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The automation tower defense RTS
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Luxray5474 7b00d1160e
Grammatical correction for remaining enemies label
Noticed that when the remaining enemy count comes down to 1, the word 'enemies' persists on the label, so i corrected that to show 'enemy' or 'enemies' instead, depending on the remaining enemy count.

~~also first dialogue JSON coming soon~~
2017-12-11 20:22:16 -05:00
android Fix #10, tweak tunnel range, change tunnel sprite 2017-12-11 18:53:28 -05:00
core Grammatical correction for remaining enemies label 2017-12-11 20:22:16 -05:00
desktop Changed tutorial to cover power blocks 2017-12-10 20:33:09 -05:00
gradle/wrapper Implemented Android support 2017-06-29 00:54:10 -04:00
html Fixed building for HTML5 2017-12-08 20:59:40 -05:00
.gitignore Fixed #6, removed save folder from repository 2017-12-08 22:50:40 -05:00
build.gradle Various optimizations; made healer enemies explode after a while 2017-12-10 15:06:33 -05:00
gradle.properties More balancing 2017-09-26 17:03:17 -04:00
gradlew Initial upload 2017-04-29 21:25:59 -04:00
gradlew.bat Initial upload 2017-04-29 21:25:59 -04:00
README.md Added wiki link 2017-12-09 18:09:34 -05:00
settings.gradle Implemented Android support 2017-06-29 00:54:10 -04:00
TODO.md Changed tutorial to cover power blocks 2017-12-10 20:33:09 -05:00

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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

TODO list
Wiki

Building

First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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