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docs: 📝 add JSDoc to Controller interface
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@ -15,41 +15,144 @@ import { DriverSurface } from "../driver/surface";
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import Config from "../config";
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import Debug from "../util/debug";
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/**
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* Entry point of the script (apart from QML). Handles the user input (shortcuts)
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* and the events from the Driver (in other words KWin, the window manager/compositor).
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* Provides interface for the Engine to ask Driver about particular properties of the user
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* interface.
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*
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* Basically an adapter type controller from MVA pattern.
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*/
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export interface Controller {
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/**
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* A bunch of surfaces, that represent the user's screens.
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*/
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readonly screens: DriverSurface[];
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/**
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* Current cursor position.
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*/
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readonly cursorPosition: [number, number] | null;
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/**
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* Current active window. In other words the window, that has focus.
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*/
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currentWindow: Window | null;
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/**
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* Current screen. In other words the screen, that has focus.
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*/
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currentSurface: DriverSurface;
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/**
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* Show a popup notification in the center of the screen.
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* @param text notification text
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*/
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showNotification(text: string): void;
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/**
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* React to screen focus change
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*/
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onCurrentSurfaceChanged(): void;
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/**
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* React to screen update. For example, when the new screen has connected.
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* @param comment the metadata string about the details of what has changed
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*/
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onSurfaceUpdate(comment: string): void;
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/**
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* React to window geometry update
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* @param window the window whose geometry has changed
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*/
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onWindowGeometryChanged(window: Window): void;
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/**
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* React to window resizing
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* @param window the window which is resized
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*/
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onWindowResize(window: Window): void;
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onWindowAdded(window: Window): void;
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onWindowRemoved(window: Window): void;
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onWindowMaximizeChanged(window: Window, maximized: boolean): void;
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onWindowChanged(window: Window | null, comment?: string): void;
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onWindowMoveStart(window: Window): void;
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onWindowMoveOver(window: Window): void;
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/**
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* React to window resize operation start. The window
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* resize operation is started, when the users drags
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* the window with the mouse by the window edges.
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* @param window the window which is being resized
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*/
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onWindowResizeStart(window: Window): void;
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/**
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* React to window resize operation end. The window
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* resize operation ends, when the users drops
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* the window.
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* @param window the window which was dropped
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*/
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onWindowResizeOver(window: Window): void;
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/**
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* React to window addition
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* @param window new added window
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*/
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onWindowAdded(window: Window): void;
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/**
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* React to window removal
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* @param window the window which was removed
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*/
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onWindowRemoved(window: Window): void;
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/**
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* React to window maximization state change
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* @param window the window whose maximization state changed
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* @param maximized new maximization state
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*/
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onWindowMaximizeChanged(window: Window, maximized: boolean): void;
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// TODO: add docs
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onWindowChanged(window: Window | null, comment?: string): void;
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/**
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* React to window being moved.
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* @param window the window, which it being moved.
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*/
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onWindowMove(window: Window): void;
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/**
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* React to window move operation start. The move operation starts
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* when the user starts dragging the window with the mouse with
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* the mouse's button being pressed
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* @param window the window which is being dragged
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*/
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onWindowMoveStart(window: Window): void;
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/**
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* React to window move operation over. The move operation ends
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* when the user stops dragging the window with the mouse with
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* the mouse's button being released.
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* @param window the window which was being dragged
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*/
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onWindowMoveOver(window: Window): void;
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/**
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* React to the window gaining focus, attention and love it deserves ❤️
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* @param window the window which received the focus
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*/
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onWindowFocused(window: Window): void;
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/**
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* React to a particular keyboard shortcut action from the user.
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* @param input the shortcut action. For example focus the next window, or change the layout.
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* @param data the action optional data, that it could held. For example the layout name to which user want to change.
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*/
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onShortcut(input: Shortcut, data?: any): void;
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/**
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* Ask engine to manage the window
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* @param win the window which needs to be managed.
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*/
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manageWindow(win: Window): void;
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}
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/**
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* TilingController translates events to actions, implementing high-level
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* window management logic.
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*
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* In short, this class is just a bunch of event handling methods.
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*/
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export class TilingController implements Controller {
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private engine: Engine;
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private driver: DriverContext;
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@ -33,6 +33,7 @@ describe("arrange", () => {
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engine.arrange();
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// Assert
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// eslint-disable-next-line @typescript-eslint/unbound-method
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expect(engine.arrangeScreen).toBeCalledTimes(4);
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});
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});
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