue;
String formatted = amount > 99999999 ? "inf" : format(amount);
Image image = new Image(Draw.hasRegion("icon-" + Item.getByID(i).name) ?

View File

@ -6,11 +6,11 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
@ -21,6 +21,7 @@ import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.ucore.core.Core.scene;
import static io.anuke.ucore.core.Core.skin;
@ -45,7 +46,7 @@ public class ChatFragment extends Table implements Fragment{
setFillParent(true);
font = Core.skin.getFont("default-font");
setVisible(() -> !GameState.is(State.menu) && Net.active());
setVisible(() -> !state.is(State.menu) && Net.active());
//TODO put it in input?
update(() -> {
@ -57,7 +58,7 @@ public class ChatFragment extends Table implements Fragment{
toggle();
}
if(GameState.is(State.menu) && messages.size > 0){
if(state.is(State.menu) && messages.size > 0){
messages.clear();
}
});
@ -81,7 +82,7 @@ public class ChatFragment extends Table implements Fragment{
chatfield.getStyle().fontColor = Color.WHITE;
chatfield.getStyle().font = skin.getFont("default-font-chat");
chatfield.setStyle(chatfield.getStyle());
Mindustry.platforms.addDialog(chatfield, maxLength);
Platform.instance.addDialog(chatfield, maxLength);
bottom().left().marginBottom(offsety).marginLeft(offsetx*2).add(fieldlabel).padBottom(4f);
@ -105,10 +106,6 @@ public class ChatFragment extends Table implements Fragment{
if(chatOpen)
batch.draw(skin.getRegion("white"), offsetx, chatfield.getY(), chatfield.getWidth() + 15f, chatfield.getHeight()-1);
//font.getData().down = Unit.dp.scl(-21.5f);
//font.getData().lineHeight = 22f;
//chatfield.getStyle().font.getData().setScale(Vars.fontscale);
super.draw(batch, alpha);
float spacing = chatspace;
@ -151,7 +148,7 @@ public class ChatFragment extends Table implements Fragment{
if(message.replaceAll(" ", "").isEmpty()) return;
Vars.netClient.handleSendMessage(message);
NetEvents.handleSendMessage(message);
}
public void toggle(){
@ -181,6 +178,10 @@ public class ChatFragment extends Table implements Fragment{
return chatOpen;
}
public int getMessagesSize(){
return messages.size;
}
public void addMessage(String message, String sender){
messages.insert(0, new ChatMessage(message, sender));

View File

@ -0,0 +1,127 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.scene.builders.button;
import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Log.LogHandler;
import static io.anuke.mindustry.Vars.*;
public class DebugFragment implements Fragment {
private static StringBuilder log = new StringBuilder();
static{
Log.setLogger(new LogHandler(){
@Override
public void print(String text, Object... args){
super.print(text, args);
log.append(Log.format(text, args));
log.append("\n");
}
});
}
@Override
public void build(){
new table(){{
visible(() -> debug);
atop().aright();
new table("pane"){{
defaults().fillX();
new label("Debug");
row();
new button("noclip", "toggle", () -> noclip = !noclip);
row();
new button("paths", "toggle", () -> showPaths = !showPaths);
row();
new button("infammo", "toggle", () -> infiniteAmmo = !infiniteAmmo);
row();
new button("wave", () -> logic.runWave());
row();
new button("clear", () -> {
enemyGroup.clear();
state.enemies = 0;
netClient.clearRecieved();
});
row();
new button("spawn", () -> new Enemy(EnemyTypes.standard).set(player.x, player.y).add());
row();
}}.end();
row();
}}.end();
new table(){{
visible(() -> console);
atop().aleft();
new table("pane") {{
defaults().fillX();
new label(DebugFragment::debugInfo);
row();
new button("dump", () -> {
try{
FileHandle file = Gdx.files.local("packet-dump.txt");
file.writeString("--INFO--\n", false);
file.writeString(debugInfo(), true);
file.writeString("--LOG--\n\n", true);
file.writeString(log.toString(), true);
}catch (Exception e){
ui.showError("Error dumping log.");
}
});
}}.end();
}}.end();
new table(){{
visible(() -> console);
atop();
Table table = new Table("pane");
table.label(() -> log.toString());
ScrollPane pane = new ScrollPane(table, "clear");
get().add(pane);
}}.end();
}
public static String debugInfo(){
return join(
"net.active: " + Net.active(),
"net.server: " + Net.server(),
"chat.open: " + ui.chatfrag.chatOpen(),
"chat.messages: " + ui.chatfrag.getMessagesSize(),
"players: " + playerGroup.size(),
"enemies: " + enemyGroup.size(),
"tiles: " + tileGroup.size(),
"",
clientDebug.getOut()
);
}
private static String join(String... strings){
StringBuilder builder = new StringBuilder();
for (String string : strings) {
builder.append(string);
builder.append("\n");
}
return builder.toString();
}
}

View File

@ -3,13 +3,10 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Interpolation;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label;
@ -28,7 +25,7 @@ public class HudFragment implements Fragment{
private Table wavetable;
private boolean shown = true;
private BlocksFragment blockfrag = new BlocksFragment();
public void build(){
//menu at top left
@ -66,17 +63,17 @@ public class HudFragment implements Fragment{
}).get();
new imagebutton("icon-pause", isize, () -> {
if (Net.active() && Vars.android) {
if (Net.active() && android) {
ui.listfrag.visible = !ui.listfrag.visible;
} else {
GameState.set(GameState.is(State.paused) ? State.playing : State.paused);
state.set(state.is(State.paused) ? State.playing : State.paused);
}
}).update(i -> {
if (Net.active() && Vars.android) {
if (Net.active() && android) {
i.getStyle().imageUp = Core.skin.getDrawable("icon-players");
} else {
i.setDisabled(Net.active());
i.getStyle().imageUp = Core.skin.getDrawable(GameState.is(State.paused) ? "icon-play" : "icon-pause");
i.getStyle().imageUp = Core.skin.getDrawable(state.is(State.paused) ? "icon-play" : "icon-pause");
}
}).get();
@ -92,10 +89,10 @@ public class HudFragment implements Fragment{
row();
visible(() -> !GameState.is(State.menu));
visible(() -> !state.is(State.menu));
Label fps = new Label(() -> (Settings.getBool("fps") ? (Gdx.graphics.getFramesPerSecond() + " FPS") +
(Net.active() && !Vars.gwt && !Net.server() ? " / Ping: " + Net.getPing() : "") : ""));
(Net.client() && !gwt ? " / Ping: " + Net.getPing() : "") : ""));
row();
add(fps).size(-1);
@ -110,124 +107,96 @@ public class HudFragment implements Fragment{
}).visible(() -> Net.active() && android).top().left().size(58f).get();
}}.end();
//tutorial ui table
new table(){{
control.getTutorial().buildUI(this);
visible(()->control.getTutorial().active());
control.tutorial().buildUI(this);
visible(() -> control.tutorial().active());
}}.end();
//paused table
new table(){{
visible(()->GameState.is(State.paused) && !Net.active());
visible(() -> state.is(State.paused) && !Net.active());
atop();
new table("pane"){{
new label("[orange]< "+ Bundles.get("text.paused") + " >").scale(0.75f).pad(6);
}}.end();
}}.end();
//respawn background table
new table("white"){{
respawntable = get();
respawntable.setColor(Color.CLEAR);
update(t -> {
if(GameState.is(State.menu)){
if(state.is(State.menu)){
respawntable.setColor(Color.CLEAR);
}
});
}}.end();
//respawn table
new table(){{
new table("pane"){{
new label(()->"[orange]"+Bundles.get("text.respawn")+" " + (int)(control.getRespawnTime()/60)).scale(0.75f).pad(10);
visible(()->control.getRespawnTime() > 0 && !GameState.is(State.menu));
visible(()->control.getRespawnTime() > 0 && !state.is(State.menu));
}}.end();
}}.end();
//profiling table
if(debug){
new table(){{
atop();
new label("[green]density: " + Gdx.graphics.getDensity()).left();
row();
new label(() -> "[blue]requests: " + renderer.getBlocks().getRequests()).left();
row();
new label(() -> "[purple]tiles: " + Vars.control.tileGroup.amount()).left();
row();
new label(() -> "[purple]enemies: " + Vars.control.enemyGroup.amount()).left();
row();
new label(() -> "[orange]noclip: " + Vars.noclip).left();
row();
new label(() -> "[purple]time: " + (int)(Timers.time() / 10f) % 50).left();
row();
new label("[red]DEBUG MODE").scale(0.5f).left();
}}.end();
}
new table(){{
abottom();
visible(() -> !GameState.is(State.menu) && Vars.control.getSaves().isSaving());
visible(() -> !state.is(State.menu) && control.getSaves().isSaving());
new label("$text.saveload");
}}.end();
if(Vars.debugNet) {
new table() {{
new label(() -> "players: " + Vars.control.playerGroup.amount());
row();
new label(() -> "" + Vars.control.playerGroup.all());
}}.end();
}
blockfrag.build();
}
private String getEnemiesRemaining() {
if(control.getEnemiesRemaining() == 1) {
return Bundles.format("text.enemies.single", control.getEnemiesRemaining());
} else return Bundles.format("text.enemies", control.getEnemiesRemaining());
if(state.enemies == 1) {
return Bundles.format("text.enemies.single", state.enemies);
} else return Bundles.format("text.enemies", state.enemies);
}
private void addWaveTable(){
float uheight = 66f;
wavetable = new table("button"){{
aleft();
new table(){{
aleft();
new label(() -> Bundles.format("text.wave", control.getWave())).scale(fontscale*1.5f).left().padLeft(-6);
new label(() -> Bundles.format("text.wave", state.wave)).scale(fontscale*1.5f).left().padLeft(-6);
row();
new label(()-> control.getEnemiesRemaining() > 0 ?
new label(()-> state.enemies > 0 ?
getEnemiesRemaining() :
(control.getTutorial().active() || Vars.control.getMode().toggleWaves) ? "$text.waiting"
: Bundles.format("text.wave.waiting", (int) (control.getWaveCountdown() / 60f)))
(control.tutorial().active() || state.mode.toggleWaves) ? "$text.waiting"
: Bundles.format("text.wave.waiting", (int) (state.wavetime / 60f)))
.minWidth(126).padLeft(-6).padRight(-12).left();
margin(10f);
get().marginLeft(6);
}}.left().end();
playButton(uheight);
}}.height(uheight).fillX().expandX().end().get();
wavetable.getParent().getParent().swapActor(wavetable.getParent(), menu.getParent());
}
private void playButton(float uheight){
new imagebutton("icon-play", 30f, () -> {
Vars.control.runWave();
logic.runWave();
}).height(uheight).fillX().right().padTop(-8f).padBottom(-12f).padRight(-36).width(40f).update(l->{
boolean vis = Vars.control.getEnemiesRemaining() <= 0 && (Net.server() || !Net.active());
boolean paused = GameState.is(State.paused) || !vis;
boolean vis = state.enemies <= 0 && (Net.server() || !Net.active());
boolean paused = state.is(State.paused) || !vis;
l.setVisible(vis);
l.getStyle().imageUp = Core.skin.getDrawable(vis ? "icon-play" : "clear");

View File

@ -1,10 +1,9 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.ui.MenuButton;
import io.anuke.mindustry.ui.PressGroup;
import io.anuke.ucore.scene.builders.imagebutton;
@ -28,7 +27,7 @@ public class MenuFragment implements Fragment{
add(new MenuButton("$text.play", group, ui.levels::show));
row();
if(Mindustry.platforms.canJoinGame()) {
if(Platform.instance.canJoinGame()) {
add(new MenuButton("$text.joingame", group, ui.join::show));
row();
}
@ -53,7 +52,7 @@ public class MenuFragment implements Fragment{
get().margin(16);
}}.end();
visible(()-> GameState.is(State.menu));
visible(() -> state.is(State.menu));
}}.end();
}else{
new table(){{
@ -77,9 +76,9 @@ public class MenuFragment implements Fragment{
new imagebutton("icon-info", isize, ui.about::show).text("$text.about.button").padTop(4f);
new imagebutton("icon-donate", isize, Mindustry.platforms::openDonations).text("$text.donate").padTop(4f);
new imagebutton("icon-donate", isize, Platform.instance::openDonations).text("$text.donate").padTop(4f);
visible(()->GameState.is(State.menu));
visible(() -> state.is(State.menu));
}}.end();
}}.end();
}
@ -87,12 +86,12 @@ public class MenuFragment implements Fragment{
//extra icons in top right
new table(){{
atop().aright();
if(Mindustry.hasDiscord){
if(Platform.instance.hasDiscord()){
new imagebutton("icon-discord", 30f, ui.discord::show).margin(14);
}
if(!Vars.android) {
new imagebutton("icon-info", 30f, ui.about::show).margin(14);
}
}}.end().visible(()->GameState.is(State.menu));
}}.end().visible(()->state.is(State.menu));
}
}

View File

@ -3,8 +3,6 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
@ -22,7 +20,7 @@ import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.*;
public class PlacementFragment implements Fragment{
boolean shown = false, placing = false;
@ -30,15 +28,15 @@ public class PlacementFragment implements Fragment{
Label modelabel;
public void build(){
if(!Vars.android) return;
if(!android) return;
InputHandler input = control.getInput();
InputHandler input = control.input();
float s = 50f;
float translation = Unit.dp.scl(54f);
new table(){{
visible(() -> !GameState.is(State.menu));
visible(() -> !state.is(State.menu));
abottom();
aleft();
@ -130,7 +128,7 @@ public class PlacementFragment implements Fragment{
defaults().padBottom(-5.5f);
new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> {
control.getInput().resetCursor();
control.input().resetCursor();
input.breakMode = mode;
input.lastBreakMode = mode;
if (!mode.both){
@ -174,7 +172,7 @@ public class PlacementFragment implements Fragment{
if (!mode.shown || mode.delete) continue;
new imagebutton("icon-" + mode.name(), "toggle", 10 * 3, () -> {
control.getInput().resetCursor();
control.input().resetCursor();
input.placeMode = mode;
input.lastPlaceMode = mode;
modeText(Bundles.format("text.mode.place", mode.toString()));

View File

@ -1,20 +1,21 @@
package io.anuke.mindustry.ui.fragments;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.net.Packets.KickReason;
import io.anuke.mindustry.ui.BorderImage;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class PlayerListFragment implements Fragment{
public boolean visible = false;
Table content = new Table();
@ -25,8 +26,8 @@ public class PlayerListFragment implements Fragment{
new table(){{
new table("pane"){{
margin(14f);
new label(() -> Bundles.format(Vars.control.playerGroup.amount() == 1 ? "text.players.single" :
"text.players", Vars.control.playerGroup.amount()));
new label(() -> Bundles.format(playerGroup.size() == 1 ? "text.players.single" :
"text.players", playerGroup.size()));
row();
content.marginRight(13f).marginLeft(13f);
ScrollPane pane = new ScrollPane(content, "clear");
@ -37,21 +38,22 @@ public class PlayerListFragment implements Fragment{
new table("pane"){{
margin(12f);
get().addCheck("$text.server.friendlyfire", b -> {
Vars.control.setFriendlyFire(b);
}).growX().update(i -> i.setChecked(Vars.control.isFriendlyFire())).disabled(b -> Net.client());
state.friendlyFire = b;
NetEvents.handleFriendlyFireChange(b);
}).growX().update(i -> i.setChecked(state.friendlyFire)).disabled(b -> Net.client());
}}.pad(10f).growX().end();
}}.end();
update(t -> {
if(!Vars.android){
if(!android){
visible = Inputs.keyDown("player_list");
}
if(!(Net.active() && !GameState.is(State.menu))){
if(!(Net.active() && !state.is(State.menu))){
visible = false;
}
if(Vars.control.playerGroup.amount() != last){
if(playerGroup.size() != last){
rebuild();
last = Vars.control.playerGroup.amount();
last = playerGroup.size();
}
});
@ -66,7 +68,7 @@ public class PlayerListFragment implements Fragment{
float h = 60f;
for(Player player : Vars.control.playerGroup.all()){
for(Player player : playerGroup.all()){
Table button = new Table("button");
button.left();
button.margin(5).marginBottom(10);

View File

@ -3,8 +3,7 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.PlaceMode;
@ -20,7 +19,7 @@ public class ToolFragment implements Fragment{
public boolean confirming;
public void build(){
InputHandler input = control.getInput();
InputHandler input = control.input();
float isize = 14*3;
@ -44,25 +43,25 @@ public class ToolFragment implements Fragment{
input.placeMode.released(px, py, px2, py2);
confirming = false;
}else{
input.placeMode.tapped(control.getInput().getBlockX(), control.getInput().getBlockY());
input.placeMode.tapped(control.input().getBlockX(), control.input().getBlockY());
}
});
Core.scene.add(tools);
tools.setVisible(() ->
!GameState.is(State.menu) && android && ((input.recipe != null && control.hasItems(input.recipe.requirements) &&
!state.is(State.menu) && android && ((input.recipe != null && state.inventory.hasItems(input.recipe.requirements) &&
input.placeMode == PlaceMode.cursor) || confirming)
);
tools.update(() -> {
if(confirming){
Vector2 v = Graphics.screen((px + px2)/2f * Vars.tilesize, Math.min(py, py2) * Vars.tilesize - Vars.tilesize*1.5f);
Vector2 v = Graphics.screen((px + px2)/2f * tilesize, Math.min(py, py2) * tilesize - tilesize*1.5f);
tools.setPosition(v.x, v.y, Align.top);
}else{
tools.setPosition(control.getInput().getCursorX(),
Gdx.graphics.getHeight() - control.getInput().getCursorY() - 15*Core.cameraScale, Align.top);
tools.setPosition(control.input().getCursorX(),
Gdx.graphics.getHeight() - control.input().getCursorY() - 15*Core.cameraScale, Align.top);
}
if(input.placeMode != PlaceMode.areaDelete){

View File

@ -4,21 +4,24 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.tilesize;
public class Block{
private static int lastid;
private static Array<Block> blocks = new Array<>();
@ -104,7 +107,6 @@ public class Block{
public void drawLayer2(Tile tile){}
public void drawSelect(Tile tile){}
public void drawPlace(int x, int y, int rotation, boolean valid){}
public void postInit(){}
public void placed(Tile tile){}
public void tapped(Tile tile){}
@ -112,7 +114,7 @@ public class Block{
public void configure(Tile tile, byte data){}
public void setConfigure(Tile tile, byte data){
Vars.netClient.handleBlockConfig(tile, data);
NetEvents.handleBlockConfig(tile, data);
}
public boolean isConfigurable(Tile tile){
@ -128,10 +130,6 @@ public class Block{
return name;
}
public void onReset(){
}
public boolean isSolidFor(Tile tile){
return false;
}
@ -249,7 +247,7 @@ public class Block{
}
//update the tile entity through the draw method, only if it's an entity without updating
if(destructible && !update && !GameState.is(State.paused)){
if(destructible && !update && !state.is(State.paused)){
tile.entity.update();
}
}
@ -265,7 +263,7 @@ public class Block{
/**Offset for placing and drawing multiblocks.*/
public Vector2 getPlaceOffset(){
return Tmp.v3.set(((width + 1) % 2) * Vars.tilesize/2, ((height + 1) % 2) * Vars.tilesize/2);
return Tmp.v3.set(((width + 1) % 2) * tilesize/2, ((height + 1) % 2) * tilesize/2);
}
public boolean isMultiblock(){

View File

@ -2,13 +2,13 @@ package io.anuke.mindustry.world;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
public class Tile{
@ -37,7 +37,7 @@ public class Tile{
}
public int packedPosition(){
return x + y * Vars.world.width();
return x + y * world.width();
}
private void iSetFloor(Block floor){
@ -77,7 +77,7 @@ public class Tile{
float dst = Vector2.dst(dx, dy, 0, 0);
if(dst > rad || (dx == 0 && dy == 0)) continue;
Tile other = Vars.world.tile(x + dx, y + dy);
Tile other = world.tile(x + dx, y + dy);
if(other != null && other.entity != null){
other.entity.damage((int)(amount * Mathf.lerp(1f-dst/rad, 1f, falloff)));
}
@ -86,7 +86,7 @@ public class Tile{
}
public int id(){
return x + y * Vars.world.width();
return x + y * world.width();
}
public float worldx(){
@ -211,7 +211,7 @@ public class Tile{
int offsety = -(block.height-1)/2;
for(int dx = 0; dx < block.width; dx ++){
for(int dy = 0; dy < block.height; dy ++){
Tile other = Vars.world.tile(x + dx + offsetx, y + dy + offsety);
Tile other = world.tile(x + dx + offsetx, y + dy + offsety);
tmpArray.add(other);
}
}
@ -226,23 +226,23 @@ public class Tile{
}else{
byte dx = Bits.getLeftByte(link);
byte dy = Bits.getRightByte(link);
return Vars.world.tile(x - (dx - 8), y - (dy - 8));
return world.tile(x - (dx - 8), y - (dy - 8));
}
}
public Tile[] getNearby(){
return Vars.world.getNearby(x, y);
return world.getNearby(x, y);
}
public Tile[] getNearby(Tile[] copy){
return Vars.world.getNearby(x, y, copy);
return world.getNearby(x, y, copy);
}
public void updateOcclusion(){
occluded = false;
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
Tile tile = Vars.world.tile(x + dx, y + dy);
Tile tile = world.tile(x + dx, y + dy);
if(tile != null && tile.solid()){
occluded = true;
break;

View File

@ -2,13 +2,13 @@ package io.anuke.mindustry.world;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.world.ColorMapper.BlockPair;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.SpecialBlocks;
@ -16,6 +16,9 @@ import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.noise.Noise;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
public class WorldGenerator {
public static final ObjectMap<Block, Block> rocks = new ObjectMap(){{
put(Blocks.stone, Blocks.rock);
@ -24,11 +27,11 @@ public class WorldGenerator {
put(Blocks.blackstone, Blocks.blackrock);
}};
/**Returns world size.*/
public static void generate(Pixmap pixmap, Tile[][] tiles){
boolean hasenemies = true, hascore = false;
Noise.setSeed(Vars.world.getSeed());
/**Returns the core (starting) block. Should fill spawns with the correct spawnpoints.*/
public static Tile generate(Pixmap pixmap, Tile[][] tiles, Array<SpawnPoint> spawns){
Noise.setSeed(world.getSeed());
Tile core = null;
for(int x = 0; x < pixmap.getWidth(); x ++){
for(int y = 0; y < pixmap.getHeight(); y ++){
@ -45,19 +48,17 @@ public class WorldGenerator {
if(block == SpecialBlocks.playerSpawn){
block = Blocks.air;
Vars.control.setCore(Vars.world.tile(x, y));
hascore = true;
core = world.tile(x, y);
}else if(block == SpecialBlocks.enemySpawn){
block = Blocks.air;
Vars.control.addSpawnPoint(Vars.world.tile(x, y));
hasenemies = true;
spawns.add(new SpawnPoint(tiles[x][y]));
}
if(block == Blocks.air && Mathf.chance(0.025) && rocks.containsKey(floor)){
block = rocks.get(floor);
}
if(Vars.world.getMap().oreGen && (floor == Blocks.stone || floor == Blocks.grass || floor == Blocks.blackstone ||
if(world.getMap().oreGen && (floor == Blocks.stone || floor == Blocks.grass || floor == Blocks.blackstone ||
floor == Blocks.snow || floor == Blocks.sand)){
if(Noise.nnoise(x, y, 8, 1) > 0.21){
floor = Blocks.iron;
@ -77,7 +78,7 @@ public class WorldGenerator {
}
if(color == Hue.rgb(Color.PURPLE)){
if(!Vars.android) new Enemy(EnemyTypes.target).set(x * Vars.tilesize, y * Vars.tilesize).add();
if(!Vars.android) new Enemy(EnemyTypes.target).set(x * tilesize, y * tilesize).add();
floor = Blocks.stone;
}
@ -91,16 +92,8 @@ public class WorldGenerator {
tiles[x][y].updateOcclusion();
}
}
if(!hascore){
GameState.set(State.menu);
Vars.ui.showError("[orange]Invalid map:[] this map has no core!");
}
if(!hasenemies){
GameState.set(State.menu);
Vars.ui.showError("[orange]Invalid map:[] this map has no enemy spawnpoints!");
}
return core;
}
private static IntMap<Block> map(Object...objects){

View File

@ -1,7 +1,6 @@
package io.anuke.mindustry.world.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.effect.TeslaOrb;
import io.anuke.mindustry.graphics.Fx;
@ -138,8 +137,7 @@ public class WeaponBlocks{
TurretEntity entity = tile.entity();
Angles.translation(entity.rotation, 4);
new TeslaOrb(tile.worldx() + Angles.x(), tile.worldy() + Angles.y(),
range, (int)(9*Vars.multiplier)).add();
new TeslaOrb(tile.worldx() + Angles.x(), tile.worldy() + Angles.y(), range, 9).add();
}
},

View File

@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.types;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.Vars;
import static io.anuke.mindustry.Vars.*;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.graphics.Draw;
@ -31,7 +31,7 @@ public class Floor extends Block{
if(dx == 0 && dy == 0) continue;
Tile other = Vars.world.tile(tile.x+dx, tile.y+dy);
Tile other = world.tile(tile.x+dx, tile.y+dy);
if(other == null) continue;

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