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Ravage turret cleanup
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parent
77c5fc02a6
commit
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@ -4431,9 +4431,12 @@ public class Blocks{
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ammo(
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//this is really lazy
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Items.surgeAlloy, new BasicBulletType(7f, 250){{
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width = 16f;
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sprite = "large-orb";
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width = 17f;
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height = 21f;
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hitSize = 7f;
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height = 20f;
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hitSize = 8f;
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shootEffect = new MultiEffect(Fx.shootTitan, Fx.colorSparkBig, new WaveEffect(){{
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colorFrom = colorTo = Pal.accent;
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lifetime = 12f;
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@ -4450,9 +4453,19 @@ public class Blocks{
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frontColor = Color.white;
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trailWidth = 2.8f;
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trailLength = 9;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitEffect = Fx.hitBulletColor;
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buildingDamageMultiplier = 0.3f;
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despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
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sizeTo = 30f;
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colorFrom = colorTo = Pal.accent;
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lifetime = 12f;
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}});
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trailRotation = true;
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trailEffect = Fx.disperseTrail;
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trailInterval = 3f;
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//TODO
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intervalBullet = new LightningBulletType(){{
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damage = 30;
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@ -4481,11 +4494,13 @@ public class Blocks{
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}}
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);
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shoot = new ShootAlternate(){{
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spread = 3.3f;
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barrels = 9;
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shots = 9;
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}};
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shoot = new ShootMulti(new ShootAlternate(){{
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spread = 3.3f * 1.9f;
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shots = barrels = 5;
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}}, new ShootHelix(){{
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scl = 4f;
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mag = 3f;
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}});
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minWarmup = 0.99f;
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coolantMultiplier = 6f;
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@ -4678,7 +4693,7 @@ public class Blocks{
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limitRange();
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}};
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//TODO 2 more turrets.
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//TODO 1 more turret
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//endregion
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//region units
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@ -321,7 +321,7 @@ public class StatValues{
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}
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//no point in displaying unit icon twice
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if(!compact && !(t instanceof PowerTurret)){
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if(!compact && !(t instanceof Turret)){
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table.image(icon(t)).size(3 * 8).padRight(4).right().top();
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table.add(t.localizedName).padRight(10).left().top();
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}
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@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=e252d01585
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archash=5c2fe62224
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