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lightningType follow angle (#5282)

* lightningType follow angle

* this is more complicated than it should be

time to make it less stupid
This commit is contained in:
MEEP of Faith 2021-05-22 05:41:04 -07:00 committed by GitHub
parent be71664436
commit e4c434e26e
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@ -43,7 +43,7 @@ public class Lightning{
bhit = false;
for(int i = 0; i < length / 2; i++){
hitCreate.create(null, team, x, y, 0f, damage, 1f, 1f, hitter);
hitCreate.create(null, team, x, y, rotation, damage, 1f, 1f, hitter);
lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
if(lines.size > 1){
@ -56,7 +56,7 @@ public class Lightning{
if(tile != null && tile.block().insulated && tile.team() != team){
bhit = true;
//snap it instead of removing
lines.get(lines.size -1).set(wx * tilesize, wy * tilesize);
lines.get(lines.size - 1).set(wx * tilesize, wy * tilesize);
return true;
}
return false;