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https://github.com/Anuken/Mindustry.git
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Mech balance / Re-added map screenshot
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db3aae1388
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@ -565,7 +565,7 @@ liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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mech.alpha-mech.name = Alpha
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mech.alpha-mech.weapon = Heavy Repeater
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mech.alpha-mech.ability = None
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mech.alpha-mech.ability = Regeneration
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mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
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mech.delta-mech.name = Delta
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mech.delta-mech.weapon = Arc Generator
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@ -600,9 +600,10 @@ unit.speed = [LIGHT_GRAY]Speed: {0}
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mech.weapon = [LIGHT_GRAY]Weapon: {0}
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mech.health = [LIGHT_GRAY]Health: {0}
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mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
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mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
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mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
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mech.minepower = [LIGHT_GRAY]Mining Power: {0}
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mech.ability = [LIGHT_GRAY]Ability: {0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
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liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
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liquid.temperature = [LIGHT_GRAY]Temperature: {0}
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@ -35,6 +35,7 @@ public class Mechs implements ContentList{
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mass = 1.2f;
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speed = 0.5f;
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boostSpeed = 0.85f;
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buildPower = 1.2f;
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engineColor = Color.valueOf("ffd37f");
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health = 300f;
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@ -47,6 +48,11 @@ public class Mechs implements ContentList{
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}};
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}
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@Override
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public void updateAlt(Player player){
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player.healBy(Time.delta() * 0.4f);
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}
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@Override
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public boolean alwaysUnlocked(){
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return true;
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@ -63,6 +69,7 @@ public class Mechs implements ContentList{
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itemCapacity = 15;
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mass = 0.9f;
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health = 250f;
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buildPower = 0.9f;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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engineColor = Color.valueOf("d3ddff");
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@ -110,6 +117,7 @@ public class Mechs implements ContentList{
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boostSpeed = 0.8f;
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canHeal = true;
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health = 200f;
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buildPower = 1.6f;
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engineColor = Pal.heal;
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weapon = new Weapon("heal-blaster"){{
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@ -161,6 +169,7 @@ public class Mechs implements ContentList{
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weaponOffsetY = 0;
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engineColor = Color.valueOf("feb380");
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health = 300f;
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buildPower = 1.5f;
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weapon = new Weapon("swarmer"){{
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length = 1.5f;
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recoil = 4f;
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@ -227,6 +236,7 @@ public class Mechs implements ContentList{
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weaponOffsetY = -1;
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engineColor = Pal.lightTrail;
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cellTrnsY = 1f;
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buildPower = 1.1f;
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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reload = 20f;
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@ -315,6 +325,7 @@ public class Mechs implements ContentList{
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itemCapacity = 30;
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engineColor = Color.valueOf("84f491");
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cellTrnsY = 1f;
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buildPower = 2f;
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weapon = new Weapon("bomber"){{
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length = 0f;
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width = 2f;
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@ -346,6 +357,7 @@ public class Mechs implements ContentList{
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itemCapacity = 60;
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engineColor = Color.valueOf("feb380");
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cellTrnsY = 1f;
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buildPower = 1.2f;
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weapon = new Weapon("bomber"){{
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length = 1.5f;
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@ -8,6 +8,7 @@ import io.anuke.arc.graphics.GL20;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.TextureAtlas;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.scene.ui.TextField;
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import io.anuke.arc.util.BufferUtils;
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import io.anuke.arc.util.Interval;
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import io.anuke.arc.util.Strings;
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@ -301,6 +302,10 @@ public class Control implements ApplicationListener{
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}
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}
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if(!mobile && Core.input.keyTap(Binding.screenshot) && !(scene.getKeyboardFocus() instanceof TextField) && !ui.chatfrag.chatOpen()){
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renderer.takeMapScreenshot();
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}
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}else{
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if(!state.isPaused()){
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Time.update();
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@ -2,10 +2,13 @@ package io.anuke.mindustry.core;
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import io.anuke.arc.ApplicationListener;
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import io.anuke.arc.Core;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.function.Consumer;
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import io.anuke.arc.function.Predicate;
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import io.anuke.arc.graphics.Camera;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.Pixmap;
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import io.anuke.arc.graphics.PixmapIO;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.Lines;
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import io.anuke.arc.graphics.g2d.SpriteBatch;
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@ -13,6 +16,8 @@ import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.BufferUtils;
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import io.anuke.arc.util.ScreenUtils;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.Tmp;
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import io.anuke.arc.util.pooling.Pools;
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@ -296,10 +301,6 @@ public class Renderer implements ApplicationListener{
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EntityDraw.drawWith(group, toDraw, drawer);
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}
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public float cameraScale(){
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return camerascale;
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}
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public void scaleCamera(float amount){
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targetscale += amount;
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clampScale();
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@ -310,4 +311,47 @@ public class Renderer implements ApplicationListener{
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targetscale = Mathf.clamp(targetscale, s * 1.5f, Math.round(s * 6));
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}
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public void takeMapScreenshot(){
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drawGroundShadows();
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int w = world.width()*tilesize, h = world.height()*tilesize;
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boolean isWater = settings.getBool("animatedwater");
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settings.put("animatedwater", false);
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FrameBuffer buffer = new FrameBuffer(w, h);
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float vpW = camera.width, vpH = camera.height, px = camera.position.x, py = camera.position.y;
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disableUI = true;
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camera.width = w;
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camera.height = h;
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camera.position.x = w/2f + tilesize/2f;
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camera.position.y = h/2f + tilesize/2f;
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Draw.flush();
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buffer.begin();
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draw();
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Draw.flush();
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buffer.end();
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disableUI = false;
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camera.width = vpW;
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camera.height = vpH;
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camera.position.set(px, py);
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buffer.begin();
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byte[] lines = ScreenUtils.getFrameBufferPixels(0, 0, w, h, true);
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for(int i = 0; i < lines.length; i+= 4){
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lines[i + 3] = (byte)255;
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}
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buffer.end();
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Pixmap fullPixmap = new Pixmap(w, h, Pixmap.Format.RGBA8888);
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BufferUtils.copy(lines, 0, fullPixmap.getPixels(), lines.length);
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FileHandle file = screenshotDirectory.child("screenshot-" + Time.millis() + ".png");
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PixmapIO.writePNG(file, fullPixmap);
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fullPixmap.dispose();
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ui.showInfoFade(Core.bundle.format("screenshot", file.toString()));
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buffer.dispose();
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settings.put("animatedwater", isWater);
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}
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}
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@ -25,6 +25,7 @@ public enum Binding implements KeyBind{
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menu(Core.app.getType() == ApplicationType.Android ? KeyCode.BACK : KeyCode.ESCAPE),
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pause(KeyCode.SPACE),
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toggle_menus(KeyCode.C),
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screenshot(KeyCode.P),
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player_list(KeyCode.TAB, "multiplayer"),
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chat(KeyCode.ENTER),
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chat_history_prev(KeyCode.UP),
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@ -134,6 +134,7 @@ public class ContentDisplay{
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title.addImage(mech.getContentIcon()).size(8 * 6);
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title.add("[accent]" + mech.localizedName()).padLeft(5);
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});
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table.left().defaults().left();
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table.row();
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@ -159,13 +160,17 @@ public class ContentDisplay{
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table.add(Core.bundle.format("mech.ability", Core.bundle.get("mech." + mech.name + ".ability")));
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table.row();
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}
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table.add(Core.bundle.format("mech.buildspeed", (int)(mech.buildPower * 100f)));
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table.row();
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table.add(Core.bundle.format("mech.health", (int)mech.health));
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table.row();
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table.add(Core.bundle.format("mech.itemcapacity", mech.itemCapacity));
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table.row();
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if(mech.drillPower > 0){
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table.add(Core.bundle.format("mech.minespeed", (int) (mech.mineSpeed * 10)));
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table.add(Core.bundle.format("mech.minespeed", (int)(mech.mineSpeed * 100f)));
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table.row();
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table.add(Core.bundle.format("mech.minepower", mech.drillPower));
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table.row();
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@ -163,7 +163,7 @@ public class Block extends BlockStorage{
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if(tile == null || tile.entity == null || tile.entity.power == null) return out;
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for(Tile other : tile.entity.proximity()){
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if(other.entity.power != null && !(consumesPower && other.block().consumesPower && !outputsPower && !other.block().outputsPower)
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if(other != null && other.entity != null && other.entity.power != null && !(consumesPower && other.block().consumesPower && !outputsPower && !other.block().outputsPower)
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&& !tile.entity.power.links.contains(other.pos())){
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out.add(other);
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}
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@ -1,16 +1,13 @@
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import static io.anuke.mindustry.Vars.logic;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.world.Tile;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static io.anuke.mindustry.Vars.*;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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public class WorldTests {
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static Tile[][] tiles;
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@ -30,7 +27,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allSolid_maxDarkness(){
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void addDarknessAllSolidMaxDarkness(){
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fillWith(Blocks.rocks.id);
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world.addDarkness(tiles);
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@ -42,7 +39,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allSyntethic_noDarkness(){
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void addDarknessAllSyntethicNoDarkness(){
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fillWith(Blocks.copperWall.id);
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world.addDarkness(tiles);
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@ -54,7 +51,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allNotSolid_noDarkness(){
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void addDarknessAllNotSolidNoDarkness(){
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fillWith(Blocks.air.id);
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world.addDarkness(tiles);
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@ -66,7 +63,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allNotFilled_noDarkness(){
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void addDarknessAllNotFilledNoDarkness(){
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fillWith(Blocks.cliffs.id);
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world.addDarkness(tiles);
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@ -78,7 +75,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_oneNotSolidMiddle_noDarkness(){
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void addDarknessOneNotSolidMiddleNoDarkness(){
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fillWith(Blocks.rocks.id);
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tiles[5][5] = new Tile(5, 5, (byte)0, Blocks.copperWall.id, (byte)0, (byte)0);
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world.addDarkness(tiles);
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@ -93,7 +90,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_oneNotSolidCorner_noDarkness(){
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void addDarknessOneNotSolidCornerNoDarkness(){
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fillWith(Blocks.rocks.id);
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tiles[7][7] = new Tile(5, 5, (byte)0, Blocks.copperWall.id, (byte)0, (byte)0);
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world.addDarkness(tiles);
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