refactor: 🚨 fix a bundh of linter errors

This commit is contained in:
Mikhail Zolotukhin 2021-09-17 23:13:38 +03:00
parent 1b3c14cbfb
commit 0f43507bcb
7 changed files with 22 additions and 10 deletions

View File

@ -348,7 +348,7 @@ export class TilingController implements Controller {
window.timestamp = new Date().getTime(); window.timestamp = new Date().getTime();
} }
public onShortcut(input: Shortcut, data?: any): void { public onShortcut(input: Shortcut, data?: string): void {
if (this.config.directionalKeyMode === "focus") { if (this.config.directionalKeyMode === "focus") {
switch (input) { switch (input) {
case Shortcut.Up: case Shortcut.Up:

View File

@ -24,10 +24,10 @@ export class KWinSurface implements DriverSurface {
): string { ): string {
let path = String(screen); let path = String(screen);
if (config.layoutPerActivity) { if (config.layoutPerActivity) {
path += "@" + activity; path += `@${activity}`;
} }
if (config.layoutPerDesktop) { if (config.layoutPerDesktop) {
path += "#" + desktop; path += `"#${desktop}`;
} }
return path; return path;
} }

View File

@ -308,7 +308,7 @@ export class TilingEngine implements Engine {
* which is straight against the purpose of tiling WM. This operation * which is straight against the purpose of tiling WM. This operation
* move/resize such windows back to where/how they should be. * move/resize such windows back to where/how they should be.
*/ */
public enforceSize(window: Window) { public enforceSize(window: Window): void {
if (window.tiled && !window.actualGeometry.equals(window.geometry)) { if (window.tiled && !window.actualGeometry.equals(window.geometry)) {
qmlSetTimeout(() => { qmlSetTimeout(() => {
if (window.tiled) { if (window.tiled) {
@ -566,7 +566,7 @@ export class TilingEngine implements Engine {
* *
* @returns True if the layout overrides the shortcut. False, otherwise. * @returns True if the layout overrides the shortcut. False, otherwise.
*/ */
public handleLayoutShortcut(input: Shortcut, data?: any): boolean { public handleLayoutShortcut(input: Shortcut, data?: string): boolean {
const layout = this.layouts.getCurrentLayout( const layout = this.layouts.getCurrentLayout(
this.controller.currentSurface this.controller.currentSurface
); );

View File

@ -95,7 +95,11 @@ export default class CascadeLayout implements WindowsLayout {
return new CascadeLayout(this.dir); return new CascadeLayout(this.dir);
} }
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean { public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) { switch (input) {
case Shortcut.Increase: case Shortcut.Increase:
this.dir = (this.dir + 1 + 8) % 8; this.dir = (this.dir + 1 + 8) % 8;

View File

@ -33,7 +33,7 @@ export class FillLayoutPart implements ILayoutPart {
} }
public apply(area: Rect, tiles: Window[]): Rect[] { public apply(area: Rect, tiles: Window[]): Rect[] {
return tiles.map((tile) => { return tiles.map((_tile) => {
return area; return area;
}); });
} }
@ -245,7 +245,7 @@ export class RotateLayoutPart<T extends ILayoutPart> implements ILayoutPart {
switch (this.angle) { switch (this.angle) {
case 0: case 0:
delta = delta; // No adjustment needed
break; break;
case 90: case 90:
delta = new RectDelta(delta.south, delta.north, delta.east, delta.west); delta = new RectDelta(delta.south, delta.north, delta.east, delta.west);

View File

@ -60,7 +60,11 @@ export default class MonocleLayout implements WindowsLayout {
return this; return this;
} }
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean { public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) { switch (input) {
case Shortcut.Up: case Shortcut.Up:
case Shortcut.FocusUp: case Shortcut.FocusUp:

View File

@ -197,7 +197,11 @@ export default class ThreeColumnLayout implements WindowsLayout {
return other; return other;
} }
public handleShortcut(engine: Engine, input: Shortcut, _data?: any): boolean { public handleShortcut(
engine: Engine,
input: Shortcut,
_data?: string
): boolean {
switch (input) { switch (input) {
case Shortcut.Increase: case Shortcut.Increase:
this.resizeMaster(engine, +1); this.resizeMaster(engine, +1);