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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-20 12:58:38 +03:00

Zone wave correctness checks

This commit is contained in:
Anuken 2019-02-20 17:54:23 -05:00
parent 4b028b3435
commit f591403b7d
5 changed files with 58 additions and 8 deletions

View File

@ -41,22 +41,22 @@ public class Zones implements ContentList{
new SpawnGroup(UnitTypes.dagger){{
begin = 15;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 20;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 25;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 30;
unitScaling = 1;
unitScaling = 2;
}}
);
}};
@ -87,7 +87,7 @@ public class Zones implements ContentList{
new SpawnGroup(UnitTypes.dagger){{
begin = 10;
unitScaling = 1;
unitScaling = 1.5f;
}},
new SpawnGroup(UnitTypes.crawler){{
@ -98,7 +98,7 @@ public class Zones implements ContentList{
new SpawnGroup(UnitTypes.dagger){{
begin = 20;
unitScaling = 1;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.crawler){{

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@ -0,0 +1,7 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.world.Tile;
public abstract class Loadout{
public abstract void setup(Tile tile);
}

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@ -20,7 +20,7 @@ public class SpawnGroup{
/**The spacing, in waves, of spawns. For example, 2 = spawns every other wave*/
protected int spacing = 1;
/**Maximum amount of units that spawn*/
protected int max = 60;
protected int max = 40;
/**How many waves need to pass before the amount of units spawned increases by 1*/
protected float unitScaling = 9999f;
/**Amount of enemies spawned initially, with no scaling*/

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@ -8,6 +8,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.game.EventType.ZoneCompleteEvent;
import io.anuke.mindustry.game.EventType.ZoneConfigureCompleteEvent;
import io.anuke.mindustry.game.Loadout;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.maps.generators.MapGenerator;
@ -25,8 +26,9 @@ public class Zone extends UnlockableContent{
public Supplier<Rules> rules = Rules::new;
public boolean alwaysUnlocked;
public int conditionWave = Integer.MAX_VALUE;
public int configureWave = 50;
public int configureWave = 40;
public int launchPeriod = 10;
public Loadout loadout;
protected ItemStack[] baseLaunchCost = {};
protected Array<ItemStack> startingItems = new Array<>();

View File

@ -1,6 +1,7 @@
import io.anuke.arc.ApplicationCore;
import io.anuke.arc.backends.headless.HeadlessApplication;
import io.anuke.arc.backends.headless.HeadlessApplicationConfiguration;
import io.anuke.arc.collection.Array;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
@ -16,12 +17,14 @@ import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.base.Spirit;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
@ -235,6 +238,44 @@ public class ApplicationTests{
assertEquals(Blocks.part, world.tile(1, 1).block());
}
@Test
void zoneEmptyWaves(){
for(Zone zone : content.zones()){
checkNoEmptyWaves(zone, zone.rules.get().spawns, 1, 100);
}
}
@Test
void zoneOverflowWaves(){
for(Zone zone : content.zones()){
checkExtraWaves(zone, zone.rules.get().spawns, 1, 40, 140);
}
}
void checkNoEmptyWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to){
for(int i = from; i <= to; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
}
}
void checkExtraWaves(Zone zone, Array<SpawnGroup> spawns, int from, int to, int max){
for(int i = from; i <= to; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
if(total >= max){
fail("Zone '" + zone + "' has too many spawned enemies at wave " + i + " : " + total);
}
}
}
@Test
void buildingDestruction(){
initBuilding();