![Logo](core/assets-raw/sprites/ui/logo.png) [![Build Status](https://travis-ci.org/Anuken/Mindustry.svg?branch=master)](https://travis-ci.org/Anuken/Mindustry) [![Discord](https://img.shields.io/discord/391020510269669376.svg)](https://discord.gg/mindustry) A sandbox tower defense game written in Java. _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_ _[Wiki](https://mindustrygame.github.io/wiki)_ _[Javadoc](https://mindustrygame.github.io/docs/)_ ### Contributing See [CONTRIBUTING](CONTRIBUTING.md). ### Building Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/). If you'd rather compile on your own, follow these instructions. First, make sure you have [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands: #### Windows _Running:_ `gradlew.bat desktop:run` _Building:_ `gradlew.bat desktop:dist` _Sprite Packing:_ `gradlew.bat tools:pack` #### Linux/Mac OS _Running:_ `./gradlew desktop:run` _Building:_ `./gradlew desktop:dist` _Sprite Packing:_ `./gradlew tools:pack` #### Server Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. #### Android 1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*). 3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however. ##### Troubleshooting If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* --- Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds. ### Feature Requests Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose). ### Downloads [Get it on Itch.io](https://anuke.itch.io/mindustry) [Get it on Google Play](https://play.google.com/store/apps/details?id=io.anuke.mindustry) [Get it on F-Droid](https://f-droid.org/packages/io.anuke.mindustry/)