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Minor unit balance tweaks
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@ -418,7 +418,7 @@ public class UnitTypes implements ContentList{
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engineSize = 6f;
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engineSize = 6f;
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lowAltitude = true;
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lowAltitude = true;
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health = 7000f;
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health = 7200f;
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armor = 7f;
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armor = 7f;
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canBoost = true;
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canBoost = true;
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landShake = 4f;
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landShake = 4f;
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@ -444,7 +444,7 @@ public class UnitTypes implements ContentList{
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bullet = new ContinuousLaserBulletType(){{
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bullet = new ContinuousLaserBulletType(){{
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damage = 24f;
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damage = 24f;
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length = 160f;
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length = 164f;
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hitEffect = Fx.hitMeltHeal;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 420f;
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drawSize = 420f;
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lifetime = 160f;
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lifetime = 160f;
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@ -1590,7 +1590,7 @@ public class UnitTypes implements ContentList{
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}};
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}};
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sei = new UnitType("sei"){{
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sei = new UnitType("sei"){{
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health = 10000;
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health = 10200;
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armor = 12f;
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armor = 12f;
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speed = 0.73f;
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speed = 0.73f;
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