refactor: 🚨 fix a bundh of linter errors

This commit is contained in:
Mikhail Zolotukhin 2021-09-17 23:13:38 +03:00
parent 1b3c14cbfb
commit 0f43507bcb
7 changed files with 22 additions and 10 deletions

View File

@ -348,7 +348,7 @@ export class TilingController implements Controller {
window.timestamp = new Date().getTime();
}
public onShortcut(input: Shortcut, data?: any): void {
public onShortcut(input: Shortcut, data?: string): void {
if (this.config.directionalKeyMode === "focus") {
switch (input) {
case Shortcut.Up:

View File

@ -24,10 +24,10 @@ export class KWinSurface implements DriverSurface {
): string {
let path = String(screen);
if (config.layoutPerActivity) {
path += "@" + activity;
path += `@${activity}`;
}
if (config.layoutPerDesktop) {
path += "#" + desktop;
path += `"#${desktop}`;
}
return path;
}

View File

@ -308,7 +308,7 @@ export class TilingEngine implements Engine {
* which is straight against the purpose of tiling WM. This operation
* move/resize such windows back to where/how they should be.
*/
public enforceSize(window: Window) {
public enforceSize(window: Window): void {
if (window.tiled && !window.actualGeometry.equals(window.geometry)) {
qmlSetTimeout(() => {
if (window.tiled) {
@ -566,7 +566,7 @@ export class TilingEngine implements Engine {
*
* @returns True if the layout overrides the shortcut. False, otherwise.
*/
public handleLayoutShortcut(input: Shortcut, data?: any): boolean {
public handleLayoutShortcut(input: Shortcut, data?: string): boolean {
const layout = this.layouts.getCurrentLayout(
this.controller.currentSurface
);

View File

@ -95,7 +95,11 @@ export default class CascadeLayout implements WindowsLayout {
return new CascadeLayout(this.dir);
}
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) {
case Shortcut.Increase:
this.dir = (this.dir + 1 + 8) % 8;

View File

@ -33,7 +33,7 @@ export class FillLayoutPart implements ILayoutPart {
}
public apply(area: Rect, tiles: Window[]): Rect[] {
return tiles.map((tile) => {
return tiles.map((_tile) => {
return area;
});
}
@ -245,7 +245,7 @@ export class RotateLayoutPart<T extends ILayoutPart> implements ILayoutPart {
switch (this.angle) {
case 0:
delta = delta;
// No adjustment needed
break;
case 90:
delta = new RectDelta(delta.south, delta.north, delta.east, delta.west);

View File

@ -60,7 +60,11 @@ export default class MonocleLayout implements WindowsLayout {
return this;
}
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) {
case Shortcut.Up:
case Shortcut.FocusUp:

View File

@ -197,7 +197,11 @@ export default class ThreeColumnLayout implements WindowsLayout {
return other;
}
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean {
public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) {
case Shortcut.Increase:
this.resizeMaster(engine, +1);