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#5329 without the weird indent
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@ -238,7 +238,7 @@ public class DesktopInput extends InputHandler{
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if(!player.dead() && !state.isPaused() && !scene.hasField()){
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updateMovement(player.unit());
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if(Core.input.keyDown(Binding.respawn)){
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if(Core.input.keyTap(Binding.respawn)){
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Call.unitClear(player);
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controlledType = null;
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}
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