1
0
mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-23 06:18:00 +03:00
Mindustry/core/assets/bloomshaders/threshold.fragment.glsl
2019-06-24 19:39:57 -04:00

15 lines
312 B
GLSL

#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
}