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https://github.com/Bismuth-Forge/bismuth.git
synced 2024-09-11 00:15:37 +03:00
refactor: 🚨 fix a bundh of linter errors
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1b3c14cbfb
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@ -348,7 +348,7 @@ export class TilingController implements Controller {
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window.timestamp = new Date().getTime();
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}
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public onShortcut(input: Shortcut, data?: any): void {
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public onShortcut(input: Shortcut, data?: string): void {
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if (this.config.directionalKeyMode === "focus") {
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switch (input) {
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case Shortcut.Up:
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@ -24,10 +24,10 @@ export class KWinSurface implements DriverSurface {
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): string {
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let path = String(screen);
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if (config.layoutPerActivity) {
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path += "@" + activity;
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path += `@${activity}`;
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}
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if (config.layoutPerDesktop) {
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path += "#" + desktop;
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path += `"#${desktop}`;
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}
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return path;
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}
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@ -308,7 +308,7 @@ export class TilingEngine implements Engine {
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* which is straight against the purpose of tiling WM. This operation
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* move/resize such windows back to where/how they should be.
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*/
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public enforceSize(window: Window) {
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public enforceSize(window: Window): void {
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if (window.tiled && !window.actualGeometry.equals(window.geometry)) {
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qmlSetTimeout(() => {
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if (window.tiled) {
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@ -566,7 +566,7 @@ export class TilingEngine implements Engine {
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*
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* @returns True if the layout overrides the shortcut. False, otherwise.
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*/
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public handleLayoutShortcut(input: Shortcut, data?: any): boolean {
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public handleLayoutShortcut(input: Shortcut, data?: string): boolean {
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const layout = this.layouts.getCurrentLayout(
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this.controller.currentSurface
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);
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@ -95,7 +95,11 @@ export default class CascadeLayout implements WindowsLayout {
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return new CascadeLayout(this.dir);
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}
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public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
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public handleShortcut(
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engine: Engine,
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input: Shortcut,
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_data?: string
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): boolean {
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switch (input) {
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case Shortcut.Increase:
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this.dir = (this.dir + 1 + 8) % 8;
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@ -33,7 +33,7 @@ export class FillLayoutPart implements ILayoutPart {
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}
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public apply(area: Rect, tiles: Window[]): Rect[] {
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return tiles.map((tile) => {
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return tiles.map((_tile) => {
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return area;
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});
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}
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@ -245,7 +245,7 @@ export class RotateLayoutPart<T extends ILayoutPart> implements ILayoutPart {
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switch (this.angle) {
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case 0:
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delta = delta;
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// No adjustment needed
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break;
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case 90:
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delta = new RectDelta(delta.south, delta.north, delta.east, delta.west);
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@ -60,7 +60,11 @@ export default class MonocleLayout implements WindowsLayout {
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return this;
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}
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public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
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public handleShortcut(
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engine: Engine,
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input: Shortcut,
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_data?: string
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): boolean {
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switch (input) {
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case Shortcut.Up:
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case Shortcut.FocusUp:
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@ -197,7 +197,11 @@ export default class ThreeColumnLayout implements WindowsLayout {
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return other;
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}
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public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
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public handleShortcut(
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engine: Engine,
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input: Shortcut,
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_data?: string
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): boolean {
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switch (input) {
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case Shortcut.Increase:
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this.resizeMaster(engine, +1);
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