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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-11 08:15:35 +03:00

further progress

This commit is contained in:
Anuken 2019-08-19 21:32:33 -04:00
parent 98c35c5291
commit f7eea51066
11 changed files with 428 additions and 47 deletions

2
.gitignore vendored
View File

@ -19,6 +19,8 @@ logs/
/tools/build/
/tests/build/
/server/build/
saves/
steam_appid.txt
/test_files/
/annotations/build/
/desktop-sdl/build/

View File

@ -108,6 +108,8 @@ public class Vars{
public static boolean android;
/** whether the game is running on a headless server */
public static boolean headless;
/** whether steam is enabled for this game */
public static boolean steam;
/** application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()} */
public static FileHandle dataDirectory;
/** data subdirectory used for screenshots */
@ -217,6 +219,10 @@ public class Vars{
Core.settings.setAppName(appName);
if(steam){
Core.settings.setDataDirectory(Core.files.local("saves/"));
}
dataDirectory = Core.settings.getDataDirectory();
screenshotDirectory = dataDirectory.child("screenshots/");
customMapDirectory = dataDirectory.child("maps/");

View File

@ -350,35 +350,37 @@ public class Control implements ApplicationListener{
//display UI scale changed dialog
if(Core.settings.getBool("uiscalechanged", false)){
FloatingDialog dialog = new FloatingDialog("$confirm");
Core.app.post(() -> Core.app.post(() -> {
FloatingDialog dialog = new FloatingDialog("$confirm");
dialog.setFillParent(true);
float[] countdown = {60 * 11};
Runnable exit = () -> {
Core.settings.put("uiscale", 100);
Core.settings.put("uiscalechanged", false);
settings.save();
dialog.hide();
Core.app.exit();
};
float[] countdown = {60 * 11};
Runnable exit = () -> {
Core.settings.put("uiscale", 100);
Core.settings.put("uiscalechanged", false);
settings.save();
dialog.hide();
Core.app.exit();
};
dialog.setFillParent(false);
dialog.cont.label(() -> {
if(countdown[0] <= 0){
exit.run();
}
return Core.bundle.format("uiscale.reset", (int)((countdown[0] -= Time.delta()) / 60f));
}).pad(10f).expand().left();
dialog.cont.label(() -> {
if(countdown[0] <= 0){
exit.run();
}
return Core.bundle.format("uiscale.reset", (int)((countdown[0] -= Time.delta()) / 60f));
}).pad(10f).expand().center();
dialog.buttons.defaults().size(200f, 60f);
dialog.buttons.addButton("$uiscale.cancel", exit);
dialog.buttons.defaults().size(200f, 60f);
dialog.buttons.addButton("$uiscale.cancel", exit);
dialog.buttons.addButton("$ok", () -> {
Core.settings.put("uiscalechanged", false);
settings.save();
dialog.hide();
});
dialog.buttons.addButton("$ok", () -> {
Core.settings.put("uiscalechanged", false);
settings.save();
dialog.hide();
});
Core.app.post(dialog::show);
dialog.show();
}));
}
}

View File

@ -326,7 +326,7 @@ public class Net{
public static void dispose(){
if(clientProvider != null) clientProvider.dispose();
if(serverProvider != null) serverProvider.dispose();
if(serverProvider != null) serverProvider.close();
clientProvider = null;
serverProvider = null;
server = false;
@ -399,8 +399,5 @@ public class Net{
/** Returns a connection by ID. */
NetConnection getByID(int id);
/** Close all connections. */
void dispose();
}
}

View File

@ -47,6 +47,18 @@ task dist(type: Jar, dependsOn: classes){
}
}
task steamdist(dependsOn: dist){
doLast{
copy{
from "build/libs/Mindustry-linux-release.jar"
into "/home/anuke/.steam/steam/steamapps/common/Mindustry"
rename { String fileName ->
fileName.replace("Mindustry-linux-release", "desktop-release")
}
}
}
}
task ikZip(type: Zip){
def filename = "$appName-${getTarget()}-${version}"

View File

@ -3,6 +3,7 @@ import io.anuke.arc.Files.*;
import io.anuke.arc.backends.sdl.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.desktopsdl.steam.*;
import io.anuke.mindustry.net.*;
public class DesktopLauncher{
@ -12,7 +13,7 @@ public class DesktopLauncher{
Platform.instance = new DesktopPlatform(arg);
Net.setClientProvider(new ArcNetClient());
Net.setServerProvider(new ArcNetServer());
Net.setServerProvider(new ServerSteam(new ArcNetServer()));
new SdlApplication(new Mindustry(), new SdlConfig(){{
title = "Mindustry";

View File

@ -7,14 +7,15 @@ import io.anuke.arc.backends.sdl.jni.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.files.*;
import io.anuke.arc.function.*;
import io.anuke.arc.util.Timer;
import io.anuke.arc.util.*;
import io.anuke.arc.util.serialization.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.desktopsdl.steam.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.ui.dialogs.*;
import java.net.*;
@ -46,6 +47,7 @@ public class DesktopPlatform extends Platform{
}
if(useSteam){
Vars.steam = true;
try{
SteamAPI.loadLibraries();
if(!SteamAPI.init()){
@ -53,14 +55,23 @@ public class DesktopPlatform extends Platform{
}else{
//times per second
float interval = 20f;
Interval i = new Interval();
//run steam callbacks
Events.on(GameLoadEvent.class, event -> {
Timer.schedule(() -> {
if(SteamAPI.isSteamRunning()){
SteamAPI.runCallbacks();
//update callbacks
Core.app.addListener(new ApplicationListener(){
@Override
public void update(){
if(i.get(interval)){
if(SteamAPI.isSteamRunning()){
SteamAPI.runCallbacks();
}
}
}
}, 0f, 1f / interval);
});
Core.app.post(() -> new ClientSteam());
});
//steam shutdown hook
Runtime.getRuntime().addShutdownHook(new Thread(SteamAPI::shutdown));

View File

@ -1,6 +1,8 @@
package io.anuke.mindustry.desktopsdl.steam;
import com.codedisaster.steamworks.*;
import com.codedisaster.steamworks.SteamFriends.*;
import com.codedisaster.steamworks.SteamMatchmaking.*;
import com.codedisaster.steamworks.SteamNetworking.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
@ -9,29 +11,36 @@ import io.anuke.mindustry.net.*;
import java.nio.*;
public class ClientSteam implements SteamNetworkingCallback{
private SteamNetworking steam;
public class ClientSteam implements SteamNetworkingCallback, SteamMatchmakingCallback{
private SteamNetworking snet;
private SteamMatchmaking smat;
private ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 128);
//maps steam ID -> valid net connection
private IntMap<SteamConnection> connections = new IntMap<>();
public ClientSteam(){
steam = new SteamNetworking(this);
//snet = new SteamNetworking(this);
//smat = new SteamMatchmaking(this);
//Log.info("Calling createLobby");
//SteamAPICall call = smat.createLobby(LobbyType.FriendsOnly, 16);
/*
new Thread(() -> {
int length;
SteamID from = new SteamID();
while((length = steam.isP2PPacketAvailable(0)) != 0){
while((length = snet.isP2PPacketAvailable(0)) != 0){
try{
buffer.position(0);
steam.readP2PPacket(from, buffer, 0);
snet.readP2PPacket(from, buffer, 0);
}catch(SteamException e){
e.printStackTrace();
}
}
}){{
setDaemon(true);
}}.start();
}}.start();*/
}
@Override
@ -41,7 +50,7 @@ public class ClientSteam implements SteamNetworkingCallback{
@Override
public void onP2PSessionRequest(SteamID steamIDRemote){
steam.acceptP2PSessionWithUser(steamIDRemote);
snet.acceptP2PSessionWithUser(steamIDRemote);
}
class SteamConnection extends NetConnection{
@ -83,4 +92,106 @@ public class ClientSteam implements SteamNetworkingCallback{
//if(connection.isConnected()) connection.close();
}
}
@Override
public void onFavoritesListChanged(int ip, int queryPort, int connPort, int appID, int flags, boolean add, int accountID){
}
@Override
public void onLobbyInvite(SteamID steamIDUser, SteamID steamIDLobby, long gameID){
}
@Override
public void onLobbyEnter(SteamID steamIDLobby, int chatPermissions, boolean blocked, ChatRoomEnterResponse response){
}
@Override
public void onLobbyDataUpdate(SteamID steamIDLobby, SteamID steamIDMember, boolean success){
}
@Override
public void onLobbyChatUpdate(SteamID steamIDLobby, SteamID steamIDUserChanged, SteamID steamIDMakingChange, ChatMemberStateChange stateChange){
}
@Override
public void onLobbyChatMessage(SteamID steamIDLobby, SteamID steamIDUser, ChatEntryType entryType, int chatID){
}
@Override
public void onLobbyGameCreated(SteamID steamIDLobby, SteamID steamIDGameServer, int ip, short port){
}
@Override
public void onLobbyMatchList(int lobbiesMatching){
}
@Override
public void onLobbyKicked(SteamID steamIDLobby, SteamID steamIDAdmin, boolean kickedDueToDisconnect){
}
@Override
public void onLobbyCreated(SteamResult result, SteamID steamIDLobby){
Log.info("Lobby create callback");
Log.info("Lobby {1} created? {0}", result, steamIDLobby.getAccountID());
if(result == SteamResult.OK){
SteamFriends friends = new SteamFriends(new SteamFriendsCallback(){
@Override
public void onSetPersonaNameResponse(boolean success, boolean localSuccess, SteamResult result){
}
@Override
public void onPersonaStateChange(SteamID steamID, PersonaChange change){
}
@Override
public void onGameOverlayActivated(boolean active){
}
@Override
public void onGameLobbyJoinRequested(SteamID steamIDLobby, SteamID steamIDFriend){
Log.info("Requested {0} to join lobby {1}", steamIDFriend.getAccountID(), steamIDLobby.getAccountID());
}
@Override
public void onAvatarImageLoaded(SteamID steamID, int image, int width, int height){
}
@Override
public void onFriendRichPresenceUpdate(SteamID steamIDFriend, int appID){
}
@Override
public void onGameRichPresenceJoinRequested(SteamID steamIDFriend, String connect){
}
@Override
public void onGameServerChangeRequested(String server, String password){
}
});
friends.activateGameOverlay(OverlayDialog.Friends);
//friends.activateGameOverlayInviteDialog(steamIDLobby);
}
}
@Override
public void onFavoritesListAccountsUpdated(SteamResult result){
}
}

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@ -0,0 +1,160 @@
package io.anuke.mindustry.desktopsdl.steam;
import com.codedisaster.steamworks.*;
import com.codedisaster.steamworks.SteamMatchmaking.*;
import com.codedisaster.steamworks.SteamNetworking.*;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.desktopsdl.steam.ClientSteam.*;
import io.anuke.mindustry.net.Net.*;
import io.anuke.mindustry.net.*;
import java.io.*;
import java.nio.*;
public class ServerSteam implements ServerProvider, SteamNetworkingCallback, SteamMatchmakingCallback{
private final static int maxLobbyPlayers = 32;
private final SteamNetworking snet = new SteamNetworking(this);
private final SteamMatchmaking smat = new SteamMatchmaking(this);
private final ServerProvider server;
//buffer for steam API calls
private ByteBuffer steamBuffer = ByteBuffer.allocateDirect(1024 * 128);
//maps steam ID -> valid net connection
private IntMap<SteamConnection> steamConnections = new IntMap<>();
private SteamID currentLobby;
public ServerSteam(ServerProvider server){
this.server = server;
}
//server overrides
@Override
public void host(int port) throws IOException{
server.host(port);
smat.createLobby(LobbyType.values()[Core.settings.getInt("lobbytype", 1)], maxLobbyPlayers);
}
@Override
public void sendStream(int id, Streamable stream){
server.sendStream(id, stream);
}
@Override
public void send(Object object, SendMode mode){
server.send(object, mode);
}
@Override
public void sendTo(int id, Object object, SendMode mode){
server.sendTo(id, object, mode);
}
@Override
public void sendExcept(int id, Object object, SendMode mode){
server.sendExcept(id, object, mode);
}
@Override
public void close(){
server.close();
if(currentLobby != null){
//TODO kick everyone who is in this lobby?
smat.leaveLobby(currentLobby);
currentLobby = null;
}
}
@Override
public byte[] compressSnapshot(byte[] input){
return server.compressSnapshot(input);
}
@Override
public Array<? extends NetConnection> getConnections(){
return server.getConnections();
}
@Override
public NetConnection getByID(int id){
return server.getByID(id);
}
//steam lobby overrides
@Override
public void onFavoritesListChanged(int ip, int queryPort, int connPort, int appID, int flags, boolean add, int accountID){
}
@Override
public void onLobbyInvite(SteamID steamIDUser, SteamID steamIDLobby, long gameID){
}
@Override
public void onLobbyEnter(SteamID steamIDLobby, int chatPermissions, boolean blocked, ChatRoomEnterResponse response){
}
@Override
public void onLobbyDataUpdate(SteamID steamIDLobby, SteamID steamIDMember, boolean success){
}
@Override
public void onLobbyChatUpdate(SteamID steamIDLobby, SteamID steamIDUserChanged, SteamID steamIDMakingChange, ChatMemberStateChange stateChange){
}
@Override
public void onLobbyChatMessage(SteamID steamIDLobby, SteamID steamIDUser, ChatEntryType entryType, int chatID){
}
@Override
public void onLobbyGameCreated(SteamID steamIDLobby, SteamID steamIDGameServer, int ip, short port){
}
@Override
public void onLobbyMatchList(int lobbiesMatching){
}
@Override
public void onLobbyKicked(SteamID steamIDLobby, SteamID steamIDAdmin, boolean kickedDueToDisconnect){
}
@Override
public void onLobbyCreated(SteamResult result, SteamID steamIDLobby){
Log.info("Lobby create callback");
Log.info("Lobby {1} created? {0}", result, steamIDLobby.getAccountID());
if(result == SteamResult.OK){
currentLobby = steamIDLobby;
}
}
@Override
public void onFavoritesListAccountsUpdated(SteamResult result){
}
//steam p2p network overrides
@Override
public void onP2PSessionConnectFail(SteamID steamIDRemote, P2PSessionError sessionError){
}
@Override
public void onP2PSessionRequest(SteamID steamIDRemote){
//accept users on request
snet.acceptP2PSessionWithUser(steamIDRemote);
}
}

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@ -0,0 +1,84 @@
package io.anuke.mindustry.desktopsdl.steam;
import com.codedisaster.steamworks.*;
import com.codedisaster.steamworks.SteamRemoteStorage.*;
import io.anuke.mindustry.maps.*;
public class WorkshopImpl implements SteamUGCCallback{
private SteamUGC ugc = new SteamUGC(this);
public void publishMap(Map map){
ugc.createItem(1127400, WorkshopFileType.GameManagedItem);
}
@Override
public void onUGCQueryCompleted(SteamUGCQuery query, int numResultsReturned, int totalMatchingResults, boolean isCachedData, SteamResult result){
//ugc.submitItemUpdate()
}
@Override
public void onSubscribeItem(SteamPublishedFileID publishedFileID, SteamResult result){
}
@Override
public void onUnsubscribeItem(SteamPublishedFileID publishedFileID, SteamResult result){
}
@Override
public void onRequestUGCDetails(SteamUGCDetails details, SteamResult result){
}
@Override
public void onCreateItem(SteamPublishedFileID publishedFileID, boolean needsToAcceptWLA, SteamResult result){
//TODO
}
@Override
public void onSubmitItemUpdate(SteamPublishedFileID publishedFileID, boolean needsToAcceptWLA, SteamResult result){
}
@Override
public void onDownloadItemResult(int appID, SteamPublishedFileID publishedFileID, SteamResult result){
}
@Override
public void onUserFavoriteItemsListChanged(SteamPublishedFileID publishedFileID, boolean wasAddRequest, SteamResult result){
}
@Override
public void onSetUserItemVote(SteamPublishedFileID publishedFileID, boolean voteUp, SteamResult result){
}
@Override
public void onGetUserItemVote(SteamPublishedFileID publishedFileID, boolean votedUp, boolean votedDown, boolean voteSkipped, SteamResult result){
}
@Override
public void onStartPlaytimeTracking(SteamResult result){
}
@Override
public void onStopPlaytimeTracking(SteamResult result){
}
@Override
public void onStopPlaytimeTrackingForAllItems(SteamResult result){
}
@Override
public void onDeleteItem(SteamPublishedFileID publishedFileID, SteamResult result){
}
}

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@ -220,11 +220,6 @@ public class ArcNetServer implements ServerProvider{
}
}
@Override
public void dispose(){
close();
}
private void handleException(Throwable e){
Time.run(0f, () -> {
throw new RuntimeException(e);