1
0
mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-22 05:47:44 +03:00

Minor unit balance tweaks

This commit is contained in:
Anuken 2021-02-07 12:49:26 -05:00
parent 816be9e9bd
commit e5f2073de2

View File

@ -418,7 +418,7 @@ public class UnitTypes implements ContentList{
engineSize = 6f; engineSize = 6f;
lowAltitude = true; lowAltitude = true;
health = 7000f; health = 7200f;
armor = 7f; armor = 7f;
canBoost = true; canBoost = true;
landShake = 4f; landShake = 4f;
@ -444,7 +444,7 @@ public class UnitTypes implements ContentList{
bullet = new ContinuousLaserBulletType(){{ bullet = new ContinuousLaserBulletType(){{
damage = 24f; damage = 24f;
length = 160f; length = 164f;
hitEffect = Fx.hitMeltHeal; hitEffect = Fx.hitMeltHeal;
drawSize = 420f; drawSize = 420f;
lifetime = 160f; lifetime = 160f;
@ -1590,7 +1590,7 @@ public class UnitTypes implements ContentList{
}}; }};
sei = new UnitType("sei"){{ sei = new UnitType("sei"){{
health = 10000; health = 10200;
armor = 12f; armor = 12f;
speed = 0.73f; speed = 0.73f;