mirror of
https://github.com/Anuken/Mindustry.git
synced 2024-09-22 13:57:46 +03:00
Merge branch 'master' into weapon-upgrade-rework
This commit is contained in:
commit
b1cb107c1d
@ -6,7 +6,7 @@
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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
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_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
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_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
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_[TODO list](TODO.md)_
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_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
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_[Discord](https://discord.gg/r8BkXNd)_
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@ -33,7 +33,7 @@ _Building:_ `./gradlew desktop:dist`
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---
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Gradle may take up to several minutes to download files. Be patient. <br>
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After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-1.0.jar.`
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After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-release.jar.`
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### Downloads
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@ -56,8 +56,8 @@ public class AndroidLauncher extends AndroidApplication{
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}
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@Override
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public void addDialog(TextField field){
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TextFieldDialogListener.add(field);
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public void addDialog(TextField field, int length){
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TextFieldDialogListener.add(field, 0, length);
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}
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@Override
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@ -22,6 +22,7 @@ import io.anuke.ucore.scene.ui.TextField;
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import io.anuke.ucore.scene.ui.TextField.TextFieldFilter;
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import io.anuke.ucore.scene.ui.TooltipManager;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.control;
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import static io.anuke.ucore.scene.actions.Actions.*;
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@ -68,11 +69,6 @@ public class UI extends SceneModule{
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)
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));
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skin.font().setUseIntegerPositions(false);
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skin.font().getData().setScale(Vars.fontscale);
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skin.font().getData().down += 4f;
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skin.font().getData().lineHeight -= 2f;
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TooltipManager.getInstance().animations = false;
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Settings.setErrorHandler(()-> Timers.run(1f, ()-> showError("[crimson]Failed to access local storage.\nSettings will not be saved.")));
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@ -104,6 +100,12 @@ public class UI extends SceneModule{
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@Override
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protected void loadSkin(){
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skin = new Skin(Gdx.files.internal("ui/uiskin.json"), Core.atlas);
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Mathf.each(font -> {
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font.setUseIntegerPositions(false);
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font.getData().setScale(Vars.fontscale);
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font.getData().down += Unit.dp.scl(4f);
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font.getData().lineHeight -= Unit.dp.scl(2f);
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}, skin.font(), skin.getFont("default-font-chat"));
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}
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@Override
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@ -6,6 +6,7 @@ import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.resource.ItemStack;
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@ -27,6 +28,7 @@ import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Vars.player;
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public abstract class InputHandler extends InputAdapter{
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public float breaktime = 0;
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@ -106,9 +108,11 @@ public abstract class InputHandler extends InputAdapter{
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return false;
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}
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}
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if(!Vars.android && Tmp.r2.overlaps(player.hitbox.getRect(player.x, player.y))){
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return false;
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for(Player player : Vars.control.playerGroup.all()){
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if(!player.isAndroid && Tmp.r2.overlaps(player.hitbox.getRect(player.x, player.y))){
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return false;
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}
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}
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Tile tile = world.tile(x, y);
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@ -8,7 +8,10 @@ public abstract class PlatformFunction{
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public String format(Date date){return "invalid";}
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public String format(int number){return "invalid";}
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public void openLink(String link){}
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public void addDialog(TextField field){}
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public void addDialog(TextField field){
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addDialog(field, 16);
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}
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public void addDialog(TextField field, int maxLength){}
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public void updateRPC(){}
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public void onGameExit(){}
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public void openDonations(){}
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@ -5,7 +5,7 @@ import static io.anuke.mindustry.Vars.aboutText;
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public class AboutDialog extends FloatingDialog {
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public AboutDialog(){
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super("$text.about");
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super("$text.about.button");
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addCloseButton();
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@ -50,6 +50,7 @@ public class FileChooser extends FloatingDialog {
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Table content = new Table();
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filefield = new TextField();
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filefield.setOnlyFontChars(false);
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if(!open) Mindustry.platforms.addDialog(filefield);
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filefield.setDisabled(open);
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@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Mindustry;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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@ -19,6 +20,7 @@ import io.anuke.ucore.scene.ui.Label;
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import io.anuke.ucore.scene.ui.Label.LabelStyle;
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import io.anuke.ucore.scene.ui.TextField;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import static io.anuke.ucore.core.Core.scene;
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import static io.anuke.ucore.core.Core.skin;
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@ -29,16 +31,15 @@ public class ChatFragment extends Table implements Fragment{
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private final static int maxLength = 150;
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private Array<ChatMessage> messages = new Array<>();
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private float fadetime;
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private float lastfadetime;
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private boolean chatOpen = false;
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private TextField chatfield;
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private Label fieldlabel = new Label(">");
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private BitmapFont font;
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private GlyphLayout layout = new GlyphLayout();
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private float offsetx = 4, offsety = 4, fontoffsetx = 2, chatspace = 50;
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private float textWidth = 600;
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private float offsetx = Unit.dp.scl(4), offsety = Unit.dp.scl(4), fontoffsetx = Unit.dp.scl(2), chatspace = Unit.dp.scl(50);
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private float textWidth = Unit.dp.scl(600);
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private Color shadowColor = new Color(0, 0, 0, 0.4f);
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private float textspacing = 10;
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private float textspacing = Unit.dp.scl(10);
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public ChatFragment(){
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super();
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@ -73,6 +74,8 @@ public class ChatFragment extends Table implements Fragment{
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chatfield.getStyle().background = skin.getDrawable("chatfield");
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chatfield.getStyle().fontColor = Color.WHITE;
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chatfield.getStyle().font = skin.getFont("default-font-chat");
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chatfield.setStyle(chatfield.getStyle());
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Mindustry.platforms.addDialog(chatfield, maxLength);
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bottom().left().marginBottom(offsety).marginLeft(offsetx*2).add(fieldlabel).padBottom(4f);
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@ -87,8 +90,9 @@ public class ChatFragment extends Table implements Fragment{
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if(chatOpen)
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batch.draw(skin.getRegion("white"), offsetx, chatfield.getY(), Gdx.graphics.getWidth()-offsetx*2, chatfield.getHeight()-1);
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font.getData().down = -21.5f;
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font.getData().lineHeight = 22f;
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//font.getData().down = Unit.dp.scl(-21.5f);
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//font.getData().lineHeight = 22f;
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//chatfield.getStyle().font.getData().setScale(Vars.fontscale);
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super.draw(batch, alpha);
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@ -114,7 +118,7 @@ public class ChatFragment extends Table implements Fragment{
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batch.setColor(0, 0, 0, shadowColor.a*(fadetime-i));
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}
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batch.draw(skin.getRegion("white"), offsetx, theight-layout.height+1-4, textWidth, layout.height+textspacing);
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batch.draw(skin.getRegion("white"), offsetx, theight-layout.height+1-4, textWidth + Unit.dp.scl(4f), layout.height+textspacing);
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batch.setColor(shadowColor);
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font.getCache().draw(batch);
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@ -141,7 +145,6 @@ public class ChatFragment extends Table implements Fragment{
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if(!chatOpen && (scene.getKeyboardFocus() == null || !scene.getKeyboardFocus().getParent().isVisible())){
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scene.setKeyboardFocus(chatfield);
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chatOpen = !chatOpen;
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lastfadetime = fadetime;
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fadetime = messagesShown + 1;
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}else if(chatOpen){
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scene.setKeyboardFocus(null);
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@ -170,7 +173,7 @@ public class ChatFragment extends Table implements Fragment{
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public ChatMessage(String message, String sender){
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this.message = message;
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this.sender = sender;
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if(sender == null){ //no sender, this is a server message
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if(sender == null){ //no sender, this is a server message?
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formattedMessage = message;
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}else{
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formattedMessage = "[ROYAL]["+sender+"]: [YELLOW]"+message;
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@ -65,6 +65,7 @@ public class HudFragment implements Fragment{
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pause = new imagebutton("icon-pause", isize, ()->{
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if(Net.active() && Vars.android){
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//TODO open android chat
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ui.chatfrag.toggle();
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}else {
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GameState.set(GameState.is(State.paused) ? State.playing : State.paused);
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}
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@ -134,8 +135,7 @@ public class HudFragment implements Fragment{
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//profiling table
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if(debug){
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new table(){{
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abottom();
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aleft();
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atop();
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new label("[green]density: " + Gdx.graphics.getDensity()).left();
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row();
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new label(() -> "[blue]requests: " + renderer.getBlocks().getRequests()).left();
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@ -9,19 +9,19 @@ public class DefenseBlocks{
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static final int wallHealthMultiplier = 4;
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public static final Block
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stonewall = new Wall("stonewall"){{
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health = 50*wallHealthMultiplier;
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}},
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ironwall = new Wall("ironwall"){{
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health = 80*wallHealthMultiplier;
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}},
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steelwall = new Wall("steelwall"){{
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health = 110*wallHealthMultiplier;
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}},
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titaniumwall = new Wall("titaniumwall"){{
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health = 150*wallHealthMultiplier;
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}},
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@ -46,24 +46,25 @@ public class DefenseBlocks{
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titaniumshieldwall = new ShieldedWallBlock("titaniumshieldwall"){{
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health = 150*wallHealthMultiplier;
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}},
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repairturret = new RepairTurret("repairturret"){
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{
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range = 30;
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reload = 40f;
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health = 60;
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powerUsed = 0.08f;
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}
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},
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megarepairturret = new RepairTurret("megarepairturret"){
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{
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range = 44;
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reload = 20f;
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powerUsed = 0.15f;
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reload = 20f;
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health = 90;
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powerUsed = 0.13f;
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}
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},
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shieldgenerator = new ShieldBlock("shieldgenerator"){
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{
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health = 100*wallHealthMultiplier;
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